1
0
mirror of https://github.com/esphome/esphome.git synced 2025-04-07 19:30:29 +01:00

Merge branch 'esphome:dev' into mcp4461

This commit is contained in:
Oliver Kleinecke 2025-02-04 15:56:24 +01:00 committed by GitHub
commit ce021799b2
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
6 changed files with 1149 additions and 0 deletions

View File

@ -0,0 +1,362 @@
#include "audio_decoder.h"
#ifdef USE_ESP32
#include "esphome/core/hal.h"
namespace esphome {
namespace audio {
static const uint32_t DECODING_TIMEOUT_MS = 50; // The decode function will yield after this duration
static const uint32_t READ_WRITE_TIMEOUT_MS = 20; // Timeout for transferring audio data
static const uint32_t MAX_POTENTIALLY_FAILED_COUNT = 10;
AudioDecoder::AudioDecoder(size_t input_buffer_size, size_t output_buffer_size) {
this->input_transfer_buffer_ = AudioSourceTransferBuffer::create(input_buffer_size);
this->output_transfer_buffer_ = AudioSinkTransferBuffer::create(output_buffer_size);
}
AudioDecoder::~AudioDecoder() {
#ifdef USE_AUDIO_MP3_SUPPORT
if (this->audio_file_type_ == AudioFileType::MP3) {
esp_audio_libs::helix_decoder::MP3FreeDecoder(this->mp3_decoder_);
}
#endif
}
esp_err_t AudioDecoder::add_source(std::weak_ptr<RingBuffer> &input_ring_buffer) {
if (this->input_transfer_buffer_ != nullptr) {
this->input_transfer_buffer_->set_source(input_ring_buffer);
return ESP_OK;
}
return ESP_ERR_NO_MEM;
}
esp_err_t AudioDecoder::add_sink(std::weak_ptr<RingBuffer> &output_ring_buffer) {
if (this->output_transfer_buffer_ != nullptr) {
this->output_transfer_buffer_->set_sink(output_ring_buffer);
return ESP_OK;
}
return ESP_ERR_NO_MEM;
}
#ifdef USE_SPEAKER
esp_err_t AudioDecoder::add_sink(speaker::Speaker *speaker) {
if (this->output_transfer_buffer_ != nullptr) {
this->output_transfer_buffer_->set_sink(speaker);
return ESP_OK;
}
return ESP_ERR_NO_MEM;
}
#endif
esp_err_t AudioDecoder::start(AudioFileType audio_file_type) {
if ((this->input_transfer_buffer_ == nullptr) || (this->output_transfer_buffer_ == nullptr)) {
return ESP_ERR_NO_MEM;
}
this->audio_file_type_ = audio_file_type;
this->potentially_failed_count_ = 0;
this->end_of_file_ = false;
switch (this->audio_file_type_) {
#ifdef USE_AUDIO_FLAC_SUPPORT
case AudioFileType::FLAC:
this->flac_decoder_ = make_unique<esp_audio_libs::flac::FLACDecoder>();
this->free_buffer_required_ =
this->output_transfer_buffer_->capacity(); // We'll revise this after reading the header
break;
#endif
#ifdef USE_AUDIO_MP3_SUPPORT
case AudioFileType::MP3:
this->mp3_decoder_ = esp_audio_libs::helix_decoder::MP3InitDecoder();
this->free_buffer_required_ = 1152 * sizeof(int16_t) * 2; // samples * size per sample * channels
break;
#endif
case AudioFileType::WAV:
this->wav_decoder_ = make_unique<esp_audio_libs::wav_decoder::WAVDecoder>();
this->wav_decoder_->reset();
this->free_buffer_required_ = 1024;
break;
case AudioFileType::NONE:
default:
return ESP_ERR_NOT_SUPPORTED;
break;
}
return ESP_OK;
}
AudioDecoderState AudioDecoder::decode(bool stop_gracefully) {
if (stop_gracefully) {
if (this->output_transfer_buffer_->available() == 0) {
if (this->end_of_file_) {
// The file decoder indicates it reached the end of file
return AudioDecoderState::FINISHED;
}
if (!this->input_transfer_buffer_->has_buffered_data()) {
// If all the internal buffers are empty, the decoding is done
return AudioDecoderState::FINISHED;
}
}
}
if (this->potentially_failed_count_ > MAX_POTENTIALLY_FAILED_COUNT) {
if (stop_gracefully) {
// No more new data is going to come in, so decoding is done
return AudioDecoderState::FINISHED;
}
return AudioDecoderState::FAILED;
}
FileDecoderState state = FileDecoderState::MORE_TO_PROCESS;
uint32_t decoding_start = millis();
while (state == FileDecoderState::MORE_TO_PROCESS) {
// Transfer decoded out
if (!this->pause_output_) {
size_t bytes_written = this->output_transfer_buffer_->transfer_data_to_sink(pdMS_TO_TICKS(READ_WRITE_TIMEOUT_MS));
if (this->audio_stream_info_.has_value()) {
this->accumulated_frames_written_ += this->audio_stream_info_.value().bytes_to_frames(bytes_written);
this->playback_ms_ +=
this->audio_stream_info_.value().frames_to_milliseconds_with_remainder(&this->accumulated_frames_written_);
}
} else {
// If paused, block to avoid wasting CPU resources
delay(READ_WRITE_TIMEOUT_MS);
}
// Verify there is enough space to store more decoded audio and that the function hasn't been running too long
if ((this->output_transfer_buffer_->free() < this->free_buffer_required_) ||
(millis() - decoding_start > DECODING_TIMEOUT_MS)) {
return AudioDecoderState::DECODING;
}
// Decode more audio
size_t bytes_read = this->input_transfer_buffer_->transfer_data_from_source(pdMS_TO_TICKS(READ_WRITE_TIMEOUT_MS));
