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Remove comment.
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@ -55,10 +55,7 @@ Loader {
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wrapMode: ShaderEffectSource.ClampToEdge
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format: ShaderEffectSource.RGBA
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// Enabling smooth with a low burnInQuality causes bad artifacts because the FBO
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// has different values when it's read back. This lowers the quality, but makes it more consistent.
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smooth: true //appSettings.burnInQuality === 1.0
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smooth: true
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visible: false
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