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mirror of https://github.com/Swordfish90/cool-retro-term.git synced 2024-10-05 18:40:49 +01:00

Refactoting: change names in settings, and using camelCase for settings name.

This commit is contained in:
Filippo Scognamiglio 2014-12-23 18:13:34 +01:00
parent 9d5896b62c
commit 4d3c16fabc
13 changed files with 257 additions and 257 deletions

View File

@ -31,44 +31,44 @@ QtObject{
property bool showMenubar: true
property real windowOpacity: 1.0
property real ambient_light: 0.2
property real ambientLight: 0.2
property real contrast: 0.85
property real brightness: 0.5
property bool show_terminal_size: true
property real window_scaling: 1.0
property bool showTerminalSize: true
property real windowScaling: 1.0
property real fps: 24
property bool verbose: false
onWindow_scalingChanged: handleFontChanged();
onWindowScalingChanged: handleFontChanged();
// PROFILE SETTINGS ///////////////////////////////////////////////////////
property string _background_color: "#000000"
property string _font_color: "#ff8100"
property string saturated_color: Utils.mix(Utils.strToColor("#FFFFFF"), Utils.strToColor(_font_color), saturation_color * 0.5)
property color font_color: Utils.mix(Utils.strToColor(saturated_color), Utils.strToColor(_background_color), 0.7 + (contrast * 0.3))
property color background_color: Utils.mix(Utils.strToColor(_background_color), Utils.strToColor(saturated_color), 0.7 + (contrast * 0.3))
property string _backgroundColor: "#000000"
property string _fontColor: "#ff8100"
property string saturatedColor: Utils.mix(Utils.strToColor("#FFFFFF"), Utils.strToColor(_fontColor), saturationColor * 0.5)
property color fontColor: Utils.mix(Utils.strToColor(saturatedColor), Utils.strToColor(_backgroundColor), 0.7 + (contrast * 0.3))
property color backgroundColor: Utils.mix(Utils.strToColor(_backgroundColor), Utils.strToColor(saturatedColor), 0.7 + (contrast * 0.3))
property real noise_strength: 0.1
property real screen_distortion: 0.1
property real glowing_line_strength: 0.2
property real motion_blur: 0.40
property real bloom_strength: 0.65
property real staticNoise: 0.1
property real screenCurvature: 0.1
property real glowingLine: 0.2
property real burnIn: 0.40
property real bloom: 0.65
property real bloom_quality: 0.5
property real blur_quality: 0.5
property real bloomQuality: 0.5
property real burnInQuality: 0.5
property real chroma_color: 0.0
property real saturation_color: 0.0
property real chromaColor: 0.0
property real saturationColor: 0.0
property real jitter: 0.18
property real horizontal_sincronization: 0.08
property real brightness_flickering: 0.1
property real horizontalSync: 0.08
property real flickering: 0.1
property real rgb_shift: 0.0
property real rbgShift: 0.0
readonly property int no_rasterization: 0
readonly property int scanline_rasterization: 1
@ -76,7 +76,7 @@ QtObject{
property int rasterization: no_rasterization
property int profiles_index: 0
property int profilesIndex: 0
// FONTS //////////////////////////////////////////////////////////////////
@ -129,7 +129,7 @@ QtObject{
if (index === undefined) return;
fontManager.item.selectedFontIndex = index;
fontManager.item.scaling = fontScaling * window_scaling;
fontManager.item.scaling = fontScaling * windowScaling;
var fontSource = fontManager.item.source;
var pixelSize = fontManager.item.pixelSize;
@ -143,17 +143,17 @@ QtObject{
// FRAMES /////////////////////////////////////////////////////////////////
property bool _frameReflections: false
property bool reflectionsAllowed: frames_list.get(frames_index).reflections
property bool reflectionsAllowed: framesList.get(framesIndex).reflections
property bool frameReflections: _frameReflections && reflectionsAllowed
property ListModel frames_list: ListModel{
property ListModel framesList: ListModel{
ListElement{text: "No frame"; source: ""; reflections: false}
ListElement{text: "Simple white frame"; source: "./frames/WhiteSimpleFrame.qml"; reflections: true}
ListElement{text: "Rough black frame"; source: "./frames/BlackRoughFrame.qml"; reflections: true}
}
property string frame_source: frames_list.get(frames_index).source
property int frames_index: 1
property string frameSource: framesList.get(framesIndex).source
property int framesIndex: 1
// DB STORAGE /////////////////////////////////////////////////////////////
@ -169,38 +169,38 @@ QtObject{
function composeSettingsString(){
var settings = {
fps: fps,
window_scaling: window_scaling,
show_terminal_size: show_terminal_size,
windowScaling: windowScaling,
showTerminalSize: showTerminalSize,
fontScaling: fontScaling,
fontNames: fontNames,
frameReflections: _frameReflections,
showMenubar: showMenubar,
bloom_quality: bloom_quality,
blur_quality: blur_quality
bloomQuality: bloomQuality,
burnInQuality: burnInQuality
}
return stringify(settings);
}
function composeProfileString(){
var settings = {
background_color: _background_color,
font_color: _font_color,
brightness_flickering: brightness_flickering,
horizontal_sincronization: horizontal_sincronization,
noise_strength: noise_strength,
chroma_color: chroma_color,
saturation_color: saturation_color,
screen_distortion: screen_distortion,
glowing_line_strength: glowing_line_strength,
frames_index: frames_index,
motion_blur: motion_blur,
bloom_strength: bloom_strength,
backgroundColor: _backgroundColor,
fontColor: _fontColor,
flickering: flickering,
horizontalSync: horizontalSync,
staticNoise: staticNoise,
chromaColor: chromaColor,
saturationColor: saturationColor,
screenCurvature: screenCurvature,
glowingLine: glowingLine,
framesIndex: framesIndex,
burnIn: burnIn,
bloom: bloom,
rasterization: rasterization,
jitter: jitter,
rgb_shift: rgb_shift,
rbgShift: rbgShift,
brightness: brightness,
contrast: contrast,
ambient_light: ambient_light,
ambientLight: ambientLight,
windowOpacity: windowOpacity,
fontName: fontNames[rasterization],
fontWidth: fontWidth
@ -238,10 +238,10 @@ QtObject{
function loadSettingsString(settingsString){
var settings = JSON.parse(settingsString);
show_terminal_size = settings.show_terminal_size !== undefined ? settings.show_terminal_size : show_terminal_size
showTerminalSize = settings.showTerminalSize !== undefined ? settings.showTerminalSize : showTerminalSize
fps = settings.fps !== undefined ? settings.fps: fps
window_scaling = settings.window_scaling !== undefined ? settings.window_scaling : window_scaling
