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mirror of https://github.com/Swordfish90/cool-retro-term.git synced 2026-02-08 00:32:27 +00:00

88 Commits

Author SHA1 Message Date
Filippo Scognamiglio
6747b8dd7c Allow customizing line spacing. 2025-12-17 23:50:22 +01:00
Filippo Scognamiglio
cf68aca735 Update fonts and font handling. 2025-12-17 23:21:16 +01:00
Filippo Scognamiglio
265caf0df7 Force Fusion look on macOS. 2025-12-15 00:26:21 +01:00
Filippo Scognamiglio
477621dd3e Slightly improve the settings layouts. 2025-12-15 00:20:02 +01:00
Filippo Scognamiglio
f77dad0c47 Simplify layout of settings window. 2025-12-14 23:51:01 +01:00
Filippo Scognamiglio
4faa6d522d Fix system fonts not always visible. 2025-12-14 23:32:03 +01:00
Filippo Scognamiglio
ef11a4b7ef Fix windows styling. 2025-12-14 20:14:58 +01:00
Filippo Scognamiglio
3bcf11264b Simplify and clarify fonts handling. 2025-12-14 13:31:01 +01:00
Filippo Scognamiglio
68af947687 Change fallback fonts. 2025-12-13 23:28:16 +01:00
Filippo Scognamiglio
002c85e35f Fix missing key repeats on macos. 2025-12-13 22:55:24 +01:00
Filippo Scognamiglio
fed2bf21fe Remove warnings related qt6 signal handlers. 2025-12-10 23:20:31 +01:00
Filippo Scognamiglio
3f51308057 Improve noise scale and frameskip for effects. 2025-12-10 23:14:15 +01:00
Filippo Scognamiglio
70d7d1b9ce Build qbs files with qmake. 2025-12-10 23:13:38 +01:00
Filippo Scognamiglio
c1082f2e3e Fix sizing issues with fractional scaling. 2025-12-10 00:41:16 +01:00
Filippo Scognamiglio
7038b30381 Migrate all shaders to compiled qsb files. 2025-12-09 23:51:39 +01:00
Filippo Scognamiglio
1d73abda51 Make it compile with Qt6. 2025-12-09 10:41:41 +01:00
Filippo Scognamiglio
f157648d1e Merge pull request #711 from razziel89/feature/appimage-in-github-actions
Feature/appimage in GitHub actions
2022-03-31 07:18:37 +02:00
Torsten Sachse
d4baaeccfc Undo unneeded code changes 2022-03-29 08:22:59 +02:00
Torsten Sachse
d412b66c6e Add github action for building an appimage 2022-03-29 08:16:02 +02:00
Filippo Scognamiglio
74ae511f92 Bump version. Yeeee 2022-01-29 15:15:52 +01:00
Filippo Scognamiglio
a3fbafe4ae Update README.md 2022-01-29 15:10:08 +01:00
Filippo Scognamiglio
8a45fbe9ed Tweak settings window and label sizes. 2022-01-16 09:40:20 +01:00
Filippo Scognamiglio
01c7929ee3 Increase size of settings window. 2022-01-12 21:11:58 +01:00
Filippo Scognamiglio
2261af17d7 Restore legacy Connection slots. Restore compilation on Qt 5.12. 2022-01-12 21:08:58 +01:00
Filippo Scognamiglio
41f34c3992 Disable Fusion style which has issues with dark themes. 2022-01-12 21:00:11 +01:00
Filippo Scognamiglio
36b1cd2dde Add github funding links. 2022-01-09 15:11:08 +01:00
Filippo Scognamiglio
80374b3ec6 Update README.md 2022-01-09 15:08:15 +01:00
Filippo Scognamiglio
bc00d1e45f Bump version. 2022-01-09 14:08:36 +01:00
Filippo Scognamiglio
6ddb507247 Merge pull request #694 from Swordfish90/osx-fixes
MacOS improvements
2022-01-09 10:56:30 +01:00
Filippo Scognamiglio
b0f3b8f3d0 Update QMLTermWidget submodule. 2022-01-09 10:53:35 +01:00
Filippo Scognamiglio
06e7191056 Disable Qt5 Connections warnings. 2022-01-09 10:47:02 +01:00
Filippo Scognamiglio
997131ba64 Tiny fixes to burn-in. 2022-01-08 23:15:29 +01:00
Filippo Scognamiglio
ef9f412e5f Clip profiles list. 2022-01-08 22:36:02 +01:00
Filippo Scognamiglio
7b69d41c60 Remove slow burn-in effect. 2022-01-08 22:32:42 +01:00
Filippo Scognamiglio
552947f507 Improve burn-in timings. 2022-01-08 22:20:44 +01:00
Filippo Scognamiglio
f69f2df63c More Connections refactorings. 2022-01-03 21:06:33 +01:00
Filippo Scognamiglio
aa270067f6 Improve settings window. 2022-01-03 20:56:49 +01:00
Filippo Scognamiglio
28977313da UI/UX fixes for OSX version. 2022-01-03 18:43:07 +01:00
Filippo Scognamiglio
cfe35d7795 Merge pull request #665 from Swordfish90/unstable
Improve rasterization and terminal frame. Some refactoring.
2021-07-15 23:43:06 +02:00
Filippo Scognamiglio
4abbe332db Improve terminal frame and expose frame size setting. 2021-07-15 23:20:42 +02:00
Filippo Scognamiglio
3104abd4ad Add subpixel rasterization. 2021-07-07 00:09:10 +02:00
Filippo Scognamiglio
7714f7b503 Improve rasterization rendering and add LCD rasterization (with subpixels). 2021-07-03 16:14:02 +02:00
Dmytro Pashchenko
9d06f10a9b some grammar fixes (#636) 2021-07-01 23:14:53 +02:00
Mizumoto Ryohei
8c27f7683b update brew command (#664)
* update brew command

* Update README.md
2021-07-01 23:12:26 +02:00
Filippo Scognamiglio
bf1a491789 Merge pull request #638 from amake/patch-1
Mention MacPorts in readme
2021-07-01 23:10:42 +02:00
Filippo Scognamiglio
701cb540e5 Improve QML syntax and update license headers. 2021-06-30 22:49:03 +02:00
Filippo Scognamiglio
0f18a0349a Merge pull request #589 from rbanffy/master
Update 3270 font to 2.3.1
2021-06-30 08:49:39 +02:00
Filippo Scognamiglio
205a152350 Merge pull request #662 from Swordfish90/unstable
Migrate to QtQuick.Controls 2.x
2021-06-30 08:45:24 +02:00
Filippo Scognamiglio
dae1a56691 Migrate from QtQuick.Controls 1.x to QtQuick.Controls 2.x. Updated QMLTermWidget submodule. 2021-06-30 08:33:31 +02:00
Ricardo Bánffy
39181f42cf Update font version to 2.3.1 2021-03-25 09:52:21 +00:00
Aaron Madlon-Kay
3d706ad1a7 Mention MacPorts in readme 2021-01-27 14:42:57 +09:00
Ricardo Bánffy
a31b77e5bc Update 3270 font with version 2.0.4.
See https://github.com/rbanffy/3270font/tree/v2.0.4 for changes.
2020-05-17 12:29:24 +01:00
Ricardo Bánffy
b417643415 Renamed 3270 font to latest binary version 2020-05-17 12:21:13 +01:00
Filippo Scognamiglio
dac2b4ff16 Merge pull request #560 from ayazhafiz/docs/homebrew
Add installation instructions using Homebrew
2020-05-09 17:00:35 +02:00
Filippo Scognamiglio
2d12b0c747 Bump qmltermwidget submodule. 2020-05-09 16:51:36 +02:00
Filippo Scognamiglio
5fe26edaa6 Merge pull request #540 from kklemon/support-blinking-cursor
Add blinking cursor support
2020-05-09 16:37:49 +02:00
Filippo Scognamiglio
a736cfd548 Merge pull request #569 from barak/master
get --help and --version to write to stdout
2020-05-09 16:36:45 +02:00
Filippo Scognamiglio
5af4214daa Merge pull request #566 from tgerczei/master
now packaged in the official repository
2020-05-09 16:32:14 +02:00
Barak A. Pearlmutter
98ef7b329a allow --help/-h/--version/-v options without graphics 2020-05-08 16:29:51 +01:00
Barak A. Pearlmutter
b0e1962fa7 send cool-retro-term --help and --version to stdout 2020-05-08 16:29:51 +01:00
Barak A. Pearlmutter
83684e8882 squelch ugly quotes on 1st line of cool-retro-term --usage 2020-05-08 16:29:51 +01:00
Barak A. Pearlmutter
1ed7d077a9 git ignore app/moc_predefs.h 2020-05-08 16:29:51 +01:00
Filippo Scognamiglio
ba4b36618f Merge pull request #546 from jayk/master
Yaourt is deprecated, use trizen instead for arch instructions
2020-05-06 18:44:52 +02:00
Filippo Scognamiglio
af647a4bad Merge pull request #584 from pwwiur/patch-1
Adding snap install method
2020-05-06 18:34:41 +02:00
Filippo Scognamiglio
b719530ef0 Merge pull request #576 from AutumnalAntlers/ReadMe-Changes
Update Readme.md to include directions to settings
2020-05-06 18:33:33 +02:00
Amir Fo
530d61d67e Adding snap install method
Adding snap install method which is supported in most of the distros and is easy!
2020-05-04 20:58:13 +04:30
AutumnalAntlers
3d76bcb48c Update Readme.md to include directions to settings
Several users of OS's without titlebars or window decor have expressed confusion at how one change's their theme (in this case, via the context menu). Mentioning how to access the menu in the Readme will make the settings more accessible and prevent any future confusion. It might be more appropriate to create a "Use" heading exploring features such as Performance settings, but for the sake of brevity, I've just inserted a mention at the end of the description, before more OS-specific install instructions.
2020-03-22 11:40:40 -07:00
Tamás Gérczei
70ce2f1f3c now packaged in the official repository 2019-12-28 09:35:08 +01:00
ayazhafiz
21a190a1aa Add installation instructions using Homebrew
I was not aware there was a [Homebrew cask](https://github.com/Homebrew/homebrew-cask/blob/master/Casks/cool-retro-term.rb) for this
project, which simplifies installation on macOS. This commit adds
documentation for installing the app via Homebrew.
2019-11-25 10:20:36 -06:00
Jay Kuri
a88d222709 Merge pull request #1 from jayk/trizen-not-yaourt
Update Readme - Trizen for Arch - Yaourt is deprecated.
2019-08-23 13:47:44 -06:00
Jay Kuri
b2defceae5 Update Readme - Trizen for Arch - Yaourt is deprecated.
yaourt is deprecated.  Use trizen instead.  The command line arguments are identical to yaourt, for easy migration.
2019-08-23 13:47:28 -06:00
Kristian
8d7565ffc4 Disable blinking cursor by default 2019-07-20 16:51:10 +02:00
Kristian
9960b25dff Add support for blinking cursor 2019-07-08 15:21:17 +02:00
Kristian
411c116deb Update qmltermwidget submodule 2019-07-08 15:20:56 +02:00
Filippo Scognamiglio
64e007f1fd Update qmltermwidget submodule with CTRL+SPACE fix. 2019-06-18 22:16:23 +02:00
Filippo Scognamiglio
c62fc365db Merge pull request #509 from 0mp/patch-2
Add FreeBSD installation instructions
2019-04-20 23:14:23 +02:00
Filippo Scognamiglio
e7e630bd5d Merge pull request #524 from Haradric/patch-1
Update README.md
2019-04-20 23:13:34 +02:00
Filippo Scognamiglio
7d77175fbb Merge pull request #521 from tgerczei/master
new ebuild available for 1.1.1
2019-04-20 23:12:46 +02:00
Haradric
f033553972 Update README.md
added installation method via Hombrew
2019-04-16 12:27:22 +03:00
Tamás Gérczei
ae1ed044ba new ebuild available for 1.1.1 2019-04-01 21:07:15 +02:00
Filippo Scognamiglio
35d601c7a7 Add two missing qt dependencies to snapcraft.yaml 2019-03-27 18:56:44 +01:00
Filippo Scognamiglio
f89aeec374 Merge pull request #512 from timm0e/patch-1
Fix typo in README.md
2019-02-17 17:35:20 +01:00
timm0e
42c3b4b42e Fix typo in README.md 2019-02-17 15:32:08 +01:00
Mateusz Piotrowski
322fc31396 Add FreeBSD installation instructions 2019-02-12 10:44:58 +01:00
Filippo Scognamiglio
6e4d5cfddd Merge pull request #503 from mclang/patch-1
Adds installation instruction for Solus
2019-02-02 17:44:58 +01:00
mclang
d81485a8bf Adds installation instruction for Solus 2019-02-01 15:09:17 +02:00
Filippo Scognamiglio
a9260d956c Remove snapcraft plugs. Not used for classic confinement. 2019-01-30 20:05:53 +01:00
Filippo Scognamiglio
025bb560bc Update README.md 2019-01-22 21:49:21 +01:00
109 changed files with 3765 additions and 3370 deletions

4
.github/FUNDING.yml vendored Normal file
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@@ -0,0 +1,4 @@
# These are supported funding model platforms
patreon: swordfish90
custom: ['https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=flscogna%40gmail.com&item_name=Support+CRT&currency_code=EUR&source=url']

98
.github/workflows/appimage.yml vendored Normal file
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@@ -0,0 +1,98 @@
name: "ci"
on:
push:
tags: "**"
workflow_dispatch:
defaults:
run:
shell: bash
jobs:
appimage:
runs-on: ubuntu-18.04
steps:
- name: Checkout repository
uses: actions/checkout@v2
with:
submodules: true
- name: Install dependencies
run: |
sudo add-apt-repository -y ppa:beineri/opt-qt-5.15.2-bionic
sudo apt-get update -qq
sudo apt-get install -y \
build-essential make wget libgl1-mesa-dev \
qt515declarative qt515graphicaleffects \
qt515quickcontrols qt515quickcontrols2
- name: Download QT appimage builder
run: |
wget -c -O linuxdeployqt.AppImage \
https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage
chmod a+x linuxdeployqt.AppImage
- name: Build project
run: |
source /opt/qt*/bin/qt*-env.sh && \
qmake -v && \
qmake CONFIG+=release PREFIX=/usr && \
make -j$(nproc)
- name: Install to appdir
run: |
source /opt/qt*/bin/qt*-env.sh && \
make INSTALL_ROOT=appdir -j$(nproc) install
- name: Extract version number
run: |
# Extract version for linuxdeployqt to name the file. Use the tag as
# release name but remove prefix.
echo "VERSION=$(echo '${{ github.ref }}' | sed 's;.*/;;')" >> $GITHUB_ENV
- name: Build appimage directory
run: |
mkdir -p \
appdir/usr/bin \
appdir/usr/lib \
appdir/usr/share/applications \
appdir/usr/share/metainfo \
appdir/usr/share/icons/hicolor/128x128/apps
cp cool-retro-term appdir/usr/bin/
cp cool-retro-term.desktop appdir/usr/share/applications/
cp packaging/appdata/cool-retro-term.appdata.xml appdir/usr/share/metainfo/
cp app/icons/128x128/cool-retro-term.png appdir/usr/share/icons/hicolor/128x128/apps/
cp -r ./app/qml appdir/usr/
# Workaround for https://github.com/probonopd/linuxdeployqt/issues/78
cp -r ./qmltermwidget/QMLTermWidget appdir/usr/qml/
find appdir | sort
- name: Build appimage
run: |
source /opt/qt*/bin/qt*-env.sh && \
./linuxdeployqt.AppImage appdir/usr/share/applications/cool-retro-term.desktop \
-verbose=1 -appimage \
-qmldir=./app/qml/ \
-qmldir=./qmltermwidget/
env:
# Unset environment variables
QTDIR:
QT_PLUGIN_PATH:
LD_LIBRARY_PATH:
- name: Upload release
uses: softprops/action-gh-release@v1
with:
body: appimage release
files: ./**/Cool_Retro_Term-*-x86_64.AppImage
- name: Clean up
if: always()
run: |
find appdir -executable -type f -exec ldd {} \; | grep " => /usr" | cut -d " " -f 2-3 | sort | uniq
make clean
rm -rf appdir

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.gitignore vendored
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@@ -18,6 +18,7 @@
*.pro.user.*
*.moc
moc_*.cpp
moc_*.h
qrc_*.cpp
ui_*.h
Makefile*
@@ -42,6 +43,7 @@ Makefile*
# Excludes compiled files
imports
cool-retro-term
build
# Mac OSX

