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mirror of https://github.com/Swordfish90/cool-retro-term.git synced 2024-10-05 18:40:49 +01:00

Remove slow burn-in effect.

This commit is contained in:
Filippo Scognamiglio 2022-01-08 22:32:42 +01:00
parent 552947f507
commit 7b69d41c60
8 changed files with 3 additions and 191 deletions

View File

@ -54,9 +54,7 @@ QtObject {
property bool verbose: false
property real bloomQuality: 0.5
property real burnInQuality: 0.5
property bool useFastBurnIn: true
property bool blinkingCursor: false
@ -244,8 +242,7 @@ QtObject {
"bloomQuality": bloomQuality,
"burnInQuality": burnInQuality,
"useCustomCommand": useCustomCommand,
"customCommand": customCommand,
"useFastBurnIn": useFastBurnIn
"customCommand": customCommand
}
return stringify(settings)
}
@ -340,9 +337,6 @@ QtObject {
!== undefined ? settings.useCustomCommand : useCustomCommand
customCommand = settings.customCommand
!== undefined ? settings.customCommand : customCommand
useFastBurnIn = settings.useFastBurnIn
!== undefined ? settings.useFastBurnIn : useFastBurnIn
}
function loadProfileString(profileString) {

View File

@ -35,7 +35,7 @@ Loader {
property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
active: appSettings.useFastBurnIn && appSettings.burnIn !== 0
active: appSettings.burnIn !== 0
anchors.fill: parent

View File

@ -34,7 +34,6 @@ Item{
property ShaderEffectSource mainSource: kterminalSource
property BurnInEffect burnInEffect: burnInEffect
property SlowBurnIn slowBurnInEffect: slowBurnInEffect
property real fontWidth: 1.0
property real screenScaling: 1.0
property real scaleTexture: 1.0
@ -276,9 +275,5 @@ Item{
BurnInEffect {
id: burnInEffect
}
SlowBurnIn {
id: slowBurnInEffect
}
}
}

View File

@ -154,12 +154,6 @@ ColumnLayout {
Label {
text: Math.round(burnInSlider.value * 100) + "%"
}
CheckBox {
Layout.columnSpan: 2
text: qsTr("Burnin optimization (Might display timing artifacts)")
checked: appSettings.useFastBurnIn
onCheckedChanged: appSettings.useFastBurnIn = checked
}
}
}
}

View File

@ -24,7 +24,6 @@ import QtGraphicalEffects 1.0
import "utils.js" as Utils
Item {
property SlowBurnIn slowBurnInEffect
property ShaderEffectSource source
property BurnInEffect burnInEffect
property ShaderEffectSource bloomSource
@ -67,14 +66,10 @@ Item {
property real glowingLine: appSettings.glowingLine * 0.2
// Fast burnin properties
property real burnIn: appSettings.useFastBurnIn ? appSettings.burnIn : 0
property real burnIn: appSettings.burnIn
property real burnInLastUpdate: burnInEffect.lastUpdate
property real burnInTime: burnInEffect.burnInFadeTime
// Slow burnin properties
property real slowBurnIn: appSettings.useFastBurnIn ? 0 : appSettings.burnIn
property ShaderEffectSource slowBurnInSource: slowBurnInEffect.source
property real jitter: appSettings.jitter
property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
property real shadowLength: 0.25 * screenCurvature * Utils.lint(0.50, 1.5, ambientLight)
@ -185,8 +180,6 @@ Item {
uniform sampler2D burnInSource;
uniform highp float burnInLastUpdate;
uniform highp float burnInTime;" : "") +
(slowBurnIn !== 0 ? "
uniform sampler2D slowBurnInSource;" : "") +
(staticNoise !== 0 ? "
uniform highp float staticNoise;" : "") +
(((staticNoise !== 0 || jitter !== 0) ||(fallBack && (flickering || horizontalSync))) ? "
@ -314,11 +307,6 @@ Item {
txt_color = max(txt_color, convertWithChroma(burnInColor));"
: "") +
(slowBurnIn !== 0 ? "
vec4 txt_blur = texture2D(slowBurnInSource, staticCoords);
txt_color = max(txt_color, convertWithChroma(txt_blur.rgb * txt_blur.a));
" : "") +
"txt_color += fontColor.rgb * vec3(color);" +
"txt_color = applyRasterization(staticCoords, txt_color, virtualResolution, rasterizationIntensity);\n" +