if ((this->potentially_failed_count_ > 0) && (bytes_read == 0)) {
// Failed to decode in last attempt and there is no new data
if (this->input_transfer_buffer_->free() == 0) {
// The input buffer is full. Since it previously failed on the exact same data, we can never recover
state = FileDecoderState::FAILED;
} else {
// Attempt to get more data next time
state = FileDecoderState::IDLE;
}
} else if (this->input_transfer_buffer_->available() == 0) {
// No data to decode, attempt to get more data next time
state = FileDecoderState::IDLE;
} else {
switch (this->audio_file_type_) {
#ifdef USE_AUDIO_FLAC_SUPPORT
case AudioFileType::FLAC:
state = this->decode_flac_();
break;
#endif
#ifdef USE_AUDIO_MP3_SUPPORT
case AudioFileType::MP3:
state = this->decode_mp3_();
break;
#endif
case AudioFileType::WAV:
state = this->decode_wav_();
break;
case AudioFileType::NONE:
default:
state = FileDecoderState::IDLE;
break;
}
}
if (state == FileDecoderState::POTENTIALLY_FAILED) {
++this->potentially_failed_count_;
} else if (state == FileDecoderState::END_OF_FILE) {
this->end_of_file_ = true;
} else if (state == FileDecoderState::FAILED) {
return AudioDecoderState::FAILED;
} else if (state == FileDecoderState::MORE_TO_PROCESS) {
this->potentially_failed_count_ = 0;
}
}
return AudioDecoderState::DECODING;
}
#ifdef USE_AUDIO_FLAC_SUPPORT
FileDecoderState AudioDecoder::decode_flac_() {
if (!this->audio_stream_info_.has_value()) {
// Header hasn't been read
auto result = this->flac_decoder_->read_header(this->input_transfer_buffer_->get_buffer_start(),
this->input_transfer_buffer_->available());
if (result == esp_audio_libs::flac::FLAC_DECODER_HEADER_OUT_OF_DATA) {
return FileDecoderState::POTENTIALLY_FAILED;
}
if (result != esp_audio_libs::flac::FLAC_DECODER_SUCCESS) {
// Couldn't read FLAC header
return FileDecoderState::FAILED;
}
size_t bytes_consumed = this->flac_decoder_->get_bytes_index();
this->input_transfer_buffer_->decrease_buffer_length(bytes_consumed);
this->free_buffer_required_ = flac_decoder_->get_output_buffer_size_bytes();
if (this->output_transfer_buffer_->capacity() < this->free_buffer_required_) {
// Output buffer is not big enough
if (!this->output_transfer_buffer_->reallocate(this->free_buffer_required_)) {
// Couldn't reallocate output buffer
return FileDecoderState::FAILED;
}
}
this->audio_stream_info_ =
audio::AudioStreamInfo(this->flac_decoder_->get_sample_depth(), this->flac_decoder_->get_num_channels(),
this->flac_decoder_->get_sample_rate());
return FileDecoderState::MORE_TO_PROCESS;
}
uint32_t output_samples = 0;
auto result = this->flac_decoder_->decode_frame(
this->input_transfer_buffer_->get_buffer_start(), this->input_transfer_buffer_->available(),
reinterpret_cast<int16_t *>(this->output_transfer_buffer_->get_buffer_end()), &output_samples);
if (result == esp_audio_libs::flac::FLAC_DECODER_ERROR_OUT_OF_DATA) {
// Not an issue, just needs more data that we'll get next time.
return FileDecoderState::POTENTIALLY_FAILED;
}
size_t bytes_consumed = this->flac_decoder_->get_bytes_index();
this->input_transfer_buffer_->decrease_buffer_length(bytes_consumed);
if (result > esp_audio_libs::flac::FLAC_DECODER_ERROR_OUT_OF_DATA) {
// Corrupted frame, don't retry with current buffer content, wait for new sync
return FileDecoderState::POTENTIALLY_FAILED;
}
// We have successfully decoded some input data and have new output data
this->output_transfer_buffer_->increase_buffer_length(
this->audio_stream_info_.value().samples_to_bytes(output_samples));
if (result == esp_audio_libs::flac::FLAC_DECODER_NO_MORE_FRAMES) {
return FileDecoderState::END_OF_FILE;
}
return FileDecoderState::MORE_TO_PROCESS;
}
#endif
#ifdef USE_AUDIO_MP3_SUPPORT
FileDecoderState AudioDecoder::decode_mp3_() {
// Look for the next sync word
int buffer_length = (int) this->input_transfer_buffer_->available();
int32_t offset =
esp_audio_libs::helix_decoder::MP3FindSyncWord(this->input_transfer_buffer_->get_buffer_start(), buffer_length);
if (offset < 0) {
// New data may have the sync word
this->input_transfer_buffer_->decrease_buffer_length(buffer_length);
return FileDecoderState::POTENTIALLY_FAILED;
}
// Advance read pointer to match the offset for the syncword
this->input_transfer_buffer_->decrease_buffer_length(offset);
uint8_t *buffer_start = this->input_transfer_buffer_->get_buffer_start();
buffer_length = (int) this->input_transfer_buffer_->available();
int err = esp_audio_libs::helix_decoder::MP3Decode(this->mp3_decoder_, &buffer_start, &buffer_length,
(int16_t *) this->output_transfer_buffer_->get_buffer_end(), 0);
size_t consumed = this->input_transfer_buffer_->available() - buffer_length;
this->input_transfer_buffer_->decrease_buffer_length(consumed);
if (err) {
switch (err) {
