mirror of
https://github.com/Swordfish90/cool-retro-term.git
synced 2025-02-20 20:09:14 +00:00
Improved scanlines, restructurizations of the effects and optimizations.
This commit is contained in:
parent
7850df26a1
commit
947b355c29
@ -24,19 +24,13 @@ import QtGraphicalEffects 1.0
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ShaderEffect {
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property color font_color: shadersettings.font_color
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property color background_color: shadersettings.background_color
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property variant source: theSource
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property variant bloomSource: bloomSource
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property variant source: terminal.theSource
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property variant bloomSource: terminal.bloomSource
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property variant scanlineSource: terminal.scanlineSource
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property size txt_Size: Qt.size(frame.sourceRect.width, frame.sourceRect.height)
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property real bloom: shadersettings.bloom_strength
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property int rasterization: shadersettings.rasterization
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property real _verticalResDensity: shadersettings.font.virtualResolution.height + shadersettings.font.lineSpacing
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property real _horizontalResDensity: shadersettings.font.virtualResolution.width
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property real _lines: frame.sourceRect.height / terminal.paintedFontSize.height
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property real _columns: frame.sourceRect.width / terminal.paintedFontSize.width
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property size virtual_resolution: Qt.size(_columns * _horizontalResDensity, _lines * _verticalResDensity)
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property real scanlineHeight: frame.sourceRect.height / virtual_resolution.height
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property real scanlineWidth: frame.sourceRect.width / virtual_resolution.width
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property real noise_strength: shadersettings.noise_strength
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property real screen_distorsion: shadersettings.screen_distortion
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@ -54,9 +48,6 @@ ShaderEffect {
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property real brightness: shadersettings.brightness * 1.5 + 0.5
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property real deltay: scanlineHeight / (frame.sourceRect.height)
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property real deltax: scanlineWidth / (frame.sourceRect.width)
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property real time: timetimer.time
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property variant randomFunctionSource: randfuncsource
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@ -64,23 +55,6 @@ ShaderEffect {
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return num.toFixed(8);
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}
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//Blurred texture used for bloom
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Loader{
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anchors.fill: parent
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active: bloom !== 0
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FastBlur{
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radius: 32
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anchors.fill: parent
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source: theSource
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transparentBorder: true
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ShaderEffectSource{
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id: bloomSource
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sourceItem: parent
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hideSource: true
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}
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}
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}
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vertexShader: "
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uniform highp mat4 qt_Matrix;
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uniform highp float time;
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@ -122,9 +96,10 @@ ShaderEffect {
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varying highp vec2 qt_TexCoord0;
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uniform highp vec4 font_color;
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uniform highp vec4 background_color;
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uniform highp vec4 background_color;" +
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uniform highp vec2 virtual_resolution;" +
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(rasterization != shadersettings.no_rasterization ? "
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uniform highp sampler2D scanlineSource;" : "") +
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(bloom !== 0 ? "
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uniform highp sampler2D bloomSource;" : "") +
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@ -139,14 +114,6 @@ ShaderEffect {
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(horizontal_sincronization !== 0 ? "
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varying lowp float horizontal_distortion;" : "") +
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(rasterization !== shadersettings.no_rasterization ? "
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float getScanlineIntensity(vec2 coord){
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float result = abs(sin(coord.y * virtual_resolution.y * "+str(Math.PI)+" ));" +
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(rasterization === shadersettings.pixel_rasterization ? "
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result *= abs(sin(coord.x * virtual_resolution.x * "+str(Math.PI)+"));" : "") +
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"return result;
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}" : "") +
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"
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highp float rand(vec2 co)
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{
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@ -159,7 +126,7 @@ ShaderEffect {
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}
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float stepNoise(vec2 p){
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vec2 newP = p * virtual_resolution;
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vec2 newP = p * txt_Size * 0.5;
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return rand(floor(newP) + fract(time / 100.0));
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}" +
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@ -194,23 +161,13 @@ ShaderEffect {
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noise += horizontal_distortion;" : "")
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: "") +
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(rasterization !== shadersettings.no_rasterization ? "
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vec2 txt_coords = coords;
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txt_coords.y = floor(coords.y * virtual_resolution.y) / virtual_resolution.y;" +
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(rasterization === shadersettings.pixel_rasterization ?