windowScaling = settings.windowScaling !== undefined ? settings.windowScaling : windowScaling
fontNames = settings.fontNames !== undefined ? settings.fontNames : fontNames
fontScaling = settings.fontScaling !== undefined ? settings.fontScaling : fontScaling
@ -250,36 +250,36 @@ QtObject{
showMenubar = settings.showMenubar !== undefined ? settings.showMenubar : showMenubar;
bloom_quality = settings.bloom_quality !== undefined ? settings.bloom_quality : bloom_quality;
blur_quality = settings.blur_quality !== undefined ? settings.blur_quality : blur_quality;
bloomQuality = settings.bloomQuality !== undefined ? settings.bloomQuality : bloomQuality;
burnInQuality = settings.burnInQuality !== undefined ? settings.burnInQuality : burnInQuality;
}
function loadProfileString(profileString){
var settings = JSON.parse(profileString);
_background_color = settings.background_color !== undefined ? settings.background_color : _background_color;
_font_color = settings.font_color !== undefined ? settings.font_color : _font_color;
_backgroundColor = settings.backgroundColor !== undefined ? settings.backgroundColor : _backgroundColor;
_fontColor = settings.fontColor !== undefined ? settings.fontColor : _fontColor;
horizontal_sincronization = settings.horizontal_sincronization !== undefined ? settings.horizontal_sincronization : horizontal_sincronization
brightness_flickering = settings.brightness_flickering !== undefined ? settings.brightness_flickering : brightness_flickering;
noise_strength = settings.noise_strength !== undefined ? settings.noise_strength : noise_strength;
chroma_color = settings.chroma_color !== undefined ? settings.chroma_color : chroma_color;
saturation_color = settings.saturation_color !== undefined ? settings.saturation_color : saturation_color;
screen_distortion = settings.screen_distortion !== undefined ? settings.screen_distortion : screen_distortion;
glowing_line_strength = settings.glowing_line_strength !== undefined ? settings.glowing_line_strength : glowing_line_strength;
horizontalSync = settings.horizontalSync !== undefined ? settings.horizontalSync : horizontalSync
flickering = settings.flickering !== undefined ? settings.flickering : flickering;
staticNoise = settings.staticNoise !== undefined ? settings.staticNoise : staticNoise;
chromaColor = settings.chromaColor !== undefined ? settings.chromaColor : chromaColor;
saturationColor = settings.saturationColor !== undefined ? settings.saturationColor : saturationColor;
screenCurvature = settings.screenCurvature !== undefined ? settings.screenCurvature : screenCurvature;
glowingLine = settings.glowingLine !== undefined ? settings.glowingLine : glowingLine;
motion_blur = settings.motion_blur !== undefined ? settings.motion_blur : motion_blur
bloom_strength = settings.bloom_strength !== undefined ? settings.bloom_strength : bloom_strength
burnIn = settings.burnIn !== undefined ? settings.burnIn : burnIn
bloom = settings.bloom !== undefined ? settings.bloom : bloom
frames_index = settings.frames_index !== undefined ? settings.frames_index : frames_index;
framesIndex = settings.framesIndex !== undefined ? settings.framesIndex : framesIndex;
rasterization = settings.rasterization !== undefined ? settings.rasterization : rasterization;
jitter = settings.jitter !== undefined ? settings.jitter : jitter;
rgb_shift = settings.rgb_shift !== undefined ? settings.rgb_shift : rgb_shift;
rbgShift = settings.rbgShift !== undefined ? settings.rbgShift : rbgShift;
ambient_light = settings.ambient_light !== undefined ? settings.ambient_light : ambient_light;
ambientLight = settings.ambientLight !== undefined ? settings.ambientLight : ambientLight;
contrast = settings.contrast !== undefined ? settings.contrast : contrast;
brightness = settings.brightness !== undefined ? settings.brightness : brightness;
windowOpacity = settings.windowOpacity !== undefined ? settings.windowOpacity : windowOpacity;
@ -303,14 +303,14 @@ QtObject{
for (var i=0; i<customProfiles.length; i++) {
var profile = customProfiles[i];
console.log("Loading custom profile: " + stringify(profile));
profiles_list.append(profile);
profilesList.append(profile);
}
}
function composeCustomProfilesString(){
var customProfiles = []
for(var i=0; i<profiles_list.count; i++){
var profile = profiles_list.get(i);
for(var i=0; i<profilesList.count; i++){
var profile = profilesList.get(i);
if(profile.builtin) continue;
customProfiles.push({text: profile.text, obj_string: profile.obj_string, builtin: false})
}
@ -318,72 +318,72 @@ QtObject{
}
function loadCurrentProfile(){
loadProfile(profiles_index);
loadProfile(profilesIndex);
}
function loadProfile(index){
var profile = profiles_list.get(index);
var profile = profilesList.get(index);
loadProfileString(profile.obj_string);
}
function addNewCustomProfile(name){
var profileString = composeProfileString();
profiles_list.append({text: name, obj_string: profileString, builtin: false});
profilesList.append({text: name, obj_string: profileString, builtin: false});
}
// PROFILES ///////////////////////////////////////////////////////////////
property ListModel profiles_list: ListModel{
property ListModel profilesList: ListModel{
ListElement{
text: "Default Amber"
obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.65,"brightness":0.5,"brightness_flickering":0.1,"contrast":0.85,"fontName":"TERMINUS","font_color":"#ff8100","frames_index":1,"glowing_line_strength":0.2,"horizontal_sincronization":0.08,"jitter":0.18,"motion_blur":0.4,"noise_strength":0.1,"rasterization":0,"screen_distortion":0.1,"windowOpacity":1,"chroma_color":0,"saturation_color":0,"rgb_shift":0,"fontWidth":1.0}'
obj_string: '{"ambientLight":0.2,"backgroundColor":"#000000","bloom":0.65,"brightness":0.5,"flickering":0.1,"contrast":0.85,"fontName":"TERMINUS","fontColor":"#ff8100","framesIndex":1,"glowingLine":0.2,"horizontalSync":0.08,"jitter":0.18,"burnIn":0.4,"staticNoise":0.1,"rasterization":0,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
builtin: true
}
ListElement{
text: "Default Green"
obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.4,"brightness":0.5,"brightness_flickering":0.1,"contrast":0.85,"fontName":"TERMINUS","font_color":"#0ccc68","frames_index":1,"glowing_line_strength":0.2,"horizontal_sincronization":0.08,"jitter":0.18,"motion_blur":0.45,"noise_strength":0.1,"rasterization":0,"screen_distortion":0.1,"windowOpacity":1,"chroma_color":0,"saturation_color":0,"rgb_shift":0,"fontWidth":1.0}'
