Filippo Scognamiglio
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77dc82a381
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Unload frame when not needed.
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2018-12-03 19:28:50 +01:00 |
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Filippo Scognamiglio
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44a63d4aaa
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Change default curvature values.
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2018-12-03 17:12:41 +01:00 |
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Filippo Scognamiglio
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5b3297f916
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Tweak some shader constants.
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2018-12-03 16:55:44 +01:00 |
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Filippo Scognamiglio
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e9ddd7d3b8
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Split effects into static (cached) and dynamic computed at every frame.
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2018-12-03 14:58:34 +01:00 |
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Filippo Scognamiglio
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da6795f002
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Use window scaling parameter for framebuffer size.
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2018-12-03 12:43:40 +01:00 |
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Filippo Scognamiglio
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f497bb4b44
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First wrong framebuffer implementation.
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2018-12-02 19:57:24 +01:00 |
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Filippo Scognamiglio
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c2dc1cd65f
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Add inner screen shadow. Various overall frame improvements.
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2018-12-01 19:16:33 +01:00 |
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Filippo Scognamiglio
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555783af4c
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First implementation of imageless frame.
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2018-11-30 00:57:59 +01:00 |
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Filippo Scognamiglio
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677ad5c54b
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Fixed fontColor conversion applied two times.
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2018-11-23 22:53:24 +01:00 |
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Filippo Scognamiglio
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b8e3cd5d64
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Limit screen curvature effect.
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2018-11-23 22:35:48 +01:00 |
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Filippo Scognamiglio
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a2455daa6c
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Avoid border artifacts on burn in effect.
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2018-11-23 21:09:10 +01:00 |
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Filippo Scognamiglio
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82f2bd6231
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Fix a couple of issues with burnIn.
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2018-11-21 18:18:18 +01:00 |
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Filippo Scognamiglio
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de8602847e
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Scanlines no longer affect background. Less artifacts at low fontSize values.
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2018-11-18 19:10:52 +01:00 |
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Filippo Scognamiglio
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6f04513faa
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Increase maximum amount of bloom allowed.
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2018-11-17 23:45:42 +01:00 |
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Filippo Scognamiglio
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d27e6569a0
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Reduce default font size.
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2018-11-17 23:17:36 +01:00 |
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Filippo Scognamiglio
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4e123d747a
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Revert "Add subpixels rasterization and improve existing ones."
Use something similar to what we had before, avoiding heavy texture
fetches."
This reverts commit 293b05fec6cf6b5cbd8e2a689f7e82c40483c811.
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2018-11-13 21:57:50 +01:00 |
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Filippo Scognamiglio
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af8edc72f4
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Fix division by zero when no effects were selected.
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2018-11-09 21:17:05 +01:00 |
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Filippo Scognamiglio
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2b2ae66b8d
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Fix small issue with burnin masking.
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2018-11-09 21:06:13 +01:00 |
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Filippo Scognamiglio
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0a95c5dff3
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Fix screen brightness consistency in some scenarios.
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2018-11-08 23:55:56 +01:00 |
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Filippo Scognamiglio
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56e1d80cf4
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Make jitter stronger on the x axis.
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2018-11-08 18:36:25 +01:00 |
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Filippo Scognamiglio
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92e82c203f
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Important burn-in optimization. It is much lighter on resources.
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2018-11-07 22:42:29 +01:00 |
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Filippo Scognamiglio
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272bc5fe89
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Fix wrong gamma colors when using chroma.
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2018-11-06 01:09:44 +01:00 |
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Filippo Scognamiglio
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e8d5efd3b3
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Slightly change rgb shift values.
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2018-11-06 01:08:45 +01:00 |
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Filippo Scognamiglio
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8b1a0a5b8e
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Further improve rgbShift effect. Now can be enabled without chroma color.
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2018-11-05 02:03:12 +01:00 |
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Filippo Scognamiglio
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293b05fec6
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Add subpixels rasterization and improve existing ones.
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2018-11-05 00:16:52 +01:00 |
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Filippo Scognamiglio
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37ba495354
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Improve bloom effect. This is more pronounced in very bright areas.