case esp_audio_libs::helix_decoder::ERR_MP3_OUT_OF_MEMORY:
return FileDecoderState::FAILED;
break;
case esp_audio_libs::helix_decoder::ERR_MP3_NULL_POINTER:
return FileDecoderState::FAILED;
break;
default:
// Most errors are recoverable by moving on to the next frame, so mark as potentailly failed
return FileDecoderState::POTENTIALLY_FAILED;
break;
}
} else {
esp_audio_libs::helix_decoder::MP3FrameInfo mp3_frame_info;
esp_audio_libs::helix_decoder::MP3GetLastFrameInfo(this->mp3_decoder_, &mp3_frame_info);
if (mp3_frame_info.outputSamps > 0) {
int bytes_per_sample = (mp3_frame_info.bitsPerSample / 8);
this->output_transfer_buffer_->increase_buffer_length(mp3_frame_info.outputSamps * bytes_per_sample);
if (!this->audio_stream_info_.has_value()) {
this->audio_stream_info_ =
audio::AudioStreamInfo(mp3_frame_info.bitsPerSample, mp3_frame_info.nChans, mp3_frame_info.samprate);
}
}
}
return FileDecoderState::MORE_TO_PROCESS;
}
#endif
FileDecoderState AudioDecoder::decode_wav_() {
if (!this->audio_stream_info_.has_value()) {
// Header hasn't been processed
esp_audio_libs::wav_decoder::WAVDecoderResult result = this->wav_decoder_->decode_header(
this->input_transfer_buffer_->get_buffer_start(), this->input_transfer_buffer_->available());
if (result == esp_audio_libs::wav_decoder::WAV_DECODER_SUCCESS_IN_DATA) {
this->input_transfer_buffer_->decrease_buffer_length(this->wav_decoder_->bytes_processed());
this->audio_stream_info_ = audio::AudioStreamInfo(
this->wav_decoder_->bits_per_sample(), this->wav_decoder_->num_channels(), this->wav_decoder_->sample_rate());
this->wav_bytes_left_ = this->wav_decoder_->chunk_bytes_left();
this->wav_has_known_end_ = (this->wav_bytes_left_ > 0);
return FileDecoderState::MORE_TO_PROCESS;
} else if (result == esp_audio_libs::wav_decoder::WAV_DECODER_WARNING_INCOMPLETE_DATA) {
// Available data didn't have the full header
return FileDecoderState::POTENTIALLY_FAILED;
} else {
return FileDecoderState::FAILED;
}
} else {
if (!this->wav_has_known_end_ || (this->wav_bytes_left_ > 0)) {
size_t bytes_to_copy = this->input_transfer_buffer_->available();
if (this->wav_has_known_end_) {
bytes_to_copy = std::min(bytes_to_copy, this->wav_bytes_left_);
}
bytes_to_copy = std::min(bytes_to_copy, this->output_transfer_buffer_->free());
if (bytes_to_copy > 0) {
std::memcpy(this->output_transfer_buffer_->get_buffer_end(), this->input_transfer_buffer_->get_buffer_start(),
bytes_to_copy);
this->input_transfer_buffer_->decrease_buffer_length(bytes_to_copy);
this->output_transfer_buffer_->increase_buffer_length(bytes_to_copy);
if (this->wav_has_known_end_) {
this->wav_bytes_left_ -= bytes_to_copy;
}
}
return FileDecoderState::IDLE;
}
}
return FileDecoderState::END_OF_FILE;
}
} // namespace audio
} // namespace esphome
#endif

View File

@ -0,0 +1,135 @@
#pragma once
#ifdef USE_ESP32
#include "audio.h"
#include "audio_transfer_buffer.h"
#include "esphome/core/defines.h"
#include "esphome/core/helpers.h"
#include "esphome/core/ring_buffer.h"
#ifdef USE_SPEAKER
#include "esphome/components/speaker/speaker.h"
#endif
#include "esp_err.h"
// esp-audio-libs
#ifdef USE_AUDIO_FLAC_SUPPORT
#include <flac_decoder.h>
#endif
#ifdef USE_AUDIO_MP3_SUPPORT
#include <mp3_decoder.h>
#endif
#include <wav_decoder.h>
namespace esphome {
namespace audio {
enum class AudioDecoderState : uint8_t {
DECODING = 0, // More data is available to decode
FINISHED, // All file data has been decoded and transferred
FAILED, // Encountered an error
};
// Only used within the AudioDecoder class; conveys the state of the particular file type decoder
enum class FileDecoderState : uint8_t {
MORE_TO_PROCESS, // Successsfully read a file chunk and more data is available to decode
IDLE, // Not enough data to decode, waiting for more to be transferred
POTENTIALLY_FAILED, // Decoder encountered a potentially recoverable error if more file data is available
FAILED, // Decoder encoutnered an uncrecoverable error
END_OF_FILE, // The specific file decoder knows its the end of the file
};
class AudioDecoder {
/*
* @brief Class that facilitates decoding an audio file.
* The audio file is read from a ring buffer source, decoded, and sent to an audio sink (ring buffer or speaker
* component).
* Supports wav, flac, and mp3 formats.
*/
public:
/// @brief Allocates the input and output transfer buffers
/// @param input_buffer_size Size of the input transfer buffer in bytes.
/// @param output_buffer_size Size of the output transfer buffer in bytes.
AudioDecoder(size_t input_buffer_size, size_t output_buffer_size);
/// @brief Deallocates the MP3 decoder (the flac and wav decoders are deallocated automatically)
~AudioDecoder();
/// @brief Adds a source ring buffer for raw file data. Takes ownership of the ring buffer in a shared_ptr.
