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https://github.com/Swordfish90/cool-retro-term.git
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Hide visible scrolling in static noise
Randomize vertical position of staticNoise texel and add to existing scrolling of noise texture (both horizontal and vertical; faster in vertical direction)
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@ -243,6 +243,17 @@ Item {
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" return outColor;
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}" +
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//pseudo-random vector
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//https://stackoverflow.com/a/10625698
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"float random( vec2 p )
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{
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vec2 K1 = vec2(
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23.14069263277926, // e^pi (Gelfond's constant)
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2.665144142690225 // 2^sqrt(2) (Gelfond-Schneider constant)
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);
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return fract( cos( dot(p,K1) ) * 12345.6789 );
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}" +
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"void main() {" +
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"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
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"float distance = length(cc);" +
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@ -281,7 +292,11 @@ Item {
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: "") +
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(jitter !== 0 || staticNoise !== 0 ?
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"vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));"
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"vec4 noiseTexel = texture2D(
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noiseSource, scaleNoiseSize * coords
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+ vec2(0.0, random(vec2(fract(time / 237.0), 822.9582)))
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+ vec2(fract(time / 31.0), fract(time / 177.0))
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);"
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: "") +
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(jitter !== 0 ? "
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