Filippo Scognamiglio
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cf404f980d
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Use already available shaderEffectSource and improve bloom look at low quality by limiting minimum radius.
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2015-01-05 21:47:42 +01:00 |
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Filippo Scognamiglio
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cc1d77ea32
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Fix: font names and order. Added compatible scanlines and pixels fonts.
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2014-12-31 16:40:30 +01:00 |
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Filippo Scognamiglio
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4d3c16fabc
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Refactoting: change names in settings, and using camelCase for settings name.
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2014-12-23 18:13:34 +01:00 |
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Filippo Scognamiglio
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df76d83d4b
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Improved frames. They are now faster, better looking, and more customizable. Also added a workaround for segementation faults when changing them.
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2014-12-20 18:46:05 +01:00 |
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Filippo Scognamiglio
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26d5c56cd0
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Optimizations: motion blur is better, and quality is now customizable. Default value is 50%. which is again a good compromise.
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2014-12-15 02:35:13 +01:00 |
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Filippo Scognamiglio
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37317136ed
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Fix: Bloom radius needed a dependency on window scaling.
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2014-12-14 21:17:40 +01:00 |
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Filippo Scognamiglio
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a088c2455e
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Fix: Window scaling was counted two times for bloom.
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2014-12-14 17:01:40 +01:00 |
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Filippo Scognamiglio
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dab16fb80a
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Fix: oops... Removed something that was actually useful.
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2014-12-14 12:02:40 +01:00 |
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Filippo Scognamiglio
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c9f918784c
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Move scanlines computations in main shader. This reduces GPU memory consumption, may improve performace and increases scanlines quality.
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2014-12-14 10:32:43 +01:00 |
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Filippo Scognamiglio
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6cabacbcc0
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Optimization: new texture based way to draw the noise. It looks better. There is also a wiser use of textures which brings big performance improvements.
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2014-12-13 16:53:45 +01:00 |
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Filippo Scognamiglio
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b9afcec3cf
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Improve static noise by using pregenerated image instead of the shader we used before.
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2014-12-13 01:44:26 +01:00 |
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Filippo Scognamiglio
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7b7eba1c7c
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Refactoring: rename shadersettings in appSettings.
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2014-12-11 12:08:15 +01:00 |
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Filippo Scognamiglio
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68a8d7d212
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Refactor: extract all the other effects from main terminal.
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2014-12-11 10:40:14 +01:00 |
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Filippo Scognamiglio
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9f943aa2d0
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Refactor: extract noise and rasterization from terminal object.
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2014-12-11 10:07:53 +01:00 |
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Filippo Scognamiglio
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6b9a2ed5d2
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Refactor main and terminal container.
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2014-12-11 01:48:30 +01:00 |
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Filippo Scognamiglio
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dcb332b06f
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Use scale transformation instead of shadereffectsource. Faster when reducing quality.
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2014-12-11 01:20:51 +01:00 |
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Santtu Lakkala
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4b5827cb3e
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Use window title from session. Fixes #167
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2014-10-27 09:28:27 +02:00 |
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Filippo Scognamiglio
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438c50d775
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Texture quality is actually working. (And also quite useful for high-dpi screens).
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2014-10-11 01:24:20 +02:00 |
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