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Slightly change rgb shift values.
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@ -286,9 +286,9 @@ ShaderEffect {
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vec2 displacement = vec2(12.0, 0.0) * rbgShift * (0.6 * constantNoise.r + 0.4);
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vec3 rightColor = texture2D(source, txt_coords + displacement).rgb;
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vec3 leftColor = texture2D(source, txt_coords - displacement).rgb;
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txt_color.r = leftColor.r * 0.25 + rightColor.r * 0.50 + txt_color.r * 0.25;
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txt_color.g = leftColor.g * 0.25 + rightColor.g * 0.25 + txt_color.g * 0.50;
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txt_color.b = leftColor.b * 0.50 + rightColor.b * 0.25 + txt_color.b * 0.25;
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txt_color.r = leftColor.r * 0.10 + rightColor.r * 0.30 + txt_color.r * 0.60;
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txt_color.g = leftColor.g * 0.20 + rightColor.g * 0.20 + txt_color.g * 0.60;
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txt_color.b = leftColor.b * 0.30 + rightColor.b * 0.10 + txt_color.b * 0.60;
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" : "") +
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(burnIn !== 0 ? "
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