obj_string: '{"ambientLight":0.2,"backgroundColor":"#000000","bloom":0.4,"brightness":0.5,"flickering":0.1,"contrast":0.85,"fontName":"TERMINUS","fontColor":"#0ccc68","framesIndex":1,"glowingLine":0.2,"horizontalSync":0.08,"jitter":0.18,"burnIn":0.45,"staticNoise":0.1,"rasterization":0,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
builtin: true
}
ListElement{
text: "Default Scanlines"
obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.4,"brightness":0.5,"brightness_flickering":0.1,"contrast":0.85,"fontName":"TERMINUS","font_color":"#00ff5b","frames_index":1,"glowing_line_strength":0.2,"horizontal_sincronization":0.07,"jitter":0.11,"motion_blur":0.4,"noise_strength":0.05,"rasterization":1,"screen_distortion":0.1,"windowOpacity":1,"chroma_color":0,"saturation_color":0,"rgb_shift":0,"fontWidth":1.0}'
obj_string: '{"ambientLight":0.2,"backgroundColor":"#000000","bloom":0.4,"brightness":0.5,"flickering":0.1,"contrast":0.85,"fontName":"TERMINUS","fontColor":"#00ff5b","framesIndex":1,"glowingLine":0.2,"horizontalSync":0.07,"jitter":0.11,"burnIn":0.4,"staticNoise":0.05,"rasterization":1,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
builtin: true
}
ListElement{
text: "Default Pixelated"
obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.4,"brightness":0.5,"brightness_flickering":0.1,"contrast":0.85,"fontName":"TERMINUS","font_color":"#ff8100","frames_index":1,"glowing_line_strength":0.2,"horizontal_sincronization":0.1,"jitter":0,"motion_blur":0.45,"noise_strength":0.14,"rasterization":2,"screen_distortion":0.05,"windowOpacity":1,"chroma_color":0,"saturation_color":0,"rgb_shift":0,"fontWidth":1.0}'
obj_string: '{"ambientLight":0.2,"backgroundColor":"#000000","bloom":0.4,"brightness":0.5,"flickering":0.1,"contrast":0.85,"fontName":"TERMINUS","fontColor":"#ff8100","framesIndex":1,"glowingLine":0.2,"horizontalSync":0.1,"jitter":0,"burnIn":0.45,"staticNoise":0.14,"rasterization":2,"screenCurvature":0.05,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
builtin: true
}
ListElement{
text: "Apple ]["
obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.5,"brightness":0.5,"brightness_flickering":0.2,"contrast":0.85,"fontName":"APPLE_II","font_color":"#2fff91","frames_index":1,"glowing_line_strength":0.22,"horizontal_sincronization":0.08,"jitter":0.1,"motion_blur":0.65,"noise_strength":0.08,"rasterization":1,"screen_distortion":0.18,"windowOpacity":1,"chroma_color":0,"saturation_color":0,"rgb_shift":0,"fontWidth":1.0}'
obj_string: '{"ambientLight":0.2,"backgroundColor":"#000000","bloom":0.5,"brightness":0.5,"flickering":0.2,"contrast":0.85,"fontName":"APPLE_II","fontColor":"#2fff91","framesIndex":1,"glowingLine":0.22,"horizontalSync":0.08,"jitter":0.1,"burnIn":0.65,"staticNoise":0.08,"rasterization":1,"screenCurvature":0.18,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
builtin: true
}
ListElement{
text: "Vintage"
obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.4,"brightness":0.5,"brightness_flickering":0.54,"contrast":0.85,"fontName":"TERMINUS","font_color":"#00ff3e","frames_index":2,"glowing_line_strength":0.3,"horizontal_sincronization":0.2,"jitter":0.4,"motion_blur":0.75,"noise_strength":0.2,"rasterization":1,"screen_distortion":0.1,"windowOpacity":1,"chroma_color":0,"saturation_color":0,"rgb_shift":0,"fontWidth":1.0}'
obj_string: '{"ambientLight":0.2,"backgroundColor":"#000000","bloom":0.4,"brightness":0.5,"flickering":0.54,"contrast":0.85,"fontName":"TERMINUS","fontColor":"#00ff3e","framesIndex":2,"glowingLine":0.3,"horizontalSync":0.2,"jitter":0.4,"burnIn":0.75,"staticNoise":0.2,"rasterization":1,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
builtin: true
}
ListElement{
text: "IBM Dos"
obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.4,"brightness":0.5,"brightness_flickering":0.07,"contrast":0.85,"fontName":"IBM_DOS","font_color":"#ffffff","frames_index":1,"glowing_line_strength":0.13,"horizontal_sincronization":0,"jitter":0.08,"motion_blur":0.3,"noise_strength":0.03,"rasterization":0,"screen_distortion":0.1,"windowOpacity":1,"chroma_color":1,"saturation_color":0,"rgb_shift":0.5,"fontWidth":1.0}'
obj_string: '{"ambientLight":0.2,"backgroundColor":"#000000","bloom":0.4,"brightness":0.5,"flickering":0.07,"contrast":0.85,"fontName":"IBM_DOS","fontColor":"#ffffff","framesIndex":1,"glowingLine":0.13,"horizontalSync":0,"jitter":0.08,"burnIn":0.3,"staticNoise":0.03,"rasterization":0,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":1,"saturationColor":0,"rbgShift":0.5,"fontWidth":1.0}'
builtin: true
}
ListElement{
text: "IBM 3278"
obj_string: '{"ambient_light":0.1,"background_color":"#000000","bloom_strength":0.15,"brightness":0.5,"brightness_flickering":0,"contrast":0.95,"fontName":"IBM_3278","font_color":"#0ccc68","frames_index":1,"glowing_line_strength":0,"horizontal_sincronization":0,"jitter":0,"motion_blur":0.6,"noise_strength":0,"rasterization":0,"screen_distortion":0.1,"windowOpacity":1,"chroma_color":0,"saturation_color":0,"rgb_shift":0,"fontWidth":1.0}'
obj_string: '{"ambientLight":0.1,"backgroundColor":"#000000","bloom":0.15,"brightness":0.5,"flickering":0,"contrast":0.95,"fontName":"IBM_3278","fontColor":"#0ccc68","framesIndex":1,"glowingLine":0,"horizontalSync":0,"jitter":0,"burnIn":0.6,"staticNoise":0,"rasterization":0,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
builtin: true
}
ListElement{
text: "Transparent Green"
obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.45,"brightness":0.5,"brightness_flickering":0.20,"contrast":0.85,"fontName":"TERMINUS","font_color":"#0ccc68","frames_index":0,"glowing_line_strength":0.16,"horizontal_sincronization":0.05,"jitter":0.20,"motion_blur":0.25,"noise_strength":0.20,"rasterization":0,"screen_distortion":0.05,"windowOpacity":0.60,"chroma_color":0,"saturation_color":0,"rgb_shift":0,"fontWidth":1.0}'
obj_string: '{"ambientLight":0.2,"backgroundColor":"#000000","bloom":0.45,"brightness":0.5,"flickering":0.20,"contrast":0.85,"fontName":"TERMINUS","fontColor":"#0ccc68","framesIndex":0,"glowingLine":0.16,"horizontalSync":0.05,"jitter":0.20,"burnIn":0.25,"staticNoise":0.20,"rasterization":0,"screenCurvature":0.05,"windowOpacity":0.60,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
builtin: true
}
}
function getProfileIndexByName(name) {
for (var i = 0; i < profiles_list.count; i++) {
if(profiles_list.get(i).text === name)
for (var i = 0; i < profilesList.count; i++) {
if(profilesList.get(i).text === name)
return i;
}
return -1;

