diff --git a/app/qml/BurnInEffect.qml b/app/qml/BurnInEffect.qml index 644eb4f..437e00a 100644 --- a/app/qml/BurnInEffect.qml +++ b/app/qml/BurnInEffect.qml @@ -55,10 +55,7 @@ Loader { wrapMode: ShaderEffectSource.ClampToEdge format: ShaderEffectSource.RGBA - - // Enabling smooth with a low burnInQuality causes bad artifacts because the FBO - // has different values when it's read back. This lowers the quality, but makes it more consistent. - smooth: true //appSettings.burnInQuality === 1.0 + smooth: true visible: false