167
README.md
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@@ -8,9 +8,11 @@
cool-retro-term is a terminal emulator which mimics the look and feel of the old cathode tube screens.
It has been designed to be eye-candy, customizable, and reasonably lightweight.
It uses the QML port of qtermwidget (Konsole) developed by me: https://github.com/Swordfish90/qmltermwidget .
It uses the QML port of qtermwidget (Konsole): https://github.com/Swordfish90/qmltermwidget.
This terminal emulator works under Linux and macOS and requires Qt 5.2 or higher.
This terminal emulator works under Linux and macOS and requires Qt5. It's suggested that you stick to the latest LTS version.
Settings such as colors, fonts, and effects can be accessed via context menu.
## Screenshots
![Image](<https://i.imgur.com/TNumkDn.png>)
@@ -18,164 +20,11 @@ This terminal emulator works under Linux and macOS and requires Qt 5.2 or higher
![Image](<https://i.imgur.com/GYRDPzJ.jpg>)
## Install
Walk the easy way and install cool-retro-term using one of these convenient packages:
**Fedora** has the `cool-retro-term` in the offcial repositories. All you have to do is `sudo dnf install cool-retro-term`.
If you want to get a hold of the latest version, just go to the Releases page and grab the latest AppImage (Linux) or dmg (macOS).
Users of **openSUSE** can grab a package from [Open Build Service](http://software.opensuse.org/package/cool-retro-term).
Alternatively, most distributions such as Ubuntu, Fedora or Arch already package cool-retro-term in their official repositories.
**Arch** users can install this [package](https://aur.archlinux.org/packages/cool-retro-term-git/) directly via the [AUR](https://aur.archlinux.org):
## Building
yaourt -S aur/cool-retro-term-git
or use:
pacman -S cool-retro-term
to install precompiled from community repository.
**Gentoo** users can now install the third release "1.1.0" from a 3rd-party repository preferably via layman:
USE="git" emerge app-portage/layman
wget https://www.gerczei.eu/files/gerczei.xml -O /etc/layman/overlays/gerczei.xml
layman -f -a qt -a gerczei # those who've added the repo before 27/08/17 should remove, update and add it again as its source has changed
ACCEPT_KEYWORDS="~*" emerge =x11-terms/cool-retro-term-1.1.0::gerczei
The live ebuild (version 9999-r1) tracking the bleeding-edge WIP codebase also remains available.
A word of warning: USE flags and keywords are to be added to portage's configuration files and every emerge operation should be executed with '-p' (short option for --pretend) appended to the command line first as per best practice!
Users of **Ubuntu 14.04 LTS (Trusty) up to 15.10 (Wily)** can use [this PPA](https://launchpad.net/~bugs-launchpad-net-falkensweb).
**Ubuntu 17.10** can use [this PPA](https://launchpad.net/%7Evantuz/+archive/ubuntu/cool-retro-term)
**macOS** users can grab the latest dmg from the release page: https://github.com/Swordfish90/cool-retro-term/releases
## Build instructions (Linux)
Build cool-retro-term yourself, you know, the retro way.
## Dependencies
Make sure to install these first.
---
**Ubuntu 14.04**
sudo apt-get install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qtdeclarative5-controls-plugin qtdeclarative5-qtquick2-plugin libqt5qml-graphicaleffects qtdeclarative5-dialogs-plugin qtdeclarative5-localstorage-plugin qtdeclarative5-window-plugin
---
**Ubuntu 16.10**
sudo apt-get install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qml-module-qtquick-controls qtdeclarative5-qtquick2-plugin libqt5qml-graphicaleffects qml-module-qtquick-dialogs qtdeclarative5-localstorage-plugin qtdeclarative5-window-plugin
---
**Ubuntu 17.04**
sudo apt install build-essential libqt5qml-graphicaleffects qml-module-qt-labs-folderlistmodel qml-module-qt-labs-settings qml-module-qtquick-controls qml-module-qtquick-dialogs qmlscene qt5-default qt5-qmake qtdeclarative5-dev qtdeclarative5-localstorage-plugin qtdeclarative5-qtquick2-plugin qtdeclarative5-window-plugin
---
**Ubuntu 17.10**
sudo apt-get install build-essential qml-module-qtgraphicaleffects qml-module-qt-labs-folderlistmodel qml-module-qt-labs-settings qml-module-qtquick-controls qml-module-qtquick-dialogs qmlscene qt5-default qt5-qmake qtdeclarative5-dev qtdeclarative5-localstorage-plugin qtdeclarative5-qtquick2-plugin qtdeclarative5-window-plugin
---
**Debian Jessie and above**
sudo apt install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qml-module-qtquick-controls qml-module-qtgraphicaleffects qml-module-qtquick-dialogs qml-module-qtquick-localstorage qml-module-qtquick-window2 qml-module-qt-labs-settings qml-module-qt-labs-folderlistmodel
---
**Fedora**
This command should install the known fedora dependencies:
sudo yum -y install qt5-qtbase qt5-qtbase-devel qt5-qtdeclarative qt5-qtdeclarative-devel qt5-qtgraphicaleffects qt5-qtquickcontrols redhat-rpm-config
or:
sudo dnf -y install qt5-qtbase qt5-qtbase-devel qt5-qtdeclarative qt5-qtdeclarative-devel qt5-qtgraphicaleffects qt5-qtquickcontrols redhat-rpm-config
---
**Arch Linux**
sudo pacman -S qt5-base qt5-declarative qt5-quickcontrols qt5-graphicaleffects
---
**openSUSE**
Add repository with latest Qt 5 (this is only needed on openSUSE 13.1, Factory already has it):
sudo zypper ar http://download.opensuse.org/repositories/KDE:/Qt5/openSUSE_13.1/ KDE:Qt5
Install dependencies:
sudo zypper install libqt5-qtbase-devel libqt5-qtdeclarative-devel libqt5-qtquickcontrols libqt5-qtgraphicaleffects
---
**Anyone else**
Install Qt directly from here http://qt-project.org/downloads . Once done export them in you path (replace "_/opt/Qt5.3.1/5.3/gcc_64/bin_" with your correct folder):
export PATH=/opt/Qt5.3.1/5.3/gcc_64/bin/:$PATH
---
### Compile
Once you installed all dependencies (Qt is installed and in your path) you need to compile and run the application:
```bash
# Get it from GitHub
git clone --recursive https://github.com/Swordfish90/cool-retro-term.git
# Build it
cd cool-retro-term
# Compile (Fedora and OpenSUSE user should use qmake-qt5 instead of qmake)
qmake && make
# Have fun!
./cool-retro-term
```
## Build instructions (macOS)
1. Install [Xcode](https://developer.apple.com/xcode/) and agree to the licence agreement
2. Enter the following commands into the terminal:
**Brew**
```sh
brew install qt5
git clone --recursive https://github.com/Swordfish90/cool-retro-term.git
export CPPFLAGS="-I/usr/local/opt/qt5/include"
export LDFLAGS="-L/usr/local/opt/qt5/lib"
export PATH=/usr/local/opt/qt5/bin:$PATH
cd cool-retro-term
qmake && make
mkdir cool-retro-term.app/Contents/PlugIns
cp -r qmltermwidget/QMLTermWidget cool-retro-term.app/Contents/PlugIns
open cool-retro-term.app
```
**MacPorts**
```sh
sudo port install qt5
git clone --recursive https://github.com/Swordfish90/cool-retro-term.git
cd cool-retro-term
/opt/local/libexec/qt5/bin/qmake && make
mkdir cool-retro-term.app/Contents/PlugIns
cp -r qmltermwidget/QMLTermWidget cool-retro-term.app/Contents/PlugIns
open cool-retro-term.app
```
## Donations
I made this project in my spare time because I love what I'm doing. If you are enjoying it and you want to buy me a beer click [here](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=flscogna%40gmail%2ecom&lc=IT&item_name=Filippo%20Scognamiglio&currency_code=EUR&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted).
You can also add "bounties" on your favourite issues. More information on the [Bountysource](https://www.bountysource.com/teams/crt/issues) page.
Check out the wiki and follow the instructions on how to build it on [Linux](https://github.com/Swordfish90/cool-retro-term/wiki/Build-Instructions-(Linux)) and [macOS](https://github.com/Swordfish90/cool-retro-term/wiki/Build-Instructions-(macOS)).

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@@ -1,4 +1,4 @@
QT += qml quick widgets sql
QT += qml quick widgets sql quickcontrols2
TARGET = cool-retro-term
DESTDIR = $$OUT_PWD/../
@@ -15,6 +15,23 @@ macx:ICON = icons/crt.icns
RESOURCES += qml/resources.qrc
# Shader compilation (Qt Shader Baker)
QSB_BIN = $$[QT_HOST_BINS]/qsb
isEmpty(QSB_BIN): QSB_BIN = $$[QT_INSTALL_BINS]/qsb
SHADERS_DIR = $${_PRO_FILE_PWD_}/shaders
SHADERS += $$files($$SHADERS_DIR/*.frag) $$files($$SHADERS_DIR/*.vert)
qsb.input = SHADERS
qsb.output = ../../app/shaders/${QMAKE_FILE_NAME}.qsb
qsb.commands = $$QSB_BIN --glsl \"100 es,120,150\" --hlsl 50 --msl 12 --qt6 -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_IN}
qsb.clean = $$qsb.output
qsb.name = qsb ${QMAKE_FILE_IN}
qsb.variable_out = QSB_FILES
QMAKE_EXTRA_COMPILERS += qsb
PRE_TARGETDEPS += $$QSB_FILES
OTHER_FILES += $$SHADERS $$QSB_FILES
#########################################
## INTALLS
#########################################

View File

@@ -6,15 +6,22 @@
#include <QtWidgets/QApplication>
#include <QIcon>
#include <QQuickStyle>
#include <QDebug>
#include <stdlib.h>
#include <QFontDatabase>
#include <QLoggingCategory>
#include <fileio.h>
#include <monospacefontmanager.h>
#if defined(Q_OS_MAC)
#include <CoreFoundation/CoreFoundation.h>
#include <QStyleFactory>
#endif
QString getNamedArgument(QStringList args, QString name, QString defaultName)
{
int index = args.indexOf(name);
@@ -29,23 +36,50 @@ QString getNamedArgument(QStringList args, QString name)
int main(int argc, char *argv[])
{
// Some environmental variable are necessary on certain platforms.
// Disable Connections slot warnings
QLoggingCategory::setFilterRules("qt.qml.connections.warning=false");
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::Round);
// This disables QT appmenu under Ubuntu, which is not working with QML apps.
setenv("QT_QPA_PLATFORMTHEME", "", 1);
#if defined (Q_OS_LINUX)
setenv("QSG_RENDER_LOOP", "threaded", 0);
#endif
// #if defined (Q_OS_LINUX)
// setenv("QSG_RENDER_LOOP", "threaded", 0);
// #endif
#if defined(Q_OS_MAC)
// This allows UTF-8 characters usage in OSX.
setenv("LC_CTYPE", "UTF-8", 1);
// Ensure key repeat works for letter keys (disable macOS press-and-hold for this app).
CFPreferencesSetAppValue(CFSTR("ApplePressAndHoldEnabled"), kCFBooleanFalse, kCFPreferencesCurrentApplication);
CFPreferencesAppSynchronize(kCFPreferencesCurrentApplication);
// Qt6 macOS default look is still lacking, so let's force Fusion for now
QQuickStyle::setStyle(QStringLiteral("Fusion"));
#endif
if (argc>1 && (!strcmp(argv[1],"-h") || !strcmp(argv[1],"--help"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "Usage: " << argv[0] << " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]" << Qt::endl;
cout << " --default-settings Run cool-retro-term with the default settings" << Qt::endl;
cout << " --workdir <dir> Change working directory to 'dir'" << Qt::endl;
cout << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option." << Qt::endl;
cout << " -T <title> Set window title to 'title'." << Qt::endl;
cout << " --fullscreen Run cool-retro-term in fullscreen." << Qt::endl;
cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << Qt::endl;
cout << " -h|--help Print this help." << Qt::endl;
cout << " --verbose Print additional information such as profiles and settings." << Qt::endl;
return 0;
}
QString appVersion("1.2.0");
if (argc>1 && (!strcmp(argv[1],"-v") || !strcmp(argv[1],"--version"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "cool-retro-term " << appVersion << Qt::endl;
return 0;
}
QApplication app(argc, argv);
// set application attributes
// Has no effects, see https://bugreports.qt.io/browse/QTBUG-51293
// app.setAttribute(Qt::AA_MacDontSwapCtrlAndMeta, true);
app.setAttribute(Qt::AA_MacDontSwapCtrlAndMeta, true);
QQmlApplicationEngine engine;
FileIO fileIO;
@@ -57,29 +91,11 @@ int main(int argc, char *argv[])
app.setWindowIcon(QIcon(":../icons/32x32/cool-retro-term.png"));
#endif
app.setOrganizationName("cool-retro-term");
app.setOrganizationDomain("cool-retro-term");
// Manage command line arguments from the cpp side
QStringList args = app.arguments();
if (args.contains("-h") || args.contains("--help")) {
// BUG: This usage help text goes to stderr, should go to stdout.
// BUG: First line of output is surrounded by double quotes.
qDebug() << "Usage: " + args.at(0) + " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]";
qDebug() << " --default-settings Run cool-retro-term with the default settings";
qDebug() << " --workdir <dir> Change working directory to 'dir'";
qDebug() << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option.";
qDebug() << " -T <title> Set window title to 'title'.";
qDebug() << " --fullscreen Run cool-retro-term in fullscreen.";
qDebug() << " -p|--profile <prof> Run cool-retro-term with the given profile.";
qDebug() << " -h|--help Print this help.";
qDebug() << " --verbose Print additional information such as profiles and settings.";
return 0;
}
QString appVersion("1.1.1");
if (args.contains("-v") || args.contains("--version")) {
qDebug() << ("cool-retro-term " + appVersion).toStdString().c_str();
return 0;
}
// Manage default command
QStringList cmdList;
@@ -94,6 +110,7 @@ int main(int argc, char *argv[])
engine.rootContext()->setContextProperty("workdir", getNamedArgument(args, "--workdir", "$HOME"));
engine.rootContext()->setContextProperty("fileIO", &fileIO);
engine.rootContext()->setContextProperty("monospaceFontManager", &monospaceFontManager);
engine.rootContext()->setContextProperty("monospaceSystemFonts", monospaceFontManager.retrieveMonospaceFonts());
engine.rootContext()->setContextProperty("devicePixelRatio", app.devicePixelRatio());

View File

@@ -1,6 +1,7 @@
#include "monospacefontmanager.h"
#include <QDebug>
#include <QFont>
MonospaceFontManager::MonospaceFontManager(QObject *parent) : QObject(parent)
{
@@ -23,3 +24,27 @@ QStringList MonospaceFontManager::retrieveMonospaceFonts() {
return result;
}
void MonospaceFontManager::setFontSubstitutions(const QString &family, const QStringList &substitutes)
{
if (family.isEmpty()) {
return;
}
QFont::removeSubstitutions(family);
if (substitutes.isEmpty()) {
return;
}
QFont::insertSubstitutions(family, substitutes);
}
void MonospaceFontManager::removeFontSubstitution(const QString &family)
{
if (family.isEmpty()) {
return;
}
QFont::removeSubstitutions(family);
}

View File

@@ -3,6 +3,7 @@
#include <QObject>
#include <QFontDatabase>
#include <QStringList>
class MonospaceFontManager : public QObject
{
@@ -10,6 +11,10 @@ class MonospaceFontManager : public QObject
public:
explicit MonospaceFontManager(QObject *parent = nullptr);
Q_INVOKABLE QStringList retrieveMonospaceFonts();
public slots:
Q_INVOKABLE void setFontSubstitutions(const QString &family, const QStringList &substitutes);
void removeFontSubstitution(const QString &family);
};
#endif // MONOSPACEFONTMANAGER_H

View File

@@ -1,9 +1,28 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.1
import QtQuick.Window 2.0
Window{
ApplicationWindow {
id: dialogwindow
title: qsTr("About")
width: 600
@@ -11,16 +30,20 @@ Window{
modality: Qt.ApplicationModal
ColumnLayout{
ColumnLayout {
anchors.fill: parent
anchors.margins: 15
spacing: 15
Text {
Layout.alignment: Qt.AlignHCenter
text: "cool-retro-term"
font {bold: true; pointSize: 18}
color: palette.text
font {
bold: true
pointSize: 18
}
}
Loader{
Loader {
id: mainContent
Layout.fillHeight: true
Layout.fillWidth: true
@@ -41,32 +64,33 @@ Window{
}
}
]
Component.onCompleted: mainContent.state = "Default";
Component.onCompleted: mainContent.state = "Default"
}
Item{
Item {
Layout.fillWidth: true
height: childrenRect.height
Button{
Button {
anchors.left: parent.left
text: qsTr("License")
onClicked: {
mainContent.state == "Default" ? mainContent.state = "License" : mainContent.state = "Default"
mainContent.state == "Default" ? mainContent.state
= "License" : mainContent.state = "Default"
}
}
Button{
Button {
anchors.right: parent.right
text: qsTr("Close")
onClicked: dialogwindow.close();
onClicked: dialogwindow.close()
}
}
}
// MAIN COMPONENTS ////////////////////////////////////////////////////////
Component{
Component {
id: defaultComponent
ColumnLayout{
ColumnLayout {
anchors.fill: parent
spacing: 10
Image{
Image {
Layout.fillWidth: true
Layout.fillHeight: true
Layout.alignment: Qt.AlignHCenter
@@ -74,36 +98,39 @@ Window{
source: "images/crt256.png"
smooth: true
}
Text{
Text {
Layout.alignment: Qt.AlignCenter
horizontalAlignment: Text.AlignHCenter
text: appSettings.version + "\n" +
qsTr("Author: ") + "Filippo Scognamiglio\n" +
qsTr("Email: ") + "flscogna@gmail.com\n" +
qsTr("Source: ") + "https://github.com/Swordfish90/cool-retro-term\n"
color: palette.text
text: appSettings.version + "\n" + qsTr(
"Author: ") + "Filippo Scognamiglio\n" + qsTr(
"Email: ") + "flscogna@gmail.com\n" + qsTr(
"Source: ") + "https://github.com/Swordfish90/cool-retro-term\n"
}
}
}
Component{
Component {
id: licenseComponent
TextArea{
ScrollView {
anchors.fill: parent
readOnly: true
text: "Copyright (c) 2013 Filippo Scognamiglio <flscogna@gmail.com>\n\n" +
"https://github.com/Swordfish90/cool-retro-term\n\n" +
"cool-retro-term is free software: you can redistribute it and/or modify " +
"it under the terms of the GNU General Public License as published by " +
"the Free Software Foundation, either version 3 of the License, or " +
"(at your option) any later version.\n\n" +
"This program is distributed in the hope that it will be useful, " +
"but WITHOUT ANY WARRANTY; without even the implied warranty of " +
"MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the " +
"GNU General Public License for more details.\n\n" +
"You should have received a copy of the GNU General Public License " +
"along with this program. If not, see <http://www.gnu.org/licenses/>."
clip: true
TextArea {
readOnly: true
wrapMode: TextEdit.Wrap
color: palette.text
text: "Copyright (c) 2013-2025 Filippo Scognamiglio <flscogna@gmail.com>\n\n"
+ "https://github.com/Swordfish90/cool-retro-term\n\n" +
"cool-retro-term is free software: you can redistribute it and/or modify "
+ "it under the terms of the GNU General Public License as published by "
+ "the Free Software Foundation, either version 3 of the License, or "
+ "(at your option) any later version.\n\n" +
"This program is distributed in the hope that it will be useful, "
+ "but WITHOUT ANY WARRANTY; without even the implied warranty of "
+ "MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the "
+ "GNU General Public License for more details.\n\n" +
"You should have received a copy of the GNU General Public License "
+ "along with this program. If not, see <http://www.gnu.org/licenses/>."
}
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,3 +1,22 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.0
import "utils.js" as Utils
@@ -10,26 +29,29 @@ Loader {
property real lastUpdate: 0
property real prevLastUpdate: 0
property real delay: (1.0 / appSettings.fps) * 1000
property real burnIn: appSettings.burnIn
property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
active: appSettings.useFastBurnIn && appSettings.burnIn !== 0
active: appSettings.burnIn !== 0
anchors.fill: parent
function completelyUpdate() {
prevLastUpdate = lastUpdate;
lastUpdate = timeManager.time;
item.source.scheduleUpdate();
let newTime = timeManager.time
if (newTime > lastUpdate) {
prevLastUpdate = lastUpdate
lastUpdate = newTime
}
item.source.scheduleUpdate()
}
function restartBlurSource(){
prevLastUpdate = timeManager.time;
lastUpdate = prevLastUpdate;
completelyUpdate();
function restartBlurSource() {
prevLastUpdate = timeManager.time
lastUpdate = prevLastUpdate
completelyUpdate()
}
sourceComponent: Item {
@@ -53,20 +75,30 @@ Loader {
Connections {
target: kterminal
onImagePainted: completelyUpdate()
onImagePainted: {
completelyUpdate()
}
}
// Restart blurred source settings change.
Connections{
target: appSettings
onBurnInChanged: burnInEffect.restartBlurSource();
onTerminalFontChanged: burnInEffect.restartBlurSource();
onRasterizationChanged: burnInEffect.restartBlurSource();
onBurnInQualityChanged: burnInEffect.restartBlurSource();
}
Connections {
target: kterminalScrollbar
onOpacityChanged: completelyUpdate()
target: appSettings
onBurnInChanged: {
burnInEffect.restartBlurSource()
}
onTerminalFontChanged: {
burnInEffect.restartBlurSource()
}
onRasterizationChanged: {
burnInEffect.restartBlurSource()
}
onBurnInQualityChanged: {
burnInEffect.restartBlurSource()
}
}
}
@@ -76,50 +108,44 @@ Loader {
property variant txt_source: kterminalSource
property variant burnInSource: burnInEffectSource
property real burnInTime: burnInFadeTime
property real lastUpdate: burnInEffect.lastUpdate
property real burnInLastUpdate: burnInEffect.lastUpdate
property real prevLastUpdate: burnInEffect.prevLastUpdate
anchors.fill: parent
blending: false
fragmentShader:
"#ifdef GL_ES
precision mediump float;
#endif\n" +
// Extra uniforms required by shared block
property real qt_Opacity: 1.0
property real time: timeManager.time
property color fontColor: appSettings.fontColor
property color backgroundColor: appSettings.backgroundColor
property real shadowLength: 0
property size virtualResolution: Qt.size(width, height)
property real rasterizationIntensity: 0
property int rasterizationMode: 0
property real burnIn: appSettings.burnIn
property real staticNoise: 0
property real screenCurvature: 0
property real glowingLine: 0
property real chromaColor: 0
property size jitterDisplacement: Qt.size(0, 0)
property real ambientLight: 0
property real jitter: 0
property real horizontalSync: 0
property real horizontalSyncStrength: 0
property real flickering: 0
property real displayTerminalFrame: 0
property size scaleNoiseSize: Qt.size(0, 0)
property real screen_brightness: 1.0
property real bloom: 0
property real rbgShift: 0
property real screenShadowCoeff: 0
property real frameShadowCoeff: 0
property color frameColor: backgroundColor
property size margin: Qt.size(0, 0)
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D burnInSource;
uniform highp float burnInTime;
uniform highp float lastUpdate;
uniform highp float prevLastUpdate;" +
"float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
"void main() {
vec2 coords = qt_TexCoord0;
vec3 txtColor = texture2D(txt_source, coords).rgb;
vec4 accColor = texture2D(burnInSource, coords);
float prevMask = accColor.a;
float currMask = rgb2grey(txtColor);
highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
blurDecay = max(0.0, blurDecay - prevMask);
vec3 blurColor = accColor.rgb - vec3(blurDecay);
vec3 color = max(blurColor, txtColor);
gl_FragColor = vec4(color, currMask);
}
"
fragmentShader: "qrc:/shaders/burn_in.frag.qsb"
vertexShader: "qrc:/shaders/passthrough.vert.qsb"
onStatusChanged: if (log) console.log(log) //Print warning messages
}