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"txt_coords.x = floor(coords.x * virtual_resolution.x) / virtual_resolution.x;" : "")
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: " vec2 txt_coords = coords;") +
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"float color = texture2D(source, txt_coords + vec2("+str(deltax * 0.5)+", "+str(deltay * 0.5)+")).r;" +
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"float color = texture2D(source, coords).r;" +
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(noise_strength !== 0 ? "
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color += stepNoise(coords) * noise * (1.0 - distance * distance * 2.0);" : "") +
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(rasterization !== shadersettings.no_rasterization ? "
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color = color * getScanlineIntensity(coords);" : "") +
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(glowing_line_strength !== 0 ? "
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color += randomPass(txt_coords) * glowing_line_strength;" : "") +
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color += randomPass(coords) * glowing_line_strength;" : "") +
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(bloom !== 0 ? "
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color += texture2D(bloomSource, coords).r *" + str(2.5 * bloom) + ";" : "") +
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@ -218,6 +175,9 @@ ShaderEffect {
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"vec3 finalColor = mix(background_color, font_color, color).rgb;" +
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"finalColor = mix(finalColor * 1.1, vec3(0.0), 1.2 * distance * distance);" +
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(rasterization != shadersettings.no_rasterization ? "
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finalColor *= texture2D(scanlineSource, coords).r;" : "") +
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(brightness_flickering !== 0 ? "
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finalColor *= brightness;" : "") +
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@ -94,7 +94,7 @@ Item{
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var f = fontlist.get(font_index);
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var metrics = f.metrics.get(font_scaling_index);
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currentfont.source = f.source;
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currentfont.pixelSize = metrics.px;
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currentfont.pixelSize = metrics.pixelSize;
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currentfont.lineSpacing = f.lineSpacing;
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currentfont.virtualResolution = Qt.size(metrics.virtualWidth,
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metrics.virtualHeight);
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@ -121,94 +121,94 @@ Item{
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id: fontlist
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ListElement{
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text: "Terminus (Modern)"
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source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
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lineSpacing: 1
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source: "fonts/modern-terminus/TerminusTTF-Bold-4.38.2.ttf"
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lineSpacing: 2
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metrics: [
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ListElement{px: 18; virtualWidth: 3; virtualHeight: 6},
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ListElement{px: 27; virtualWidth: 5; virtualHeight: 8},
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ListElement{px: 36; virtualWidth: 6; virtualHeight: 11},
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ListElement{px: 44; virtualWidth: 7; virtualHeight: 11},
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ListElement{px: 54; virtualWidth: 7; virtualHeight: 11},
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ListElement{px: 62; virtualWidth: 8; virtualHeight: 13},
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ListElement{px: 71; virtualWidth: 7; virtualHeight: 13}]
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ListElement{pixelSize: 18; virtualWidth: 0; virtualHeight: 6},
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ListElement{pixelSize: 24; virtualWidth: 0; virtualHeight: 8},
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ListElement{pixelSize: 35; virtualWidth: 5; virtualHeight: 12},
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ListElement{pixelSize: 47; virtualWidth: 6; virtualHeight: 11},
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ListElement{pixelSize: 54; virtualWidth: 7; virtualHeight: 11},
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ListElement{pixelSize: 64; virtualWidth: 8; virtualHeight: 11},
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ListElement{pixelSize: 75; virtualWidth: 8; virtualHeight: 11}]
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}
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ListElement{
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text: "Commodore PET (1977)"
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source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
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lineSpacing: 2
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metrics: [
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ListElement{px: 16; virtualWidth: 8; virtualHeight: 6},
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ListElement{px: 20; virtualWidth: 7; virtualHeight: 6},
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ListElement{px: 27; virtualWidth: 8; virtualHeight: 8},
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ListElement{px: 34; virtualWidth: 8; virtualHeight: 8},
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ListElement{px: 40; virtualWidth: 8; virtualHeight: 8},
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ListElement{px: 44; virtualWidth: 8; virtualHeight: 8},
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ListElement{px: 50; virtualWidth: 8; virtualHeight: 8}]
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ListElement{pixelSize: 11; virtualWidth: 0; virtualHeight: 0},
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ListElement{pixelSize: 17; virtualWidth: 0; virtualHeight: 6},
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ListElement{pixelSize: 24; virtualWidth: 8; virtualHeight: 8},
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ListElement{pixelSize: 32; virtualWidth: 8; virtualHeight: 8},