View File

@ -31,7 +31,7 @@ MenuBar {
title: qsTr("Profiles")
visible: defaultMenuBar.visible
Instantiator{
model: appSettings.profiles_list
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {

View File

@ -45,7 +45,7 @@ Window{
}
function validateName(name){
var profile_list = appSettings.profiles_list;
var profile_list = appSettings.profilesList;
if (name === "")
return 1;

View File

@ -37,13 +37,13 @@ Item{
property alias title: ksession.title
property alias kterminal: kterminal
anchors.leftMargin: frame.displacementLeft * appSettings.window_scaling
anchors.rightMargin: frame.displacementRight * appSettings.window_scaling
anchors.topMargin: frame.displacementTop * appSettings.window_scaling
anchors.bottomMargin: frame.displacementBottom * appSettings.window_scaling
anchors.leftMargin: frame.displacementLeft * appSettings.windowScaling
anchors.rightMargin: frame.displacementRight * appSettings.windowScaling
anchors.topMargin: frame.displacementTop * appSettings.windowScaling
anchors.bottomMargin: frame.displacementBottom * appSettings.windowScaling
//The blur effect has to take into account the framerate
property real mBlur: appSettings.motion_blur
property real mBlur: appSettings.burnIn
property real motionBlurCoefficient: (_maxBlurCoefficient * Math.sqrt(mBlur) + _minBlurCoefficient * (1 - Math.sqrt(mBlur)))
property real _minBlurCoefficient: 0.50
property real _maxBlurCoefficient: 0.90
@ -208,7 +208,7 @@ Item{
y = y / height;
var cc = Qt.size(0.5 - x, 0.5 - y);
var distortion = (cc.height * cc.height + cc.width * cc.width) * appSettings.screen_distortion;
var distortion = (cc.height * cc.height + cc.width * cc.width) * appSettings.screenCurvature;
return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.width,
(y - cc.height * (1+distortion) * distortion) * kterminal.height)
@ -256,7 +256,7 @@ Item{
// Restart blurred source settings change.
Connections{
target: appSettings
onMotion_blurChanged: _blurredSourceEffect.restartBlurSource();
onBurnInChanged: _blurredSourceEffect.restartBlurSource();
onTerminalFontChanged: _blurredSourceEffect.restartBlurSource();
onRasterizationChanged: _blurredSourceEffect.restartBlurSource();
}
@ -270,8 +270,8 @@ Item{
Loader{
id: blurredTerminalLoader
width: kterminal.width * scaleTexture * appSettings.blur_quality
height: kterminal.height * scaleTexture * appSettings.blur_quality
width: kterminal.width * scaleTexture * appSettings.burnInQuality
height: kterminal.height * scaleTexture * appSettings.burnInQuality
active: mBlur !== 0
asynchronous: true

View File

@ -30,18 +30,18 @@ Tab{
anchors.fill: parent
CheckableSlider{
name: qsTr("Bloom")
onNewValue: appSettings.bloom_strength = newValue
value: appSettings.bloom_strength
onNewValue: appSettings.bloom = newValue
value: appSettings.bloom
}
CheckableSlider{
name: qsTr("Motion Blur")
onNewValue: appSettings.motion_blur = newValue
value: appSettings.motion_blur
name: qsTr("BurnIn")
onNewValue: appSettings.burnIn = newValue
value: appSettings.burnIn
}
CheckableSlider{
name: qsTr("Noise")
onNewValue: appSettings.noise_strength = newValue
value: appSettings.noise_strength
name: qsTr("Static Noise")
onNewValue: appSettings.staticNoise = newValue
value: appSettings.staticNoise
}
CheckableSlider{
name: qsTr("Jitter")
@ -49,36 +49,36 @@ Tab{
value: appSettings.jitter
}
CheckableSlider{
name: qsTr("Glow")
onNewValue: appSettings.glowing_line_strength = newValue;
value: appSettings.glowing_line_strength
name: qsTr("Glow Line")
onNewValue: appSettings.glowingLine = newValue;
value: appSettings.glowingLine
}
CheckableSlider{
name: qsTr("Screen distortion")
onNewValue: appSettings.screen_distortion = newValue;
value: appSettings.screen_distortion;
name: qsTr("Screen Curvature")
onNewValue: appSettings.screenCurvature = newValue;
value: appSettings.screenCurvature;
}
CheckableSlider{
name: qsTr("Ambient light")
onNewValue: appSettings.ambient_light = newValue;
value: appSettings.ambient_light
enabled: appSettings.frames_index !== 0
name: qsTr("Ambient Light")
onNewValue: appSettings.ambientLight = newValue;
value: appSettings.ambientLight
enabled: appSettings.framesIndex !== 0
}
CheckableSlider{
name: qsTr("Brightness flickering")
onNewValue: appSettings.brightness_flickering = newValue;
value: appSettings.brightness_flickering;
name: qsTr("Flickering")
onNewValue: appSettings.flickering = newValue;
value: appSettings.flickering;
}
CheckableSlider{
name: qsTr("Horizontal flickering")
onNewValue: appSettings.horizontal_sincronization = newValue;
value: appSettings.horizontal_sincronization;
name: qsTr("Horizontal Sync")
onNewValue: appSettings.horizontalSync = newValue;
value: appSettings.horizontalSync;
}
CheckableSlider{
name: qsTr("RGB shift")
onNewValue: appSettings.rgb_shift = newValue;
value: appSettings.rgb_shift;
enabled: appSettings.chroma_color !== 0
name: qsTr("RGB Shift")
onNewValue: appSettings.rbgShift = newValue;
value: appSettings.rbgShift;
enabled: appSettings.chromaColor !== 0
}
}
}