View File

@@ -1,51 +0,0 @@
import QtQuick 2.2
import QtQuick.Controls 1.1
MenuBar {
id: defaultMenuBar
property bool visible: true
Menu {
title: qsTr("File")
visible: defaultMenuBar.visible
MenuItem {action: quitAction}
}
Menu {
title: qsTr("Edit")
visible: defaultMenuBar.visible && appSettings.showMenubar
MenuItem {action: copyAction}
MenuItem {action: pasteAction}
MenuSeparator{visible: Qt.platform.os !== "osx"}
MenuItem {action: showsettingsAction}
}
Menu{
title: qsTr("View")
visible: defaultMenuBar.visible
MenuItem {action: fullscreenAction; visible: fullscreenAction.enabled}
MenuItem {action: showMenubarAction; visible: showMenubarAction.enabled}
MenuSeparator{visible: showMenubarAction.enabled}
MenuItem {action: zoomIn}
MenuItem {action: zoomOut}
}
Menu{
id: profilesMenu
title: qsTr("Profiles")
visible: defaultMenuBar.visible
Instantiator{
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string);
appSettings.handleFontChanged();
}
}
onObjectAdded: profilesMenu.insertItem(index, object)
onObjectRemoved: profilesMenu.removeItem(object)
}
}
Menu{
title: qsTr("Help")
visible: defaultMenuBar.visible
MenuItem {action: showAboutAction}
}
}

View File

@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -17,9 +17,8 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
import "Components"
@@ -28,46 +27,46 @@ RowLayout {
property alias name: check.text
property double value
property alias min_value: slider.minimumValue
property alias max_value: slider.maximumValue
property alias min_value: slider.from
property alias max_value: slider.to
property alias stepSize: slider.stepSize
signal newValue(real newValue);
signal newValue(real newValue)
id: setting_component
Layout.fillWidth: true
onValueChanged: {
check.checked = !(value == 0);
if(check.checked)
slider.value = value;
check.checked = !(value == 0)
if (check.checked)
slider.value = value
}
CheckBox{
CheckBox {
id: check
implicitWidth: 160
onClicked: {
if(!checked){
checked = false;
slider.enabled = false;
newValue(0);
if (!checked) {
checked = false
slider.enabled = false
newValue(0)
} else {
checked = true;
newValue(slider.value);
slider.enabled = true;
checked = true
newValue(slider.value)
slider.enabled = true
}
}
}
Slider{
Slider {
id: slider
stepSize: parent.stepSize
Layout.fillWidth: true
onValueChanged: {
newValue(value);
newValue(value)
}
}
SizedLabel {
Layout.fillHeight: true
text: Math.round(((value - min_value) / (max_value - min_value)) * 100) + "%"
text: Math.round(
((value - min_value) / (max_value - min_value)) * 100) + "%"
}
}

View File

@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -17,14 +17,13 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Dialogs 1.1
import QtQuick.Dialogs
Item {
id: rootItem
signal colorSelected (color color)
signal colorSelected(color color)
property color color
property string name
@@ -32,18 +31,19 @@ Item {
id: colorDialog
title: qsTr("Choose a color")
modality: Qt.ApplicationModal
visible: false
selectedColor: rootItem.color
//This is a workaround to a Qt 5.2 bug.
onColorChanged: if (Qt.platform.os !== "osx") colorSelected(color)
onAccepted: if (Qt.platform.os === "osx") colorSelected(color)
onSelectedColorChanged: {
if (!appSettings.isMacOS && visible)
colorSelected(selectedColor)
}
onAccepted: colorSelected(selectedColor)
}
Rectangle{
Rectangle {
anchors.fill: parent
radius: 10
color: rootItem.color
border.color: "black"
Glossy {}
Rectangle {
anchors.fill: parent
anchors.margins: parent.height * 0.25
@@ -51,14 +51,14 @@ Item {
color: "white"
opacity: 0.5
}
Text{
Text {
anchors.centerIn: parent
z: parent.z + 1
text: name + ": " + rootItem.color
}
}
MouseArea{
MouseArea {
anchors.fill: parent
onClicked: colorDialog.visible = true;
onClicked: colorDialog.open()
}
}

View File

@@ -1,5 +1,7 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -17,19 +19,14 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.0
import QtQuick.Controls 1.0
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.0
// This component is simply a label with a predefined size.
// Used to improve alignment.
Item {
property alias text: textfield.text
Label {
id: textfield
Layout.minimumWidth: appSettings.labelWidth
width: appSettings.labelWidth
Label{
id: textfield
anchors { right: parent.right; verticalCenter: parent.verticalCenter }
}
}

View File

@@ -1,108 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject{
property int selectedFontIndex
property real scaling
property var _font: fontlist.get(selectedFontIndex)
property var source: _font.source
property int pixelSize: _font.pixelSize
property int lineSpacing: _font.lineSpacing
property real screenScaling: scaling * _font.baseScaling
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property bool lowResolutionFont: true
property ListModel fontlist: ListModel{
ListElement{
name: "COMMODORE_PET"
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement{
name: "IBM_PC"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement{
name: "PROGGY_TINY"
text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 3.3
fontWidth: 0.9
}
ListElement{
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement{
name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement{
name: "APPLE_II"
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 2
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.9
}
ListElement{
name: "ATARI_400"
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement{
name: "COMMODORE_64"
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
}
}

View File

@@ -1,108 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject{
property int selectedFontIndex
property real scaling
property var _font: fontlist.get(selectedFontIndex)
property var source: _font.source
property int pixelSize: _font.pixelSize
property int lineSpacing: _font.lineSpacing
property real screenScaling: scaling * _font.baseScaling
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property bool lowResolutionFont: true
property ListModel fontlist: ListModel{
ListElement{
name: "COMMODORE_PET"
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
}
ListElement{
name: "IBM_PC"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement{
name: "PROGGY_TINY"
text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 3.3
fontWidth: 0.9
}
ListElement{
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement{
name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement{
name: "APPLE_II"
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement{
name: "ATARI_400"
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
}
ListElement{
name: "COMMODORE_64"
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
}
}
}

View File

@@ -1,5 +1,6 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -17,34 +18,44 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject{
QtObject {
property int selectedFontIndex
property real scaling
property var source: fontlist.get(selectedFontIndex).source
property var _font: fontlist.get(selectedFontIndex)
property bool lowResolutionFont: _font.lowResolutionFont
property int pixelSize: lowResolutionFont
? _font.pixelSize
: _font.pixelSize * scaling
// Reference height (in pixels) that represents the "normal" on-screen size at scaling=1.0.
// Adjust this single value to tune how large fonts appear by default.
property int baseFontPixelHeight: 32
property int lineSpacing: lowResolutionFont
? _font.lineSpacing
: pixelSize * _font.lineSpacing
// Target pixel height we want on screen for the current zoom level. Low-res fonts will be scaled
// up to this height, high-res fonts render directly at this size.
property real targetPixelHeight: baseFontPixelHeight * scaling
property real screenScaling: lowResolutionFont
? _font.baseScaling * scaling
: 1.0
property int pixelSize: lowResolutionFont ? _font.pixelSize : targetPixelHeight
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
// Line spacing expressed as a relative factor for all fonts.
property real lineSpacingFactor: appSettings.lineSpacing
property int lineSpacing: Math.round(targetPixelHeight * lineSpacingFactor)
property string family: fontlist.get(selectedFontIndex).family
// Use total line height (glyph + spacing) for scaling computations on low-res fonts.
property real nativeLineHeight: _font.pixelSize + Math.round(
_font.pixelSize * lineSpacingFactor)
property real targetLineHeight: targetPixelHeight + lineSpacing
// Scale low-res font textures to hit the target line height; high-res fonts don't need scaling.
property real screenScaling: lowResolutionFont ? targetLineHeight / nativeLineHeight : 1.0
// Uniform default font width (user width scaling still applies).
property real defaultFontWidth: 1.0
property bool isSystemFont: fontlist.get(selectedFontIndex).isSystemFont
property string family: fontlist.get(selectedFontIndex).family
// There are two kind of fonts: low resolution and high resolution.
// Low resolution font sets the lowResolutionFont property to true.
// They are rendered at a fixed pixel size and the texture is upscaled
@@ -52,209 +63,195 @@ QtObject{
// High resolution fonts are instead drawn on a texture which has the
// size of the screen, and the scaling directly controls their pixels size.
// Those are slower to render but are not pixelated.
property ListModel fontlist: ListModel {
ListElement{
ListElement {
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 1
text: "Terminus"
source: "fonts/terminus/TerminusTTF-4.49.3.ttf"
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
ListElement {
name: "EXCELSIOR_SCALED"
text: "Fixedsys Excelsior (Modern)"
source: "fonts/modern-fixedsys-excelsior/FSEX301-L2.ttf"
lineSpacing: 0
text: "Fixedsys Excelsior"
source: "fonts/fixedsys-excelsior/FSEX301-L2.ttf"
pixelSize: 16
baseScaling: 2.4
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
fallbackName: "UNSCII_16_SCALED"
}
ListElement{
ListElement {
name: "GREYBEARD_SCALED"
text: "Greybeard"
source: "fonts/greybeard/Greybeard-16px.ttf"
pixelSize: 16
lowResolutionFont: true
isSystemFont: false
fallbackName: "UNSCII_16_SCALED"
}
ListElement {
name: "COMMODORE_PET_SCALED"
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
text: "Commodore PET"
source: "fonts/pet-me/PetMe.ttf"
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
fallbackName: "UNSCII_8_SCALED"
}
ListElement{
name: "PROGGY_TINY_SCALED"
text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
ListElement {
name: "COZETTE_SCALED"
text: "Cozette"
source: "fonts/cozette/CozetteVector.ttf"
pixelSize: 13
lowResolutionFont: true
isSystemFont: false
}
ListElement {
name: "UNSCII_8_SCALED"
text: "Unscii 8"
source: "fonts/unscii/unscii-8.ttf"
pixelSize: 8
lowResolutionFont: true
isSystemFont: false
fallbackName: "UNSCII_8_SCALED"
}
ListElement {
name: "UNSCII_8_THIN_SCALED"
text: "Unscii 8 Thin"
source: "fonts/unscii/unscii-8-thin.ttf"
pixelSize: 8
lowResolutionFont: true
isSystemFont: false
fallbackName: "UNSCII_8_SCALED"
}
ListElement {
name: "UNSCII_16_SCALED"
text: "Unscii 16"
source: "fonts/unscii/unscii-16-full.ttf"
pixelSize: 16
baseScaling: 3.3
fontWidth: 0.9
lowResolutionFont: true
isSystemFont: false
family: ""
fallbackName: "UNSCII_16_SCALED"
}
ListElement{
ListElement {
name: "APPLE_II_SCALED"
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 3
text: "Apple ]["
source: "fonts/apple2/PrintChar21.ttf"
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
lowResolutionFont: true
isSystemFont: false
family: ""
fallbackName: "UNSCII_8_SCALED"
}
ListElement{
ListElement {
name: "ATARI_400_SCALED"
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
lineSpacing: 3
text: "Atari 400-800"
source: "fonts/atari-400-800/AtariClassic-Regular.ttf"
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
fallbackName: "UNSCII_8_SCALED"
}
ListElement{
name: "IBM_PC_SCALED"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
ListElement {
name: "COMMODORE_64_SCALED"
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
lineSpacing: 3
text: "Commodore 64"
source: "fonts/pet-me/PetMe64.ttf"
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
fallbackName: "UNSCII_8_SCALED"
}
ListElement{
name: "IBM_DOS"
text: "IBM DOS (1985)"
source: "fonts/1985-ibm-pc-vga/PxPlus_IBM_VGA8.ttf"
lineSpacing: 3
ListElement {
name: "IBM_EGA_8x8"
text: "IBM EGA 8x8"
source: "fonts/oldschool-pc-fonts/PxPlus_IBM_EGA_8x8.ttf"
pixelSize: 8
lowResolutionFont: true
isSystemFont: false
fallbackName: "UNSCII_8_SCALED"
}
ListElement {
name: "IBM_VGA_8x16"
text: "IBM VGA 8x16"
source: "fonts/oldschool-pc-fonts/PxPlus_IBM_VGA_8x16.ttf"
pixelSize: 16
baseScaling: 2.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
fallbackName: "UNSCII_16_SCALED"
}
ListElement{
name: "HERMIT"
text: "HD: Hermit (Modern)"
source: "fonts/modern-hermit/Hermit-medium.otf"
lineSpacing: 0.05
pixelSize: 27
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement{
ListElement {
name: "TERMINUS"
text: "HD: Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 0.1
text: "Terminus"
source: "fonts/terminus/TerminusTTF-4.49.3.ttf"
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement{
name: "PRO_FONT"
text: "HD: Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
lineSpacing: 0.1
ListElement {
name: "HACK"
text: "Hack"
source: "fonts/hack/Hack-Regular.ttf"
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement{
name: "INCONSOLATA"
text: "HD: Inconsolata (Modern)"
source: "fonts/modern-inconsolata/Inconsolata.otf"
lineSpacing: 0.1
ListElement {
name: "FIRA_CODE"
text: "Fira Code"
source: "fonts/fira-code/FiraCode-Medium.ttf"
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement{
ListElement {
name: "IOSEVKA"
text: "Iosevka"
source: "fonts/iosevka/IosevkaTerm-ExtendedMedium.ttf"
pixelSize: 35
lowResolutionFont: false
isSystemFont: false
}
ListElement {
name: "JETBRAINS_MONO"
text: "JetBrains Mono"
source: "fonts/jetbrains-mono/JetBrainsMono-Medium.ttf"
pixelSize: 35
lowResolutionFont: false
isSystemFont: false
}
ListElement {
name: "IBM_3278"
text: "HD: IBM 3278 (1971)"
source: "fonts/1971-ibm-3278/3270Medium.ttf"
lineSpacing: 0.2
text: "IBM 3278"
source: "fonts/ibm-3278/3270-Regular.ttf"
pixelSize: 32
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
}
Component.onCompleted: addSystemFonts()
function addSystemFonts() {
var families = monospaceSystemFonts;
var families = monospaceSystemFonts
for (var i = 0; i < families.length; i++) {
if (verbose) {
console.log("Adding system font: ", families[i])
}
fontlist.append(convertToListElement(families[i]))
}
appSettings.updateFont()
}
function convertToListElement(family) {
return {
name: "System: " + family,
text: qsTr("System: ") + family,
source: "",
lineSpacing: 0.1,
pixelSize: 30,
fontWidth: 1.0,
baseScaling: 1.0,
lowResolutionFont: false,
isSystemFont: true,
family: family
"name": family,
"text": family,
"source": "",
"pixelSize": 30,
"baseScaling": 1.0,
"lowResolutionFont": false,
"isSystemFont": true,
"family": family
}
}
}

View File

@@ -1,21 +0,0 @@
import QtQuick 2.2
Rectangle {
anchors.centerIn: parent
width: parent.width - parent.border.width
height: parent.height - parent.border.width
radius:parent.radius - parent.border.width/2
smooth: true
border.width: parent.border.width/2
border.color: "#22FFFFFF"
gradient: Gradient {
GradientStop { position: 0; color: "#88FFFFFF" }
GradientStop { position: .1; color: "#55FFFFFF" }
GradientStop { position: .5; color: "#33FFFFFF" }
GradientStop { position: .501; color: "#11000000" }
GradientStop { position: .8; color: "#11FFFFFF" }
GradientStop { position: 1; color: "#55FFFFFF" }
}
}

View File

@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -17,14 +17,13 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Window 2.0
import QtQuick.Controls 1.1
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
import QtQuick.Dialogs
Window{
Window {
id: insertnamedialog
width: 400
height: 100
@@ -39,50 +38,53 @@ Window{
title: qsTr("Error")
visible: false
function showError(message){
text = message;
open();
function showError(message) {
text = message
open()
}
}
function validateName(name){
var profile_list = appSettings.profilesList;
function validateName(name) {
var profile_list = appSettings.profilesList
if (name === "")
return 1;
return 0;
return 1
return 0
}
ColumnLayout{
ColumnLayout {
anchors.margins: 10
anchors.fill: parent
RowLayout{
Label{text: qsTr("Name")}
TextField{
RowLayout {
Label {
text: qsTr("Name")
}
TextField {
id: namefield
Layout.fillWidth: true
Component.onCompleted: forceActiveFocus()
onAccepted: okbutton.clickAction()
}
}
RowLayout{
RowLayout {
Layout.alignment: Qt.AlignBottom | Qt.AlignRight
Button{
Button {
id: okbutton
text: qsTr("OK")
onClicked: clickAction()
function clickAction(){
var name = namefield.text;
switch(validateName(name)){
function clickAction() {
var name = namefield.text
switch (validateName(name)) {
case 1:
errorDialog.showError(qsTr("The name you inserted is empty. Please choose a different one."));
break;
errorDialog.showError(
qsTr("The name you inserted is empty. Please choose a different one."))
break
default:
nameSelected(name);
close();
nameSelected(name)
close()
}
}
}
Button{
Button {
text: qsTr("Cancel")
onClicked: close()
}

View File

@@ -1,78 +0,0 @@
import QtQuick 2.0
import "utils.js" as Utils
ShaderEffect {
property color _staticFrameColor: "#ffffff"
property color _backgroundColor: appSettings.backgroundColor
property color _fontColor: appSettings.fontColor
property color _lightColor: Utils.mix(_fontColor, _backgroundColor, 0.2)
property real _ambientLight: Utils.lint(0.2, 0.8, appSettings.ambientLight)
property color frameColor: Utils.mix(_staticFrameColor, _lightColor, _ambientLight)
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
property real shadowLength: 0.5 * screenCurvature * Utils.lint(0.50, 1.5, _ambientLight)
property size aadelta: Qt.size(1.0 / width, 1.0 / height)
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform lowp float screenCurvature;
uniform lowp float shadowLength;
uniform highp float qt_Opacity;
uniform lowp vec4 frameColor;
uniform mediump vec2 aadelta;
varying highp vec2 qt_TexCoord0;
vec2 distortCoordinates(vec2 coords){
vec2 cc = (coords - vec2(0.5));
float dist = dot(cc, cc) * screenCurvature;
return (coords + cc * (1.0 + dist) * dist);
}
float max2(vec2 v) {
return max(v.x, v.y);
}
float min2(vec2 v) {
return min(v.x, v.y);
}
float prod2(vec2 v) {
return v.x * v.y;
}
float sum2(vec2 v) {
return v.x + v.y;
}
void main(){
vec2 staticCoords = qt_TexCoord0;
vec2 coords = distortCoordinates(staticCoords);
vec3 color = vec3(0.0);
float alpha = 0.0;
float outShadowLength = shadowLength;
float inShadowLength = shadowLength * 0.5;
float outShadow = max2(1.0 - smoothstep(vec2(-outShadowLength), vec2(0.0), coords) + smoothstep(vec2(1.0), vec2(1.0 + outShadowLength), coords));
outShadow = clamp(sqrt(outShadow), 0.0, 1.0);
color += frameColor.rgb * outShadow;
alpha = sum2(1.0 - smoothstep(vec2(0.0), aadelta, coords) + smoothstep(vec2(1.0) - aadelta, vec2(1.0), coords));
alpha = clamp(alpha, 0.0, 1.0) * mix(1.0, 0.9, outShadow);
float inShadow = 1.0 - prod2(smoothstep(0.0, inShadowLength, coords) - smoothstep(1.0 - inShadowLength, 1.0, coords));
inShadow = 0.5 * inShadow * inShadow;
alpha = max(alpha, inShadow);
gl_FragColor = vec4(color * alpha, alpha);
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}

