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esphome/esphome/components/audio/audio_decoder.h
2025-02-03 23:47:50 +00:00

136 lines
5.2 KiB
C++

#pragma once
#ifdef USE_ESP32
#include "audio.h"
#include "audio_transfer_buffer.h"
#include "esphome/core/defines.h"
#include "esphome/core/helpers.h"
#include "esphome/core/ring_buffer.h"
#ifdef USE_SPEAKER
#include "esphome/components/speaker/speaker.h"
#endif
#include "esp_err.h"
// esp-audio-libs
#ifdef USE_AUDIO_FLAC_SUPPORT
#include <flac_decoder.h>
#endif
#ifdef USE_AUDIO_MP3_SUPPORT
#include <mp3_decoder.h>
#endif
#include <wav_decoder.h>
namespace esphome {
namespace audio {
enum class AudioDecoderState : uint8_t {
DECODING = 0, // More data is available to decode
FINISHED, // All file data has been decoded and transferred
FAILED, // Encountered an error
};
// Only used within the AudioDecoder class; conveys the state of the particular file type decoder
enum class FileDecoderState : uint8_t {
MORE_TO_PROCESS, // Successsfully read a file chunk and more data is available to decode
IDLE, // Not enough data to decode, waiting for more to be transferred
POTENTIALLY_FAILED, // Decoder encountered a potentially recoverable error if more file data is available
FAILED, // Decoder encoutnered an uncrecoverable error
END_OF_FILE, // The specific file decoder knows its the end of the file
};
class AudioDecoder {
/*
* @brief Class that facilitates decoding an audio file.
* The audio file is read from a ring buffer source, decoded, and sent to an audio sink (ring buffer or speaker
* component).
* Supports wav, flac, and mp3 formats.
*/
public:
/// @brief Allocates the input and output transfer buffers
/// @param input_buffer_size Size of the input transfer buffer in bytes.
/// @param output_buffer_size Size of the output transfer buffer in bytes.
AudioDecoder(size_t input_buffer_size, size_t output_buffer_size);
/// @brief Deallocates the MP3 decoder (the flac and wav decoders are deallocated automatically)
~AudioDecoder();
/// @brief Adds a source ring buffer for raw file data. Takes ownership of the ring buffer in a shared_ptr.
/// @param input_ring_buffer weak_ptr of a shared_ptr of the sink ring buffer to transfer ownership
/// @return ESP_OK if successsful, ESP_ERR_NO_MEM if the transfer buffer wasn't allocated
esp_err_t add_source(std::weak_ptr<RingBuffer> &input_ring_buffer);
/// @brief Adds a sink ring buffer for decoded audio. Takes ownership of the ring buffer in a shared_ptr.
/// @param output_ring_buffer weak_ptr of a shared_ptr of the sink ring buffer to transfer ownership
/// @return ESP_OK if successsful, ESP_ERR_NO_MEM if the transfer buffer wasn't allocated
esp_err_t add_sink(std::weak_ptr<RingBuffer> &output_ring_buffer);
#ifdef USE_SPEAKER
/// @brief Adds a sink speaker for decoded audio.
/// @param speaker pointer to speaker component
/// @return ESP_OK if successsful, ESP_ERR_NO_MEM if the transfer buffer wasn't allocated
esp_err_t add_sink(speaker::Speaker *speaker);
#endif
/// @brief Sets up decoding the file
/// @param audio_file_type AudioFileType of the file
/// @return ESP_OK if successful, ESP_ERR_NO_MEM if the transfer buffers fail to allocate, or ESP_ERR_NOT_SUPPORTED if
/// the format isn't supported.
esp_err_t start(AudioFileType audio_file_type);
/// @brief Decodes audio from the ring buffer source and writes to the sink.
/// @param stop_gracefully If true, it indicates the file source is finished. The decoder will decode all the
/// reamining data and then finish.
/// @return AudioDecoderState
AudioDecoderState decode(bool stop_gracefully);
/// @brief Gets the audio stream information, if it has been decoded from the files header
/// @return optional<AudioStreamInfo> with the audio information. If not available yet, returns no value.
const optional<audio::AudioStreamInfo> &get_audio_stream_info() const { return this->audio_stream_info_; }
/// @brief Returns the duration of audio (in milliseconds) decoded and sent to the sink
/// @return Duration of decoded audio in milliseconds
uint32_t get_playback_ms() const { return this->playback_ms_; }
/// @brief Pauses sending resampled audio to the sink. If paused, it will continue to process internal buffers.
/// @param pause_state If true, audio data is not sent to the sink.
void set_pause_output_state(bool pause_state) { this->pause_output_ = pause_state; }
protected:
std::unique_ptr<esp_audio_libs::wav_decoder::WAVDecoder> wav_decoder_;
#ifdef USE_AUDIO_FLAC_SUPPORT
FileDecoderState decode_flac_();
std::unique_ptr<esp_audio_libs::flac::FLACDecoder> flac_decoder_;
#endif
#ifdef USE_AUDIO_MP3_SUPPORT
FileDecoderState decode_mp3_();
esp_audio_libs::helix_decoder::HMP3Decoder mp3_decoder_;
#endif
FileDecoderState decode_wav_();
std::unique_ptr<AudioSourceTransferBuffer> input_transfer_buffer_;
std::unique_ptr<AudioSinkTransferBuffer> output_transfer_buffer_;
AudioFileType audio_file_type_{AudioFileType::NONE};
optional<AudioStreamInfo> audio_stream_info_{};
size_t free_buffer_required_{0};
size_t wav_bytes_left_{0};
uint32_t potentially_failed_count_{0};
bool end_of_file_{false};
bool wav_has_known_end_{false};
bool pause_output_{false};
uint32_t accumulated_frames_written_{0};
uint32_t playback_ms_{0};
};
} // namespace audio
} // namespace esphome
#endif