Aaron Kollasch
a683c5ad85
Hide visible scrolling in static noise
...
Randomize vertical position of staticNoise texel and add to
existing scrolling of noise texture (both horizontal and vertical;
faster in vertical direction)
2022-11-16 23:58:11 -05:00
Filippo Scognamiglio
7b69d41c60
Remove slow burn-in effect.
2022-01-08 22:32:42 +01:00
Filippo Scognamiglio
4abbe332db
Improve terminal frame and expose frame size setting.
2021-07-15 23:20:42 +02:00
Filippo Scognamiglio
7714f7b503
Improve rasterization rendering and add LCD rasterization (with subpixels).
2021-07-03 16:14:02 +02:00
Filippo Scognamiglio
701cb540e5
Improve QML syntax and update license headers.
2021-06-30 22:49:03 +02:00
Filippo Scognamiglio
0af2b20b3a
Settings optin for old burinin version. It seems to be working better on osx.
2019-01-09 19:01:11 +01:00
Filippo Scognamiglio
f2f38c0e0d
Fixes issue #491 .
2019-01-02 22:01:57 +01:00
Filippo Scognamiglio
863c1ac27a
Reduce horizontal sync possible minimum value.
2018-12-18 23:09:06 +01:00
Filippo Scognamiglio
dcb7b7c309
Reduce horizontal sync maximum strength.
2018-12-17 19:44:28 +01:00
Filippo Scognamiglio
0431103a1d
Move frame to separate framebuffer. This fixes some glitches in terminal
...
frame.
2018-12-15 18:27:35 +01:00
Filippo Scognamiglio
77dc82a381
Unload frame when not needed.
2018-12-03 19:28:50 +01:00
Filippo Scognamiglio
44a63d4aaa
Change default curvature values.
2018-12-03 17:12:41 +01:00
Filippo Scognamiglio
5b3297f916
Tweak some shader constants.
2018-12-03 16:55:44 +01:00
Filippo Scognamiglio
e9ddd7d3b8
Split effects into static (cached) and dynamic computed at every frame.
2018-12-03 14:58:34 +01:00
Filippo Scognamiglio
da6795f002
Use window scaling parameter for framebuffer size.
2018-12-03 12:43:40 +01:00
Filippo Scognamiglio
f497bb4b44
First wrong framebuffer implementation.
2018-12-02 19:57:24 +01:00
Filippo Scognamiglio
c2dc1cd65f
Add inner screen shadow. Various overall frame improvements.
2018-12-01 19:16:33 +01:00
Filippo Scognamiglio
555783af4c
First implementation of imageless frame.
2018-11-30 00:57:59 +01:00
Filippo Scognamiglio
677ad5c54b
Fixed fontColor conversion applied two times.
2018-11-23 22:53:24 +01:00
Filippo Scognamiglio
b8e3cd5d64
Limit screen curvature effect.
2018-11-23 22:35:48 +01:00
Filippo Scognamiglio
a2455daa6c
Avoid border artifacts on burn in effect.
2018-11-23 21:09:10 +01:00
Filippo Scognamiglio
82f2bd6231
Fix a couple of issues with burnIn.
2018-11-21 18:18:18 +01:00
Filippo Scognamiglio
de8602847e
Scanlines no longer affect background. Less artifacts at low fontSize values.
2018-11-18 19:10:52 +01:00
Filippo Scognamiglio
6f04513faa
Increase maximum amount of bloom allowed.
2018-11-17 23:45:42 +01:00
Filippo Scognamiglio
d27e6569a0
Reduce default font size.
2018-11-17 23:17:36 +01:00
Filippo Scognamiglio
4e123d747a
Revert "Add subpixels rasterization and improve existing ones."
...
Use something similar to what we had before, avoiding heavy texture
fetches."
This reverts commit 293b05fec6cf6b5cbd8e2a689f7e82c40483c811.
2018-11-13 21:57:50 +01:00
Filippo Scognamiglio
af8edc72f4
Fix division by zero when no effects were selected.
2018-11-09 21:17:05 +01:00
Filippo Scognamiglio
2b2ae66b8d
Fix small issue with burnin masking.
2018-11-09 21:06:13 +01:00
Filippo Scognamiglio
0a95c5dff3
Fix screen brightness consistency in some scenarios.
2018-11-08 23:55:56 +01:00
Filippo Scognamiglio
56e1d80cf4
Make jitter stronger on the x axis.
2018-11-08 18:36:25 +01:00
Filippo Scognamiglio
92e82c203f
Important burn-in optimization. It is much lighter on resources.
2018-11-07 22:42:29 +01:00
Filippo Scognamiglio
272bc5fe89
Fix wrong gamma colors when using chroma.
2018-11-06 01:09:44 +01:00
Filippo Scognamiglio
e8d5efd3b3
Slightly change rgb shift values.
2018-11-06 01:08:45 +01:00
Filippo Scognamiglio
8b1a0a5b8e
Further improve rgbShift effect. Now can be enabled without chroma color.
2018-11-05 02:03:12 +01:00
Filippo Scognamiglio
293b05fec6
Add subpixels rasterization and improve existing ones.
2018-11-05 00:16:52 +01:00
Filippo Scognamiglio
37ba495354
Improve bloom effect. This is more pronounced in very bright areas.
2018-11-01 23:35:55 +01:00
Filippo Scognamiglio
a2e689a0dc
RGB Shift effect now looks much better.
2018-10-28 23:54:56 +01:00
Filippo Scognamiglio
880c5e722e
Slight improvements to brunin look.
2018-10-27 22:29:38 +02:00
Filippo Scognamiglio
82efa28703
Fix wrong bottom texture clamping.
2018-10-27 22:16:11 +02:00
Filippo Scognamiglio
c091a90cea
Slight improvements to burnin and rgb shift effects.
2018-10-22 23:30:17 +02:00
Filippo Scognamiglio
28d92dc68b
Remove default precision on non ES platforms.
2015-01-28 11:14:42 +01:00
Martin Sekera
f1a6c0fcee
Fix: added missing default precision directives in fragment shaders
2015-01-27 23:48:05 +01:00
Filippo Scognamiglio
40eb51e5eb
Improve look of glow line.
2015-01-22 01:44:30 +01:00
Filippo Scognamiglio
546c4f36f0
Fix scanlines on high-dpi screens.
2015-01-20 03:35:47 +01:00
Filippo Scognamiglio
2bc88768b6
Reduce minimum scaling value and fix aliasing issues with small fonts and rasterization.
2015-01-20 00:57:23 +01:00
Filippo Scognamiglio
a7bab660e9
Improved burnin. This is a very important optimizatoin for mesa linux machines.
2015-01-19 17:31:37 +01:00
Filippo Scognamiglio
a24cbbcc93
Burnin is now subtractive. Better looking and more predictable.
2015-01-06 01:35:35 +01:00
Filippo Scognamiglio
e4c7ffe201
Fix: various small improvements.
2014-12-26 19:47:11 +01:00
Filippo Scognamiglio
4d3c16fabc
Refactoting: change names in settings, and using camelCase for settings name.
2014-12-23 18:13:34 +01:00
Filippo Scognamiglio
c35cb6cf45
Fix: horizontal sync should not go outside screen boundaries.
2014-12-23 13:58:22 +01:00