View File

@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -19,10 +19,11 @@
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.0
import QMLTermWidget 1.0
import "menus"
import "utils.js" as Utils
Item{
@@ -33,7 +34,6 @@ Item{
property ShaderEffectSource mainSource: kterminalSource
property BurnInEffect burnInEffect: burnInEffect
property SlowBurnIn slowBurnInEffect: slowBurnInEffect
property real fontWidth: 1.0
property real screenScaling: 1.0
property real scaleTexture: 1.0
@@ -44,35 +44,61 @@ Item{
property size fontMetrics: kterminal.fontMetrics
// Manage copy and paste
Connections{
Connections {
target: copyAction
onTriggered: kterminal.copyClipboard();
onTriggered: {
kterminal.copyClipboard()
}
}
Connections{
Connections {
target: pasteAction
onTriggered: kterminal.pasteClipboard()
onTriggered: {
kterminal.pasteClipboard()
}
}
//When settings are updated sources need to be redrawn.
Connections{
Connections {
target: appSettings
onFontScalingChanged: terminalContainer.updateSources();
onFontWidthChanged: terminalContainer.updateSources();
onFontScalingChanged: {
terminalContainer.updateSources()
}
onFontWidthChanged: {
terminalContainer.updateSources()
}
}
Connections{
Connections {
target: terminalContainer
onWidthChanged: terminalContainer.updateSources();
onHeightChanged: terminalContainer.updateSources();
onWidthChanged: {
terminalContainer.updateSources()
}
onHeightChanged: {
terminalContainer.updateSources()
}
}
Connections {
target: terminalWindow
onActiveChanged: {
kterminal.forceActiveFocus()
}
}
function updateSources() {
kterminal.update();
kterminal.update()
}
QMLTermWidget {
id: kterminal
property int textureResolutionScale: appSettings.lowResolutionFont ? devicePixelRatio : 1
property int margin: appSettings.margin / screenScaling
property int margin: appSettings.totalMargin / screenScaling
property int totalWidth: Math.floor(parent.width / (screenScaling * fontWidth))
property int totalHeight: Math.floor(parent.height / screenScaling)
@@ -94,6 +120,7 @@ Item{
smooth: !appSettings.lowResolutionFont
enableBold: false
fullCursorHeight: true
blinkingCursor: appSettings.blinkingCursor
session: QMLTermSession {
id: ksession
@@ -118,16 +145,26 @@ Item{
}
}
function handleFontChanged(fontFamily, pixelSize, lineSpacing, screenScaling, fontWidth) {
function handleFontChanged(fontFamily, pixelSize, lineSpacing, screenScaling, fontWidth, fallbackFontFamily) {
kterminal.antialiasText = !appSettings.lowResolutionFont;
font.pixelSize = pixelSize;
font.family = fontFamily;
var updatedFont = Qt.font({
family: fontFamily,
pixelSize: pixelSize
});
kterminal.font = updatedFont;
terminalContainer.fontWidth = fontWidth;
terminalContainer.screenScaling = screenScaling;
scaleTexture = Math.max(1.0, Math.floor(screenScaling * appSettings.windowScaling));
kterminal.lineSpacing = lineSpacing;
var fallbackChain = [];
if (fallbackFontFamily && fallbackFontFamily.length > 0) {
fallbackChain.push(fallbackFontFamily);
}
fallbackChain.push(appSettings.isMacOS ? "Menlo" : "Monospace");
monospaceFontManager.setFontSubstitutions(fontFamily, fallbackChain);
}
function startSession() {
@@ -141,7 +178,7 @@ Item{
var args = Utils.tokenizeCommandLine(appSettings.customCommand);
ksession.setShellProgram(args[0]);
ksession.setArgs(args.slice(1));
} else if (!defaultCmd && Qt.platform.os === "osx") {
} else if (!defaultCmd && appSettings.isMacOS) {
// OSX Requires the following default parameters for auto login.
ksession.setArgs(["-i", "-l"]);
}
@@ -155,65 +192,57 @@ Item{
Component.onCompleted: {
appSettings.terminalFontChanged.connect(handleFontChanged);
appSettings.initializedSettings.connect(startSession);
appSettings.updateFont()
}
}
Component {
id: linuxContextMenu
Menu{
id: contextmenu
MenuItem { action: copyAction }
MenuItem { action: pasteAction }
MenuSeparator { visible: !appSettings.showMenubar }
MenuItem { action: showsettingsAction ; visible: !appSettings.showMenubar}
MenuSeparator { visible: !appSettings.showMenubar }
CRTMainMenuBar { visible: !appSettings.showMenubar }
}
id: shortContextMenu
ShortContextMenu { }
}
Component {
id: osxContextMenu
Menu{
id: contextmenu
MenuItem{action: copyAction}
MenuItem{action: pasteAction}
}
id: fullContextMenu
FullContextMenu { }
}
Loader {
id: menuLoader
sourceComponent: (Qt.platform.os === "osx" ? osxContextMenu : linuxContextMenu)
sourceComponent: (appSettings.isMacOS || appSettings.showMenubar ? shortContextMenu : fullContextMenu)
}
property alias contextmenu: menuLoader.item
MouseArea{
property real margin: appSettings.margin
MouseArea {
property real margin: appSettings.totalMargin
acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
anchors.fill: parent
cursorShape: kterminal.terminalUsesMouse ? Qt.ArrowCursor : Qt.IBeamCursor
onWheel:{
if(wheel.modifiers & Qt.ControlModifier){
onWheel: function(wheel) {
if (wheel.modifiers & Qt.ControlModifier) {
wheel.angleDelta.y > 0 ? zoomIn.trigger() : zoomOut.trigger();
} else {
var coord = correctDistortion(wheel.x, wheel.y);
kterminal.simulateWheel(coord.x, coord.y, wheel.buttons, wheel.modifiers, wheel.angleDelta);
}
}
onDoubleClicked: {
onDoubleClicked: function(mouse) {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.simulateMouseDoubleClick(coord.x, coord.y, mouse.button, mouse.buttons, mouse.modifiers);
}
onPressed: {
if((!kterminal.terminalUsesMouse || mouse.modifiers & Qt.ShiftModifier) && mouse.button == Qt.RightButton) {
onPressed: function(mouse) {
if ((!kterminal.terminalUsesMouse || mouse.modifiers & Qt.ShiftModifier) && mouse.button == Qt.RightButton) {
contextmenu.popup();
} else {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.simulateMousePress(coord.x, coord.y, mouse.button, mouse.buttons, mouse.modifiers)
}
}
onReleased: {
onReleased: function(mouse) {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.simulateMouseRelease(coord.x, coord.y, mouse.button, mouse.buttons, mouse.modifiers);
}
onPositionChanged: {
onPositionChanged: function(mouse) {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.simulateMouseMove(coord.x, coord.y, mouse.button, mouse.buttons, mouse.modifiers);
}
@@ -225,8 +254,8 @@ Item{
var cc = Qt.size(0.5 - x, 0.5 - y);
var distortion = (cc.height * cc.height + cc.width * cc.width) * appSettings.screenCurvature * appSettings.screenCurvatureSize;
return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.totalWidth,
(y - cc.height * (1+distortion) * distortion) * kterminal.totalHeight)
return Qt.point((x - cc.width * (1+distortion) * distortion) * (kterminal.totalWidth),
(y - cc.height * (1+distortion) * distortion) * (kterminal.totalHeight))
}
}
ShaderEffectSource{
@@ -256,9 +285,5 @@ Item{
BurnInEffect {
id: burnInEffect
}
SlowBurnIn {
id: slowBurnInEffect
}
}
}

View File

@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -17,128 +17,148 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
import QtQml 2.0
import "Components"
Tab{
ColumnLayout{
anchors.fill: parent
ColumnLayout {
GroupBox {
Layout.fillWidth: true
Layout.fillHeight: true
title: qsTr("Command")
padding: appSettings.defaultMargin
GroupBox{
Layout.fillWidth: true
title: qsTr("Command")
ColumnLayout {
anchors.fill: parent
CheckBox{
id: useCustomCommand
text: qsTr("Use custom command instead of shell at startup")
checked: appSettings.useCustomCommand
onCheckedChanged: appSettings.useCustomCommand = checked
}
// Workaround for QTBUG-31627 for pre 5.3.0
Binding{
target: useCustomCommand
property: "checked"
value: appSettings.useCustomCommand
}
TextField{
id: customCommand
Layout.fillWidth: true
text: appSettings.customCommand
enabled: useCustomCommand.checked
onEditingFinished: appSettings.customCommand = text
ColumnLayout {
anchors.fill: parent
CheckBox {
id: useCustomCommand
text: qsTr("Use custom command instead of shell at startup")
checked: appSettings.useCustomCommand
onCheckedChanged: appSettings.useCustomCommand = checked
}
// Workaround for QTBUG-31627 for pre 5.3.0
Binding {
target: useCustomCommand
property: "checked"
value: appSettings.useCustomCommand
}
TextField {
id: customCommand
Layout.fillWidth: true
text: appSettings.customCommand
enabled: useCustomCommand.checked
onEditingFinished: appSettings.customCommand = text
// Save text even if user forgets to press enter or unfocus
function saveSetting() {
appSettings.customCommand = text;
}
Component.onCompleted: settings_window.closing.connect(saveSetting)
// Save text even if user forgets to press enter or unfocus
function saveSetting() {
appSettings.customCommand = text
}
Component.onCompleted: settings_window.closing.connect(
saveSetting)
}
}
}
GroupBox{
title: qsTr("Performance")
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
rows: 2
columns: 3
GroupBox {
title: qsTr("Cursor")
Layout.fillWidth: true
Layout.fillHeight: true
padding: appSettings.defaultMargin
ColumnLayout {
anchors.fill: parent
CheckBox {
id: blinkingCursor
text: qsTr("Blinking Cursor")
checked: appSettings.blinkingCursor
onCheckedChanged: appSettings.blinkingCursor = checked
}
Binding {
target: blinkingCursor
property: "checked"
value: appSettings.blinkingCursor
}
}
}
Label{text: qsTr("Effects FPS")}
Slider{
Layout.fillWidth: true
id: fpsSlider
onValueChanged: {
if (enabled) {
appSettings.fps = value !== 60 ? value + 1 : 0;
}
}
stepSize: 1
enabled: false
Component.onCompleted: {
minimumValue = 0;
maximumValue = 60;
value = appSettings.fps !== 0 ? appSettings.fps - 1 : 60;
enabled = true;
}
}
GroupBox {
title: qsTr("Performance")
Layout.fillWidth: true
Layout.fillHeight: true
padding: appSettings.defaultMargin
GridLayout {
anchors.fill: parent
columns: 4
SizedLabel{text: appSettings.fps !== 0 ? appSettings.fps : qsTr("Max")}
Label{text: qsTr("Texture Quality")}
Slider{
Layout.fillWidth: true
id: txtslider
onValueChanged: if (enabled) appSettings.windowScaling = value;
stepSize: 0.05
enabled: false
Component.onCompleted: {
minimumValue = 0.25 //Without this value gets set to 0.5
value = appSettings.windowScaling;
enabled = true;
}
}
SizedLabel{text: Math.round(txtslider.value * 100) + "%"}
Label {
text: qsTr("Effects FPS")
}
Slider {
Layout.fillWidth: true
Layout.columnSpan: 2
id: effectsFpsSlider
onValueChanged: appSettings.effectsFrameSkip = Math.round(value)
stepSize: 1
enabled: true
from: 5
to: 1
value: appSettings.effectsFrameSkip
}
Label{text: qsTr("Bloom Quality")}
Slider{
Layout.fillWidth: true
id: bloomSlider
onValueChanged: if (enabled) appSettings.bloomQuality = value;
stepSize: 0.05
enabled: false
Component.onCompleted: {
minimumValue = 0.25
value = appSettings.bloomQuality;
enabled = true;
}
}
SizedLabel{text: Math.round(bloomSlider.value * 100) + "%"}
SizedLabel {
text: Math.round(100 / Math.max(1, Math.round(effectsFpsSlider.value))) + "%"
}
Label {
text: qsTr("Texture Quality")
}
Slider {
id: txtslider
Layout.fillWidth: true
Layout.columnSpan: 2
onValueChanged: appSettings.windowScaling = value
stepSize: 0.05
enabled: true
from: 0.25
value: appSettings.windowScaling
}
SizedLabel {
text: Math.round(txtslider.value * 100) + "%"
}
Label{text: qsTr("BurnIn Quality")}
Slider{
Layout.fillWidth: true
id: burnInSlider
onValueChanged: if (enabled) appSettings.burnInQuality = value;
stepSize: 0.05
enabled: false
Component.onCompleted: {
minimumValue = 0.25
value = appSettings.burnInQuality;
enabled = true;
}
}
SizedLabel{text: Math.round(burnInSlider.value * 100) + "%"}
CheckBox{
Layout.columnSpan: 2
text: qsTr("Burnin optimization (Might display timing artifacts)")
checked: appSettings.useFastBurnIn
onCheckedChanged: appSettings.useFastBurnIn = checked
}
Label {
text: qsTr("Bloom Quality")
}
Slider {
Layout.fillWidth: true
Layout.columnSpan: 2
id: bloomSlider
onValueChanged: appSettings.bloomQuality = value
stepSize: 0.05
enabled: true
from: 0.25
value: appSettings.bloomQuality
}
SizedLabel {
text: Math.round(bloomSlider.value * 100) + "%"
}
Label {
text: qsTr("BurnIn Quality")
}
Slider {
Layout.fillWidth: true
id: burnInSlider
Layout.columnSpan: 2
onValueChanged: appSettings.burnInQuality = value
stepSize: 0.05
enabled: true
from: 0.25
value: appSettings.burnInQuality
}
SizedLabel {
text: Math.round(burnInSlider.value * 100) + "%"
}
}
}

View File

@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -17,74 +17,74 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
Tab{
ColumnLayout{
anchors.fill: parent
spacing: 2
ColumnLayout {
Layout.fillWidth: true
Layout.fillHeight: true
spacing: 2
GroupBox{
title: qsTr("Effects")
Layout.fillWidth: true
GroupBox {
title: qsTr("Effects")
Layout.fillWidth: true
Layout.fillHeight: true
padding: appSettings.defaultMargin
ColumnLayout {
anchors.fill: parent
ColumnLayout {
anchors.fill: parent
CheckableSlider{
name: qsTr("Bloom")
onNewValue: appSettings.bloom = newValue
value: appSettings.bloom
}
CheckableSlider{
name: qsTr("BurnIn")
onNewValue: appSettings.burnIn = newValue
value: appSettings.burnIn
}
CheckableSlider{
name: qsTr("Static Noise")
onNewValue: appSettings.staticNoise = newValue
value: appSettings.staticNoise
}
CheckableSlider{
name: qsTr("Jitter")
onNewValue: appSettings.jitter = newValue
value: appSettings.jitter
}
CheckableSlider{
name: qsTr("Glow Line")
onNewValue: appSettings.glowingLine = newValue;
value: appSettings.glowingLine
}
CheckableSlider{
name: qsTr("Screen Curvature")
onNewValue: appSettings.screenCurvature = newValue;
value: appSettings.screenCurvature;
}
CheckableSlider{
name: qsTr("Ambient Light")
onNewValue: appSettings.ambientLight = newValue;
value: appSettings.ambientLight
enabled: appSettings.framesIndex !== 0
}
CheckableSlider{
name: qsTr("Flickering")
onNewValue: appSettings.flickering = newValue;
value: appSettings.flickering;
}
CheckableSlider{
name: qsTr("Horizontal Sync")
onNewValue: appSettings.horizontalSync = newValue;
value: appSettings.horizontalSync;
}
CheckableSlider{
name: qsTr("RGB Shift")
onNewValue: appSettings.rbgShift = newValue;
value: appSettings.rbgShift;
}
CheckableSlider {
name: qsTr("Bloom")
onNewValue: function(newValue) { appSettings.bloom = newValue }
value: appSettings.bloom
}
CheckableSlider {
name: qsTr("BurnIn")
onNewValue: function(newValue) { appSettings.burnIn = newValue }
value: appSettings.burnIn
}
CheckableSlider {
name: qsTr("Static Noise")
onNewValue: function(newValue) { appSettings.staticNoise = newValue }
value: appSettings.staticNoise
}
CheckableSlider {
name: qsTr("Jitter")
onNewValue: function(newValue) { appSettings.jitter = newValue }
value: appSettings.jitter
}
CheckableSlider {
name: qsTr("Glow Line")
onNewValue: function(newValue) { appSettings.glowingLine = newValue }
value: appSettings.glowingLine
}
CheckableSlider {
name: qsTr("Screen Curvature")
onNewValue: function(newValue) { appSettings.screenCurvature = newValue }
value: appSettings.screenCurvature
}
CheckableSlider {
name: qsTr("Ambient Light")
onNewValue: function(newValue) { appSettings.ambientLight = newValue }
value: appSettings.ambientLight
enabled: appSettings.framesIndex !== 0
}
CheckableSlider {
name: qsTr("Flickering")
onNewValue: function(newValue) { appSettings.flickering = newValue }
value: appSettings.flickering
}
CheckableSlider {
name: qsTr("Horizontal Sync")
onNewValue: function(newValue) { appSettings.horizontalSync = newValue }
value: appSettings.horizontalSync
}
CheckableSlider {
name: qsTr("RGB Shift")
onNewValue: function(newValue) { appSettings.rbgShift = newValue }
value: appSettings.rbgShift
}
}
}

