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	Slight improvements to brunin look.
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		| @@ -296,7 +296,7 @@ ShaderEffect { | ||||
|  | ||||
|             (burnIn !== 0 ? " | ||||
|                 vec4 txt_blur = texture2D(blurredSource, txt_coords); | ||||
|                 txt_color = txt_color + txt_blur.rgb * txt_blur.a;" | ||||
|                 txt_color = max(txt_color, txt_blur.rgb * txt_blur.a);" | ||||
|             : "") + | ||||
|  | ||||
|              "float greyscale_color = rgb2grey(txt_color) + color;" + | ||||
|   | ||||
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