mirror of
				https://github.com/Swordfish90/cool-retro-term.git
				synced 2025-10-31 07:04:20 +00:00 
			
		
		
		
	Change default curvature values.
This commit is contained in:
		| @@ -73,7 +73,7 @@ QtObject{ | ||||
|     property color backgroundColor: Utils.mix(Utils.strToColor(_backgroundColor), Utils.strToColor(saturatedColor), 0.7 + (contrast * 0.3)) | ||||
|  | ||||
|     property real staticNoise: 0.12 | ||||
|     property real screenCurvature: 0.2 | ||||
|     property real screenCurvature: 0.3 | ||||
|     property real glowingLine: 0.2 | ||||
|     property real burnIn: 0.25 | ||||
|     property real bloom: 0.55 | ||||
| @@ -384,7 +384,7 @@ QtObject{ | ||||
|                   "rasterization": 0, | ||||
|                   "rbgShift": 0, | ||||
|                   "saturationColor": 0.2483, | ||||
|                   "screenCurvature": 0.1997, | ||||
|                   "screenCurvature": 0.3, | ||||
|                   "staticNoise": 0.1198, | ||||
|                   "windowOpacity": 1 | ||||
|                 }' | ||||
| @@ -411,7 +411,7 @@ QtObject{ | ||||
|                   "rasterization": 0, | ||||
|                   "rbgShift": 0, | ||||
|                   "saturationColor": 0.0, | ||||
|                   "screenCurvature": 0.1997, | ||||
|                   "screenCurvature": 0.3, | ||||
|                   "staticNoise": 0.1198, | ||||
|                   "windowOpacity": 1 | ||||
|                 }' | ||||
| @@ -438,7 +438,7 @@ QtObject{ | ||||
|                   "rasterization": 1, | ||||
|                   "rbgShift": 0, | ||||
|                   "saturationColor": 0.5, | ||||
|                   "screenCurvature": 0.2, | ||||
|                   "screenCurvature": 0.3, | ||||
|                   "staticNoise": 0.15, | ||||
|                   "windowOpacity": 1 | ||||
|                 }' | ||||
| @@ -466,7 +466,7 @@ QtObject{ | ||||
|                   "rbgShift": 0, | ||||
|                   "saturationColor": 0, | ||||
|                   "screenCurvature": 0, | ||||
|                   "staticNoise": 0.1545, | ||||
|                   "staticNoise": 0.15, | ||||
|                   "windowOpacity": 1 | ||||
|                 }' | ||||
|             builtin: true | ||||
| @@ -492,7 +492,7 @@ QtObject{ | ||||
|                   "rasterization": 1, | ||||
|                   "rbgShift": 0, | ||||
|                   "saturationColor": 0, | ||||
|                   "screenCurvature": 0.8976, | ||||
|                   "screenCurvature": 0.5, | ||||
|                   "staticNoise": 0.099, | ||||
|                   "windowOpacity": 1 | ||||
|                 }' | ||||
| @@ -519,7 +519,7 @@ QtObject{ | ||||
|                   "rasterization": 1, | ||||
|                   "rbgShift": 0.2969, | ||||
|                   "saturationColor": 0, | ||||
|                   "screenCurvature": 0.3003, | ||||
|                   "screenCurvature": 0.5, | ||||
|                   "staticNoise": 0.2969, | ||||
|                   "windowOpacity": 1 | ||||
|                 }' | ||||
| @@ -546,7 +546,7 @@ QtObject{ | ||||
|                   "rasterization": 0, | ||||
|                   "rbgShift": 0.3524, | ||||
|                   "saturationColor": 0, | ||||
|                   "screenCurvature": 0.401, | ||||
|                   "screenCurvature": 0.4, | ||||
|                   "staticNoise": 0.0503, | ||||
|                   "windowOpacity": 1 | ||||
|                 }' | ||||
| @@ -573,7 +573,7 @@ QtObject{ | ||||
|                   "rasterization": 0, | ||||
|                   "rbgShift": 0, | ||||
|                   "saturationColor": 0, | ||||
|                   "screenCurvature": 0.1997, | ||||
|                   "screenCurvature": 0.2, | ||||
|                   "staticNoise": 0, | ||||
|                   "windowOpacity": 1 | ||||
|                 }' | ||||
| @@ -600,7 +600,7 @@ QtObject{ | ||||
|                   "rasterization": 0, | ||||
|                   "rbgShift": 0, | ||||
|                   "saturationColor": 0.4983, | ||||
|                   "screenCurvature": 0.05, | ||||
|                   "screenCurvature": 0, | ||||
|                   "staticNoise": 0.0955, | ||||
|                   "windowOpacity": 0.7 | ||||
|                 }' | ||||
|   | ||||
| @@ -123,7 +123,7 @@ Item { | ||||
|                  qt_TexCoord0 = qt_MultiTexCoord0; | ||||
|                  vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" + | ||||
|  | ||||
|                  (!fallBack && (flickering !== 0.0 || horizontalSync !== 0.0 || rbgShift !== 0) ? | ||||
|                  (!fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ? | ||||
|                      "vec4 initialNoiseTexel = texture2D(noiseSource, coords);" | ||||
|                  : "") + | ||||
|  | ||||
| @@ -162,7 +162,7 @@ Item { | ||||
|                  uniform highp float burnInTime;" : "") + | ||||
|              (staticNoise !== 0 ? " | ||||
|                  uniform highp float staticNoise;" : "") + | ||||
|              (((staticNoise !== 0 || jitter !== 0 || rbgShift) | ||||
|              (((staticNoise !== 0 || jitter !== 0) | ||||
|                ||(fallBack && (flickering || horizontalSync))) ? " | ||||
|                  uniform lowp sampler2D noiseSource; | ||||
|                  uniform highp vec2 scaleNoiseSize;" : "") + | ||||
| @@ -230,7 +230,7 @@ Item { | ||||
|                  "float distance = length(cc);" + | ||||
|  | ||||
|                  //FallBack if there are problems | ||||
|                  (fallBack && (flickering !== 0.0 || horizontalSync !== 0.0 || rbgShift !== 0.0) ? | ||||
|                  (fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ? | ||||
|                      "vec2 initialCoords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0))); | ||||
|                       vec4 initialNoiseTexel = texture2D(noiseSource, initialCoords);" | ||||
|                  : "") + | ||||
| @@ -265,7 +265,7 @@ Item { | ||||
|  | ||||
|                  : "") + | ||||
|  | ||||
|                  (jitter !== 0 || staticNoise !== 0 || rbgShift !== 0 ? | ||||
|                  (jitter !== 0 || staticNoise !== 0 ? | ||||
|                      "vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));" | ||||
|                  : "") + | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user