View File

@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -17,218 +17,255 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.4
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
import QtQuick.Dialogs
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
Layout.fillWidth: true
Layout.fillHeight: true
title: qsTr("Profile")
RowLayout {
anchors.fill: parent
TableView {
id: profilesView
ColumnLayout {
GroupBox {
Layout.fillWidth: true
Layout.fillHeight: true
title: qsTr("Profile")
padding: appSettings.defaultMargin
RowLayout {
anchors.fill: parent
ListView {
id: profilesView
Layout.fillWidth: true
Layout.fillHeight: true
model: appSettings.profilesList
clip: true
delegate: Rectangle {
width: label.width
height: label.height
color: (index == profilesView.currentIndex) ? palette.highlight : palette.base
Label {
id: label
text: appSettings.profilesList.get(index).text
MouseArea {
anchors.fill: parent
onClicked: profilesView.currentIndex = index
onDoubleClicked: appSettings.loadProfile(index)
}
}
}
}
ColumnLayout {
Layout.fillHeight: true
Layout.fillWidth: false
Button {
Layout.fillWidth: true
text: qsTr("Save")
onClicked: {
insertname.profileName = ""
insertname.show()
}
}
Button {
Layout.fillWidth: true
property alias currentIndex: profilesView.currentIndex
enabled: currentIndex >= 0
text: qsTr("Load")
onClicked: {
var index = currentIndex
if (index >= 0)
appSettings.loadProfile(index)
}
}
Button {
Layout.fillWidth: true
text: qsTr("Remove")
property alias currentIndex: profilesView.currentIndex
enabled: currentIndex >= 0 && !appSettings.profilesList.get(
currentIndex).builtin
onClicked: {
appSettings.profilesList.remove(currentIndex)
profilesView.selection.clear()
// TODO This is a very ugly workaround. The view didn't update on Qt 5.3.2.
profilesView.model = 0
profilesView.model = appSettings.profilesList
}
}
Item {
// Spacing
Layout.fillHeight: true
model: appSettings.profilesList
headerVisible: false
TableViewColumn {
title: qsTr("Profile")
role: "text"
width: parent.width * 0.5
}
onActivated: {
appSettings.loadProfile(row);
}
}
ColumnLayout {
Layout.fillHeight: true
Layout.fillWidth: false
Button{
Layout.fillWidth: true
text: qsTr("Save")
onClicked: {
insertname.profileName = "";
insertname.show()
Button {
Layout.fillWidth: true
text: qsTr("Import")
onClicked: {
fileDialog.selectExisting = true
fileDialog.callBack = function (url) {
loadFile(url)
}
fileDialog.open()
}
Button{
Layout.fillWidth: true
property alias currentIndex: profilesView.currentRow
enabled: currentIndex >= 0
text: qsTr("Load")
onClicked: {
var index = profilesView.currentRow;
if (index >= 0)
appSettings.loadProfile(index);
}
}
Button{
Layout.fillWidth: true
text: qsTr("Remove")
property alias currentIndex: profilesView.currentRow
function loadFile(url) {
try {
if (appSettings.verbose)
console.log("Loading file: " + url)
enabled: currentIndex >= 0 && !appSettings.profilesList.get(currentIndex).builtin
onClicked: {
appSettings.profilesList.remove(currentIndex);
profilesView.selection.clear();
var profileObject = JSON.parse(fileIO.read(url))
var name = profileObject.name
// TODO This is a very ugly workaround. The view didn't update on Qt 5.3.2.
profilesView.model = 0;
profilesView.model = appSettings.profilesList;
}
}
Item {
// Spacing
Layout.fillHeight: true
}
Button{
Layout.fillWidth: true
text: qsTr("Import")
onClicked: {
fileDialog.selectExisting = true;
fileDialog.callBack = function (url) {loadFile(url);};
fileDialog.open();
}
function loadFile(url) {
try {
if (appSettings.verbose)
console.log("Loading file: " + url);
if (!name)
throw "Profile doesn't have a name"
var profileObject = JSON.parse(fileIO.read(url));
var name = profileObject.name;
var version = profileObject.version
!== undefined ? profileObject.version : 1
if (version !== appSettings.profileVersion)
throw "This profile is not supported on this version of CRT."
if (!name)
throw "Profile doesn't have a name";
delete profileObject.name
var version = profileObject.version !== undefined ? profileObject.version : 1;
if (version !== appSettings.profileVersion)
throw "This profile is not supported on this version of CRT.";
delete profileObject.name;
appSettings.appendCustomProfile(name, JSON.stringify(profileObject));
} catch (err) {
messageDialog.text = qsTr(err)
messageDialog.open();
}
}
}
Button{
property alias currentIndex: profilesView.currentRow
Layout.fillWidth: true
text: qsTr("Export")
enabled: currentIndex >= 0 && !appSettings.profilesList.get(currentIndex).builtin
onClicked: {
fileDialog.selectExisting = false;
fileDialog.callBack = function (url) {storeFile(url);};
fileDialog.open();
}
function storeFile(url) {
try {
var urlString = url.toString();
// Fix the extension if it's missing.
var extension = urlString.substring(urlString.length - 5, urlString.length);
var urlTail = (extension === ".json" ? "" : ".json");
url += urlTail;
if (true)
console.log("Storing file: " + url);
var profileObject = appSettings.profilesList.get(currentIndex);
var profileSettings = JSON.parse(profileObject.obj_string);
profileSettings["name"] = profileObject.text;
profileSettings["version"] = appSettings.profileVersion;
var result = fileIO.write(url, JSON.stringify(profileSettings, undefined, 2));
if (!result)
throw "The file could not be written.";
} catch (err) {
console.log(err);
messageDialog.text = qsTr("There has been an error storing the file.")
messageDialog.open();
}
appSettings.appendCustomProfile(name,
JSON.stringify(
profileObject))
} catch (err) {
messageDialog.text = qsTr(err)
messageDialog.open()
}
}
}
}
}
Button {
property alias currentIndex: profilesView.currentIndex
GroupBox{
title: qsTr("Screen")
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
columns: 2
Label{ text: qsTr("Brightness") }
SimpleSlider{
onValueChanged: appSettings.brightness = value
value: appSettings.brightness
Layout.fillWidth: true
text: qsTr("Export")
enabled: currentIndex >= 0 && !appSettings.profilesList.get(
currentIndex).builtin
onClicked: {
fileDialog.selectExisting = false
fileDialog.callBack = function (url) {
storeFile(url)
}
fileDialog.open()
}
function storeFile(url) {
try {
var urlString = url.toString()
// Fix the extension if it's missing.
var extension = urlString.substring(
urlString.length - 5, urlString.length)
var urlTail = (extension === ".json" ? "" : ".json")
url += urlTail
if (true)
console.log("Storing file: " + url)
var profileObject = appSettings.profilesList.get(
currentIndex)
var profileSettings = JSON.parse(
profileObject.obj_string)
profileSettings["name"] = profileObject.text
profileSettings["version"] = appSettings.profileVersion
var result = fileIO.write(url, JSON.stringify(
profileSettings,
undefined, 2))
if (!result)
throw "The file could not be written."
} catch (err) {
console.log(err)
messageDialog.text = qsTr(
"There has been an error storing the file.")
messageDialog.open()
}
}
}
Label{ text: qsTr("Contrast") }
SimpleSlider{
onValueChanged: appSettings.contrast = value
value: appSettings.contrast
}
Label{ text: qsTr("Margin") }
SimpleSlider{
onValueChanged: appSettings._margin = value
value: appSettings._margin
}
Label{ text: qsTr("Opacity") }
SimpleSlider{
onValueChanged: appSettings.windowOpacity = value
value: appSettings.windowOpacity
}
}
}
// DIALOGS ////////////////////////////////////////////////////////////////
InsertNameDialog{
id: insertname
onNameSelected: {
appSettings.appendCustomProfile(name, appSettings.composeProfileString());
}
}
MessageDialog {
id: messageDialog
title: qsTr("File Error")
onAccepted: {
messageDialog.close();
}
}
Loader {
property var callBack
property bool selectExisting: false
id: fileDialog
sourceComponent: FileDialog{
nameFilters: ["Json files (*.json)"]
selectMultiple: false
selectFolder: false
selectExisting: fileDialog.selectExisting
onAccepted: callBack(fileUrl);
}
onSelectExistingChanged: reload()
function open() {
item.open();
}
function reload() {
active = false;
active = true;
}
}
}
GroupBox {
title: qsTr("Screen")
Layout.fillWidth: true
Layout.fillHeight: true
padding: appSettings.defaultMargin
GridLayout {
anchors.fill: parent
columns: 2
Label {
text: qsTr("Brightness")
}
SimpleSlider {
onValueChanged: appSettings.brightness = value
value: appSettings.brightness
}
Label {
text: qsTr("Contrast")
}
SimpleSlider {
onValueChanged: appSettings.contrast = value
value: appSettings.contrast
}
Label {
text: qsTr("Margin")
}
SimpleSlider {
onValueChanged: appSettings._margin = value
value: appSettings._margin
}
Label {
text: qsTr("Frame size")
}
SimpleSlider {
onValueChanged: appSettings._frameMargin = value
value: appSettings._frameMargin
}
Label {
text: qsTr("Opacity")
visible: !appSettings.isMacOS
}
SimpleSlider {
onValueChanged: appSettings.windowOpacity = value
value: appSettings.windowOpacity
visible: !appSettings.isMacOS
}
}
}
// DIALOGS ////////////////////////////////////////////////////////////////
InsertNameDialog {
id: insertname
onNameSelected: {
appSettings.appendCustomProfile(name,
appSettings.composeProfileString())
}
}
MessageDialog {
id: messageDialog
title: qsTr("File Error")
buttons: MessageDialog.Ok
onAccepted: {
messageDialog.close()
}
}
Loader {
property var callBack
property bool selectExisting: false
id: fileDialog
sourceComponent: FileDialog {
nameFilters: ["Json files (*.json)"]
fileMode: fileDialog.selectExisting ? FileDialog.OpenFile : FileDialog.SaveFile
onAccepted: callBack(selectedFile)
}
onSelectExistingChanged: reload()
function open() {
item.open()
}
function reload() {
active = false
active = true
}
}
}

View File

@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -17,138 +17,197 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.1
import QtQuick.Layouts 1.1
import QtQml 2.0
import "Components"
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
title: qsTr("Font")
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
columns: 2
Label { text: qsTr("Rasterization") }
ComboBox {
id: rasterizationBox
property string selectedElement: model[currentIndex]
Layout.fillWidth: true
model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels")]
currentIndex: appSettings.rasterization
onCurrentIndexChanged: {
appSettings.rasterization = currentIndex
ColumnLayout {
GroupBox {
title: qsTr("Font")
Layout.fillWidth: true
Layout.fillHeight: true
padding: appSettings.defaultMargin
GridLayout {
anchors.fill: parent
columns: 2
Label {
text: qsTr("Source")
}
RowLayout {
Layout.fillWidth: true
RadioButton {
text: qsTr("Bundled")
checked: appSettings.fontSource === appSettings.bundled_fonts
onClicked: {
appSettings.fontSource = appSettings.bundled_fonts
}
}
Label{ text: qsTr("Name") }
ComboBox{
id: fontChanger
Layout.fillWidth: true
model: appSettings.fontlist
onActivated: {
var name = appSettings.fontlist.get(index).name;
appSettings.fontNames[appSettings.rasterization] = name;
appSettings.handleFontChanged();
}
function updateIndex(){
var name = appSettings.fontNames[appSettings.rasterization];
var index = appSettings.getIndexByName(name);
if (index !== undefined)
currentIndex = index;
}
Connections{
target: appSettings
onTerminalFontChanged: fontChanger.updateIndex();
}
Component.onCompleted: updateIndex();
}
Label{ text: qsTr("Scaling") }
RowLayout{
Layout.fillWidth: true
Slider{
Layout.fillWidth: true
id: fontScalingChanger
onValueChanged: if(enabled) appSettings.fontScaling = value
stepSize: 0.05
enabled: false // Another trick to fix initial bad behavior.
Component.onCompleted: {
minimumValue = appSettings.minimumFontScaling;
maximumValue = appSettings.maximumFontScaling;
value = appSettings.fontScaling;
enabled = true;
}
Connections{
target: appSettings
onFontScalingChanged: fontScalingChanger.value = appSettings.fontScaling;
}
}
SizedLabel{
text: Math.round(fontScalingChanger.value * 100) + "%"
}
}
Label{ text: qsTr("Font Width") }
RowLayout{
Layout.fillWidth: true
Slider{
Layout.fillWidth: true
id: widthChanger
onValueChanged: appSettings.fontWidth = value;
value: appSettings.fontWidth
stepSize: 0.05
Component.onCompleted: {
// This is needed to avoid unnecessary chnaged events.
minimumValue = 0.5;
maximumValue = 1.5;
}
}
SizedLabel{
text: Math.round(widthChanger.value * 100) + "%"
RadioButton {
text: qsTr("System")
checked: appSettings.fontSource === appSettings.system_fonts
onClicked: {
appSettings.fontSource = appSettings.system_fonts
}
}
}
}
GroupBox{
title: qsTr("Colors")
Layout.fillWidth: true
ColumnLayout{
anchors.fill: parent
ColumnLayout{
Layout.fillWidth: true
CheckableSlider{
name: qsTr("Chroma Color")
onNewValue: appSettings.chromaColor = newValue
value: appSettings.chromaColor
Label {
text: qsTr("Rendering")
enabled: appSettings.fontSource === appSettings.bundled_fonts
}
ComboBox {
id: renderingBox
property string selectedElement: model[currentIndex]
Layout.fillWidth: true
model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels"), qsTr("Sub-Pixels"), qsTr("Modern")]
currentIndex: appSettings.rasterization
onCurrentIndexChanged: {
appSettings.rasterization = currentIndex
}
enabled: appSettings.fontSource === appSettings.bundled_fonts
}
Label {
text: qsTr("Name")
}
ComboBox {
id: fontChanger
Layout.fillWidth: true
model: appSettings.filteredFontList
textRole: "text"
onActivated: {
var font = appSettings.filteredFontList.get(index)
// If selecting a high-res font while not in Modern mode,
// switch to Modern to render at full resolution.
if (!font.lowResolutionFont && appSettings.rasterization !== appSettings.modern_rasterization) {
appSettings.rasterization = appSettings.modern_rasterization
}
CheckableSlider{
name: qsTr("Saturation Color")
onNewValue: appSettings.saturationColor = newValue
value: appSettings.saturationColor
enabled: appSettings.chromaColor !== 0
// If selecting a low-res font while in Modern mode, switch back to default.
if (font.lowResolutionFont && appSettings.rasterization === appSettings.modern_rasterization) {
appSettings.rasterization = appSettings.no_rasterization
}
appSettings.fontName = font.name
}
function updateIndex() {
for (var i = 0; i < appSettings.filteredFontList.count; i++) {
var font = appSettings.filteredFontList.get(i)
if (font.name === appSettings.fontName) {
currentIndex = i
return
}
}
currentIndex = 0
}
Connections {
target: appSettings
onTerminalFontChanged: {
fontChanger.updateIndex()
}
onFilteredFontListChanged: {
fontChanger.updateIndex()
}
}
RowLayout{
Component.onCompleted: updateIndex()
}
Label {
text: qsTr("Scaling")
}
RowLayout {
Layout.fillWidth: true
Slider {
Layout.fillWidth: true
ColorButton{
name: qsTr("Font")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._fontColor = color;
color: appSettings._fontColor
}
ColorButton{
name: qsTr("Background")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._backgroundColor = color;
color: appSettings._backgroundColor
}
id: fontScalingChanger
onValueChanged: appSettings.fontScaling = value
value: appSettings.fontScaling
stepSize: 0.05
from: appSettings.minimumFontScaling
to: appSettings.maximumFontScaling
}
SizedLabel {
text: Math.round(fontScalingChanger.value * 100) + "%"
}
}
Label {
text: qsTr("Font Width")
}
RowLayout {
Layout.fillWidth: true
Slider {
Layout.fillWidth: true
id: widthChanger
onValueChanged: appSettings.fontWidth = value
value: appSettings.fontWidth
stepSize: 0.05
from: 0.5
to: 1.5
}
SizedLabel {
text: Math.round(widthChanger.value * 100) + "%"
}
}
Label {
text: qsTr("Line Spacing")
}
RowLayout {
Layout.fillWidth: true
Slider {
Layout.fillWidth: true
id: lineSpacingChanger
onValueChanged: appSettings.lineSpacing = value
value: appSettings.lineSpacing
stepSize: 0.01
from: 0.0
to: 1.0
}
SizedLabel {
text: Math.round(lineSpacingChanger.value * 100) + "%"
}
}
}
}
GroupBox {
title: qsTr("Colors")
Layout.fillWidth: true
Layout.fillHeight: true
padding: appSettings.defaultMargin
ColumnLayout {
anchors.fill: parent
ColumnLayout {
Layout.fillWidth: true
CheckableSlider {
name: qsTr("Chroma Color")
onNewValue: function(newValue) { appSettings.chromaColor = newValue }
value: appSettings.chromaColor
}
CheckableSlider {
name: qsTr("Saturation Color")
onNewValue: function(newValue) { appSettings.saturationColor = newValue }
value: appSettings.saturationColor
enabled: appSettings.chromaColor !== 0
}
}
RowLayout {
Layout.fillWidth: true
ColorButton {
name: qsTr("Font")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._fontColor = color
color: appSettings._fontColor
}
ColorButton {
name: qsTr("Background")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._backgroundColor = color
color: appSettings._backgroundColor
}
}
}

View File

@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -19,46 +19,52 @@
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.1
import QtQuick.Window 2.1
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
import QtQuick.Layouts 1.3
import QtQuick.Dialogs
Window {
ApplicationWindow {
id: settings_window
title: qsTr("Settings")
width: 580
height: 400
width: 640
height: 480
property int tabmargins: 15
Item {
anchors { fill: parent; }
TabView{
id: tabView
anchors.fill: parent
anchors.margins: 10
SettingsGeneralTab {
id: generalTab
title: qsTr("General")
anchors.fill: parent
anchors.margins: tabmargins
TabBar {
id: bar
anchors { left: parent.left; right: parent.right; top: parent.top; }
TabButton {
text: qsTr("General")
}
TabButton {
text: qsTr("Terminal")
}
TabButton {
text: qsTr("Effects")
}
TabButton {
text: qsTr("Advanced")
}
}
SettingsTerminalTab {
id: terminalTab
title: qsTr("Terminal")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsEffectsTab {
id: effectsTab
title: qsTr("Effects")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsAdvancedTab {
id: performanceTab
title: qsTr("Advanced")
anchors.fill: parent
anchors.margins: tabmargins
StackLayout {
anchors {
top: bar.bottom
left: parent.left
right: parent.right
bottom: parent.bottom
margins: 16
}
currentIndex: bar.currentIndex
SettingsGeneralTab { }
SettingsTerminalTab { }
SettingsEffectsTab { }
SettingsAdvancedTab { }
}
}
}

92
app/qml/ShaderLibrary.qml Normal file
View File

@@ -0,0 +1,92 @@
import QtQuick 2.0
QtObject {
property string rasterizationShader:
((appSettings.rasterization === appSettings.no_rasterization) ||
(appSettings.rasterization === appSettings.modern_rasterization) ? "
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
return texel;
}" : "") +
(appSettings.rasterization === appSettings.scanline_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * texel)) * texel;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * texel)) * texel;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
lowp float mask = 1.0 - abs(coords.y);
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
(appSettings.rasterization === appSettings.pixel_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
lowp vec3 result = texel;
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * texel)) * texel;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * texel)) * texel;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
coords = coords * coords;
lowp float mask = 1.0 - coords.x - coords.y;
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
(appSettings.rasterization === appSettings.subpixel_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
#define SUBPIXELS 3.0
const vec3 offsets = vec3(3.141592654) * vec3(1.0/2.0,1.0/2.0 - 2.0/3.0,1.0/2.0-4.0/3.0);
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
vec2 omega = vec2(3.141592654) * vec2(2.0) * virtualResolution;
vec2 angle = screenCoords * omega;
vec3 xfactors = (SUBPIXELS + sin(angle.x + offsets)) / (SUBPIXELS + 1.0);
lowp vec3 result = texel * xfactors;
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * result)) * result;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * result)) * result;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
lowp float mask = 1.0 - abs(coords.y);
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
"\n\n"
property string min2: "
float min2(vec2 v) {
return min(v.x, v.y);
}\n\n"
property string rgb2grey: "
float rgb2grey(vec3 v) {
return dot(v, vec3(0.21, 0.72, 0.04));
}\n\n"
property string max2: "
float max2(vec2 v) {
return max(v.x, v.y);
}\n\n"
property string prod2: "
float prod2(vec2 v) {
return v.x * v.y;
}\n\n"
property string sum2: "
float sum2(vec2 v) {
return v.x + v.y;
}\n\n"
}

