1
0
mirror of https://github.com/Swordfish90/cool-retro-term.git synced 2025-01-18 12:15:27 +00:00

Improved scanlines (I'm finally happy with them) and added pixelated effect. Design improvements in the setting window.

This commit is contained in:
Filippo Scognamiglio 2014-04-03 15:06:16 +02:00
parent 1b94fb6b22
commit 87eb525950
7 changed files with 153 additions and 95 deletions

View File

@ -33,7 +33,7 @@ RowLayout {
id: setting_component
anchors.left: parent.left
anchors.right: parent.right
spacing: 10
spacing: 25
CheckBox{
id: check

View File

@ -28,24 +28,24 @@ ApplicationWindow {
id: settings_window
title: qsTr("Settings")
width: 640
height: 400
height: 460
//modality: Qt.ApplicationModal
modality: Qt.ApplicationModal
TabView{
anchors.fill: parent
anchors.margins: 10
Tab{
title: qsTr("Appearance")
anchors.margins: 20
anchors.top: parent.top
anchors.fill: parent
anchors.margins: 15
GridLayout{
anchors.fill: parent
columns: 2
GroupBox{
anchors.left: parent.left
anchors.right: parent.right
Layout.columnSpan: 2
Layout.fillWidth: true
title: qsTr("Profile")
ComboBox{
anchors.fill: parent
@ -58,8 +58,8 @@ ApplicationWindow {
GroupBox{
id: fontbox
title: qsTr("Font")
Layout.fillHeight: true
Layout.fillWidth: true
Layout.fillHeight:true
GridLayout{
anchors.fill: parent
columns: 2
@ -92,8 +92,8 @@ ApplicationWindow {
}
GroupBox{
title: qsTr("Background")
Layout.fillHeight: true
Layout.fillWidth: true
Layout.fillHeight:true
GridLayout{
anchors.fill: parent
columns: 2
@ -105,7 +105,6 @@ ApplicationWindow {
onCurrentIndexChanged: shadersettings.frames_index = currentIndex
}
Item{Layout.fillHeight: true}
ColorButton{
height: 50
Layout.fillWidth: true
@ -117,25 +116,38 @@ ApplicationWindow {
}
}
GroupBox{
title: qsTr("Background")
title: qsTr("Lights")
Layout.fillWidth: true
Layout.columnSpan: 2
anchors.left: parent.left
anchors.right: parent.right
ColumnLayout{
GridLayout{
Layout.columnSpan: 2
columns: 2
rows: 2
anchors.left: parent.left
anchors.right: parent.right
Text{text: qsTr("Contrast")}
SimpleSlider{
name: "Contrast"
onValueChanged: shadersettings.contrast = value
value: shadersettings.contrast
}
Text{text: qsTr("Brightness")}
SimpleSlider{
name: "Brightness"
onValueChanged: shadersettings.brightness = value
value: shadersettings.brightness
}
//TODO decide later what to do with scaling
// SimpleSlider{
// name: "Terminal Scaling"
// onValueChanged: shadersettings.terminal_scaling = value
// value: shadersettings.terminal_scaling
// }
// SimpleSlider{
// name: "Window Scaling"
// onValueChanged: shadersettings.window_scaling = value
// value: shadersettings.window_scaling
// }
}
}
}
@ -144,59 +156,96 @@ ApplicationWindow {
Tab{
title: qsTr("Eye-candy")
anchors.fill: parent
anchors.margins: 20
anchors.margins: 15
GroupBox{
title: qsTr("Effects")
ColumnLayout{
anchors.fill: parent
ColumnLayout{
anchors.fill: parent
SettingComponent{
name: "Scanlines"
onValueChanged: shadersettings.scanlines = value
_value: shadersettings.scanlines
GroupBox{
title: qsTr("Rasterization")
anchors.left: parent.left
anchors.right: parent.right
ColumnLayout{
anchors.left: parent.left
anchors.right: parent.right
RowLayout{
anchors.left: parent.left
anchors.right: parent.right
ExclusiveGroup { id: rasterizationgroup }
RadioButton {
text: qsTr("No Rasterization")
exclusiveGroup: rasterizationgroup
checked: shadersettings.rasterization === shadersettings.no_rasterization
onCheckedChanged: if(checked)
shadersettings.rasterization = shadersettings.no_rasterization
}
RadioButton {
text: qsTr("Scanlines")
exclusiveGroup: rasterizationgroup
checked: shadersettings.rasterization === shadersettings.scanline_rasterization
onCheckedChanged: if(checked)
shadersettings.rasterization = shadersettings.scanline_rasterization
}
RadioButton {
text: qsTr("Pixels")
exclusiveGroup: rasterizationgroup
checked: shadersettings.rasterization === shadersettings.pixel_rasterization
onCheckedChanged: if(checked)
shadersettings.rasterization = shadersettings.pixel_rasterization
}
}
SimpleSlider{
Layout.fillWidth: true
value: shadersettings.rasterization_strength
onValueChanged: shadersettings.rasterization_strength = value
}
}
SettingComponent{
name: "Bloom"
onValueChanged: shadersettings.bloom_strength = value
_value: shadersettings.bloom_strength
}
SettingComponent{
name: "Motion Blur"
onValueChanged: shadersettings.motion_blur = value
_value: shadersettings.motion_blur
}
SettingComponent{
name: "Noise"
onValueChanged: shadersettings.noise_strength = value
_value: shadersettings.noise_strength
}
SettingComponent{
name: "Glow"
onValueChanged: shadersettings.glowing_line_strength = value;
_value: shadersettings.glowing_line_strength
}
SettingComponent{
name: "Ambient light"
onValueChanged: shadersettings.ambient_light = value;
_value: shadersettings.ambient_light
}
SettingComponent{
name: "Screen distortion"
onValueChanged: shadersettings.screen_distortion = value;
_value: shadersettings.screen_distortion;
}
SettingComponent{
name: "Brightness flickering"
onValueChanged: shadersettings.brightness_flickering= value;
_value: shadersettings.brightness_flickering;
}
SettingComponent{
name: "Horizontal flickering"
onValueChanged: shadersettings.horizontal_sincronization = value;
_value: shadersettings.horizontal_sincronization;
}
GroupBox{
title: qsTr("Effects")
anchors.left: parent.left
anchors.right: parent.right
ColumnLayout{
anchors.fill: parent
SettingComponent{
name: "Bloom"
onValueChanged: shadersettings.bloom_strength = value
_value: shadersettings.bloom_strength
}
SettingComponent{
name: "Motion Blur"
onValueChanged: shadersettings.motion_blur = value
_value: shadersettings.motion_blur
}
SettingComponent{
name: "Noise"
onValueChanged: shadersettings.noise_strength = value
_value: shadersettings.noise_strength
}
SettingComponent{
name: "Glow"
onValueChanged: shadersettings.glowing_line_strength = value;
_value: shadersettings.glowing_line_strength
}
SettingComponent{
name: "Ambient light"
onValueChanged: shadersettings.ambient_light = value;
_value: shadersettings.ambient_light
}
SettingComponent{
name: "Screen distortion"
onValueChanged: shadersettings.screen_distortion = value;
_value: shadersettings.screen_distortion;
}
SettingComponent{
name: "Brightness flickering"
onValueChanged: shadersettings.brightness_flickering= value;
_value: shadersettings.brightness_flickering;
}
SettingComponent{
name: "Horizontal flickering"
onValueChanged: shadersettings.horizontal_sincronization = value;
_value: shadersettings.horizontal_sincronization;
}
}
}
}

