1
0
mirror of https://github.com/Swordfish90/cool-retro-term.git synced 2024-10-05 18:40:49 +01:00

Change default curvature values.

This commit is contained in:
Filippo Scognamiglio 2018-12-03 17:12:41 +01:00
parent 5b3297f916
commit 44a63d4aaa
2 changed files with 14 additions and 14 deletions

View File

@ -73,7 +73,7 @@ QtObject{
property color backgroundColor: Utils.mix(Utils.strToColor(_backgroundColor), Utils.strToColor(saturatedColor), 0.7 + (contrast * 0.3))
property real staticNoise: 0.12
property real screenCurvature: 0.2
property real screenCurvature: 0.3
property real glowingLine: 0.2
property real burnIn: 0.25
property real bloom: 0.55
@ -384,7 +384,7 @@ QtObject{
"rasterization": 0,
"rbgShift": 0,
"saturationColor": 0.2483,
"screenCurvature": 0.1997,
"screenCurvature": 0.3,
"staticNoise": 0.1198,
"windowOpacity": 1
}'
@ -411,7 +411,7 @@ QtObject{
"rasterization": 0,
"rbgShift": 0,
"saturationColor": 0.0,
"screenCurvature": 0.1997,
"screenCurvature": 0.3,
"staticNoise": 0.1198,
"windowOpacity": 1
}'
@ -438,7 +438,7 @@ QtObject{
"rasterization": 1,
"rbgShift": 0,
"saturationColor": 0.5,
"screenCurvature": 0.2,
"screenCurvature": 0.3,
"staticNoise": 0.15,
"windowOpacity": 1
}'
@ -466,7 +466,7 @@ QtObject{
"rbgShift": 0,
"saturationColor": 0,
"screenCurvature": 0,
"staticNoise": 0.1545,
"staticNoise": 0.15,
"windowOpacity": 1
}'
builtin: true
@ -492,7 +492,7 @@ QtObject{
"rasterization": 1,
"rbgShift": 0,
"saturationColor": 0,
"screenCurvature": 0.8976,
"screenCurvature": 0.5,
"staticNoise": 0.099,
"windowOpacity": 1
}'
@ -519,7 +519,7 @@ QtObject{
"rasterization": 1,
"rbgShift": 0.2969,
"saturationColor": 0,
"screenCurvature": 0.3003,
"screenCurvature": 0.5,
"staticNoise": 0.2969,
"windowOpacity": 1
}'
@ -546,7 +546,7 @@ QtObject{
"rasterization": 0,
"rbgShift": 0.3524,
"saturationColor": 0,
"screenCurvature": 0.401,
"screenCurvature": 0.4,
"staticNoise": 0.0503,
"windowOpacity": 1
}'
@ -573,7 +573,7 @@ QtObject{
"rasterization": 0,
"rbgShift": 0,
"saturationColor": 0,
"screenCurvature": 0.1997,
"screenCurvature": 0.2,
"staticNoise": 0,
"windowOpacity": 1
}'
@ -600,7 +600,7 @@ QtObject{
"rasterization": 0,
"rbgShift": 0,
"saturationColor": 0.4983,
"screenCurvature": 0.05,
"screenCurvature": 0,
"staticNoise": 0.0955,
"windowOpacity": 0.7
}'

View File

@ -123,7 +123,7 @@ Item {
qt_TexCoord0 = qt_MultiTexCoord0;
vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
(!fallBack && (flickering !== 0.0 || horizontalSync !== 0.0 || rbgShift !== 0) ?
(!fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec4 initialNoiseTexel = texture2D(noiseSource, coords);"
: "") +
@ -162,7 +162,7 @@ Item {
uniform highp float burnInTime;" : "") +
(staticNoise !== 0 ? "
uniform highp float staticNoise;" : "") +
(((staticNoise !== 0 || jitter !== 0 || rbgShift)
(((staticNoise !== 0 || jitter !== 0)
||(fallBack && (flickering || horizontalSync))) ? "
uniform lowp sampler2D noiseSource;
uniform highp vec2 scaleNoiseSize;" : "") +
@ -230,7 +230,7 @@ Item {
"float distance = length(cc);" +
//FallBack if there are problems
(fallBack && (flickering !== 0.0 || horizontalSync !== 0.0 || rbgShift !== 0.0) ?
(fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec2 initialCoords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));
vec4 initialNoiseTexel = texture2D(noiseSource, initialCoords);"
: "") +
@ -265,7 +265,7 @@ Item {
: "") +
(jitter !== 0 || staticNoise !== 0 || rbgShift !== 0 ?
(jitter !== 0 || staticNoise !== 0 ?
"vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));"
: "") +