View File

@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -19,12 +19,10 @@
*******************************************************************************/
import QtQuick 2.2
import QtGraphicalEffects 1.0
import "utils.js" as Utils
Item {
property SlowBurnIn slowBurnInEffect
property ShaderEffectSource source
property BurnInEffect burnInEffect
property ShaderEffectSource bloomSource
@@ -38,498 +36,182 @@ Item {
property real ambientLight: appSettings.ambientLight * 0.2
property size virtual_resolution
ShaderEffect {
id: dynamicShader
property ShaderEffectSource screenBuffer: frameBuffer
property ShaderEffectSource burnInSource: burnInEffect.source
property ShaderEffectSource frameSource: terminalFrameLoader.item
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real screenCurvature: parent.screenCurvature
property real chromaColor: parent.chromaColor
property real ambientLight: parent.ambientLight
property real flickering: appSettings.flickering
property real horizontalSync: appSettings.horizontalSync
property real horizontalSyncStrength: Utils.lint(0.05, 0.35, horizontalSync)
property real glowingLine: appSettings.glowingLine * 0.2
// Fast burnin properties
property real burnIn: appSettings.useFastBurnIn ? appSettings.burnIn : 0
property real burnInLastUpdate: burnInEffect.lastUpdate
property real burnInTime: burnInEffect.burnInFadeTime
// Slow burnin properties
property real slowBurnIn: appSettings.useFastBurnIn ? 0 : appSettings.burnIn
property ShaderEffectSource slowBurnInSource: slowBurnInEffect.source
property real jitter: appSettings.jitter
property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
property real shadowLength: 0.25 * screenCurvature * Utils.lint(0.50, 1.5, ambientLight)
property real staticNoise: appSettings.staticNoise
property size scaleNoiseSize: Qt.size((width) / (noiseTexture.width * appSettings.windowScaling * appSettings.totalFontScaling),
(height) / (noiseTexture.height * appSettings.windowScaling * appSettings.totalFontScaling))
property size virtual_resolution: parent.virtual_resolution
property real time: timeManager.time
property ShaderEffectSource noiseSource: noiseShaderSource
// If something goes wrong activate the fallback version of the shader.
property bool fallBack: false
anchors.fill: parent
blending: false
//Smooth random texture used for flickering effect.
Image{
id: noiseTexture
source: "images/allNoise512.png"
width: 512
height: 512
fillMode: Image.Tile
visible: false
}
ShaderEffectSource{
id: noiseShaderSource
sourceItem: noiseTexture
wrapMode: ShaderEffectSource.Repeat
visible: false
smooth: true
}
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}
vertexShader: "
uniform highp mat4 qt_Matrix;
uniform highp float time;
attribute highp vec4 qt_Vertex;
attribute highp vec2 qt_MultiTexCoord0;
varying highp vec2 qt_TexCoord0;" +
(!fallBack ? "
uniform sampler2D noiseSource;" : "") +
(!fallBack && flickering !== 0.0 ?"
varying lowp float brightness;
uniform lowp float flickering;" : "") +
(!fallBack && horizontalSync !== 0.0 ?"
uniform lowp float horizontalSyncStrength;
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
"
void main() {
qt_TexCoord0 = qt_MultiTexCoord0;
vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
(!fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec4 initialNoiseTexel = texture2D(noiseSource, coords);"
: "") +
(!fallBack && flickering !== 0.0 ? "
brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(!fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSyncStrength - initialNoiseTexel.r;
distortionScale = step(0.0, randval) * randval * horizontalSyncStrength;
distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
"gl_Position = qt_Matrix * qt_Vertex;
}"
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D screenBuffer;
uniform highp float qt_Opacity;
uniform highp float time;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor;
uniform lowp float shadowLength;
uniform highp vec2 virtual_resolution;" +
(burnIn !== 0 ? "
uniform sampler2D burnInSource;
uniform highp float burnInLastUpdate;
uniform highp float burnInTime;" : "") +
(slowBurnIn !== 0 ? "
uniform sampler2D slowBurnInSource;" : "") +
(staticNoise !== 0 ? "
uniform highp float staticNoise;" : "") +
(((staticNoise !== 0 || jitter !== 0)
||(fallBack && (flickering || horizontalSync))) ? "
uniform lowp sampler2D noiseSource;
uniform highp vec2 scaleNoiseSize;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;
uniform lowp sampler2D frameSource;" : "") +
(glowingLine !== 0 ? "
uniform highp float glowingLine;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(jitter !== 0 ? "
uniform lowp vec2 jitterDisplacement;" : "") +
(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +
(fallBack && horizontalSync !== 0 ? "
uniform lowp float horizontalSyncStrength;" : "") +
(fallBack && flickering !== 0.0 ?"
uniform lowp float flickering;" : "") +
(!fallBack && flickering !== 0 ? "
varying lowp float brightness;"
: "") +
(!fallBack && horizontalSync !== 0 ? "
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
(glowingLine !== 0 ? "
float randomPass(vec2 coords){
return fract(smoothstep(-120.0, 0.0, coords.y - (virtual_resolution.y + 120.0) * fract(time * 0.00015)));
}" : "") +
"float min2(vec2 v) {
return min(v.x, v.y);
}
float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}
float isInScreen(vec2 v) {
return min2(step(0.0, v) - step(1.0, v));
}
vec2 barrel(vec2 v, vec2 cc) {" +
(screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
return (v - cc * (1.0 + distortion) * distortion);"
:
"return v;") +
"}" +
"vec3 convertWithChroma(vec3 inColor) {
vec3 outColor = inColor;" +
(chromaColor !== 0 ?
"outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);"
:
"outColor = fontColor.rgb * rgb2grey(inColor);") +
" return outColor;
}" +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
"float distance = length(cc);" +
//FallBack if there are problems
(fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec2 initialCoords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));
vec4 initialNoiseTexel = texture2D(noiseSource, initialCoords);"
: "") +
(fallBack && flickering !== 0.0 ? "
float brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSyncStrength - initialNoiseTexel.r;
float distortionScale = step(0.0, randval) * randval * horizontalSyncStrength;
float distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
(staticNoise ? "
float noise = staticNoise;" : "") +
(screenCurvature !== 0 ? "
vec2 staticCoords = barrel(qt_TexCoord0, cc);"
:"
vec2 staticCoords = qt_TexCoord0;") +
"vec2 coords = qt_TexCoord0;" +
(horizontalSync !== 0 ? "
float dst = sin((coords.y + time * 0.001) * distortionFreq);
coords.x += dst * distortionScale;" +
(staticNoise ? "
noise += distortionScale * 7.0;" : "")
: "") +
(jitter !== 0 || staticNoise !== 0 ?
"vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));"
: "") +
(jitter !== 0 ? "
vec2 offset = vec2(noiseTexel.b, noiseTexel.a) - vec2(0.5);
vec2 txt_coords = coords + offset * jitterDisplacement;"
: "vec2 txt_coords = coords;") +
property size virtualResolution
property size screenResolution
property real _screenDensity: Math.min(
screenResolution.width / virtualResolution.width,
screenResolution.height / virtualResolution.height
)
ShaderEffect {
id: dynamicShader
property ShaderEffectSource screenBuffer: frameBuffer
property ShaderEffectSource burnInSource: burnInEffect.source
property ShaderEffectSource frameSource: terminalFrameLoader.item
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real screenCurvature: parent.screenCurvature
property real chromaColor: parent.chromaColor
property real ambientLight: parent.ambientLight
property real flickering: appSettings.flickering
property real horizontalSync: appSettings.horizontalSync
property real horizontalSyncStrength: Utils.lint(0.05, 0.35, horizontalSync)
property real glowingLine: appSettings.glowingLine * 0.2
// Fast burnin properties
property real burnIn: appSettings.burnIn
property real burnInLastUpdate: burnInEffect.lastUpdate
property real burnInTime: burnInEffect.burnInFadeTime
property real jitter: appSettings.jitter
property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
property real shadowLength: 0.25 * screenCurvature * Utils.lint(0.50, 1.5, ambientLight)
property real staticNoise: appSettings.staticNoise
property size scaleNoiseSize: Qt.size((width * 0.75) / (noiseTexture.width * appSettings.windowScaling * appSettings.totalFontScaling),
(height * 0.75) / (noiseTexture.height * appSettings.windowScaling * appSettings.totalFontScaling))
"float color = 0.0001;" +
property size virtualResolution: parent.virtualResolution
(staticNoise !== 0 ? "
float noiseVal = noiseTexel.a;
color += noiseVal * noise * (1.0 - distance * 1.3);" : "") +
(glowingLine !== 0 ? "
color += randomPass(coords * virtual_resolution) * glowingLine;" : "") +
"vec3 txt_color = texture2D(screenBuffer, txt_coords).rgb;" +
(burnIn !== 0 ? "
vec4 txt_blur = texture2D(burnInSource, staticCoords);
float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0);
vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
txt_color = max(txt_color, convertWithChroma(burnInColor));"
: "") +
(slowBurnIn !== 0 ? "
vec4 txt_blur = texture2D(slowBurnInSource, staticCoords);
txt_color = max(txt_color, convertWithChroma(txt_blur.rgb * txt_blur.a));
" : "") +
"txt_color += fontColor.rgb * vec3(color);" +
"vec3 finalColor = txt_color;" +
(flickering !== 0 ? "
finalColor *= brightness;" : "") +
(ambientLight !== 0 ? "
finalColor += vec3(ambientLight) * (1.0 - distance) * (1.0 - distance);" : "") +
(screenCurvature !== 0 ?
"vec4 frameColor = texture2D(frameSource, qt_TexCoord0);
finalColor = mix(finalColor, frameColor.rgb, frameColor.a);"
: "") +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}"
onStatusChanged: {
// Print warning messages
if (log)
console.log(log);
// Activate fallback mode
if (status == ShaderEffect.Error) {
fallBack = true;
}
}
}
Loader {
id: terminalFrameLoader
active: screenCurvature !== 0
width: staticShader.width
height: staticShader.height
sourceComponent: ShaderEffectSource {
sourceItem: terminalFrame
hideSource: true
visible: false
format: ShaderEffectSource.RGBA
NewTerminalFrame {
id: terminalFrame
blending: false
anchors.fill: parent
}
}
}
ShaderEffect {
id: staticShader
width: parent.width * appSettings.windowScaling
height: parent.height * appSettings.windowScaling
property ShaderEffectSource source: parent.source
property ShaderEffectSource bloomSource: parent.bloomSource
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real bloom: appSettings.bloom * 2.5
property real screenCurvature: parent.screenCurvature
property real chromaColor: appSettings.chromaColor;
property real rbgShift: (appSettings.rbgShift / width) * appSettings.totalFontScaling // TODO FILIPPO width here is wrong.
property int rasterization: appSettings.rasterization
property real screen_brightness: Utils.lint(0.5, 1.5, appSettings.brightness)
property real ambientLight: parent.ambientLight
property size virtual_resolution: parent.virtual_resolution
blending: false
visible: false
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D source;
uniform highp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor;
uniform lowp float screen_brightness;
uniform highp vec2 virtual_resolution;" +
(bloom !== 0 ? "
uniform highp sampler2D bloomSource;
uniform lowp float bloom;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(rbgShift !== 0 ? "
uniform lowp float rbgShift;" : "") +
(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +
"highp float getScanlineIntensity(vec2 coords) {
float result = 1.0;" +
(appSettings.rasterization != appSettings.no_rasterization ?
"float val = 0.0;
vec2 rasterizationCoords = fract(coords * virtual_resolution);
val += smoothstep(0.0, 0.5, rasterizationCoords.y);
val -= smoothstep(0.5, 1.0, rasterizationCoords.y);
result *= mix(0.5, 1.0, val);" : "") +
(appSettings.rasterization == appSettings.pixel_rasterization ?
"val = 0.0;
val += smoothstep(0.0, 0.5, rasterizationCoords.x);
val -= smoothstep(0.5, 1.0, rasterizationCoords.x);
result *= mix(0.5, 1.0, val);" : "") + "
return result;
}
float min2(vec2 v) {
return min(v.x, v.y);
}
float sum2(vec2 v) {
return v.x + v.y;
}
float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
"vec3 convertWithChroma(vec3 inColor) {
vec3 outColor = inColor;" +
(chromaColor !== 0 ?
"outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);"
:
"outColor = fontColor.rgb * rgb2grey(inColor);") +
" return outColor;
}" +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
(screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
vec2 curvatureCoords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);
vec2 txt_coords = - 2.0 * curvatureCoords + 3.0 * step(vec2(0.0), curvatureCoords) * curvatureCoords - 3.0 * step(vec2(1.0), curvatureCoords) * curvatureCoords;"
:"
vec2 txt_coords = qt_TexCoord0;") +
"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
(rbgShift !== 0 ? "
vec2 displacement = vec2(12.0, 0.0) * rbgShift;
vec3 rightColor = texture2D(source, txt_coords + displacement).rgb;
vec3 leftColor = texture2D(source, txt_coords - displacement).rgb;
txt_color.r = leftColor.r * 0.10 + rightColor.r * 0.30 + txt_color.r * 0.60;
txt_color.g = leftColor.g * 0.20 + rightColor.g * 0.20 + txt_color.g * 0.60;
txt_color.b = leftColor.b * 0.30 + rightColor.b * 0.10 + txt_color.b * 0.60;
" : "") +
"txt_color *= getScanlineIntensity(txt_coords);" +
"txt_color += vec3(0.0001);" +
"float greyscale_color = rgb2grey(txt_color);" +
(screenCurvature !== 0 ? "
float reflectionMask = sum2(step(vec2(0.0), curvatureCoords) - step(vec2(1.0), curvatureCoords));
reflectionMask = clamp(reflectionMask, 0.0, 1.0);"
:
"float reflectionMask = 1.0;") +
(chromaColor !== 0 ?
"vec3 foregroundColor = mix(fontColor.rgb, txt_color * fontColor.rgb / greyscale_color, chromaColor);
vec3 finalColor = mix(backgroundColor.rgb, foregroundColor, greyscale_color * reflectionMask);"
:
"vec3 finalColor = mix(backgroundColor.rgb, fontColor.rgb, greyscale_color * reflectionMask);") +
(bloom !== 0 ?
"vec4 bloomFullColor = texture2D(bloomSource, txt_coords);
vec3 bloomColor = bloomFullColor.rgb;
float bloomAlpha = bloomFullColor.a;
bloomColor = convertWithChroma(bloomColor);
finalColor += clamp(bloomColor * bloom * bloomAlpha, 0.0, 0.5);"
: "") +
"finalColor *= screen_brightness;" +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}"
onStatusChanged: {
// Print warning messages
if (log) console.log(log);
}
}
ShaderEffectSource {
id: frameBuffer
visible: false
sourceItem: staticShader
hideSource: true
}
// Rasterization might display oversamping issues if virtual resolution is close to physical display resolution.
// We progressively disable rasterization from 4x up to 2x resolution.
property real rasterizationIntensity: Utils.smoothstep(2.0, 4.0, _screenDensity)
property int rasterizationMode: appSettings.rasterization
property real displayTerminalFrame: appSettings._frameMargin > 0 || appSettings.screenCurvature > 0
property real time: timeManager.time
property ShaderEffectSource noiseSource: noiseShaderSource
// Extra uniforms expected by the shared uniform block
property real screenShadowCoeff: 0
property real frameShadowCoeff: 0
property color frameColor: backgroundColor
property size margin: Qt.size(0, 0)
property real prevLastUpdate: burnInEffect.prevLastUpdate
property real screen_brightness: Utils.lint(0.5, 1.5, appSettings.brightness)
property real bloom: appSettings.bloom
property real rbgShift: (appSettings.rbgShift / Math.max(width, 1)) * appSettings.totalFontScaling
anchors.fill: parent
blending: false
Image {
id: noiseTexture
source: "images/allNoise512.png"
width: 512
height: 512
fillMode: Image.Tile
visible: false
}
ShaderEffectSource {
id: noiseShaderSource
sourceItem: noiseTexture
wrapMode: ShaderEffectSource.Repeat
visible: false
smooth: true
}
vertexShader: "qrc:/shaders/terminal_dynamic.vert.qsb"
fragmentShader: "qrc:/shaders/terminal_dynamic.frag.qsb"
onStatusChanged: if (log) console.log(log)
}
Loader {
id: terminalFrameLoader
active: dynamicShader.displayTerminalFrame
width: staticShader.width
height: staticShader.height
sourceComponent: ShaderEffectSource {
sourceItem: terminalFrame
hideSource: true
visible: false
format: ShaderEffectSource.RGBA
TerminalFrame {
id: terminalFrame
blending: false
anchors.fill: parent
}
}
}
ShaderLibrary {
id: shaderLibrary
}
ShaderEffect {
id: staticShader
width: parent.width * appSettings.windowScaling
height: parent.height * appSettings.windowScaling
property ShaderEffectSource source: parent.source
property ShaderEffectSource bloomSource: parent.bloomSource
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real bloom: bloomSource ? appSettings.bloom * 2.5 : 0
property real screenCurvature: parent.screenCurvature
property real chromaColor: appSettings.chromaColor;
property real rbgShift: (appSettings.rbgShift / width) * appSettings.totalFontScaling
property int rasterization: appSettings.rasterization
property real screen_brightness: Utils.lint(0.5, 1.5, appSettings.brightness)
property real ambientLight: parent.ambientLight
property size virtualResolution: parent.virtualResolution
// Extra uniforms to match shared uniform block
property real time: timeManager.time
property real shadowLength: 0
property real rasterizationIntensity: Utils.smoothstep(2.0, 4.0, _screenDensity)
property int rasterizationMode: appSettings.rasterization
property real burnInLastUpdate: burnInEffect.lastUpdate
property real burnInTime: burnInEffect.burnInFadeTime
property real burnIn: appSettings.burnIn
property real staticNoise: appSettings.staticNoise
property real glowingLine: appSettings.glowingLine * 0.2
property size jitterDisplacement: Qt.size(0, 0)
property real jitter: appSettings.jitter
property real horizontalSync: appSettings.horizontalSync
property real horizontalSyncStrength: Utils.lint(0.05, 0.35, horizontalSync)
property real flickering: appSettings.flickering
property real displayTerminalFrame: dynamicShader.displayTerminalFrame
property size scaleNoiseSize: Qt.size((width * 0.75) / (512 * appSettings.windowScaling * appSettings.totalFontScaling),
(height * 0.75) / (512 * appSettings.windowScaling * appSettings.totalFontScaling))
property real screenShadowCoeff: 0
property real frameShadowCoeff: 0
property color frameColor: backgroundColor
property size margin: Qt.size(0, 0)
property real prevLastUpdate: burnInEffect.prevLastUpdate
blending: false
visible: false
vertexShader: "qrc:/shaders/passthrough.vert.qsb"
fragmentShader: "qrc:/shaders/terminal_static.frag.qsb"
onStatusChanged: if (log) console.log(log)
}
ShaderEffectSource {
id: frameBuffer
visible: false
sourceItem: staticShader
hideSource: true
}
}

View File

@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -17,9 +17,8 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
import "Components"
@@ -27,18 +26,18 @@ import "Components"
RowLayout {
property alias value: slider.value
property alias stepSize: slider.stepSize
property alias minimumValue: slider.minimumValue
property alias maximumValue: slider.maximumValue
property alias minimumValue: slider.from
property alias maximumValue: slider.to
property real maxMultiplier: 100
id: setting_component
spacing: 10
Slider{
Slider {
id: slider
stepSize: parent.stepSize
Layout.fillWidth: true
}
SizedLabel{
SizedLabel {
text: Math.round(value * maxMultiplier) + "%"
}
}

View File

@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -17,12 +17,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
Rectangle{
Rectangle {
property size terminalSize
property real topOpacity: 0.6
width: textSize.width * 2
height: textSize.height * 2
radius: 5
@@ -31,17 +31,21 @@ Rectangle{
color: "black"
opacity: sizetimer.running ? 0.6 : 0.0
Behavior on opacity{NumberAnimation{duration: 200}}
Behavior on opacity {
NumberAnimation {
duration: 200
}
}
onTerminalSizeChanged: sizetimer.restart()
Text{
Text {
id: textSize
anchors.centerIn: parent
color: "white"
text: terminalSize.width + "x" + terminalSize.height
}
Timer{
Timer {
id: sizetimer
interval: 1000
running: false