View File

@ -26,10 +26,13 @@ ShaderEffect {
property color background_color: shadersettings.background_color
property variant source: theSource
property variant bloomSource: bloomSource
property size txt_Size: Qt.size(terminal.width, terminal.height)
property size txt_Size: Qt.size(width, height)
property real bloom: shadersettings.bloom_strength
property int rasterization: shadersettings.rasterization
property real rasterization_strength: shadersettings.rasterization_strength
property real noise_strength: shadersettings.noise_strength
property real screen_distorsion: shadersettings.screen_distortion
property real glowing_line_strength: shadersettings.glowing_line_strength
@ -39,8 +42,8 @@ ShaderEffect {
property real brightness: shadersettings.brightness * 1.5 + 0.5
property real deltay: 3 / terminal.height
property real deltax: 3 / terminal.width
property real deltay: 3 / parent.height
property real deltax: 3 / parent.width
property real time: timetimer.time
property variant randomFunctionSource: randfuncsource
@ -116,6 +119,14 @@ ShaderEffect {
(horizontal_sincronization !== 0 ? "
varying lowp float horizontal_distortion;" : "") +
(rasterization !== shadersettings.no_rasterization ? "
float getScanlineIntensity(vec2 coord){
float result = step(0.4, fract(coord.y * txt_Size.y * 0.5));" +
(rasterization === shadersettings.pixel_rasterization ? "
result *= step(0.4, fract(coord.x * txt_Size.x * 0.5));" : "") +
"return result;
}" : "") +
"
highp float rand(vec2 co)
{
@ -159,22 +170,25 @@ ShaderEffect {
"float color = texture2D(source, coords).r;" +
(bloom !== 0 ? "
color += texture2D(bloomSource, coords).r *" + 2.5 * bloom + ";" : "") +
(noise_strength !== 0 ? "
color += stepNoise(coords) * noise_strength * (1.0 - distance * distance * 2.0);" : "") +
(glowing_line_strength !== 0 ? "
color += randomPass(coords) * glowing_line_strength;" : "") +
(rasterization !== shadersettings.no_rasterization ? "
color = mix(color, color * getScanlineIntensity(qt_TexCoord0), "+ rasterization_strength +");"
: "") +
(bloom !== 0 ? "
color += texture2D(bloomSource, coords).r *" + 2.5 * bloom + ";" : "") +
"vec3 finalColor = mix(background_color, font_color, color).rgb;" +
"finalColor = mix(finalColor * 1.1, vec3(0.0), 1.2 * distance * distance);" +
(brightness_flickering !== 0 ? "
finalColor = mix(finalColor, vec3(0.0), brightness);" : "") +
"
gl_FragColor = vec4(finalColor *"+brightness+", 1.0);
"gl_FragColor = vec4(finalColor *"+brightness+", 1.0);
}"
}