/// @param input_ring_buffer weak_ptr of a shared_ptr of the sink ring buffer to transfer ownership
/// @return ESP_OK if successsful, ESP_ERR_NO_MEM if the transfer buffer wasn't allocated
esp_err_t add_source(std::weak_ptr<RingBuffer> &input_ring_buffer);
/// @brief Adds a sink ring buffer for decoded audio. Takes ownership of the ring buffer in a shared_ptr.
/// @param output_ring_buffer weak_ptr of a shared_ptr of the sink ring buffer to transfer ownership
/// @return ESP_OK if successsful, ESP_ERR_NO_MEM if the transfer buffer wasn't allocated
esp_err_t add_sink(std::weak_ptr<RingBuffer> &output_ring_buffer);
#ifdef USE_SPEAKER
/// @brief Adds a sink speaker for decoded audio.
/// @param speaker pointer to speaker component
/// @return ESP_OK if successsful, ESP_ERR_NO_MEM if the transfer buffer wasn't allocated
esp_err_t add_sink(speaker::Speaker *speaker);
#endif
/// @brief Sets up decoding the file
/// @param audio_file_type AudioFileType of the file
/// @return ESP_OK if successful, ESP_ERR_NO_MEM if the transfer buffers fail to allocate, or ESP_ERR_NOT_SUPPORTED if
/// the format isn't supported.
esp_err_t start(AudioFileType audio_file_type);
/// @brief Decodes audio from the ring buffer source and writes to the sink.
/// @param stop_gracefully If true, it indicates the file source is finished. The decoder will decode all the
/// reamining data and then finish.
/// @return AudioDecoderState
AudioDecoderState decode(bool stop_gracefully);
/// @brief Gets the audio stream information, if it has been decoded from the files header
/// @return optional<AudioStreamInfo> with the audio information. If not available yet, returns no value.
const optional<audio::AudioStreamInfo> &get_audio_stream_info() const { return this->audio_stream_info_; }
/// @brief Returns the duration of audio (in milliseconds) decoded and sent to the sink
/// @return Duration of decoded audio in milliseconds
uint32_t get_playback_ms() const { return this->playback_ms_; }
/// @brief Pauses sending resampled audio to the sink. If paused, it will continue to process internal buffers.
/// @param pause_state If true, audio data is not sent to the sink.
void set_pause_output_state(bool pause_state) { this->pause_output_ = pause_state; }
protected:
std::unique_ptr<esp_audio_libs::wav_decoder::WAVDecoder> wav_decoder_;
#ifdef USE_AUDIO_FLAC_SUPPORT
FileDecoderState decode_flac_();
std::unique_ptr<esp_audio_libs::flac::FLACDecoder> flac_decoder_;
#endif
#ifdef USE_AUDIO_MP3_SUPPORT
FileDecoderState decode_mp3_();
esp_audio_libs::helix_decoder::HMP3Decoder mp3_decoder_;
#endif
FileDecoderState decode_wav_();
std::unique_ptr<AudioSourceTransferBuffer> input_transfer_buffer_;
std::unique_ptr<AudioSinkTransferBuffer> output_transfer_buffer_;
AudioFileType audio_file_type_{AudioFileType::NONE};
optional<AudioStreamInfo> audio_stream_info_{};
size_t free_buffer_required_{0};
size_t wav_bytes_left_{0};
uint32_t potentially_failed_count_{0};
bool end_of_file_{false};
bool wav_has_known_end_{false};
bool pause_output_{false};
uint32_t accumulated_frames_written_{0};
uint32_t playback_ms_{0};
};
} // namespace audio
} // namespace esphome
#endif

View File

@ -0,0 +1,308 @@
#include "audio_reader.h"
#ifdef USE_ESP_IDF
#include "esphome/core/defines.h"
#include "esphome/core/hal.h"
#include "esphome/core/helpers.h"
#if CONFIG_MBEDTLS_CERTIFICATE_BUNDLE
#include "esp_crt_bundle.h"
#endif
namespace esphome {
namespace audio {
static const uint32_t READ_WRITE_TIMEOUT_MS = 20;
// The number of times the http read times out with no data before throwing an error
static const uint32_t ERROR_COUNT_NO_DATA_READ_TIMEOUT = 100;
static const size_t HTTP_STREAM_BUFFER_SIZE = 2048;
static const uint8_t MAX_REDIRECTION = 5;
// Some common HTTP status codes - borrowed from http_request component accessed 20241224
enum HttpStatus {
HTTP_STATUS_OK = 200,
HTTP_STATUS_NO_CONTENT = 204,
HTTP_STATUS_PARTIAL_CONTENT = 206,
/* 3xx - Redirection */
HTTP_STATUS_MULTIPLE_CHOICES = 300,
HTTP_STATUS_MOVED_PERMANENTLY = 301,
HTTP_STATUS_FOUND = 302,
HTTP_STATUS_SEE_OTHER = 303,
HTTP_STATUS_NOT_MODIFIED = 304,
HTTP_STATUS_TEMPORARY_REDIRECT = 307,
HTTP_STATUS_PERMANENT_REDIRECT = 308,
/* 4XX - CLIENT ERROR */
HTTP_STATUS_BAD_REQUEST = 400,
HTTP_STATUS_UNAUTHORIZED = 401,
HTTP_STATUS_FORBIDDEN = 403,
HTTP_STATUS_NOT_FOUND = 404,
HTTP_STATUS_METHOD_NOT_ALLOWED = 405,
HTTP_STATUS_NOT_ACCEPTABLE = 406,
HTTP_STATUS_LENGTH_REQUIRED = 411,
/* 5xx - Server Error */
HTTP_STATUS_INTERNAL_ERROR = 500
};
AudioReader::~AudioReader() { this->cleanup_connection_(); }
