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	Fixed fontColor conversion applied two times.
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		| @@ -317,7 +317,7 @@ ShaderEffect { | ||||
|              "txt_color *= min2(step(vec2(0.0), staticCoords) - step(vec2(1.0), staticCoords));" + | ||||
|              "txt_color *= getScanlineIntensity(coords);" + | ||||
|  | ||||
|              "txt_color += fontColor.rgb * color;" + | ||||
|              "txt_color += vec3(color);" + | ||||
|              "float greyscale_color = rgb2grey(txt_color);" + | ||||
|  | ||||
|             (chromaColor !== 0 ? | ||||
|   | ||||
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