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		| @@ -55,10 +55,7 @@ Loader { | ||||
|             wrapMode: ShaderEffectSource.ClampToEdge | ||||
|  | ||||
|             format: ShaderEffectSource.RGBA | ||||
|  | ||||
|             // Enabling smooth with a low burnInQuality causes bad artifacts because the FBO | ||||
|             // has different values when it's read back. This lowers the quality, but makes it more consistent. | ||||
|             smooth: true //appSettings.burnInQuality === 1.0 | ||||
|             smooth: true | ||||
|  | ||||
|             visible: false | ||||
|  | ||||
|   | ||||
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