esp_err_t AudioReader::add_sink(const std::weak_ptr<RingBuffer> &output_ring_buffer) {
if (current_audio_file_ != nullptr) {
// A transfer buffer isn't ncessary for a local file
this->file_ring_buffer_ = output_ring_buffer.lock();
return ESP_OK;
}
if (this->output_transfer_buffer_ != nullptr) {
this->output_transfer_buffer_->set_sink(output_ring_buffer);
return ESP_OK;
}
return ESP_ERR_INVALID_STATE;
}
esp_err_t AudioReader::start(AudioFile *audio_file, AudioFileType &file_type) {
file_type = AudioFileType::NONE;
this->current_audio_file_ = audio_file;
this->file_current_ = audio_file->data;
file_type = audio_file->file_type;
return ESP_OK;
}
esp_err_t AudioReader::start(const std::string &uri, AudioFileType &file_type) {
file_type = AudioFileType::NONE;
this->cleanup_connection_();
if (uri.empty()) {
return ESP_ERR_INVALID_ARG;
}
esp_http_client_config_t client_config = {};
client_config.url = uri.c_str();
client_config.cert_pem = nullptr;
client_config.disable_auto_redirect = false;
client_config.max_redirection_count = 10;
client_config.event_handler = http_event_handler;
client_config.user_data = this;
client_config.buffer_size = HTTP_STREAM_BUFFER_SIZE;
client_config.keep_alive_enable = true;
client_config.timeout_ms = 5000; // Shouldn't trigger watchdog resets if caller runs in a task
#if CONFIG_MBEDTLS_CERTIFICATE_BUNDLE
if (uri.find("https:") != std::string::npos) {
client_config.crt_bundle_attach = esp_crt_bundle_attach;
}
#endif
this->client_ = esp_http_client_init(&client_config);
if (this->client_ == nullptr) {
return ESP_FAIL;
}
esp_err_t err = esp_http_client_open(this->client_, 0);
if (err != ESP_OK) {
this->cleanup_connection_();
return err;
}
int64_t header_length = esp_http_client_fetch_headers(this->client_);
if (header_length < 0) {
this->cleanup_connection_();
return ESP_FAIL;
}
int status_code = esp_http_client_get_status_code(this->client_);
if ((status_code < HTTP_STATUS_OK) || (status_code > HTTP_STATUS_PERMANENT_REDIRECT)) {
this->cleanup_connection_();
return ESP_FAIL;
}
ssize_t redirect_count = 0;
while ((esp_http_client_set_redirection(this->client_) == ESP_OK) && (redirect_count < MAX_REDIRECTION)) {
err = esp_http_client_open(this->client_, 0);
if (err != ESP_OK) {
this->cleanup_connection_();
return ESP_FAIL;
}
header_length = esp_http_client_fetch_headers(this->client_);
if (header_length < 0) {
this->cleanup_connection_();
return ESP_FAIL;
}
status_code = esp_http_client_get_status_code(this->client_);
if ((status_code < HTTP_STATUS_OK) || (status_code > HTTP_STATUS_PERMANENT_REDIRECT)) {
this->cleanup_connection_();
return ESP_FAIL;
}
++redirect_count;
}
if (this->audio_file_type_ == AudioFileType::NONE) {
// Failed to determine the file type from the header, fallback to using the url
char url[500];
err = esp_http_client_get_url(this->client_, url, 500);
if (err != ESP_OK) {
this->cleanup_connection_();
return err;
}
std::string url_string = str_lower_case(url);
if (str_endswith(url_string, ".wav")) {
file_type = AudioFileType::WAV;
}
#ifdef USE_AUDIO_MP3_SUPPORT
else if (str_endswith(url_string, ".mp3")) {
file_type = AudioFileType::MP3;
}
#endif
#ifdef USE_AUDIO_FLAC_SUPPORT
else if (str_endswith(url_string, ".flac")) {
file_type = AudioFileType::FLAC;
}
#endif
else {
file_type = AudioFileType::NONE;
this->cleanup_connection_();
return ESP_ERR_NOT_SUPPORTED;
}
} else {
file_type = this->audio_file_type_;
}
this->no_data_read_count_ = 0;
this->output_transfer_buffer_ = AudioSinkTransferBuffer::create(this->buffer_size_);
if (this->output_transfer_buffer_ == nullptr) {
return ESP_ERR_NO_MEM;
}
return ESP_OK;
}
AudioReaderState AudioReader::read() {
if (this->client_ != nullptr) {
return this->http_read_();
} else if (this->current_audio_file_ != nullptr) {
return this->file_read_();
}
return AudioReaderState::FAILED;
}
AudioFileType AudioReader::get_audio_type(const char *content_type) {
#ifdef USE_AUDIO_MP3_SUPPORT
if (strcasecmp(content_type, "mp3") == 0 || strcasecmp(content_type, "audio/mp3") == 0 ||
strcasecmp(content_type, "audio/mpeg") == 0) {
return AudioFileType::MP3;
}
#endif
if (strcasecmp(content_type, "audio/wav") == 0) {
return AudioFileType::WAV;
}
#ifdef USE_AUDIO_FLAC_SUPPORT
if (strcasecmp(content_type, "audio/flac") == 0 || strcasecmp(content_type, "audio/x-flac") == 0) {
return AudioFileType::FLAC;
}
#endif
return AudioFileType::NONE;
}
esp_err_t AudioReader::http_event_handler(esp_http_client_event_t *evt) {
// Based on https://github.com/maroc81/WeatherLily/tree/main/main/net accessed 20241224
AudioReader *this_reader = (AudioReader *) evt->user_data;