View File

@ -1,157 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.0
import "utils.js" as Utils
Loader {
property ShaderEffectSource source: item ? item.source : null
active: !appSettings.useFastBurnIn && appSettings.burnIn !== 0
anchors.fill: parent
sourceComponent: Item {
property alias source: burnInSourceEffect
property int burnInScaling: scaleTexture * appSettings.burnInQuality
ShaderEffectSource {
property bool updateBurnIn: false
property real burnIn: appSettings.burnIn
property real fps: appSettings.fps !== 0 ? appSettings.fps : 60
property real burnInFadeTime: Utils.lint(minBurnInFadeTime, maxBurnInFadeTime, burnIn)
property real burnInCoefficient: 1000 / (fps * burnInFadeTime)
property real minBurnInFadeTime: appSettings.minBurnInFadeTime
property real maxBurnInFadeTime: appSettings.maxBurnInFadeTime
id: burnInSourceEffect
anchors.fill: parent
sourceItem: burnInEffect
recursive: true
live: false
hideSource: true
wrapMode: kterminalSource.wrapMode
visible: false
function restartBlurSource(){
livetimer.restart();
}
// This updates the burnin synched with the timer.
Connections {
target: burnInSourceEffect.updateBurnIn ? timeManager : null
ignoreUnknownSignals: false
function onTimeChanged() {
burnInSourceEffect.scheduleUpdate()
}
}
Timer {
id: livetimer
// The interval assumes 60 fps. This is the time needed burnout a white pixel.
// We multiply 1.1 to have a little bit of margin over the theoretical value.
// This solution is not extremely clean, but it's probably the best to avoid measuring fps.
interval: burnInSourceEffect.burnInFadeTime * 1.1
running: true
onTriggered: burnInSourceEffect.updateBurnIn = false;
}
Connections {
target: kterminal
function onImagePainted() {
burnInSourceEffect.scheduleUpdate();
burnInSourceEffect.updateBurnIn = true;
livetimer.restart();
}
}
// Restart blurred source settings change.
Connections {
target: appSettings
function onBurnInChanged() {
burnInSourceEffect.restartBlurSource()
}
function onTerminalFontChanged() {
burnInSourceEffect.restartBlurSource()
}
function onRasterizationChanged() {
burnInSourceEffect.restartBlurSource()
}
function onBurnInQualityChanged() {
burnInSourceEffect.restartBlurSource()
}
}
Connections {
target: kterminalScrollbar
function onOpacityChanged() {
burnInSourceEffect.restartBlurSource()
}
}
ShaderEffect {
id: burnInEffect
property variant txt_source: kterminalSource
property variant blurredSource: burnInSourceEffect
property real burnInCoefficient: burnInSourceEffect.burnInCoefficient
anchors.fill: parent
blending: false
fragmentShader:
"#ifdef GL_ES
precision mediump float;
#endif\n" +
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D blurredSource;
uniform highp float burnInCoefficient;" +
"float max3(vec3 v) {
return max (max (v.x, v.y), v.z);
}" +
"void main() {" +
"vec2 coords = qt_TexCoord0;" +
"vec3 origColor = texture2D(txt_source, coords).rgb;" +
"vec3 blur_color = texture2D(blurredSource, coords).rgb - vec3(burnInCoefficient);" +
"vec3 color = min(origColor + blur_color, max(origColor, blur_color));" +
"gl_FragColor = vec4(color, max3(color - origColor));" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
}
}

View File

@ -33,7 +33,6 @@ ShaderTerminal {
source: terminal.mainSource
burnInEffect: terminal.burnInEffect
slowBurnInEffect: terminal.slowBurnInEffect
virtualResolution: terminal.virtualResolution
screenResolution: Qt.size(
terminalWindow.width * devicePixelRatio * appSettings.windowScaling,

View File

@ -41,7 +41,6 @@
<file>BurnInEffect.qml</file>
<file>fonts/modern-terminus/TerminusTTF-4.46.0.ttf</file>
<file>TerminalFrame.qml</file>
<file>SlowBurnIn.qml</file>
<file>menus/WindowMenu.qml</file>
<file>menus/FullContextMenu.qml</file>
<file>menus/ShortContextMenu.qml</file>