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https://github.com/Swordfish90/cool-retro-term.git
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Remove default precision on non ES platforms.
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6912d74d71
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@ -312,7 +312,10 @@ Item{
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blending: false
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fragmentShader:
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"precision highp float;" +
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"#ifdef GL_ES
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precision mediump float;
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#endif\n" +
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"uniform lowp float qt_Opacity;" +
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"uniform lowp sampler2D txt_source;" +
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@ -151,7 +151,9 @@ ShaderEffect {
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}"
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fragmentShader: "
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precision highp float;
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform sampler2D source;
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uniform highp float qt_Opacity;
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@ -120,7 +120,9 @@ Item{
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blending: true
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fragmentShader: "
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precision highp float;
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform highp sampler2D normals;
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uniform highp sampler2D source;
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