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ListElement{pixelSize: 40; virtualWidth: 8; virtualHeight: 8},
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ListElement{pixelSize: 48; virtualWidth: 8; virtualHeight: 8},
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ListElement{pixelSize: 56; virtualWidth: 8; virtualHeight: 8}]
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}
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ListElement{
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text: "Apple ][ (1977)"
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source: "fonts/1977-apple2/PrintChar21.ttf"
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lineSpacing: 2
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metrics: [
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ListElement{px: 15; virtualWidth: 6; virtualHeight: 5},
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ListElement{px: 21; virtualWidth: 6; virtualHeight: 7},
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ListElement{px: 27; virtualWidth: 7; virtualHeight: 8},
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ListElement{px: 34; virtualWidth: 7; virtualHeight: 8},
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ListElement{px: 40; virtualWidth: 7; virtualHeight: 8},
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ListElement{px: 47; virtualWidth: 7; virtualHeight: 8},
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ListElement{px: 54; virtualWidth: 7; virtualHeight: 8}]
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ListElement{pixelSize: 11; virtualWidth: 0; virtualHeight: 0},
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ListElement{pixelSize: 17; virtualWidth: 0; virtualHeight: 6},
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ListElement{pixelSize: 24; virtualWidth: 7; virtualHeight: 8},
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ListElement{pixelSize: 32; virtualWidth: 7; virtualHeight: 8},
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ListElement{pixelSize: 40; virtualWidth: 7; virtualHeight: 8},
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ListElement{pixelSize: 48; virtualWidth: 7; virtualHeight: 8},
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ListElement{pixelSize: 56; virtualWidth: 7; virtualHeight: 8}]
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}
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ListElement{
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text: "Atari 400-800 (1979)"
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source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
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lineSpacing: 3
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metrics: [
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ListElement{px: 16; virtualWidth: 8; virtualHeight: 8},
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ListElement{px: 20; virtualWidth: 8; virtualHeight: 8},
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ListElement{px: 25; virtualWidth: 8; virtualHeight: 8},
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ListElement{px: 31; virtualWidth: 8; virtualHeight: 8},
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ListElement{px: 38; virtualWidth: 8; virtualHeight: 8},
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ListElement{px: 47; virtualWidth: 8; virtualHeight: 8},
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ListElement{px: 54; virtualWidth: 8; virtualHeight: 8}]
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ListElement{pixelSize: 11; virtualWidth: 0; virtualHeight: 0},
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ListElement{pixelSize: 17; virtualWidth: 0; virtualHeight: 6},
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ListElement{pixelSize: 24; virtualWidth: 8; virtualHeight: 8},
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ListElement{pixelSize: 32; virtualWidth: 8; virtualHeight: 8},
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ListElement{pixelSize: 40; virtualWidth: 8; virtualHeight: 8},
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ListElement{pixelSize: 48; virtualWidth: 8; virtualHeight: 8},
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ListElement{pixelSize: 56; virtualWidth: 8; virtualHeight: 8}]
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}
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ListElement{
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text: "Commodore 64 (1982)"
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source: "fonts/1982-commodore64/C64_User_Mono_v1.0-STYLE.ttf"
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lineSpacing: 3
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metrics: [
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ListElement{px: 16; virtualWidth: 8; virtualHeight: 8},
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ListElement{px: 20; virtualWidth: 8; virtualHeight: 8},
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ListElement{px: 25; virtualWidth: 8; virtualHeight: 8},
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ListElement{px: 31; virtualWidth: 8; virtualHeight: 8},
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ListElement{px: 38; virtualWidth: 8; virtualHeight: 8},
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ListElement{px: 47; virtualWidth: 8; virtualHeight: 8},
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ListElement{px: 54; virtualWidth: 8; virtualHeight: 8}]
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ListElement{pixelSize: 11; virtualWidth: 0; virtualHeight: 0},
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ListElement{pixelSize: 17; virtualWidth: 0; virtualHeight: 6},
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ListElement{pixelSize: 24; virtualWidth: 8; virtualHeight: 8},
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ListElement{pixelSize: 32; virtualWidth: 8; virtualHeight: 8},
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ListElement{pixelSize: 40; virtualWidth: 8; virtualHeight: 8},
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ListElement{pixelSize: 48; virtualWidth: 8; virtualHeight: 8},
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ListElement{pixelSize: 56; virtualWidth: 8; virtualHeight: 8}]
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}
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ListElement{
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text: "Atari ST (1985)"
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source: "fonts/1985-atari-st/AtariST8x16SystemFont.ttf"
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lineSpacing: 4
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lineSpacing: 2
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metrics: [
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ListElement{px: 16; virtualWidth: 3; virtualHeight: 5},