View File

@ -33,8 +33,8 @@ Tab{
ComboBox{
id: profilesbox
Layout.fillWidth: true
model: appSettings.profiles_list
currentIndex: appSettings.profiles_index
model: appSettings.profilesList
currentIndex: appSettings.profilesIndex
}
RowLayout{
Layout.fillWidth: true
@ -42,7 +42,7 @@ Tab{
Layout.fillWidth: true
text: qsTr("Load")
onClicked: {
appSettings.profiles_index = profilesbox.currentIndex
appSettings.profilesIndex = profilesbox.currentIndex
appSettings.loadCurrentProfile();
appSettings.handleFontChanged();
}
@ -55,9 +55,9 @@ Tab{
Button{
Layout.fillWidth: true
text: qsTr("Remove Selected")
enabled: !appSettings.profiles_list.get(profilesbox.currentIndex).builtin
enabled: !appSettings.profilesList.get(profilesbox.currentIndex).builtin
onClicked: {
appSettings.profiles_list.remove(profilesbox.currentIndex)
appSettings.profilesList.remove(profilesbox.currentIndex)
profilesbox.currentIndex = profilesbox.currentIndex - 1
}
}
@ -99,9 +99,9 @@ Tab{
ComboBox{
id: framescombobox
Layout.fillWidth: true
model: appSettings.frames_list
currentIndex: appSettings.frames_index
onCurrentIndexChanged: appSettings.frames_index = currentIndex
model: appSettings.framesList
currentIndex: appSettings.framesIndex
onCurrentIndexChanged: appSettings.framesIndex = currentIndex
}
}
}

View File

@ -38,7 +38,7 @@ Tab{
property int fps: checked ? slider.value : 0
onFpsChanged: appSettings.fps = fps
checked: appSettings.fps !== 0
text: qsTr("Limit FPS")
text: qsTr("Effects FPS")
}
Slider{
id: slider
@ -54,8 +54,8 @@ Tab{
Slider{
Layout.fillWidth: true
id: txtslider
onValueChanged: appSettings.window_scaling = value;
value: appSettings.window_scaling
onValueChanged: appSettings.windowScaling = value;
value: appSettings.windowScaling
stepSize: 0.10
Component.onCompleted: minimumValue = 0.3 //Without this value gets set to 0.5
}
@ -75,8 +75,8 @@ Tab{
Slider{
Layout.fillWidth: true
id: bloomSlider
onValueChanged: appSettings.bloom_quality = value;
value: appSettings.bloom_quality
onValueChanged: appSettings.bloomQuality = value;
value: appSettings.bloomQuality
stepSize: 0.10
Component.onCompleted: minimumValue = 0.3 //Without this value gets set to 0.5
}
@ -84,7 +84,7 @@ Tab{
}
}
GroupBox{
title: qsTr("Motion Blur")
title: qsTr("BurnIn")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
@ -92,12 +92,12 @@ Tab{
id: blurQualityContainer
anchors.fill: parent
Text{text: qsTr("Blur Quality")}
Text{text: qsTr("BurnIn Quality")}
Slider{
Layout.fillWidth: true
id: blurSlider
onValueChanged: appSettings.blur_quality = value;
value: appSettings.blur_quality
onValueChanged: appSettings.burnInQuality = value;
value: appSettings.burnInQuality
stepSize: 0.10
Component.onCompleted: minimumValue = 0.3 //Without this value gets set to 0.5
}

View File

@ -123,29 +123,29 @@ Tab{
name: qsTr("Font")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._font_color = color;
button_color: appSettings._font_color
onColorSelected: appSettings._fontColor = color;
button_color: appSettings._fontColor
}
ColorButton{
name: qsTr("Background")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._background_color = color;
button_color: appSettings._background_color
onColorSelected: appSettings._backgroundColor = color;
button_color: appSettings._backgroundColor
}
}
ColumnLayout{
Layout.fillWidth: true
CheckableSlider{
name: qsTr("Chroma Color")
onNewValue: appSettings.chroma_color = newValue
value: appSettings.chroma_color
onNewValue: appSettings.chromaColor = newValue
value: appSettings.chromaColor
}
CheckableSlider{
name: qsTr("Saturation Color")
onNewValue: appSettings.saturation_color = newValue
value: appSettings.saturation_color
enabled: appSettings.chroma_color !== 0
onNewValue: appSettings.saturationColor = newValue
value: appSettings.saturationColor
enabled: appSettings.chromaColor !== 0
}
}
}

