Filippo Scognamiglio
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431ec6d133
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Added jitter effect.
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2014-06-20 12:30:42 +02:00 |
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Filippo Scognamiglio
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21c7f2c23e
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Smooth static noise and fixes
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2014-06-20 01:54:14 +02:00 |
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Filippo Scognamiglio
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2423957cc8
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Improved noise
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2014-06-11 00:54:47 +02:00 |
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Filippo Scognamiglio
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6c461acf28
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Saving some GPU memory by using one channel textures where possible.
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2014-06-07 15:32:21 +02:00 |
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Filippo Scognamiglio
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8fd7161ec8
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Made normal and rasterized images look more consisntent.
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2014-06-07 12:03:34 +02:00 |
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Filippo Scognamiglio
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947b355c29
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Improved scanlines, restructurizations of the effects and optimizations.
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2014-06-07 01:18:40 +02:00 |
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Filippo Scognamiglio
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7850df26a1
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Some cleanups. Improved noise, now virtual resolution aware.
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2014-05-31 21:28:25 +02:00 |
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Filippo Scognamiglio
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aa37892d76
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Improved scanlines for all fonts at all font scaling. Now I manually choose the best looking values for every font in any zoom level. Tedious but the effect is awesome.
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2014-05-31 19:28:35 +02:00 |
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Filippo Scognamiglio
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05edbb9504
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Scanlines now follow font scaling.
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2014-05-29 01:13:31 +02:00 |
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Filippo Scognamiglio
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2c5915b3b2
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Improved screen flickering and added more noise when distorting.
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2014-04-21 00:09:18 +02:00 |
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Filippo Scognamiglio
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1ef94e083c
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Finally introducing texture scaling.
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2014-04-20 23:05:26 +02:00 |
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Filippo Scognamiglio
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01b5dd9651
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Improved casualness of horizontal distortion.
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2014-04-18 12:00:17 +02:00 |
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Filippo Scognamiglio
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bb320f3e40
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Removed some unrealistic screen reflections.
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2014-04-17 21:57:15 +02:00 |
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Filippo Scognamiglio
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475f6bde37
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Some cleanups, fullscreen option also in context menu now.
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2014-04-17 13:56:13 +02:00 |
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Filippo Scognamiglio
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2af093220f
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Removing unuseful prints
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2014-04-16 19:37:33 +02:00 |
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Filippo Scognamiglio
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de36406ed5
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Now reflections play well with horizontal flickering.
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2014-04-06 17:59:19 +02:00 |
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Filippo Scognamiglio
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dc188a6e50
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Fixed some other warnings in shader. Little improvements in reflections.
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2014-04-06 17:27:28 +02:00 |
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Filippo Scognamiglio
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e62ee54aea
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Added realtime reflections on the frame. They are a little bit hacky but don't have any impact on performances.
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2014-04-05 15:14:52 +02:00 |
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Filippo Scognamiglio
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80404ffe89
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Really fixes #6. At least I hope...
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2014-04-04 02:32:52 +02:00 |
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Filippo Scognamiglio
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27e30ee258
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Fixes #6 writing to uniform value
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2014-04-03 15:22:39 +02:00 |
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Filippo Scognamiglio
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87eb525950
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Improved scanlines (I'm finally happy with them) and added pixelated effect. Design improvements in the setting window.
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2014-04-03 15:06:16 +02:00 |
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Filippo Scognamiglio
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8611f815e7
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Added brightness slider.
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2014-03-31 17:26:51 +02:00 |
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Filippo Scognamiglio
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120561ff95
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Improvements and speedups in scanline effect. It has been moved among the preprocessing effects.
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2014-03-31 16:57:51 +02:00 |
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Filippo Scognamiglio
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9ff1bcb074
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Removed javascript rand function, replaced with a much faster and gpu related random texture lookup. Other small improvements
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2014-03-31 14:16:26 +02:00 |
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Filippo Scognamiglio
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5cb3c0c6ba
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Some refactoring.
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2014-03-30 22:29:15 +02:00 |
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Filippo Scognamiglio
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9c83b1d654
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Fix: scanline do not affect background anymore
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2014-03-27 15:25:52 +01:00 |
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Filippo Scognamiglio
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103139e493
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Added contrast setting. Settings window needs some work now.
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2014-03-27 13:59:48 +01:00 |
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Filippo Scognamiglio
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8cb9520ea7
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Moved bloom where it belongs, in postprocessing instead of preprocessing. Restored glowing line animation.
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2014-03-26 20:26:20 +01:00 |
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Filippo Scognamiglio
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a729eae191
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Added horizontal sync problem. Reduced CPU usage consistently.
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2014-03-26 19:23:47 +01:00 |
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Filippo Scognamiglio
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ab57ada5df
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Sligtly dim screen near the borders. Noise is now stronger near the center of the screen.
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2014-03-26 01:22:02 +01:00 |
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Filippo Scognamiglio
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cfe6c559a4
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Flickering is now much more realistic
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2014-03-25 16:30:07 +01:00 |
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Filippo Scognamiglio
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d0e4086d86
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Added bloom effect!
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2014-03-23 18:29:19 +01:00 |
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Filippo Scognamiglio
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926ce767f8
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Moved engine from yat to konsole and refactored the project. Not everything works yet.
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2014-03-20 11:33:27 +01:00 |
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