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ListElement{px: 23; virtualWidth: 4; virtualHeight: 7},
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ListElement{px: 30; virtualWidth: 4; virtualHeight: 10},
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ListElement{px: 38; virtualWidth: 6; virtualHeight: 10},
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ListElement{px: 44; virtualWidth: 7; virtualHeight: 14},
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ListElement{px: 53; virtualWidth: 7; virtualHeight: 14},
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ListElement{px: 58; virtualWidth: 7; virtualHeight: 14}]
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ListElement{pixelSize: 16; virtualWidth: 0; virtualHeight: 0},
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ListElement{pixelSize: 23; virtualWidth: 0; virtualHeight: 7},
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ListElement{pixelSize: 32; virtualWidth: 4; virtualHeight: 8},
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ListElement{pixelSize: 40; virtualWidth: 4; virtualHeight: 8},
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ListElement{pixelSize: 48; virtualWidth: 4; virtualHeight: 8},
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ListElement{pixelSize: 56; virtualWidth: 4; virtualHeight: 8},
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ListElement{pixelSize: 64; virtualWidth: 8; virtualHeight: 16}]
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}
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ListElement{
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text: "IBM DOS (1985)"
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source: "fonts/1985-ibm-pc-vga/Perfect DOS VGA 437.ttf"
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lineSpacing: 2
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metrics: [
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ListElement{px: 18; virtualWidth: 5; virtualHeight: 7},
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ListElement{px: 25; virtualWidth: 5; virtualHeight: 9},
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ListElement{px: 36; virtualWidth: 6; virtualHeight: 12},
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ListElement{px: 45; virtualWidth: 7; virtualHeight: 15},
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ListElement{px: 54; virtualWidth: 8; virtualHeight: 15},
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ListElement{px: 62; virtualWidth: 8; virtualHeight: 15},
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ListElement{px: 74; virtualWidth: 9; virtualHeight: 16}]
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ListElement{pixelSize: 18; virtualWidth: 0; virtualHeight: 0},
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ListElement{pixelSize: 25; virtualWidth: 0; virtualHeight: 0},
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ListElement{pixelSize: 32; virtualWidth: 6; virtualHeight: 8},
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ListElement{pixelSize: 36; virtualWidth: 6; virtualHeight: 12},
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ListElement{pixelSize: 48; virtualWidth: 9; virtualHeight: 16},
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ListElement{pixelSize: 56; virtualWidth: 9; virtualHeight: 16},
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ListElement{pixelSize: 64; virtualWidth: 9; virtualHeight: 16}]
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}
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}
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152
app/Terminal.qml
152
app/Terminal.qml
@ -26,6 +26,10 @@ import org.kde.konsole 0.1
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Item{
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id: terminalContainer
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property variant theSource: finalSource
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property variant bloomSource: bloomSourceLoader.item
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property variant scanlineSource: scanlineSourceLoader.item
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//The blur effect has to take into account the framerate
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property real fpsAttenuation: 60 / shadersettings.fps
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property real mBlur: shadersettings.motion_blur
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@ -33,14 +37,23 @@ Item{
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property real _minBlurCoefficient: 0.75
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property real _maxBlurCoefficient: 0.95
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property real scanlineWidth: 1
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property real scanlineHeight: 1
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property size virtual_resolution: Qt.size(width / scanlineWidth, height / scanlineHeight)
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property real deltay: 0.5 / virtual_resolution.height
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property real deltax: 0.5 / virtual_resolution.width
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property real mBloom: shadersettings.bloom_strength
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property int mScanlines: shadersettings.rasterization
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onMScanlinesChanged: restartBlurredSource()
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property size terminalSize
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property size _paintedFontSize
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property size paintedFontSize: _paintedFontSize ? _paintedFontSize : 0
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property size paintedTextSize
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onPaintedTextSizeChanged: console.log(paintedTextSize)
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//Force reload of the blursource when settings change
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onMBloomChanged: restartBlurredSource()
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onMBlurChanged: restartBlurredSource()
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function restartBlurredSource(){
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if(!blurredSource) return;
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@ -73,7 +86,6 @@ Item{
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colorScheme: "MyWhiteOnBlack"
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onTerminalSizeChanged: terminalContainer.terminalSize = ktermitem.terminalSize
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onPaintedFontSizeChanged: terminalContainer._paintedFontSize = ktermitem.paintedFontSize
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session: KSession {