switch (evt->event_id) {
case HTTP_EVENT_ON_HEADER:
if (strcasecmp(evt->header_key, "Content-Type") == 0) {
this_reader->audio_file_type_ = get_audio_type(evt->header_value);
}
break;
default:
break;
}
return ESP_OK;
}
AudioReaderState AudioReader::file_read_() {
size_t remaining_bytes = this->current_audio_file_->length - (this->file_current_ - this->current_audio_file_->data);
if (remaining_bytes > 0) {
size_t bytes_written = this->file_ring_buffer_->write_without_replacement(this->file_current_, remaining_bytes,
pdMS_TO_TICKS(READ_WRITE_TIMEOUT_MS));
this->file_current_ += bytes_written;
return AudioReaderState::READING;
}
return AudioReaderState::FINISHED;
}
AudioReaderState AudioReader::http_read_() {
this->output_transfer_buffer_->transfer_data_to_sink(pdMS_TO_TICKS(READ_WRITE_TIMEOUT_MS));
if (esp_http_client_is_complete_data_received(this->client_)) {
if (this->output_transfer_buffer_->available() == 0) {
this->cleanup_connection_();
return AudioReaderState::FINISHED;
}
} else {
size_t bytes_to_read = this->output_transfer_buffer_->free();
int received_len =
esp_http_client_read(this->client_, (char *) this->output_transfer_buffer_->get_buffer_end(), bytes_to_read);
if (received_len > 0) {
this->output_transfer_buffer_->increase_buffer_length(received_len);
this->no_data_read_count_ = 0;
} else if (received_len < 0) {
// HTTP read error
this->cleanup_connection_();
return AudioReaderState::FAILED;
} else {
if (bytes_to_read > 0) {
// Read timed out
++this->no_data_read_count_;
if (this->no_data_read_count_ >= ERROR_COUNT_NO_DATA_READ_TIMEOUT) {
// Timed out with no data read too many times, so the http read has failed
this->cleanup_connection_();
return AudioReaderState::FAILED;
}
delay(READ_WRITE_TIMEOUT_MS);
}
}
}
return AudioReaderState::READING;
}
void AudioReader::cleanup_connection_() {
if (this->client_ != nullptr) {
esp_http_client_close(this->client_);
esp_http_client_cleanup(this->client_);
this->client_ = nullptr;
}
}
} // namespace audio
} // namespace esphome
#endif

View File

@ -0,0 +1,85 @@
#pragma once
#ifdef USE_ESP_IDF
#include "audio.h"
#include "audio_transfer_buffer.h"
#include "esphome/core/ring_buffer.h"
#include "esp_err.h"
#include <esp_http_client.h>
namespace esphome {
namespace audio {
enum class AudioReaderState : uint8_t {
READING = 0, // More data is available to read
FINISHED, // All data has been read and transferred
FAILED, // Encountered an error
};
class AudioReader {
/*
* @brief Class that facilitates reading a raw audio file.
* Files can be read from flash (stored in a AudioFile struct) or from an http source.
* The file data is sent to a ring buffer sink.
*/
public:
/// @brief Constructs an AudioReader object.
/// The transfer buffer isn't allocated here, but only if necessary (an http source) in the start function.
/// @param buffer_size Transfer buffer size in bytes.
AudioReader(size_t buffer_size) : buffer_size_(buffer_size) {}
~AudioReader();
/// @brief Adds a sink ring buffer for audio data. Takes ownership of the ring buffer in a shared_ptr
/// @param output_ring_buffer weak_ptr of a shared_ptr of the sink ring buffer to transfer ownership
/// @return ESP_OK if successful, ESP_ERR_INVALID_STATE otherwise
esp_err_t add_sink(const std::weak_ptr<RingBuffer> &output_ring_buffer);
/// @brief Starts reading an audio file from an http source. The transfer buffer is allocated here.
/// @param uri Web url to the http file.
/// @param file_type AudioFileType variable passed-by-reference indicating the type of file being read.
/// @return ESP_OK if successful, an ESP_ERR* code otherwise.
esp_err_t start(const std::string &uri, AudioFileType &file_type);
/// @brief Starts reading an audio file from flash. No transfer buffer is allocated.
/// @param audio_file AudioFile struct containing the file.
/// @param file_type AudioFileType variable passed-by-reference indicating the type of file being read.
/// @return ESP_OK
esp_err_t start(AudioFile *audio_file, AudioFileType &file_type);
/// @brief Reads new file data from the source and sends to the ring buffer sink.
/// @return AudioReaderState
AudioReaderState read();
protected:
/// @brief Monitors the http client events to attempt determining the file type from the Content-Type header
static esp_err_t http_event_handler(esp_http_client_event_t *evt);
/// @brief Determines the audio file type from the http header's Content-Type key
/// @param content_type string with the Content-Type key
/// @return AudioFileType of the url, if it can be determined. If not, return AudioFileType::NONE.