View File

@@ -1,122 +0,0 @@
import QtQuick 2.0
import "utils.js" as Utils
Loader {
property ShaderEffectSource source: item ? item.source : null
active: !appSettings.useFastBurnIn && appSettings.burnIn !== 0
anchors.fill: parent
sourceComponent: Item {
property alias source: burnInSourceEffect
property int burnInScaling: scaleTexture * appSettings.burnInQuality
ShaderEffectSource {
property bool updateBurnIn: false
property real burnIn: appSettings.burnIn
property real fps: appSettings.fps !== 0 ? appSettings.fps : 60
property real burnInFadeTime: Utils.lint(minBurnInFadeTime, maxBurnInFadeTime, burnIn)
property real burnInCoefficient: 1000 / (fps * burnInFadeTime)
property real minBurnInFadeTime: appSettings.minBurnInFadeTime
property real maxBurnInFadeTime: appSettings.maxBurnInFadeTime
id: burnInSourceEffect
anchors.fill: parent
sourceItem: burnInEffect
recursive: true
live: false
hideSource: true
wrapMode: kterminalSource.wrapMode
visible: false
function restartBlurSource(){
livetimer.restart();
}
// This updates the burnin synched with the timer.
Connections {
target: burnInSourceEffect.updateBurnIn ? timeManager : null
ignoreUnknownSignals: false
onTimeChanged: {
burnInSourceEffect.scheduleUpdate();
}
}
Timer{
id: livetimer
// The interval assumes 60 fps. This is the time needed burnout a white pixel.
// We multiply 1.1 to have a little bit of margin over the theoretical value.
// This solution is not extremely clean, but it's probably the best to avoid measuring fps.
interval: burnInSourceEffect.burnInFadeTime * 1.1
running: true
onTriggered: burnInSourceEffect.updateBurnIn = false;
}
Connections{
target: kterminal
onImagePainted:{
burnInSourceEffect.scheduleUpdate();
burnInSourceEffect.updateBurnIn = true;
livetimer.restart();
}
}
// Restart blurred source settings change.
Connections{
target: appSettings
onBurnInChanged: burnInSourceEffect.restartBlurSource();
onTerminalFontChanged: burnInSourceEffect.restartBlurSource();
onRasterizationChanged: burnInSourceEffect.restartBlurSource();
onBurnInQualityChanged: burnInSourceEffect.restartBlurSource();
}
Connections {
target: kterminalScrollbar
onOpacityChanged: burnInSourceEffect.restartBlurSource();
}
ShaderEffect {
id: burnInEffect
property variant txt_source: kterminalSource
property variant blurredSource: burnInSourceEffect
property real burnInCoefficient: burnInSourceEffect.burnInCoefficient
anchors.fill: parent
blending: false
fragmentShader:
"#ifdef GL_ES
precision mediump float;
#endif\n" +
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D blurredSource;
uniform highp float burnInCoefficient;" +
"float max3(vec3 v) {
return max (max (v.x, v.y), v.z);
}" +
"void main() {" +
"vec2 coords = qt_TexCoord0;" +
"vec3 origColor = texture2D(txt_source, coords).rgb;" +
"vec3 blur_color = texture2D(blurredSource, coords).rgb - vec3(burnInCoefficient);" +
"vec3 color = min(origColor + blur_color, max(origColor, blur_color));" +
"gl_FragColor = vec4(color, max3(color - origColor));" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
}
}

View File

@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -27,7 +27,7 @@ QtObject {
property bool initialized: false
function getDatabase() {
return LocalStorage.openDatabaseSync("coolretroterm" + dbMajorVersion, dbMinorVersion, "StorageDatabase", 100000);
return LocalStorage.openDatabaseSync("coolretroterm" + dbMajorVersion, dbMinorVersion, "StorageDatabase", 100000)
}
function initialize() {
@@ -35,43 +35,47 @@ QtObject {
db.transaction(
function(tx) {
tx.executeSql('CREATE TABLE IF NOT EXISTS settings(setting TEXT UNIQUE, value TEXT)');
});
}
)
initialized = true;
initialized = true
}
function setSetting(setting, value) {
if(!initialized) initialize();
if(!initialized) initialize();
var db = getDatabase();
var res = "";
db.transaction(function(tx) {
var rs = tx.executeSql('INSERT OR REPLACE INTO settings VALUES (?,?);', [setting,value]);
//console.log(rs.rowsAffected)
if (rs.rowsAffected > 0) {
var db = getDatabase();
var res = "";
db.transaction(
function(tx) {
var rs = tx.executeSql('INSERT OR REPLACE INTO settings VALUES (?,?);', [setting,value]);
//console.log(rs.rowsAffected)
if (rs.rowsAffected > 0) {
res = "OK";
} else {
} else {
res = "Error";
}
}
);
}
}
)
// The function returns “OK” if it was successful, or “Error” if it wasn't
return res;
return res
}
function getSetting(setting) {
if(!initialized) initialize();
var db = getDatabase();
var res="";
db.transaction(function(tx) {
var rs = tx.executeSql('SELECT value FROM settings WHERE setting=?;', [setting]);
if (rs.rows.length > 0) {
res = rs.rows.item(0).value;
} else {
res = undefined;
}
})
return res
if(!initialized) initialize();
var db = getDatabase();
var res = "";
db.transaction(
function(tx) {
var rs = tx.executeSql('SELECT value FROM settings WHERE setting=?;', [setting]);
if (rs.rows.length > 0) {
res = rs.rows.item(0).value;
} else {
res = undefined;
}
}
)
return res
}
function dropSettings(){
@@ -79,6 +83,7 @@ QtObject {
db.transaction(
function(tx) {
tx.executeSql('DROP TABLE settings');
});
}
)
}
}

View File

@@ -1,5 +1,24 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtGraphicalEffects 1.0
import Qt5Compat.GraphicalEffects
import "utils.js" as Utils
@@ -7,44 +26,49 @@ ShaderTerminal {
property alias title: terminal.title
property alias terminalSize: terminal.terminalSize
property real devicePixelRatio: terminalWindow.screen.devicePixelRatio
id: mainShader
opacity: appSettings.windowOpacity * 0.3 + 0.7
source: terminal.mainSource
burnInEffect: terminal.burnInEffect
slowBurnInEffect: terminal.slowBurnInEffect
virtual_resolution: terminal.virtualResolution
virtualResolution: terminal.virtualResolution
screenResolution: Qt.size(
terminalWindow.width * devicePixelRatio * appSettings.windowScaling,
terminalWindow.height * devicePixelRatio * appSettings.windowScaling
)
bloomSource: bloomSourceLoader.item
TimeManager{
TimeManager {
id: timeManager
enableTimer: terminalWindow.visible
}
PreprocessedTerminal{
PreprocessedTerminal {
id: terminal
anchors.fill: parent
}
// EFFECTS ////////////////////////////////////////////////////////////////
Loader{
Loader {
id: bloomEffectLoader
active: appSettings.bloom
asynchronous: true
width: parent.width * appSettings.bloomQuality
height: parent.height * appSettings.bloomQuality
sourceComponent: FastBlur{
radius: Utils.lint(16, 64, appSettings.bloomQuality);
sourceComponent: FastBlur {
radius: Utils.lint(16, 64, appSettings.bloomQuality)
source: terminal.mainSource
transparentBorder: true
}
}
Loader{
Loader {
id: bloomSourceLoader
active: appSettings.bloom !== 0
asynchronous: true
sourceComponent: ShaderEffectSource{
sourceComponent: ShaderEffectSource {
id: _bloomEffectSource
sourceItem: bloomEffectLoader.item
hideSource: true
@@ -52,73 +76,4 @@ ShaderTerminal {
visible: false
}
}
bloomSource: bloomSourceLoader.item
// NewTerminalFrame {
// id: terminalFrame
// anchors.fill: parent
// blending: true
// }
// This shader might be useful in the future. Since we used it only for a couple
// of calculations is probably best to move those in the main shader. If in the future
// we need to store another fullScreen channel this might be handy.
// ShaderEffect {
// id: rasterizationEffect
// width: parent.width
// height: parent.height
// property real outColor: 0.0
// property real dispX: (5 / width) * appSettings.windowScaling
// property real dispY: (5 / height) * appSettings.windowScaling
// property size virtual_resolution: terminal.virtualResolution
// blending: false
// fragmentShader:
// "uniform lowp float qt_Opacity;" +
// "varying highp vec2 qt_TexCoord0;
// uniform highp vec2 virtual_resolution;
// uniform highp float dispX;
// uniform highp float dispY;
// uniform mediump float outColor;
// highp float getScanlineIntensity(vec2 coords) {
// highp float result = 1.0;" +
// (appSettings.rasterization != appSettings.no_rasterization ?
// "result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
// (appSettings.rasterization == appSettings.pixel_rasterization ?
// "result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
// return result;
// }" +
// "void main() {" +
// "highp float color = getScanlineIntensity(qt_TexCoord0);" +
// "float distance = length(vec2(0.5) - qt_TexCoord0);" +
// "color = mix(color, 0.0, 1.2 * distance * distance);" +
// "color *= outColor + smoothstep(0.00, dispX, qt_TexCoord0.x) * (1.0 - outColor);" +
// "color *= outColor + smoothstep(0.00, dispY, qt_TexCoord0.y) * (1.0 - outColor);" +
// "color *= outColor + (1.0 - smoothstep(1.00 - dispX, 1.00, qt_TexCoord0.x)) * (1.0 - outColor);" +
// "color *= outColor + (1.0 - smoothstep(1.00 - dispY, 1.00, qt_TexCoord0.y)) * (1.0 - outColor);" +
// "gl_FragColor.a = color;" +
// "}"
// onStatusChanged: if (log) console.log(log) //Print warning messages
// }
// rasterizationSource: ShaderEffectSource{
// id: rasterizationEffectSource
// sourceItem: rasterizationEffect
// hideSource: true
// smooth: true
// wrapMode: ShaderEffectSource.ClampToEdge
// visible: false
// }
}

75
app/qml/TerminalFrame.qml Normal file
View File

@@ -0,0 +1,75 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.0
import "utils.js" as Utils
ShaderEffect {
property color _staticFrameColor: "#fff"
property color _backgroundColor: appSettings.backgroundColor
property color _fontColor: appSettings.fontColor
property color _lightColor: Utils.mix(_fontColor, _backgroundColor, 0.2)
property real _ambientLight: Utils.lint(0.2, 0.8, appSettings.ambientLight)
property color frameColor: Utils.mix(_staticFrameColor, _lightColor, _ambientLight)
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
// Coefficient of the log curve used to approximate shadowing
property real screenShadowCoeff: Utils.lint(20.0, 10.0, _ambientLight)
property real frameShadowCoeff: Utils.lint(20.0, 10.0, _ambientLight)
property size margin: Qt.size(
appSettings.frameMargin / width * appSettings.windowScaling,
appSettings.frameMargin / height * appSettings.windowScaling
)
// Uniforms required by the shared block
property real qt_Opacity: 1.0
property real time: timeManager.time
property color fontColor: appSettings.fontColor
property color backgroundColor: appSettings.backgroundColor
property real shadowLength: 0
property size virtualResolution: Qt.size(width, height)
property real rasterizationIntensity: 0
property int rasterizationMode: 0
property real burnInLastUpdate: 0
property real burnInTime: 0
property real burnIn: 0
property real staticNoise: 0
property real glowingLine: 0
property real chromaColor: 0
property size jitterDisplacement: Qt.size(0, 0)
property real ambientLight: _ambientLight
property real jitter: 0
property real horizontalSync: 0
property real horizontalSyncStrength: 0
property real flickering: 0
property real displayTerminalFrame: 0
property size scaleNoiseSize: Qt.size(0, 0)
property real screen_brightness: 1.0
property real bloom: 0
property real rbgShift: 0
property real prevLastUpdate: 0
vertexShader: "qrc:/shaders/passthrough.vert.qsb"
fragmentShader: "qrc:/shaders/terminal_frame.frag.qsb"
onStatusChanged: if (log) console.log(log) //Print warning messages
}

View File

@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -17,23 +17,29 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick
import QtQuick 2.2
QtObject {
id: timeManager
Timer{
default property bool enableTimer: false
property real time
property bool enableTimer: false
property real time: 0
NumberAnimation on time {
from: 0
to: 100000
running: appSettings.fps === 0 && enableTimer
duration: 100000
loops: Animation.Infinite
property int framesPerUpdate: Math.max(1, appSettings.effectsFrameSkip)
property int _frameCounter: 0
property var frameDriver: FrameAnimation {
running: enableTimer
onTriggered: {
timeManager._frameCounter += 1
if (timeManager._frameCounter >= timeManager.framesPerUpdate) {
time = elapsedTime
timeManager._frameCounter = 0
}
}
}
onTriggered: time += interval
running: appSettings.fps !== 0 && enableTimer
interval: Math.round(1000 / appSettings.fps)
repeat: true
onEnableTimerChanged: if (!enableTimer) _frameCounter = 0
onFramesPerUpdateChanged: _frameCounter = 0
}

View File

@@ -1,8 +0,0 @@
Fonts in this package are (c) 2010-2014 Style.
This license is applicable to each font file included in this package in all their variants (ttf, eot, woff, woff2, svg).
You MAY NOT: sell this font; include/redistribute the font in any font collection regardless of pricing; provide the font for direct download from any web site, modify or rename the font. You MAY: link to "http://style64.org/c64-truetype" in order for others to download and install the font; embed the font (without any modification or file renaming) for display on any web site using @font-face rules; use this font in static images and vector art; include this font (without any modification or file renaming) as part of a software package but ONLY if said software package is freely provided to end users. You may also contact us to negotiate a (possibly commercial) license for your use outside of these guidelines at "http://style64.org/contact-style".
At all times the most recent version of this license can be found at "http://style64.org/c64-truetype/license".

View File

@@ -1,428 +0,0 @@
Attribution-ShareAlike 4.0 International
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View File

@@ -1,97 +1,158 @@
Copyright (c) 2010 Dimitar Toshkov Zhekov,
with Reserved Font Name "Terminus Font".
Copyright (c) 2011 Tilman Blumenbach,
with Reserved Font Name "Terminus (TTF)".
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
Copyright (c) 2014, The Fira Code Project Authors (https://github.com/tonsky/FiraCode)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
About
Free monospaced font with programming ligatures
Topics
font ligatures programming-ligatures
Resources
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License
OFL-1.1 license
Activity
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3.2k forks
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Releases 29
6.2 Latest
on Dec 6, 2021
+ 28 releases
Used by 457
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+ 449
Contributors 124
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+ 110 contributors
Languages
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Python 18.5%
HTML 7.4%
CSS 2.5%
PureBasic 1.1%
Other 0.8%
Footer

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ProFont
MIT License
Copyright (c) 2014 Carl Osterwald, Stephen C. Gilardi, Andrew Welch
Copyright (c) 2012-2015 Uwe Waldmann
Modified work Copyright 2018 Andy Walker
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@@ -10,13 +10,13 @@ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@@ -0,0 +1,31 @@
The work in the Hack project is Copyright 2018 Source Foundry Authors and licensed under the MIT License
The work in the DejaVu project was committed to the public domain.
Bitstream Vera Sans Mono Copyright 2003 Bitstream Inc. and licensed under the Bitstream Vera License with Reserved Font Names "Bitstream" and "Vera"
MIT License
Copyright (c) 2018 Source Foundry Authors
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
BITSTREAM VERA LICENSE
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license ("Fonts") and associated documentation files (the "Font Software"), to reproduce and distribute the Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions:
The above copyright and trademark notices and this permission notice shall be included in all copies of one or more of the Font Software typefaces.
The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing either the words "Bitstream" or the word "Vera".
This License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the "Bitstream Vera" names.
The Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself.
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
Except as contained in this notice, the names of Gnome, the Gnome Foundation, and Bitstream Inc., shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Font Software without prior written authorization from the Gnome Foundation or Bitstream Inc., respectively. For further information, contact: fonts at gnome dot org.

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@@ -0,0 +1,110 @@
Copyright (c) 2015-2025, Renzhi Li (aka. Belleve Invis, belleve@typeof.net)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
--------------------------
SIL Open Font License v1.1
====================================================
Preamble
----------
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
Definitions
-------------
`"Font Software"` refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
`"Reserved Font Name"` refers to any names specified as such after the
copyright statement(s).
`"Original Version"` refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
`"Modified Version"` refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
`"Author"` refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
Permission & Conditions
------------------------
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1. Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2. Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3. No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4. The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5. The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
Termination
-----------
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@@ -1,94 +1,93 @@
Copyright (c) 2013, Pablo Caro <me AT pcaro DOT es> - http://pcaro.es/
with Reserved Font Name Hermit.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
Copyright 2020 The JetBrains Mono Project Authors (https://github.com/JetBrains/JetBrainsMono)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@@ -1,31 +0,0 @@
WHAT IS THIS?
This is ProFont TrueType, converted to Windows TrueType format
by Mike Smith, with some tweaks added by "ardu".
Modifications include:
- A Euro character
- Missing characters from the Latin 1 code page
- Full support for CodePage 850. These are mostly the famous
block/box characters you know from DOS. Very useful if you use
Mightnight Commander through PuTTY.
- Fixed metrics so that point size of 9 works correctly. Until now
you had to select 7 to obtain the native point size of 9.
- Added some quick&dirty hinting for point size of 9. Most characters
now match closely the look of the bitmap version.
Don't expect it to look good on anything else than Windows...
To get the full original Distribution, other ProFont builds
and more information
go to <http://tobiasjung.name/profont/>
DISCLAIMER
See LICENSE file
Tobias Jung
January 2014
profont@tobiasjung.name

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@@ -1,7 +0,0 @@
Copyright (c) 2004, 2005 Tristan Grimmer
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@@ -0,0 +1,127 @@
This package was debianized by Anton Zinoviev <zinoviev@debian.ort>.
It was downloaded from http://terminus-font.sourceforge.net/
Terminus Font is licensed under the SIL Open Font License, Version 1.1.
Copyright (c) 2010-2014 Dimitar Toshkov Zhekov,
with Reserved Font Name "Terminus Font".
To avoid name conflicts with other products named "Terminus", the
archive should be distributed as "Terminus Font", not "Terminus".
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
=================================================================
The fonts from the package xfonts-terminus-oblique are automatically
generated from the fonts in xfonts-terminus using the script
bdfslant.pl. This script has the following copyright:
Copyright (C) 1994-95 Cronyx Ltd, author: Serge Vakulenko, <vak@cronyx.ru>
Changes Copyright (C) 1995-1997 by Andrey A. Chernov, Moscow, Russia.
Changes (C) 2000 by Serge Winitzki
This software may be used, modified, copied, distributed, and sold,
in both source and binary form provided that the above copyright
and these terms are retained. Under no circumstances is the author
responsible for the proper functioning of this software, nor does
the author assume any responsibility for damages incurred with its use.
=================================================================
The source package includes the bdftopsf.pl and ucstoany.pl utilities.
These are not used in order to build the binary Debian packages. They
are distributed under the GNU General Public License version 2.0 or
(at your choice) any later version. You should have received a copy
of the GNU General Public License with your Debian GNU/Linux system,
in /usr/share/common-licenses/GPL. If not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
USA

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@@ -0,0 +1 @@
You can consider it Public Domain (or CC-0) except for the files derived from or containing parts of Roman Czyborra's Unifont project (unifont.hex, hex2bdf.pl, unscii-16-full.*) which fall under GPL. See https://savannah.gnu.org/projects/unifont/ for more.

