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				https://github.com/Swordfish90/cool-retro-term.git
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	Burnin is now subtractive. Better looking and more predictable.
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		| @@ -23,6 +23,8 @@ import QtQuick.Controls 1.1 | ||||
|  | ||||
| import QMLTermWidget 1.0 | ||||
|  | ||||
| import "utils.js" as Utils | ||||
|  | ||||
| Item{ | ||||
|     id: terminalContainer | ||||
|  | ||||
| @@ -43,10 +45,10 @@ Item{ | ||||
|     anchors.bottomMargin: frame.displacementBottom * appSettings.windowScaling | ||||
|  | ||||
|     //The blur effect has to take into account the framerate | ||||
|     property real mBlur: appSettings.burnIn | ||||
|     property real motionBlurCoefficient: (_maxBlurCoefficient * Math.sqrt(mBlur) + _minBlurCoefficient * (1 - Math.sqrt(mBlur))) | ||||
|     property real _minBlurCoefficient: 0.50 | ||||
|     property real _maxBlurCoefficient: 0.90 | ||||
|     property real mBlur: Math.sqrt(appSettings.burnIn) | ||||
|     property real motionBlurCoefficient: Utils.lint(_minBlurCoefficient, _maxBlurCoefficient, mBlur) | ||||
|     property real _minBlurCoefficient: 0.2 | ||||
|     property real _maxBlurCoefficient: 0.02 | ||||
|  | ||||
|     property size terminalSize: kterminal.terminalSize | ||||
|     property size fontMetrics: kterminal.fontMetrics | ||||
| @@ -244,6 +246,12 @@ Item{ | ||||
|  | ||||
|             Timer{ | ||||
|                 id: livetimer | ||||
|  | ||||
|                 // The interval assumes 60 fps. This is the time needed burnout a white pixel. | ||||
|                 // We multiply 1.1 to have a little bit of margin over the theoretical value. | ||||
|                 // This solution is not extremely clean, but it's probably the best to avoid measuring fps. | ||||
|  | ||||
|                 interval: (1 / motionBlurCoefficient) * 60 * 1.1 | ||||
|                 running: true | ||||
|                 onTriggered: _blurredSourceEffect.live = false; | ||||
|             } | ||||
| @@ -287,7 +295,7 @@ Item{ | ||||
|         sourceComponent: ShaderEffect { | ||||
|             property variant txt_source: kterminalSource | ||||
|             property variant blurredSource: blurredSourceLoader.item | ||||
|             property real blurCoefficient: (1.0 - motionBlurCoefficient) | ||||
|             property real blurCoefficient: motionBlurCoefficient | ||||
|  | ||||
|             blending: false | ||||
|  | ||||
| @@ -307,10 +315,10 @@ Item{ | ||||
|                 "void main() {" + | ||||
|                     "vec2 coords = qt_TexCoord0;" + | ||||
|                     "vec3 origColor = texture2D(txt_source, coords).rgb;" + | ||||
|                     "vec3 blur_color = texture2D(blurredSource, coords).rgb * (1.0 - blurCoefficient);" + | ||||
|                     "vec3 blur_color = texture2D(blurredSource, coords).rgb - vec3(blurCoefficient);" + | ||||
|                     "vec3 color = min(origColor + blur_color, max(origColor, blur_color));" + | ||||
|  | ||||
|                     "gl_FragColor = vec4(color, step(0.02, rgb2grey(color - origColor)));" + | ||||
|                     "gl_FragColor = vec4(color, rgb2grey(color - origColor));" + | ||||
|                 "}" | ||||
|  | ||||
|             onStatusChanged: if (log) console.log(log) //Print warning messages | ||||
|   | ||||
| @@ -26,6 +26,8 @@ ShaderEffect { | ||||
|     property ShaderEffectSource blurredSource | ||||
|     property ShaderEffectSource bloomSource | ||||
|  | ||||
|     property real liveBlur: blurredSource && blurredSource.live ? 1.0 : 0.0 | ||||
|  | ||||
|     property color fontColor: appSettings.fontColor | ||||
|     property color backgroundColor: appSettings.backgroundColor | ||||
|     property real bloom: appSettings.bloom * 2.5 | ||||
| @@ -160,7 +162,8 @@ ShaderEffect { | ||||
|             uniform highp sampler2D bloomSource; | ||||
|             uniform lowp float bloom;" : "") + | ||||
|         (burnIn !== 0 ? " | ||||
|             uniform sampler2D blurredSource;" : "") + | ||||
|             uniform sampler2D blurredSource; | ||||
|             uniform lowp float liveBlur;" : "") + | ||||
|         (staticNoise !== 0 ? " | ||||
|             uniform highp float staticNoise;" : "") + | ||||
|         (((staticNoise !== 0 || jitter !== 0 || rbgShift) | ||||
| @@ -266,7 +269,7 @@ ShaderEffect { | ||||
|             "vec3 txt_color = texture2D(source, txt_coords).rgb;" + | ||||
|  | ||||
|             (burnIn !== 0 ? " | ||||
|                 vec4 txt_blur = texture2D(blurredSource, txt_coords); | ||||
|                 vec4 txt_blur = liveBlur * texture2D(blurredSource, txt_coords); | ||||
|                 txt_color = txt_color + txt_blur.rgb * txt_blur.a;" | ||||
|             : "") + | ||||
|  | ||||
|   | ||||
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