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	Remove comment.
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		@@ -55,10 +55,7 @@ Loader {
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            wrapMode: ShaderEffectSource.ClampToEdge
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					            wrapMode: ShaderEffectSource.ClampToEdge
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            format: ShaderEffectSource.RGBA
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					            format: ShaderEffectSource.RGBA
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					            smooth: true
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            // Enabling smooth with a low burnInQuality causes bad artifacts because the FBO
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            // has different values when it's read back. This lowers the quality, but makes it more consistent.
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            smooth: true //appSettings.burnInQuality === 1.0
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            visible: false
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					            visible: false
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