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id: ksession
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@ -94,11 +106,25 @@ Item{
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fontMetrics.font = font;
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var scanline_spacing = shadersettings.font.lineSpacing;
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var scanline_height = fontMetrics.paintedHeight / shadersettings.font.virtualResolution.height;
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var vertical_density = shadersettings.font.virtualResolution.height;
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var horizontal_density = shadersettings.font.virtualResolution.width;
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var scanline_height = fontMetrics.paintedHeight / vertical_density;
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var scanline_width = fontMetrics.paintedWidth / horizontal_density;
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console.log("Font height: " + fontMetrics.paintedHeight)
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var scanline_spacing = shadersettings.font.lineSpacing;
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var line_spacing = Math.round(scanline_spacing * scanline_height);
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console.log("Scanline Height: " + scanline_height)
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console.log("Line Spacing: " + line_spacing)
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terminalContainer.scanlineHeight = scanline_height;
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terminalContainer.scanlineWidth = scanline_width;
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setLineSpacing(line_spacing);
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restartBlurredSource();
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}
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onUpdatedImage: {blurredSource.live = true;livetimer.restart();}
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@ -117,7 +143,6 @@ Item{
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MenuItem{action: fullscreenAction}
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}
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MouseArea{
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acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
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anchors.fill: parent
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onWheel:
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@ -166,48 +191,60 @@ Item{
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id: source
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sourceItem: kterminal
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hideSource: true
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smooth: false
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}
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Loader{
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anchors.fill: parent
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active: mBlur !== 0
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ShaderEffectSource{
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id: blurredSource
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sourceItem: blurredterminal
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recursive: true
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live: true
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ShaderEffectSource{
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id: blurredSource
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sourceItem: blurredterminal
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recursive: true
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live: true
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smooth: false
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antialiasing: false
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smooth: false
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antialiasing: false
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Timer{
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id: livetimer
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running: true
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onTriggered: parent.live = false;
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}
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Timer{
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id: livetimer
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running: true
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onTriggered: parent.live = false;
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}
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}
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ShaderEffectSource{
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id: finalSource
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sourceItem: blurredterminal
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sourceRect: frame.sourceRect
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}
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ShaderEffect {
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id: blurredterminal
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anchors.fill: parent
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property variant source: source
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||||
property variant blurredSource: (mBlur !== 0) ? blurredSource : undefined
|
||||
property size txt_size: Qt.size(width, height)
|
||||
|
||||
property size virtual_resolution: parent.virtual_resolution
|
||||
property size delta: Qt.size((mScanlines == shadersettings.pixel_rasterization ? deltax : 0),
|
||||
mScanlines != shadersettings.no_rasterization ? deltay : 0)
|
||||
z: 2
|
||||
|
||||
fragmentShader:
|
||||
"uniform lowp float qt_Opacity;" +
|
||||
"uniform lowp sampler2D source;" +
|
||||
"uniform lowp vec2 txt_size;" +
|
||||
"uniform highp vec2 delta;" +
|
||||
|
||||
"varying highp vec2 qt_TexCoord0;" +
|
||||
"varying highp vec2 qt_TexCoord0;
|
||||
|
||||
uniform highp vec2 virtual_resolution;" +
|
||||
|
||||
(mBlur !== 0 ?
|
||||
"uniform lowp sampler2D blurredSource;"
|
||||
: "") +
|
||||
|
||||
"void main() {" +
|
||||
"float color = texture2D(source, qt_TexCoord0).r * 256.0;" +
|
||||
"vec2 coords = qt_TexCoord0;" +
|
||||
(mScanlines != shadersettings.no_rasterization ? "
|
||||
coords.y = floor(virtual_resolution.y * coords.y) / virtual_resolution.y;" +
|
||||
(mScanlines == shadersettings.pixel_rasterization ? "
|
||||
coords.x = floor(virtual_resolution.x * coords.x) / virtual_resolution.x;" : "")
|
||||
: "") +
|
||||
|
||||
"float color = texture2D(source, coords + delta).r * 256.0;" +
|
||||
(mBlur !== 0 ?