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2018-11-01 23:35:55 +01:00 |
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Filippo Scognamiglio
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a2e689a0dc
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RGB Shift effect now looks much better.
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2018-10-28 23:54:56 +01:00 |
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Filippo Scognamiglio
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880c5e722e
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Slight improvements to brunin look.
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2018-10-27 22:29:38 +02:00 |
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Filippo Scognamiglio
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82efa28703
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Fix wrong bottom texture clamping.
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2018-10-27 22:16:11 +02:00 |
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Filippo Scognamiglio
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c091a90cea
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Slight improvements to burnin and rgb shift effects.
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2018-10-22 23:30:17 +02:00 |
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Filippo Scognamiglio
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28d92dc68b
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Remove default precision on non ES platforms.
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2015-01-28 11:14:42 +01:00 |
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Martin Sekera
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f1a6c0fcee
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Fix: added missing default precision directives in fragment shaders
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2015-01-27 23:48:05 +01:00 |
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Filippo Scognamiglio
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40eb51e5eb
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Improve look of glow line.
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2015-01-22 01:44:30 +01:00 |
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Filippo Scognamiglio
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546c4f36f0
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Fix scanlines on high-dpi screens.
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2015-01-20 03:35:47 +01:00 |
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Filippo Scognamiglio
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2bc88768b6
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Reduce minimum scaling value and fix aliasing issues with small fonts and rasterization.
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2015-01-20 00:57:23 +01:00 |
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Filippo Scognamiglio
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a7bab660e9
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Improved burnin. This is a very important optimizatoin for mesa linux machines.
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2015-01-19 17:31:37 +01:00 |
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Filippo Scognamiglio
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a24cbbcc93
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Burnin is now subtractive. Better looking and more predictable.
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2015-01-06 01:35:35 +01:00 |
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Filippo Scognamiglio
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e4c7ffe201
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Fix: various small improvements.
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2014-12-26 19:47:11 +01:00 |
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Filippo Scognamiglio
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4d3c16fabc
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Refactoting: change names in settings, and using camelCase for settings name.
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2014-12-23 18:13:34 +01:00 |
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Filippo Scognamiglio
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c35cb6cf45
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Fix: horizontal sync should not go outside screen boundaries.
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2014-12-23 13:58:22 +01:00 |
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Filippo Scognamiglio
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df76d83d4b
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Improved frames. They are now faster, better looking, and more customizable. Also added a workaround for segementation faults when changing them.
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2014-12-20 18:46:05 +01:00 |
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Filippo Scognamiglio
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579194dd35
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Fix: using font names instaed of indexes in settings.
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2014-12-16 01:22:46 +01:00 |
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Filippo Scognamiglio
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fa59bb06b1
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Fix: Add static noise when horizontal distortion is activated.
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2014-12-15 22:24:57 +01:00 |
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Filippo Scognamiglio
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38d4c5dd52
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Fix: Improve a bit and fix visual issues with bloom.
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2014-12-15 22:18:22 +01:00 |
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Filippo Scognamiglio
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26d5c56cd0
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Optimizations: motion blur is better, and quality is now customizable. Default value is 50%. which is again a good compromise.
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2014-12-15 02:35:13 +01:00 |
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Filippo Scognamiglio
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c9f918784c
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Move scanlines computations in main shader. This reduces GPU memory consumption, may improve performace and increases scanlines quality.
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2014-12-14 10:32:43 +01:00 |
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Filippo Scognamiglio
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2876076cea
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Improvement: redesigned horizontal distortion effect.
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2014-12-14 09:44:23 +01:00 |
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Filippo Scognamiglio
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6cabacbcc0
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Optimization: new texture based way to draw the noise. It looks better. There is also a wiser use of textures which brings big performance improvements.
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2014-12-13 16:53:45 +01:00 |
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Filippo Scognamiglio
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7b7eba1c7c
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Refactoring: rename shadersettings in appSettings.
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2014-12-11 12:08:15 +01:00 |
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Filippo Scognamiglio
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68a8d7d212
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Refactor: extract all the other effects from main terminal.
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2014-12-11 10:40:14 +01:00 |
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