View File

@ -26,33 +26,33 @@ ShaderEffect {
property ShaderEffectSource blurredSource
property ShaderEffectSource bloomSource
property color font_color: appSettings.font_color
property color background_color: appSettings.background_color
property real bloom_strength: appSettings.bloom_strength * 2.5
property color fontColor: appSettings.fontColor
property color backgroundColor: appSettings.backgroundColor
property real bloom: appSettings.bloom * 2.5
property real motion_blur: appSettings.motion_blur
property real burnIn: appSettings.burnIn
property real jitter: appSettings.jitter * 0.007
property real noise_strength: appSettings.noise_strength
property size scaleNoiseSize: Qt.size((width) / (noiseTexture.width * appSettings.window_scaling * appSettings.fontScaling),
(height) / (noiseTexture.height * appSettings.window_scaling * appSettings.fontScaling))
property real staticNoise: appSettings.staticNoise
property size scaleNoiseSize: Qt.size((width) / (noiseTexture.width * appSettings.windowScaling * appSettings.fontScaling),
(height) / (noiseTexture.height * appSettings.windowScaling * appSettings.fontScaling))
property real screen_distorsion: appSettings.screen_distortion
property real glowing_line_strength: appSettings.glowing_line_strength
property real screen_distorsion: appSettings.screenCurvature
property real glowingLine: appSettings.glowingLine
property real chroma_color: appSettings.chroma_color;
property real chromaColor: appSettings.chromaColor;
property real rgb_shift: appSettings.rgb_shift * 0.2
property real rbgShift: appSettings.rbgShift * 0.2
property real brightness_flickering: appSettings.brightness_flickering
property real horizontal_sincronization: appSettings.horizontal_sincronization
property real flickering: appSettings.flickering
property real horizontalSync: appSettings.horizontalSync
property bool frameReflections: appSettings.frameReflections
property real disp_top: (frame.displacementTop * appSettings.window_scaling) / height
property real disp_bottom: (frame.displacementBottom * appSettings.window_scaling) / height
property real disp_left: (frame.displacementLeft * appSettings.window_scaling) / width
property real disp_right: (frame.displacementRight * appSettings.window_scaling) / width
property real disp_top: (frame.displacementTop * appSettings.windowScaling) / height
property real disp_bottom: (frame.displacementBottom * appSettings.windowScaling) / height
property real disp_left: (frame.displacementLeft * appSettings.windowScaling) / width
property real disp_right: (frame.displacementRight * appSettings.windowScaling) / width
property real screen_brightness: appSettings.brightness * 1.5 + 0.5
@ -112,11 +112,11 @@ ShaderEffect {
(!fallBack ? "
uniform sampler2D noiseSource;" : "") +
(!fallBack && brightness_flickering !== 0.0 ?"
(!fallBack && flickering !== 0.0 ?"
varying lowp float brightness;
uniform lowp float brightness_flickering;" : "") +
(!fallBack && horizontal_sincronization !== 0.0 ?"
uniform lowp float horizontal_sincronization;
uniform lowp float flickering;" : "") +
(!fallBack && horizontalSync !== 0.0 ?"
uniform lowp float horizontalSync;
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
@ -126,16 +126,16 @@ ShaderEffect {
qt_TexCoord0.y = (qt_MultiTexCoord0.y - disp_top) / (1.0 - disp_top - disp_bottom);
vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
(!fallBack && (brightness_flickering !== 0.0 || horizontal_sincronization !== 0.0) ?
(!fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec4 initialNoiseTexel = texture2D(noiseSource, coords);"
: "") +
(!fallBack && brightness_flickering !== 0.0 ? "
brightness = 1.0 + (initialNoiseTexel.g - 0.5) * brightness_flickering;"
(!fallBack && flickering !== 0.0 ? "
brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(!fallBack && horizontal_sincronization !== 0.0 ? "
float randval = horizontal_sincronization - initialNoiseTexel.r;
distortionScale = step(0.0, randval) * randval * horizontal_sincronization;
(!fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSync - initialNoiseTexel.r;
distortionScale = step(0.0, randval) * randval * horizontalSync;
distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
@ -148,50 +148,50 @@ ShaderEffect {
uniform highp float time;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 font_color;
uniform highp vec4 background_color;
uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor;
uniform lowp float screen_brightness;
uniform highp vec2 virtual_resolution;
uniform highp float dispX;
uniform highp float dispY;" +
(bloom_strength !== 0 ? "
(bloom !== 0 ? "
uniform highp sampler2D bloomSource;
uniform lowp float bloom_strength;" : "") +
(motion_blur !== 0 ? "
uniform lowp float bloom;" : "") +
(burnIn !== 0 ? "
uniform sampler2D blurredSource;" : "") +
(noise_strength !== 0 ? "
uniform highp float noise_strength;" : "") +
(((noise_strength !== 0 || jitter !== 0 || rgb_shift)
||(fallBack && (brightness_flickering || horizontal_sincronization))) ? "
(staticNoise !== 0 ? "
uniform highp float staticNoise;" : "") +
(((staticNoise !== 0 || jitter !== 0 || rbgShift)
||(fallBack && (flickering || horizontalSync))) ? "
uniform lowp sampler2D noiseSource;
uniform highp vec2 scaleNoiseSize;" : "") +
(screen_distorsion !== 0 ? "
uniform highp float screen_distorsion;" : "") +
(glowing_line_strength !== 0 ? "
uniform highp float glowing_line_strength;" : "") +
(chroma_color !== 0 ? "
uniform lowp float chroma_color;" : "") +
(glowingLine !== 0 ? "
uniform highp float glowingLine;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(jitter !== 0 ? "
uniform lowp float jitter;" : "") +
(rgb_shift !== 0 ? "
