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Remove comment.

This commit is contained in:
Filippo Scognamiglio 2018-12-17 19:06:49 +01:00
parent d61dae5ab4
commit 4268d4d770

View File

@ -55,10 +55,7 @@ Loader {
wrapMode: ShaderEffectSource.ClampToEdge
format: ShaderEffectSource.RGBA
// Enabling smooth with a low burnInQuality causes bad artifacts because the FBO
// has different values when it's read back. This lowers the quality, but makes it more consistent.
smooth: true //appSettings.burnInQuality === 1.0
smooth: true
visible: false