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https://github.com/Swordfish90/cool-retro-term.git
synced 2025-02-21 04:19:00 +00:00
Use scale transformation instead of shadereffectsource. Faster when reducing quality.
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@ -28,10 +28,10 @@ Item{
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id: terminalContainer
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//Frame displacement properties. This makes the terminal the same size of the texture.
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property real dtop: frame.item.displacementTop
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property real dleft:frame.item.displacementLeft
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property real dright: frame.item.displacementRight
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property real dbottom: frame.item.displacementBottom
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property real dtop: frame.item.displacementTop * shadersettings.window_scaling
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property real dleft:frame.item.displacementLeft * shadersettings.window_scaling
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property real dright: frame.item.displacementRight * shadersettings.window_scaling
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property real dbottom: frame.item.displacementBottom * shadersettings.window_scaling
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property alias title: ksession.title
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@ -175,8 +175,8 @@ Item{
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MouseArea{
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acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
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// This is incredibly ugly. All this file should be reorganized.
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width: (parent.width + dleft + dright) / shadersettings.window_scaling - dleft -dright
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height: (parent.height + dtop + dbottom) / shadersettings.window_scaling - dtop - dbottom
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width: (parent.width + dleft + dright) - dleft -dright
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height: (parent.height + dtop + dbottom) - dtop - dbottom
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onWheel:{
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if(wheel.modifiers & Qt.ControlModifier){
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wheel.angleDelta.y > 0 ? zoomIn.trigger() : zoomOut.trigger();
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@ -24,23 +24,10 @@ Item{
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opacity: shadersettings.windowOpacity * 0.3 + 0.7
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z: 1.9
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}
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}
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// This is used to render the texture to a lower resolution then scale it up.
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Loader{
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id: scalableContentSource
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active: shadersettings.window_scaling < 1
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sourceComponent: ShaderEffectSource{
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sourceItem: scalableContent
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hideSource: true
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smooth: true
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}
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}
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Loader{
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active: shadersettings.window_scaling < 1
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anchors.fill: parent
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sourceComponent: ShaderEffect{
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property var source: scalableContentSource.item
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transform: Scale {
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xScale: 1 / shadersettings.window_scaling
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yScale: 1 / shadersettings.window_scaling
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}
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}
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