static AudioFileType get_audio_type(const char *content_type);
AudioReaderState file_read_();
AudioReaderState http_read_();
std::shared_ptr<RingBuffer> file_ring_buffer_;
std::unique_ptr<AudioSinkTransferBuffer> output_transfer_buffer_;
void cleanup_connection_();
size_t buffer_size_;
uint32_t no_data_read_count_;
esp_http_client_handle_t client_{nullptr};
AudioFile *current_audio_file_{nullptr};
AudioFileType audio_file_type_{AudioFileType::NONE};
const uint8_t *file_current_{nullptr};
};
} // namespace audio
} // namespace esphome
#endif

View File

@ -0,0 +1,159 @@
#include "audio_resampler.h"
#ifdef USE_ESP32
#include "esphome/core/hal.h"
namespace esphome {
namespace audio {
static const uint32_t READ_WRITE_TIMEOUT_MS = 20;
AudioResampler::AudioResampler(size_t input_buffer_size, size_t output_buffer_size)
: input_buffer_size_(input_buffer_size), output_buffer_size_(output_buffer_size) {
this->input_transfer_buffer_ = AudioSourceTransferBuffer::create(input_buffer_size);
this->output_transfer_buffer_ = AudioSinkTransferBuffer::create(output_buffer_size);
}
esp_err_t AudioResampler::add_source(std::weak_ptr<RingBuffer> &input_ring_buffer) {
if (this->input_transfer_buffer_ != nullptr) {
this->input_transfer_buffer_->set_source(input_ring_buffer);
return ESP_OK;
}
return ESP_ERR_NO_MEM;
}
esp_err_t AudioResampler::add_sink(std::weak_ptr<RingBuffer> &output_ring_buffer) {
if (this->output_transfer_buffer_ != nullptr) {
this->output_transfer_buffer_->set_sink(output_ring_buffer);
return ESP_OK;
}
return ESP_ERR_NO_MEM;
}
#ifdef USE_SPEAKER
esp_err_t AudioResampler::add_sink(speaker::Speaker *speaker) {
if (this->output_transfer_buffer_ != nullptr) {
this->output_transfer_buffer_->set_sink(speaker);
return ESP_OK;
}
return ESP_ERR_NO_MEM;
}
#endif
esp_err_t AudioResampler::start(AudioStreamInfo &input_stream_info, AudioStreamInfo &output_stream_info,
uint16_t number_of_taps, uint16_t number_of_filters) {
this->input_stream_info_ = input_stream_info;
this->output_stream_info_ = output_stream_info;
if ((this->input_transfer_buffer_ == nullptr) || (this->output_transfer_buffer_ == nullptr)) {
return ESP_ERR_NO_MEM;
}
if ((input_stream_info.get_bits_per_sample() > 32) || (output_stream_info.get_bits_per_sample() > 32) ||
(input_stream_info_.get_channels() != output_stream_info.get_channels())) {
return ESP_ERR_NOT_SUPPORTED;
}
if ((input_stream_info.get_sample_rate() != output_stream_info.get_sample_rate()) ||
(input_stream_info.get_bits_per_sample() != output_stream_info.get_bits_per_sample())) {
this->resampler_ = make_unique<esp_audio_libs::resampler::Resampler>(
input_stream_info.bytes_to_samples(this->input_buffer_size_),
output_stream_info.bytes_to_samples(this->output_buffer_size_));
// Use cascaded biquad filters when downsampling to avoid aliasing
bool use_pre_filter = output_stream_info.get_sample_rate() < input_stream_info.get_sample_rate();
esp_audio_libs::resampler::ResamplerConfiguration resample_config = {
.source_sample_rate = static_cast<float>(input_stream_info.get_sample_rate()),
.target_sample_rate = static_cast<float>(output_stream_info.get_sample_rate()),
.source_bits_per_sample = input_stream_info.get_bits_per_sample(),
.target_bits_per_sample = output_stream_info.get_bits_per_sample(),
.channels = input_stream_info_.get_channels(),
.use_pre_or_post_filter = use_pre_filter,
.subsample_interpolate = false, // Doubles the CPU load. Using more filters is a better alternative
.number_of_taps = number_of_taps,
.number_of_filters = number_of_filters,
};
if (!this->resampler_->initialize(resample_config)) {
// Failed to allocate the resampler's internal buffers
return ESP_ERR_NO_MEM;
}
}
return ESP_OK;
}
AudioResamplerState AudioResampler::resample(bool stop_gracefully, int32_t *ms_differential) {
if (stop_gracefully) {
if (!this->input_transfer_buffer_->has_buffered_data() && (this->output_transfer_buffer_->available() == 0)) {
return AudioResamplerState::FINISHED;
}
}
if (!this->pause_output_) {
// Move audio data to the sink
this->output_transfer_buffer_->transfer_data_to_sink(pdMS_TO_TICKS(READ_WRITE_TIMEOUT_MS));
} else {
// If paused, block to avoid wasting CPU resources
delay(READ_WRITE_TIMEOUT_MS);
}
this->input_transfer_buffer_->transfer_data_from_source(pdMS_TO_TICKS(READ_WRITE_TIMEOUT_MS));
if (this->input_transfer_buffer_->available() == 0) {
// No samples available to process
return AudioResamplerState::RESAMPLING;
}
const size_t bytes_free = this->output_transfer_buffer_->free();
const uint32_t frames_free = this->output_stream_info_.bytes_to_frames(bytes_free);
const size_t bytes_available = this->input_transfer_buffer_->available();
const uint32_t frames_available = this->input_stream_info_.bytes_to_frames(bytes_available);
if ((this->input_stream_info_.get_sample_rate() != this->output_stream_info_.get_sample_rate()) ||
(this->input_stream_info_.get_bits_per_sample() != this->output_stream_info_.get_bits_per_sample())) {
esp_audio_libs::resampler::ResamplerResults results =
this->resampler_->resample(this->input_transfer_buffer_->get_buffer_start(),
this->output_transfer_buffer_->get_buffer_end(), frames_available, frames_free, -3);
this->input_transfer_buffer_->decrease_buffer_length(this->input_stream_info_.frames_to_bytes(results.frames_used));
this->output_transfer_buffer_->increase_buffer_length(
this->output_stream_info_.frames_to_bytes(results.frames_generated));
// Resampling causes slight differences in the durations used versus generated. Computes the difference in
// millisconds. The callback function passing the played audio duration uses the difference to convert from output
// duration to input duration.