View File

@ -29,10 +29,10 @@ Item{
//Scaling of the preprocessed terminal with respect to the window.
property real terminal_scaling: 1.0
onTerminal_scalingChanged: handleFontChanged();
//Scaling of the whole window
property real window_scaling: 1.0
property real total_scaling: terminal_scaling * window_scaling
function mix(c1, c2, alpha){
@ -63,7 +63,12 @@ Item{
property real horizontal_sincronization: 0.1
property real brightness_flickering: 0.12
property real scanlines: 0.0
readonly property int no_rasterization: 0
readonly property int scanline_rasterization: 1
readonly property int pixel_rasterization: 2
property int rasterization: no_rasterization
property real rasterization_strength: 0.5
property string frame_source: frames_list.get(frames_index).source
property int frames_index: 1
@ -115,7 +120,7 @@ Item{
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
pixelSize: 15
lineSpacing: 2
lineSpacing: 3
}
ListElement{
text: "Apple ][ (1977)"
@ -164,11 +169,11 @@ Item{
_background_color = settings.background_color ? settings.background_color : _background_color;
_font_color = settings.font_color ? settings.font_color : _font_color;
horizontal_sincronization = settings.horizontal_sincronization ? settings.horizontal_sincronization : horizontal_sincronization
brightness_flickering = settings.brightness_flickering ? settings.brightness_flickering : brightness_flickering;
noise_strength = settings.noise_strength ? settings.noise_strength : noise_strength;
screen_distortion = settings.screen_distortion ? settings.screen_distortion : screen_distortion;
glowing_line_strength = settings.glowing_line_strength ? settings.glowing_line_strength : glowing_line_strength;
scanlines = settings.scanlines ? settings.scanlines : scanlines;
motion_blur = settings.motion_blur ? settings.motion_blur : motion_blur
bloom_strength = settings.bloom_strength ? settings.bloom_strength : bloom_strength
@ -177,6 +182,9 @@ Item{
font_index = settings.font_index ? settings.font_index : font_index;
font_scaling = settings.font_scaling ? settings.font_scaling: font_scaling;
rasterization_strength = settings.rasterization_strength ? settings.rasterization_strength : rasterization_strength;
rasterization = settings.rasterization ? settings.rasterization : rasterization;
}
function storeCurrentSettings(){
@ -187,15 +195,17 @@ Item{
background_color: _background_color,
font_color: _font_color,
brightness_flickering: brightness_flickering,
horizontal_sincronization: horizontal_sincronization,
noise_strength: noise_strength,
screen_distortion: screen_distortion,
glowing_line_strength: glowing_line_strength,
scanlines: scanlines,
frames_index: frames_index,
font_index: font_index,
font_scaling: font_scaling,
motion_blur: motion_blur,
bloom_strength: bloom_strength
bloom_strength: bloom_strength,
rasterization_strength: rasterization_strength,
rasterization: rasterization
}
console.log(JSON.stringify(settings));

View File

@ -28,12 +28,7 @@ RowLayout {
property double stepSize: 0.01
id: setting_component
anchors.left: parent.left
anchors.right: parent.right
spacing: 10
Text{
text: name
}
Slider{
id: slider
stepSize: parent.stepSize

View File

@ -27,13 +27,11 @@ Item{
id: terminalContainer
property real mBloom: shadersettings.bloom_strength
property real mBlur: shadersettings.motion_blur
property real scanlines: shadersettings.scanlines
property real motionBlurCoefficient: (_minBlurCoefficient)*mBlur + (_maxBlurCoefficient)*(1.0-mBlur)
property real _minBlurCoefficient: 0.015
property real _maxBlurCoefficient: 0.10
//Force reload of the blursource when settings change
onScanlinesChanged: restartBlurredSource()
onMBloomChanged: restartBlurredSource()
function restartBlurredSource(){
@ -124,11 +122,6 @@ Item{
"varying highp vec2 qt_TexCoord0;" +
"float getScanlineIntensity(vec2 coord){
float h = coord.y * txt_size.y * 0.5;
return step(0.5, fract(h));
}" +
(mBlur !== 0 ?
"uniform lowp sampler2D blurredSource;"
: "") +
@ -141,9 +134,6 @@ Item{
"color = mix(blurredSourceColor, color, " + motionBlurCoefficient + ");"
: "") +
(scanlines !== 0 ? "
color = mix(color, 1.0 * color*getScanlineIntensity(qt_TexCoord0), "+scanlines+");"
: "") +
"gl_FragColor = vec4(vec3(floor(color) / 512.0), 1.0);" +
"}"

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE QtCreatorProject>
<!-- Written by QtCreator 3.0.1, 2014-04-02T21:14:48. -->
<!-- Written by QtCreator 3.0.1, 2014-04-03T14:57:17. -->
<qtcreator>
<data>
<variable>ProjectExplorer.Project.ActiveTarget</variable>