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@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@@ -17,13 +17,13 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Window 2.1
import QtQuick.Controls 1.1
import QtGraphicalEffects 1.0
import QtQuick.Controls 2.3
ApplicationWindow{
import "menus"
ApplicationWindow {
id: terminalWindow
width: 1024
@@ -36,9 +36,7 @@ ApplicationWindow{
onHeightChanged: appSettings.height = height
// Load saved window geometry and show the window
Component.onCompleted: {
appSettings.handleFontChanged();
Component.onCompleted: {
x = appSettings.x
y = appSettings.y
width = appSettings.width
@@ -55,22 +53,30 @@ ApplicationWindow{
property bool fullscreen: appSettings.fullscreen
onFullscreenChanged: visibility = (fullscreen ? Window.FullScreen : Window.Windowed)
//Workaround: Without __contentItem a ugly thin border is visible.
menuBar: CRTMainMenuBar{
id: mainMenu
visible: (Qt.platform.os === "osx" || appSettings.showMenubar)
__contentItem.visible: mainMenu.visible
menuBar: qtquickMenuLoader.item
Loader {
id: qtquickMenuLoader
active: !appSettings.isMacOS && appSettings.showMenubar
sourceComponent: WindowMenu { }
}
Loader {
id: globalMenuLoader
active: appSettings.isMacOS
sourceComponent: OSXMenu { }
}
property string wintitle: appSettings.wintitle
color: "#00000000"
title: terminalContainer.title || qsTr(appSettings.wintitle)
Action {
id: showMenubarAction
text: qsTr("Show Menubar")
enabled: Qt.platform.os !== "osx"
enabled: !appSettings.isMacOS
shortcut: "Ctrl+Shift+M"
checkable: true
checked: appSettings.showMenubar
@@ -79,9 +85,9 @@ ApplicationWindow{
Action {
id: fullscreenAction
text: qsTr("Fullscreen")
enabled: Qt.platform.os !== "osx"
enabled: !appSettings.isMacOS
shortcut: "Alt+F11"
onTriggered: appSettings.fullscreen = !appSettings.fullscreen;
onTriggered: appSettings.fullscreen = !appSettings.fullscreen
checkable: true
checked: appSettings.fullscreen
}
@@ -89,69 +95,68 @@ ApplicationWindow{
id: quitAction
text: qsTr("Quit")
shortcut: "Ctrl+Shift+Q"
onTriggered: Qt.quit();
onTriggered: Qt.quit()
}
Action{
Action {
id: showsettingsAction
text: qsTr("Settings")
onTriggered: {
settingswindow.show();
settingswindow.requestActivate();
settingswindow.raise();
settingswindow.show()
settingswindow.requestActivate()
settingswindow.raise()
}
}
Action{
Action {
id: copyAction
text: qsTr("Copy")
shortcut: "Ctrl+Shift+C"
}
Action{
Action {
id: pasteAction
text: qsTr("Paste")
shortcut: "Ctrl+Shift+V"
}
Action{
Action {
id: zoomIn
text: qsTr("Zoom In")
shortcut: "Ctrl++"
onTriggered: appSettings.incrementScaling();
onTriggered: appSettings.incrementScaling()
}
Action{
Action {
id: zoomOut
text: qsTr("Zoom Out")
shortcut: "Ctrl+-"
onTriggered: appSettings.decrementScaling();
onTriggered: appSettings.decrementScaling()
}
Action{
Action {
id: showAboutAction
text: qsTr("About")
onTriggered: {
aboutDialog.show();
aboutDialog.requestActivate();
aboutDialog.raise();
aboutDialog.show()
aboutDialog.requestActivate()
aboutDialog.raise()
}
}
ApplicationSettings{
ApplicationSettings {
id: appSettings
}
TerminalContainer{
TerminalContainer {
id: terminalContainer
y: appSettings.showMenubar ? 0 : -2 // Workaroud to hide the margin in the menubar.
width: parent.width
height: (parent.height + Math.abs(y))
}
SettingsWindow{
SettingsWindow {
id: settingswindow
visible: false
}
AboutDialog{
AboutDialog {
id: aboutDialog
visible: false
}
Loader{
Loader {
anchors.centerIn: parent
active: appSettings.showTerminalSize
sourceComponent: SizeOverlay{
sourceComponent: SizeOverlay {
z: 3
terminalSize: terminalContainer.terminalSize
}
@@ -159,7 +164,7 @@ ApplicationWindow{
onClosing: {
// OSX Since we are currently supporting only one window
// quit the application when it is closed.
if (Qt.platform.os === "osx")
if (appSettings.isMacOS)
Qt.quit()
}
}

View File

@@ -0,0 +1,94 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.3
Menu {
id: contextmenu
MenuItem {
action: copyAction
}
MenuItem {
action: pasteAction
}
MenuItem {
action: showsettingsAction
}
MenuSeparator {}
Menu {
title: qsTr("File")
MenuItem {
action: quitAction
}
}
Menu {
title: qsTr("Edit")
MenuItem {
action: copyAction
}
MenuItem {
action: pasteAction
}
MenuSeparator {}
MenuItem {
action: showsettingsAction
}
}
Menu {
title: qsTr("View")
MenuItem {
action: fullscreenAction
visible: fullscreenAction.enabled
}
MenuItem {
action: showMenubarAction
visible: showMenubarAction.enabled
}
MenuItem {
action: zoomIn
}
MenuItem {
action: zoomOut
}
}
Menu {
id: profilesMenu
title: qsTr("Profiles")
Instantiator {
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string)
}
}
onObjectAdded: function(index, object) { profilesMenu.insertItem(index, object) }
onObjectRemoved: function(object) { profilesMenu.removeItem(object) }
}
}
Menu {
title: qsTr("Help")
MenuItem {
action: showAboutAction
}
}
}

88
app/qml/menus/OSXMenu.qml Normal file
View File

@@ -0,0 +1,88 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.3
import Qt.labs.platform 1.1
MenuBar {
id: defaultMenuBar
Menu {
title: qsTr("File")
MenuItem {
text: quitAction.text
onTriggered: quitAction.trigger()
}
}
Menu {
title: qsTr("Edit")
MenuItem {
text: copyAction.text
shortcut: "Meta+C"
onTriggered: copyAction.trigger()
}
MenuItem {
text: pasteAction.text
shortcut: "Meta+V"
onTriggered: pasteAction.trigger()
}
MenuSeparator {}
MenuItem {
text: showsettingsAction.text
shortcut: showsettingsAction.shortcut
onTriggered: showsettingsAction.trigger()
}
}
Menu {
title: qsTr("View")
MenuItem {
text: zoomIn.text
shortcut: "Meta++"
onTriggered: zoomIn.trigger()
}
MenuItem {
text: zoomOut.text
shortcut: "Meta+-"
onTriggered: zoomOut.trigger()
}
}
Menu {
id: profilesMenu
title: qsTr("Profiles")
Instantiator {
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string)
}
}
onObjectAdded: function(index, object) { profilesMenu.insertItem(index, object) }
onObjectRemoved: function(object) { profilesMenu.removeItem(object) }
}
}
Menu {
title: qsTr("Help")
MenuItem {
text: showAboutAction.text
onTriggered: showAboutAction.trigger()
}
}
}

View File

@@ -0,0 +1,31 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.3
Menu {
id: contextmenu
MenuItem {
action: copyAction
}
MenuItem {
action: pasteAction
}
}

View File

@@ -0,0 +1,84 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.3
MenuBar {
id: defaultMenuBar
visible: appSettings.showMenubar
Menu {
title: qsTr("File")
MenuItem {
action: quitAction
}
}
Menu {
title: qsTr("Edit")
MenuItem {
action: copyAction
}
MenuItem {
action: pasteAction
}
MenuSeparator {}
MenuItem {
action: showsettingsAction
}
}
Menu {
title: qsTr("View")
MenuItem {
action: fullscreenAction
visible: fullscreenAction.enabled
}
MenuItem {
action: showMenubarAction
visible: showMenubarAction.enabled
}
MenuItem {
action: zoomIn
}
MenuItem {
action: zoomOut
}
}
Menu {
id: profilesMenu
title: qsTr("Profiles")
Instantiator {
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string)
}
}
onObjectAdded: function(index, object) { profilesMenu.insertItem(index, object) }
onObjectRemoved: function(object) { profilesMenu.removeItem(object) }
}
}
Menu {
title: qsTr("Help")
MenuItem {
action: showAboutAction
}
}
}

View File

@@ -6,43 +6,55 @@
<file>ApplicationSettings.qml</file>
<file>SettingsWindow.qml</file>
<file>Fonts.qml</file>
<file>FontPixels.qml</file>
<file>SettingsGeneralTab.qml</file>
<file>PreprocessedTerminal.qml</file>
<file>TimeManager.qml</file>
<file>SimpleSlider.qml</file>
<file>ColorButton.qml</file>
<file>Glossy.qml</file>
<file>AboutDialog.qml</file>
<file>InsertNameDialog.qml</file>
<file>SettingsEffectsTab.qml</file>
<file>main.qml</file>
<file>SettingsTerminalTab.qml</file>
<file>FontScanlines.qml</file>
<file>fonts/1977-apple2/PrintChar21.ttf</file>
<file>fonts/1971-ibm-3278/3270Medium.ttf</file>
<file>fonts/apple2/PrintChar21.ttf</file>
<file>fonts/ibm-3278/3270-Regular.ttf</file>
<file>Storage.qml</file>
<file>CRTMainMenuBar.qml</file>
<file>SettingsAdvancedTab.qml</file>
<file>TerminalContainer.qml</file>
<file>images/crt256.png</file>
<file>utils.js</file>
<file>images/allNoise512.png</file>
<file>fonts/modern-proggy-tiny/ProggyTiny.ttf</file>
<file>fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf</file>
<file>fonts/modern-hermit/Hermit-medium.otf</file>
<file>fonts/modern-inconsolata/Inconsolata.otf</file>
<file>fonts/modern-fixedsys-excelsior/FSEX301-L2.ttf</file>
<file>fonts/fixedsys-excelsior/FSEX301-L2.ttf</file>
<file>fonts/cozette/CozetteVector.ttf</file>
<file>fonts/greybeard/Greybeard-16px.ttf</file>
<file>fonts/hack/Hack-Regular.ttf</file>
<file>fonts/fira-code/FiraCode-Medium.ttf</file>
<file>fonts/iosevka/IosevkaTerm-ExtendedMedium.ttf</file>
<file>fonts/jetbrains-mono/JetBrainsMono-Medium.ttf</file>
<file>../icons/32x32/cool-retro-term.png</file>
<file>Components/SizedLabel.qml</file>
<file>fonts/1979-atari-400-800/AtariClassic-Regular.ttf</file>
<file>fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf</file>
<file>fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf</file>
<file>fonts/1985-ibm-pc-vga/PxPlus_IBM_VGA8.ttf</file>
<file>fonts/1977-commodore-pet/PetMe.ttf</file>
<file>fonts/atari-400-800/AtariClassic-Regular.ttf</file>
<file>fonts/pet-me/PetMe64.ttf</file>
<file>fonts/pet-me/PetMe.ttf</file>
<file>BurnInEffect.qml</file>
<file>fonts/modern-terminus/TerminusTTF-4.46.0.ttf</file>
<file>NewTerminalFrame.qml</file>
<file>SlowBurnIn.qml</file>
<file>fonts/terminus/TerminusTTF-4.49.3.ttf</file>
<file>TerminalFrame.qml</file>
<file>menus/WindowMenu.qml</file>
<file>menus/FullContextMenu.qml</file>
<file>menus/ShortContextMenu.qml</file>
<file>ShaderLibrary.qml</file>
<file>menus/OSXMenu.qml</file>
<file>../shaders/terminal_dynamic.vert.qsb</file>
<file>../shaders/terminal_dynamic.frag.qsb</file>
<file>../shaders/passthrough.vert.qsb</file>
<file>../shaders/terminal_static.frag.qsb</file>
<file>../shaders/terminal_frame.frag.qsb</file>
<file>../shaders/burn_in.frag.qsb</file>
<file>fonts/unscii/unscii-8-thin.ttf</file>
<file>fonts/unscii/unscii-16-full.ttf</file>
<file>fonts/unscii/unscii-8.ttf</file>
<file>fonts/oldschool-pc-fonts/PxPlus_IBM_EGA_8x8.ttf</file>
<file>fonts/oldschool-pc-fonts/PxPlus_IBM_VGA8.ttf</file>
<file>fonts/oldschool-pc-fonts/PxPlus_IBM_VGA_8x16.ttf</file>
</qresource>
</RCC>

View File

@@ -1,3 +1,23 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
.pragma library
function clamp(x, min, max) {
if (x <= min)
@@ -6,15 +26,23 @@ function clamp(x, min, max) {
return max;
return x;
}
function lint(a, b, t) {
return (1 - t) * a + (t) * b;
}
function mix(c1, c2, alpha){
function mix(c1, c2, alpha) {
return Qt.rgba(c1.r * alpha + c2.r * (1-alpha),
c1.g * alpha + c2.g * (1-alpha),
c1.b * alpha + c2.b * (1-alpha),
c1.a * alpha + c2.a * (1-alpha))
}
function smoothstep(min, max, value) {
let x = Math.max(0, Math.min(1, (value - min) / (max - min)));
return x * x * (3 - 2 * x);
}
function strToColor(s){
var r = parseInt(s.substring(1,3), 16) / 256;
var g = parseInt(s.substring(3,5), 16) / 256;

63
app/shaders/burn_in.frag Normal file
View File

@@ -0,0 +1,63 @@
#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform ubuf {
mat4 qt_Matrix;
float qt_Opacity;
float time;
vec4 fontColor;
vec4 backgroundColor;
float shadowLength;
vec2 virtualResolution;
float rasterizationIntensity;
int rasterizationMode;
float burnInLastUpdate;
float burnInTime;
float burnIn;
float staticNoise;
float screenCurvature;
float glowingLine;
float chromaColor;
vec2 jitterDisplacement;
float ambientLight;
float jitter;
float horizontalSync;
float horizontalSyncStrength;
float flickering;
float displayTerminalFrame;
vec2 scaleNoiseSize;
float screen_brightness;
float bloom;
float rbgShift;
float screenShadowCoeff;
float frameShadowCoeff;
vec4 frameColor;
vec2 margin;
float prevLastUpdate;
};
layout(binding = 1) uniform sampler2D txt_source;
layout(binding = 2) uniform sampler2D burnInSource;
float rgb2grey(vec3 v) {
return dot(v, vec3(0.21, 0.72, 0.04));
}
void main() {
vec2 coords = qt_TexCoord0;
vec3 txtColor = texture(txt_source, coords).rgb;
vec4 accColor = texture(burnInSource, coords);
float prevMask = accColor.a;
float currMask = rgb2grey(txtColor);
float blurDecay = clamp((burnInLastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
blurDecay = max(0.0, blurDecay - prevMask);
vec3 blurColor = accColor.rgb - vec3(blurDecay);
vec3 color = max(blurColor, txtColor);
fragColor = vec4(color, currMask) * qt_Opacity;
}

Binary file not shown.

View File

@@ -0,0 +1,46 @@
#version 440
layout(location = 0) in vec4 qt_Vertex;
layout(location = 1) in vec2 qt_MultiTexCoord0;
layout(std140, binding = 0) uniform ubuf {
mat4 qt_Matrix;
float qt_Opacity;
float time;
vec4 fontColor;
vec4 backgroundColor;
float shadowLength;
vec2 virtualResolution;
float rasterizationIntensity;
int rasterizationMode;
float burnInLastUpdate;
float burnInTime;
float burnIn;
float staticNoise;
float screenCurvature;
float glowingLine;
float chromaColor;
vec2 jitterDisplacement;
float ambientLight;
float jitter;
float horizontalSync;
float horizontalSyncStrength;
float flickering;
float displayTerminalFrame;
vec2 scaleNoiseSize;
float screen_brightness;
float bloom;
float rbgShift;
float screenShadowCoeff;
float frameShadowCoeff;
vec4 frameColor;
vec2 margin;
float prevLastUpdate;
};
layout(location = 0) out vec2 qt_TexCoord0;
void main() {
qt_TexCoord0 = qt_MultiTexCoord0;
gl_Position = qt_Matrix * qt_Vertex;
}

Binary file not shown.

View File

@@ -0,0 +1,163 @@
#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 1) in float vBrightness;
layout(location = 2) in float vDistortionScale;
layout(location = 3) in float vDistortionFreq;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform ubuf {
mat4 qt_Matrix;
float qt_Opacity;
float time;
vec4 fontColor;
vec4 backgroundColor;
float shadowLength;
vec2 virtualResolution;
float rasterizationIntensity;
int rasterizationMode;
float burnInLastUpdate;
float burnInTime;
float burnIn;
float staticNoise;
float screenCurvature;
float glowingLine;
float chromaColor;
vec2 jitterDisplacement;
float ambientLight;
float jitter;
float horizontalSync;
float horizontalSyncStrength;
float flickering;
float displayTerminalFrame;
vec2 scaleNoiseSize;
float screen_brightness;
float bloom;
float rbgShift;
float screenShadowCoeff;
float frameShadowCoeff;
vec4 frameColor;
vec2 margin;
float prevLastUpdate;
};
layout(binding = 0) uniform sampler2D noiseSource;
layout(binding = 1) uniform sampler2D screenBuffer;
layout(binding = 2) uniform sampler2D burnInSource;
layout(binding = 3) uniform sampler2D frameSource;
float min2(vec2 v) { return min(v.x, v.y); }
float prod2(vec2 v) { return v.x * v.y; }
float sum2(vec2 v) { return v.x + v.y; }
float rgb2grey(vec3 v) { return dot(v, vec3(0.21, 0.72, 0.04)); }
vec3 applyRasterization(vec2 screenCoords, vec3 texel, vec2 virtualRes, float intensity, int mode) {
if (intensity <= 0.0 || mode == 0) {
return texel;
}
const float INTENSITY = 0.30;
const float BRIGHTBOOST = 0.30;
if (mode == 1) { // scanline
vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * texel)) * texel;
vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * texel)) * texel;
vec2 coords = fract(screenCoords * virtualRes) * 2.0 - vec2(1.0);
float mask = 1.0 - abs(coords.y);
vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
} else if (mode == 2) { // pixel
vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * texel)) * texel;
vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * texel)) * texel;
vec2 coords = fract(screenCoords * virtualRes) * 2.0 - vec2(1.0);
coords = coords * coords;
float mask = 1.0 - coords.x - coords.y;
vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
} else if (mode == 3) { // subpixel
const float SUBPIXELS = 3.0;
vec3 offsets = vec3(3.141592654) * vec3(0.5, 0.5 - 2.0 / 3.0, 0.5 - 4.0 / 3.0);
vec2 omega = vec2(3.141592654) * vec2(2.0) * virtualRes;
vec2 angle = screenCoords * omega;
vec3 xfactors = (SUBPIXELS + sin(angle.x + offsets)) / (SUBPIXELS + 1.0);
vec3 result = texel * xfactors;
vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * result)) * result;
vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * result)) * result;
vec2 coords = fract(screenCoords * virtualRes) * 2.0 - vec2(1.0);
float mask = 1.0 - abs(coords.y);
vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}
return texel;
}
float randomPass(vec2 coords){
return fract(smoothstep(-120.0, 0.0, coords.y - (virtualResolution.y + 120.0) * fract(time * 0.15)));
}
vec2 barrel(vec2 v, vec2 cc) {
float distortion = dot(cc, cc) * screenCurvature;
return (v - cc * (1.0 + distortion) * distortion);
}
vec3 convertWithChroma(vec3 inColor) {
vec3 outColor = fontColor.rgb * rgb2grey(inColor);
if (chromaColor != 0.0) {
outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);
}
return outColor;
}
void main() {
vec2 cc = vec2(0.5) - qt_TexCoord0;
float distance = length(cc);
vec2 staticCoords = barrel(qt_TexCoord0, cc);
vec2 coords = qt_TexCoord0;
float dst = sin((coords.y + time) * vDistortionFreq);
coords.x += dst * vDistortionScale;
vec4 noiseTexel = texture(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 0.051), fract(time / 0.237)));
vec2 txt_coords = coords + (noiseTexel.ba - vec2(0.5)) * jitterDisplacement * jitter;
float color = 0.0001;
color += noiseTexel.a * staticNoise * (1.0 - distance * 1.3);
color += randomPass(coords * virtualResolution) * glowingLine;
vec3 txt_color = texture(screenBuffer, txt_coords).rgb;
if (burnIn > 0.0) {
vec4 txt_blur = texture(burnInSource, staticCoords);
float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0);
vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
txt_color = max(txt_color, convertWithChroma(burnInColor));
}
txt_color += fontColor.rgb * vec3(color);
txt_color = applyRasterization(staticCoords, txt_color, virtualResolution, rasterizationIntensity, rasterizationMode);
vec3 finalColor = txt_color;
float brightness = mix(1.0, vBrightness, step(0.0, flickering));
finalColor *= brightness;
finalColor += vec3(ambientLight) * (1.0 - distance) * (1.0 - distance);
if (displayTerminalFrame > 0.0) {
vec4 frameColor = texture(frameSource, qt_TexCoord0);
finalColor = mix(finalColor, frameColor.rgb, frameColor.a);
}
fragColor = vec4(finalColor, qt_Opacity);
}

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