uniform lowp float rgb_shift;" : "") +
(rbgShift !== 0 ? "
uniform lowp float rbgShift;" : "") +
(fallBack && horizontal_sincronization !== 0 ? "
uniform lowp float horizontal_sincronization;" : "") +
(fallBack && brightness_flickering !== 0.0 ?"
uniform lowp float brightness_flickering;" : "") +
(!fallBack && brightness_flickering !== 0 ? "
(fallBack && horizontalSync !== 0 ? "
uniform lowp float horizontalSync;" : "") +
(fallBack && flickering !== 0.0 ?"
uniform lowp float flickering;" : "") +
(!fallBack && flickering !== 0 ? "
varying lowp float brightness;"
: "") +
(!fallBack && horizontal_sincronization !== 0 ? "
(!fallBack && horizontalSync !== 0 ? "
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
(glowing_line_strength !== 0 ? "
(glowingLine !== 0 ? "
float randomPass(vec2 coords){
return fract(smoothstep(-0.2, 0.0, coords.y - 3.0 * fract(time * 0.0001))) * glowing_line_strength;
return fract(smoothstep(-0.2, 0.0, coords.y - 3.0 * fract(time * 0.0001))) * glowingLine;
}" : "") +
"highp float getScanlineIntensity(vec2 coords) {
@ -214,21 +214,21 @@ ShaderEffect {
"float distance = length(cc);" +
//FallBack if there are problems
(fallBack && (brightness_flickering !== 0.0 || horizontal_sincronization !== 0.0) ?
(fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec2 initialCoords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));
vec4 initialNoiseTexel = texture2D(noiseSource, initialCoords);"
: "") +
(fallBack && brightness_flickering !== 0.0 ? "
float brightness = 1.0 + (initialNoiseTexel.g - 0.5) * brightness_flickering;"
(fallBack && flickering !== 0.0 ? "
float brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(fallBack && horizontal_sincronization !== 0.0 ? "
float randval = horizontal_sincronization - initialNoiseTexel.r;
float distortionScale = step(0.0, randval) * randval * horizontal_sincronization;
(fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSync - initialNoiseTexel.r;
float distortionScale = step(0.0, randval) * randval * horizontalSync;
float distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
(noise_strength ? "
float noise = noise_strength;" : "") +
(staticNoise ? "
float noise = staticNoise;" : "") +
(screen_distorsion !== 0 ? "
float distortion = dot(cc, cc) * screen_distorsion;
@ -238,14 +238,14 @@ ShaderEffect {
"vec2 coords = staticCoords;" +
(horizontal_sincronization !== 0 ? "
(horizontalSync !== 0 ? "
float dst = sin((coords.y + time * 0.001) * distortionFreq);
coords.x += dst * distortionScale;" +
(noise_strength ? "
(staticNoise ? "
noise += distortionScale * 3.0;" : "")
: "") +
(jitter !== 0 || noise_strength !== 0 ?
(jitter !== 0 || staticNoise !== 0 ?
"vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));"
: "") +
@ -256,54 +256,54 @@ ShaderEffect {
"float color = 0.0;" +
(noise_strength !== 0 ? "
(staticNoise !== 0 ? "
float noiseVal = noiseTexel.a;
color += noiseVal * noise * (1.0 - distance * 1.3);" : "") +
(glowing_line_strength !== 0 ? "
color += randomPass(coords) * glowing_line_strength;" : "") +
(glowingLine !== 0 ? "
color += randomPass(coords) * glowingLine;" : "") +
"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
(motion_blur !== 0 ? "
(burnIn !== 0 ? "
vec4 txt_blur = texture2D(blurredSource, txt_coords);
txt_color = txt_color + txt_blur.rgb * txt_blur.a;"
: "") +
"float greyscale_color = rgb2grey(txt_color) + color;" +
(chroma_color !== 0 ?
(rgb_shift !== 0 ? "
(chromaColor !== 0 ?
(rbgShift !== 0 ? "
float rgb_noise = abs(texture2D(noiseSource, vec2(fract(time/(1024.0 * 256.0)), fract(time/(1024.0*1024.0)))).a - 0.5);
float rcolor = texture2D(source, txt_coords + vec2(0.1, 0.0) * rgb_shift * rgb_noise).r;
float bcolor = texture2D(source, txt_coords - vec2(0.1, 0.0) * rgb_shift * rgb_noise).b;
float rcolor = texture2D(source, txt_coords + vec2(0.1, 0.0) * rbgShift * rgb_noise).r;
float bcolor = texture2D(source, txt_coords - vec2(0.1, 0.0) * rbgShift * rgb_noise).b;
txt_color.r = rcolor;
txt_color.b = bcolor;
greyscale_color = 0.33 * (rcolor + bcolor);" : "") +
"vec3 mixedColor = mix(font_color.rgb, txt_color * font_color.rgb, chroma_color);
vec3 finalBackColor = mix(background_color.rgb, mixedColor, greyscale_color);
vec3 finalColor = mix(finalBackColor, font_color.rgb, color).rgb;"
"vec3 mixedColor = mix(fontColor.rgb, txt_color * fontColor.rgb, chromaColor);
vec3 finalBackColor = mix(backgroundColor.rgb, mixedColor, greyscale_color);
vec3 finalColor = mix(finalBackColor, fontColor.rgb, color).rgb;"
:
"vec3 finalColor = mix(background_color.rgb, font_color.rgb, greyscale_color);") +
"vec3 finalColor = mix(backgroundColor.rgb, fontColor.rgb, greyscale_color);") +
"finalColor *= getScanlineIntensity(coords);" +
(bloom_strength !== 0 ?
(bloom !== 0 ?
"vec4 bloomFullColor = texture2D(bloomSource, coords);
vec3 bloomColor = bloomFullColor.rgb;
float bloomAlpha = bloomFullColor.a;" +
(chroma_color !== 0 ?
"bloomColor = font_color.rgb * mix(vec3(rgb2grey(bloomColor)), bloomColor, chroma_color);"
(chromaColor !== 0 ?
"bloomColor = fontColor.rgb * mix(vec3(rgb2grey(bloomColor)), bloomColor, chromaColor);"
:
"bloomColor = font_color.rgb * rgb2grey(bloomColor);") +
"finalColor += bloomColor * bloom_strength * bloomAlpha;"
"bloomColor = fontColor.rgb * rgb2grey(bloomColor);") +
"finalColor += bloomColor * bloom * bloomAlpha;"
: "") +
"finalColor *= smoothstep(-dispX, 0.0, staticCoords.x) - smoothstep(1.0, 1.0 + dispX, staticCoords.x);
finalColor *= smoothstep(-dispY, 0.0, staticCoords.y) - smoothstep(1.0, 1.0 + dispY, staticCoords.y);" +
(brightness_flickering !== 0 ? "
(flickering !== 0 ? "
finalColor *= brightness;" : "") +
"gl_FragColor = vec4(finalColor * screen_brightness, qt_Opacity);" +

