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	Improve bloom effect. This is more pronounced in very bright areas.
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		| @@ -30,7 +30,7 @@ ShaderEffect { | ||||
|  | ||||
|     property color fontColor: appSettings.fontColor | ||||
|     property color backgroundColor: appSettings.backgroundColor | ||||
|     property real bloom: appSettings.bloom * 2.5 | ||||
|     property real bloom: appSettings.bloom * 2.0 | ||||
|  | ||||
|     property real burnIn: appSettings.burnIn | ||||
|  | ||||
| @@ -320,7 +320,7 @@ ShaderEffect { | ||||
|                     "bloomColor = fontColor.rgb * mix(vec3(rgb2grey(bloomColor)), bloomColor, chromaColor);" | ||||
|                 : | ||||
|                     "bloomColor = fontColor.rgb * rgb2grey(bloomColor);") + | ||||
|                 "finalColor += bloomColor * bloom * bloomAlpha;" | ||||
|                 "finalColor += clamp(bloomColor * bloom * bloomAlpha, 0.0, 0.5);" | ||||
|             : "") + | ||||
|  | ||||
|             "finalColor *= smoothstep(-dispX, 0.0, staticCoords.x) - smoothstep(1.0, 1.0 + dispX, staticCoords.x); | ||||
|   | ||||
| @@ -49,7 +49,7 @@ ShaderTerminal{ | ||||
|         height: parent.height * appSettings.bloomQuality | ||||
|  | ||||
|         sourceComponent: FastBlur{ | ||||
|             radius: Utils.lint(16, 48, appSettings.bloomQuality * appSettings.windowScaling); | ||||
|             radius: Utils.lint(16, 64, appSettings.bloomQuality * appSettings.windowScaling); | ||||
|             source: terminal.mainSource | ||||
|             transparentBorder: true | ||||
|         } | ||||
|   | ||||
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