this->accumulated_frames_used_ += results.frames_used;
this->accumulated_frames_generated_ += results.frames_generated;
const int32_t used_ms =
this->input_stream_info_.frames_to_milliseconds_with_remainder(&this->accumulated_frames_used_);
const int32_t generated_ms =
this->output_stream_info_.frames_to_milliseconds_with_remainder(&this->accumulated_frames_generated_);
*ms_differential = used_ms - generated_ms;
} else {
// No resampling required, copy samples directly to the output transfer buffer
*ms_differential = 0;
const size_t bytes_to_transfer = std::min(this->output_stream_info_.frames_to_bytes(frames_free),
this->input_stream_info_.frames_to_bytes(frames_available));
std::memcpy((void *) this->output_transfer_buffer_->get_buffer_end(),
(void *) this->input_transfer_buffer_->get_buffer_start(), bytes_to_transfer);
this->input_transfer_buffer_->decrease_buffer_length(bytes_to_transfer);
this->output_transfer_buffer_->increase_buffer_length(bytes_to_transfer);
}
return AudioResamplerState::RESAMPLING;
}
} // namespace audio
} // namespace esphome
#endif

View File

@ -0,0 +1,100 @@
#pragma once
#ifdef USE_ESP32
#include "audio.h"
#include "audio_transfer_buffer.h"
#ifdef USE_SPEAKER
#include "esphome/components/speaker/speaker.h"
#endif
#include "esphome/core/ring_buffer.h"
#include "esp_err.h"
#include <resampler.h> // esp-audio-libs
namespace esphome {
namespace audio {
enum class AudioResamplerState : uint8_t {
RESAMPLING, // More data is available to resample
FINISHED, // All file data has been resampled and transferred
FAILED, // Unused state included for consistency among Audio classes
};
class AudioResampler {
/*
* @brief Class that facilitates resampling audio.
* The audio data is read from a ring buffer source, resampled, and sent to an audio sink (ring buffer or speaker
* component). Also supports converting bits per sample.
*/
public:
/// @brief Allocates the input and output transfer buffers
/// @param input_buffer_size Size of the input transfer buffer in bytes.
/// @param output_buffer_size Size of the output transfer buffer in bytes.
AudioResampler(size_t input_buffer_size, size_t output_buffer_size);
/// @brief Adds a source ring buffer for audio data. Takes ownership of the ring buffer in a shared_ptr.
/// @param input_ring_buffer weak_ptr of a shared_ptr of the sink ring buffer to transfer ownership
/// @return ESP_OK if successsful, ESP_ERR_NO_MEM if the transfer buffer wasn't allocated
esp_err_t add_source(std::weak_ptr<RingBuffer> &input_ring_buffer);
/// @brief Adds a sink ring buffer for resampled audio. Takes ownership of the ring buffer in a shared_ptr.
/// @param output_ring_buffer weak_ptr of a shared_ptr of the sink ring buffer to transfer ownership
/// @return ESP_OK if successsful, ESP_ERR_NO_MEM if the transfer buffer wasn't allocated
esp_err_t add_sink(std::weak_ptr<RingBuffer> &output_ring_buffer);
#ifdef USE_SPEAKER
/// @brief Adds a sink speaker for decoded audio.
/// @param speaker pointer to speaker component
/// @return ESP_OK if successsful, ESP_ERR_NO_MEM if the transfer buffer wasn't allocated
esp_err_t add_sink(speaker::Speaker *speaker);
#endif
/// @brief Sets up the class to resample.
/// @param input_stream_info The incoming sample rate, bits per sample, and number of channels
/// @param output_stream_info The desired outgoing sample rate, bits per sample, and number of channels
/// @param number_of_taps Number of taps per FIR filter
/// @param number_of_filters Number of FIR filters
/// @return ESP_OK if it is able to convert the incoming stream,
/// ESP_ERR_NO_MEM if the transfer buffers failed to allocate,
/// ESP_ERR_NOT_SUPPORTED if the stream can't be converted.
esp_err_t start(AudioStreamInfo &input_stream_info, AudioStreamInfo &output_stream_info, uint16_t number_of_taps,
uint16_t number_of_filters);
/// @brief Resamples audio from the ring buffer source and writes to the sink.
/// @param stop_gracefully If true, it indicates the file decoder is finished. The resampler will resample all the
/// remaining audio and then finish.
/// @param ms_differential Pointer to a (int32_t) variable that will store the difference, in milliseconds, between
/// the duration of input audio used and the duration of output audio generated.
/// @return AudioResamplerState
AudioResamplerState resample(bool stop_gracefully, int32_t *ms_differential);
/// @brief Pauses sending resampled audio to the sink. If paused, it will continue to process internal buffers.
/// @param pause_state If true, audio data is not sent to the sink.
void set_pause_output_state(bool pause_state) { this->pause_output_ = pause_state; }
protected:
std::unique_ptr<AudioSourceTransferBuffer> input_transfer_buffer_;
std::unique_ptr<AudioSinkTransferBuffer> output_transfer_buffer_;
size_t input_buffer_size_;
size_t output_buffer_size_;
uint32_t accumulated_frames_used_{0};
uint32_t accumulated_frames_generated_{0};
bool pause_output_{false};
AudioStreamInfo input_stream_info_;
AudioStreamInfo output_stream_info_;
std::unique_ptr<esp_audio_libs::resampler::Resampler> resampler_;
};
} // namespace audio
} // namespace esphome
#endif