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	Remove default precision on non ES platforms.
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		| @@ -312,7 +312,10 @@ Item{ | ||||
|             blending: false | ||||
|  | ||||
|             fragmentShader: | ||||
|                 "precision highp float;" + | ||||
|                 "#ifdef GL_ES | ||||
|                     precision mediump float; | ||||
|                 #endif\n" + | ||||
|  | ||||
|                 "uniform lowp float qt_Opacity;" + | ||||
|                 "uniform lowp sampler2D txt_source;" + | ||||
|  | ||||
|   | ||||
| @@ -151,7 +151,9 @@ ShaderEffect { | ||||
|         }" | ||||
|  | ||||
|     fragmentShader: " | ||||
|         precision highp float; | ||||
|         #ifdef GL_ES | ||||
|             precision mediump float; | ||||
|         #endif | ||||
|  | ||||
|         uniform sampler2D source; | ||||
|         uniform highp float qt_Opacity; | ||||
|   | ||||
| @@ -120,7 +120,9 @@ Item{ | ||||
|         blending: true | ||||
|  | ||||
|         fragmentShader: " | ||||
|             precision highp float; | ||||
|             #ifdef GL_ES | ||||
|                 precision mediump float; | ||||
|             #endif | ||||
|  | ||||
|             uniform highp sampler2D normals; | ||||
|             uniform highp sampler2D source; | ||||
|   | ||||
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