mirror of
https://github.com/Swordfish90/cool-retro-term.git
synced 2025-01-31 02:01:19 +00:00
Sligtly dim screen near the borders. Noise is now stronger near the center of the screen.
This commit is contained in:
parent
cfe6c559a4
commit
ab57ada5df
@ -43,7 +43,7 @@ ShaderEffect {
|
||||
}
|
||||
|
||||
|
||||
//Manage brightness the function might be improved
|
||||
//Manage brightness (the function might be improved)
|
||||
property real screen_flickering: shadersettings.screen_flickering
|
||||
property real _A: 0.5 + Math.random() * 0.2
|
||||
property real _B: 0.3 + Math.random() * 0.2
|
||||
@ -56,7 +56,6 @@ ShaderEffect {
|
||||
_B * Math.sin(b * time) +
|
||||
_C * Math.cos(c * time))
|
||||
|
||||
|
||||
property real deltay: 3 / terminal.height
|
||||
property real deltax: 3 / terminal.width
|
||||
property real horizontal_distortion: 0.0
|
||||
@ -103,12 +102,6 @@ ShaderEffect {
|
||||
return abs(sin(pos.y * txt_Size.y)) * 0.5;
|
||||
}" +
|
||||
|
||||
(screen_distorsion !== 0 ?
|
||||
"vec2 distortCoordinates(vec2 coords){
|
||||
vec2 cc = coords - vec2(0.5);
|
||||
float dist = dot(cc, cc) * screen_distorsion ;
|
||||
return (coords + cc * (1.0 + dist) * dist);
|
||||
}" : "") +
|
||||
|
||||
(glowing_line_strength !== 0 ?
|
||||
"float randomPass(vec2 coords){
|
||||
@ -117,7 +110,13 @@ ShaderEffect {
|
||||
|
||||
|
||||
"void main() {" +
|
||||
(screen_distorsion !== 0 ? "vec2 coords = distortCoordinates(qt_TexCoord0);" : "vec2 coords = qt_TexCoord0;") +
|
||||
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
|
||||
"float distance = length(cc);" +
|
||||
|
||||
(screen_distorsion !== 0 ?
|
||||
"float distortion = dot(cc, cc) * screen_distorsion;
|
||||
vec2 coords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);"
|
||||
:"vec2 coords = qt_TexCoord0;") +
|
||||
|
||||
(horizontal_distortion !== 0 ?
|
||||
"float distortion = (sin(coords.y * 20.0 * fract(time * 0.1) + sin(fract(time * 0.2))) + sin(time * 0.05));
|
||||
@ -129,17 +128,16 @@ ShaderEffect {
|
||||
"float scanline_alpha = getScanlineIntensity(coords);" : "float scanline_alpha = 0.0;") +
|
||||
|
||||
(noise_strength !== 0 ?
|
||||
"color += stepNoise(coords) * noise_strength;" : "") +
|
||||
"color += stepNoise(coords) * noise_strength * (1.0 - distance * distance * 2.0);" : "") +
|
||||
|
||||
(glowing_line_strength !== 0 ?
|
||||
"color += randomPass(coords) * glowing_line_strength;" : "") +
|
||||
|
||||
"vec3 finalColor = mix(background_color, font_color, color).rgb;
|
||||
finalColor = mix(finalColor, vec3(0.0), scanline_alpha);" +
|
||||
"vec3 finalColor = mix(background_color, font_color, color).rgb;" +
|
||||
"finalColor = mix(finalColor * 1.1, vec3(0.0), 1.2 * distance * distance + scanline_alpha);" +
|
||||
|
||||
(screen_flickering !== 0 ?
|
||||
"finalColor = mix(finalColor, vec3(0.0), brightness);" : "") +
|
||||
|
||||
"gl_FragColor = vec4(finalColor, 1.0);
|
||||
}"
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE QtCreatorProject>
|
||||
<!-- Written by QtCreator 3.0.1, 2014-03-25T13:54:12. -->
|
||||
<!-- Written by QtCreator 3.0.1, 2014-03-26T00:30:22. -->
|
||||
<qtcreator>
|
||||
<data>
|
||||
<variable>ProjectExplorer.Project.ActiveTarget</variable>
|
||||
|
Loading…
x
Reference in New Issue
Block a user