View File

@ -25,7 +25,7 @@ QtObject {
property bool initialized: false
function getDatabase() {
return LocalStorage.openDatabaseSync("coololdterm", "1.0", "StorageDatabase", 100000);
return LocalStorage.openDatabaseSync("coolretroterm", "1.0", "StorageDatabase", 100000);
}
function initialize() {

View File

@ -12,8 +12,8 @@ ShaderTerminal{
source: terminal.mainSource
blurredSource: terminal.blurredSource
dispX: (12 / width) * appSettings.window_scaling
dispY: (12 / height) * appSettings.window_scaling
dispX: (12 / width) * appSettings.windowScaling
dispY: (12 / height) * appSettings.windowScaling
virtual_resolution: terminal.virtualResolution
Loader{
@ -29,7 +29,7 @@ ShaderTerminal{
visible: status === Loader.Ready
z: 2.1
source: appSettings.frame_source
source: appSettings.frameSource
}
PreprocessedTerminal{
@ -41,19 +41,19 @@ ShaderTerminal{
Loader{
id: bloomEffectLoader
active: appSettings.bloom_strength
active: appSettings.bloom
asynchronous: true
width: parent.width * appSettings.bloom_quality
height: parent.height * appSettings.bloom_quality
width: parent.width * appSettings.bloomQuality
height: parent.height * appSettings.bloomQuality
sourceComponent: FastBlur{
radius: 48 * appSettings.bloom_quality * appSettings.window_scaling
radius: 48 * appSettings.bloomQuality * appSettings.windowScaling
source: terminal.mainTerminal
transparentBorder: true
}
}
Loader{
id: bloomSourceLoader
active: appSettings.bloom_strength !== 0
active: appSettings.bloom !== 0
asynchronous: true
sourceComponent: ShaderEffectSource{
id: _bloomEffectSource
@ -75,8 +75,8 @@ ShaderTerminal{
// width: parent.width
// height: parent.height
// property real outColor: 0.0
// property real dispX: (5 / width) * appSettings.window_scaling
// property real dispY: (5 / height) * appSettings.window_scaling
// property real dispX: (5 / width) * appSettings.windowScaling
// property real dispY: (5 / height) * appSettings.windowScaling
// property size virtual_resolution: terminal.virtualResolution
// blending: false

View File

@ -5,8 +5,8 @@ import "../../utils.js" as Utils
Item{
id: framecontainer
property int textureWidth: terminalContainer.width / appSettings.window_scaling
property int textureHeight: terminalContainer.height / appSettings.window_scaling
property int textureWidth: terminalContainer.width / appSettings.windowScaling
property int textureHeight: terminalContainer.height / appSettings.windowScaling
property int addedWidth
property int addedHeight
@ -105,12 +105,12 @@ Item{
id: staticLight
property alias source: framesource
property alias normals: framesourcenormals
property real screen_distorsion: appSettings.screen_distortion
property real screen_distorsion: appSettings.screenCurvature
property size curvature_coefficients: Qt.size(width / mainShader.width, height / mainShader.height)
property real ambient_light: appSettings.ambient_light
property color font_color: appSettings.font_color
property color background_color: appSettings.background_color
property color reflectionColor: Utils.mix(font_color, background_color, 0.2)
property real ambientLight: appSettings.ambientLight
property color fontColor: appSettings.fontColor
property color backgroundColor: appSettings.backgroundColor
property color reflectionColor: Utils.mix(fontColor, backgroundColor, 0.2)
property real diffuseComponent: staticDiffuseComponent
anchors.centerIn: parent
@ -124,7 +124,7 @@ Item{
uniform highp sampler2D source;
uniform lowp float screen_distorsion;
uniform highp vec2 curvature_coefficients;
uniform lowp float ambient_light;
uniform lowp float ambientLight;
uniform highp float qt_Opacity;
uniform lowp vec4 reflectionColor;
uniform lowp float diffuseComponent;
@ -151,7 +151,7 @@ Item{
float dotProd = dot(normal, vec3(lightDirection, 0.0)) * diffuseComponent * txtNormal.a;
vec3 darkColor = dotProd * reflectionColor.rgb;
gl_FragColor = vec4(mix(darkColor, txtColor.rgb, ambient_light), dotProd);
gl_FragColor = vec4(mix(darkColor, txtColor.rgb, ambientLight), dotProd);
}
"
@ -174,8 +174,8 @@ Item{
property ShaderEffectSource lightMask: staticLightSource
property ShaderEffectSource reflectionSource: reflectionEffectSourceLoader.item
property real diffuseComponent: dinamycDiffuseComponent
property real chroma_color: appSettings.chroma_color
property color font_color: appSettings.font_color
property real chromaColor: appSettings.chromaColor
property color fontColor: appSettings.fontColor
visible: true
blending: true
@ -184,8 +184,8 @@ Item{
uniform sampler2D lightMask;
uniform sampler2D reflectionSource;
uniform lowp float diffuseComponent;
uniform lowp float chroma_color;
uniform highp vec4 font_color;
uniform lowp float chromaColor;
uniform highp vec4 fontColor;
uniform highp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
@ -197,9 +197,9 @@ Item{
void main() {
float alpha = texture2D(lightMask, qt_TexCoord0).a * diffuseComponent;
vec3 reflectionColor = texture2D(reflectionSource, qt_TexCoord0).rgb;
vec3 color = font_color.rgb * rgb2grey(reflectionColor);" +
(chroma_color !== 0 ?
"color = mix(color, font_color.rgb * reflectionColor, chroma_color);"
vec3 color = fontColor.rgb * rgb2grey(reflectionColor);" +
(chromaColor !== 0 ?
"color = mix(color, fontColor.rgb * reflectionColor, chromaColor);"
: "") +
"gl_FragColor = vec4(color, 1.0) * alpha;
}

View File

@ -116,12 +116,12 @@ ApplicationWindow{
TerminalContainer{
id: terminalContainer
y: appSettings.showMenubar ? 0 : -2 // Workaroud to hide the margin in the menubar.
width: parent.width * appSettings.window_scaling
height: (parent.height + Math.abs(y)) * appSettings.window_scaling
width: parent.width * appSettings.windowScaling
height: (parent.height + Math.abs(y)) * appSettings.windowScaling
transform: Scale {
xScale: 1 / appSettings.window_scaling
yScale: 1 / appSettings.window_scaling
xScale: 1 / appSettings.windowScaling
yScale: 1 / appSettings.windowScaling
}
}
SettingsWindow{
@ -134,7 +134,7 @@ ApplicationWindow{
}
Loader{
anchors.centerIn: parent
active: appSettings.show_terminal_size
active: appSettings.showTerminalSize
sourceComponent: SizeOverlay{
z: 3
terminalSize: terminalContainer.terminalSize