|
||||
"float blurredSourceColor = texture2D(blurredSource, qt_TexCoord0).r * 256.0;" +
|
||||
"blurredSourceColor = blurredSourceColor - blurredSourceColor * " + (1.0 - motionBlurCoefficient) * fpsAttenuation+ ";" +
|
||||
@ -218,4 +255,65 @@ Item{
|
||||
"gl_FragColor = vec4(vec3(floor(color) / 256.0), 1.0);" +
|
||||
"}"
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//EFFECTS
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//Bloom
|
||||
Loader{
|
||||
id: bloomEffectLoader
|
||||
active: mBloom != 0
|
||||
anchors.fill: parent
|
||||
sourceComponent: FastBlur{
|
||||
radius: 32
|
||||
source: kterminal
|
||||
transparentBorder: true
|
||||
smooth: false
|
||||
}
|
||||
}
|
||||
Loader{
|
||||
id: bloomSourceLoader
|
||||
active: mBloom != 0
|
||||
sourceComponent: ShaderEffectSource{
|
||||
sourceItem: bloomEffectLoader.item
|
||||
hideSource: true
|
||||
sourceRect: frame.sourceRect
|
||||
smooth: false
|
||||
}
|
||||
}
|
||||
//Scanlines
|
||||
Loader{
|
||||
id: scanlineEffectLoader
|
||||
active: mScanlines != shadersettings.no_rasterization
|
||||
anchors.fill: parent
|
||||
sourceComponent: ShaderEffect {
|
||||
property size virtual_resolution: terminalContainer.virtual_resolution
|
||||
|
||||
fragmentShader:
|
||||
"uniform lowp float qt_Opacity;" +
|
||||
|
||||
"varying highp vec2 qt_TexCoord0;
|
||||
uniform highp vec2 virtual_resolution;
|
||||
|
||||
float getScanlineIntensity(vec2 coords) {
|
||||
float result = abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" +
|
||||
(mScanlines == shadersettings.pixel_rasterization ?
|
||||
"result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
|
||||
return result;
|
||||
}" +
|
||||
|
||||
"void main() {" +
|
||||
"gl_FragColor = vec4(getScanlineIntensity(qt_TexCoord0));" +
|
||||
"}"
|
||||
}
|
||||
}
|
||||
Loader{
|
||||
id: scanlineSourceLoader
|
||||
active: mScanlines != shadersettings.no_rasterization
|
||||
sourceComponent: ShaderEffectSource{
|
||||
sourceItem: scanlineEffectLoader.item
|
||||
sourceRect: frame.sourceRect
|
||||
hideSource: true
|
||||
smooth: true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE QtCreatorProject>
|
||||
<!-- Written by QtCreator 3.0.1, 2014-05-31T21:19:31. -->
|
||||
<!-- Written by QtCreator 3.0.1, 2014-06-06T20:31:03. -->
|
||||
<qtcreator>
|
||||
<data>
|
||||
<variable>ProjectExplorer.Project.ActiveTarget</variable>
|
||||
|
@ -14,8 +14,8 @@ TerminalFrame{
|
||||
imageSource: "../images/black-frame.png"
|
||||
normalsSource: "../images/black-frame-normals.png"
|
||||
|
||||
rectX: 15
|
||||
rectY: 15
|
||||
rectX: 20
|
||||
rectY: 20
|
||||
|
||||
distortionCoefficient: 1.9
|
||||
|
||||
|
12
app/main.qml
12
app/main.qml
@ -133,16 +133,8 @@ ApplicationWindow{
|
||||
}
|
||||
Terminal{
|
||||
id: terminal
|
||||
anchors.centerIn: parent
|
||||
property int frameOffsetX: frame.item.addedWidth - frame.item.borderLeft - frame.item.borderRight
|
||||
property int frameOffsetY: frame.item.addedHeight - frame.item.borderTop - frame.item.borderBottom
|
||||
width: parent.width + frameOffsetX * shadersettings.window_scaling
|
||||
height: parent.height + frameOffsetY * shadersettings.window_scaling
|
||||
}
|
||||
ShaderEffectSource{
|
||||
id: theSource
|
||||
sourceItem: terminal
|
||||
sourceRect: frame.sourceRect
|
||||
anchors.fill: parent
|
||||
anchors.margins: 30
|
||||
}
|
||||
ShaderManager{
|
||||
id: shadercontainer
|
||||
|
Loading…
x
Reference in New Issue
Block a user