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	Slightly change rgb shift values.
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		| @@ -286,9 +286,9 @@ ShaderEffect { | ||||
|                 vec2 displacement = vec2(12.0, 0.0) * rbgShift * (0.6 * constantNoise.r + 0.4); | ||||
|                 vec3 rightColor = texture2D(source, txt_coords + displacement).rgb; | ||||
|                 vec3 leftColor = texture2D(source, txt_coords - displacement).rgb; | ||||
|                 txt_color.r = leftColor.r * 0.25 + rightColor.r * 0.50 + txt_color.r * 0.25; | ||||
|                 txt_color.g = leftColor.g * 0.25 + rightColor.g * 0.25 + txt_color.g * 0.50; | ||||
|                 txt_color.b = leftColor.b * 0.50 + rightColor.b * 0.25 + txt_color.b * 0.25; | ||||
|                 txt_color.r = leftColor.r * 0.10 + rightColor.r * 0.30 + txt_color.r * 0.60; | ||||
|                 txt_color.g = leftColor.g * 0.20 + rightColor.g * 0.20 + txt_color.g * 0.60; | ||||
|                 txt_color.b = leftColor.b * 0.30 + rightColor.b * 0.10 + txt_color.b * 0.60; | ||||
|             " : "") + | ||||
|  | ||||
|             (burnIn !== 0 ? " | ||||
|   | ||||
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