mirror of
https://github.com/ARM-software/workload-automation.git
synced 2025-03-13 22:28:36 +00:00
Merge beee17f9ffaf9daff7fc9be98be5be2336dd5951 into 019ee34c0d85fed05d436f7047a7e92931faedbc
This commit is contained in:
commit
ee00a5e8ad
45
wlauto/common/android/workload.py
Normal file → Executable file
45
wlauto/common/android/workload.py
Normal file → Executable file
@ -16,7 +16,6 @@
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import os
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import sys
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import time
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from math import ceil
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from wlauto.core.extension import Parameter
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from wlauto.core.workload import Workload
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@ -26,8 +25,10 @@ from wlauto.common.resources import ExtensionAsset, Executable
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from wlauto.exceptions import WorkloadError, ResourceError, ConfigError
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from wlauto.utils.android import ApkInfo, ANDROID_NORMAL_PERMISSIONS
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from wlauto.utils.types import boolean
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from wlauto.utils.revent import ReventParser
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import wlauto.common.android.resources
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from wlauto import File
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import wlauto.utils.statedetect as stateDetector
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DELAY = 5
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@ -324,13 +325,16 @@ AndroidBenchmark = ApkWorkload # backward compatibility
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class ReventWorkload(Workload):
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default_setup_timeout = 5 * 60 # in seconds
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default_run_timeout = 10 * 60 # in seconds
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def __init__(self, device, _call_super=True, **kwargs):
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if _call_super:
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super(ReventWorkload, self).__init__(device, **kwargs)
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devpath = self.device.path
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self.on_device_revent_binary = devpath.join(self.device.binaries_directory, 'revent')
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self.setup_timeout = kwargs.get('setup_timeout', None)
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self.run_timeout = kwargs.get('run_timeout', None)
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self.setup_timeout = kwargs.get('setup_timeout', self.default_setup_timeout)
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self.run_timeout = kwargs.get('run_timeout', self.default_run_timeout)
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self.revent_setup_file = None
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self.revent_run_file = None
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self.on_device_setup_revent = None
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@ -345,10 +349,6 @@ class ReventWorkload(Workload):
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self.on_device_run_revent = devpath.join(self.device.working_directory,
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os.path.split(self.revent_run_file)[-1])
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self._check_revent_files(context)
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default_setup_timeout = ceil(ReventParser.get_revent_duration(self.revent_setup_file)) + 30
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default_run_timeout = ceil(ReventParser.get_revent_duration(self.revent_run_file)) + 30
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self.setup_timeout = self.setup_timeout or default_setup_timeout
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self.run_timeout = self.run_timeout or default_run_timeout
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def setup(self, context):
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self.device.killall('revent')
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@ -447,9 +447,12 @@ class GameWorkload(ApkWorkload, ReventWorkload):
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view = 'SurfaceView'
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loading_time = 10
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supported_platforms = ['android']
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check_game_states = None
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parameters = [
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Parameter('install_timeout', default=500, override=True),
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Parameter('check_states', kind=bool, default=False, global_alias='check_game_states',
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description='Use visual state detection to verify the state of the workload after setup and run'),
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Parameter('assets_push_timeout', kind=int, default=500,
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description='Timeout used during deployment of the assets package (if there is one).'),
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Parameter('clear_data_on_reset', kind=bool, default=True,
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@ -476,6 +479,19 @@ class GameWorkload(ApkWorkload, ReventWorkload):
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time.sleep(self.loading_time)
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ReventWorkload.setup(self, context)
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# state detection check if it's enabled in the config
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if self.check_game_states:
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try:
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self.logger.info("\tChecking workload state...")
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statedefs_dir = context.resolver.get(File(self, 'state_definitions'))
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self.device.capture_screen(context.output_directory+"/aftersetup.png")
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stateCheck = stateDetector.verify_state(context.output_directory+"/aftersetup.png", statedefs_dir, "setupComplete")
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if not stateCheck: raise WorkloadError("Unexpected state after setup")
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except ResourceError:
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self.logger.warning("State definitions directory not found. Skipping state detection.")
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except stateDetector.StateDefinitionError, errorMsg:
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self.logger.warning("State definitions or template files missing or invalid (" + errorMsg + "). Skipping state detection.")
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def do_post_install(self, context):
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ApkWorkload.do_post_install(self, context)
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self._deploy_assets(context, self.assets_push_timeout)
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@ -494,6 +510,19 @@ class GameWorkload(ApkWorkload, ReventWorkload):
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def run(self, context):
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ReventWorkload.run(self, context)
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# state detection check if it's enabled in the config
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if self.check_game_states:
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try:
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self.logger.info("\tChecking workload state...")
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statedefs_dir = context.resolver.get(File(self, 'state_definitions'))
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self.device.capture_screen(context.output_directory+"/afterrun.png")
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stateCheck = stateDetector.verify_state(context.output_directory+"/afterrun.png", statedefs_dir, "runComplete")
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if not stateCheck: raise WorkloadError("Unexpected state after run")
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except ResourceError:
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self.logger.warning("State definitions directory not found. Skipping state detection.")
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except stateDetector.StateDefinitionError, errorMsg:
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self.logger.warning("State definitions or template files missing or invalid (" + errorMsg + "). Skipping state detection.")
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def teardown(self, context):
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if not self.saved_state_file:
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ApkWorkload.teardown(self, context)
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120
wlauto/utils/statedetect.py
Executable file
120
wlauto/utils/statedetect.py
Executable file
@ -0,0 +1,120 @@
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# Copyright 2013-2016 ARM Limited
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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"""
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State detection functionality for revent workloads. Uses OpenCV to analyse screenshots from the device.
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Requires a 'statedetection' directory in the workload directory that includes the state definition yaml file,
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and the 'templates' folder with PNGs of all templates mentioned in the yaml file.
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Requires the following python plugins:
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numpy, pyyaml (yaml), imutils and opencv (cv2)
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"""
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import cv2
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import numpy as np
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import imutils
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import yaml
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import os
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class StateDefinitionError(RuntimeError):
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def __init__(self, arg):
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self.args = arg
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def auto_canny(image, sigma=0.33):
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# compute the median of the single channel pixel intensities
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v = np.median(image)
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# apply automatic Canny edge detection using the computed median
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lower = int(max(0, (1.0 - sigma) * v))
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upper = int(min(255, (1.0 + sigma) * v))
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edged = cv2.Canny(image, lower, upper)
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# return the edged image
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return edged
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def match_state(screenshotFile, defpath):
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# load and parse state definition file
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if not os.path.isfile(defpath+'/definition.yaml'): raise StateDefinitionError("Missing state definitions yaml file")
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stateDefinitions = yaml.load(file(defpath+'/definition.yaml', 'r'))
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# check if file exists, then load screenshot into opencv and create edge map
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if not os.path.isfile(screenshotFile): raise StateDefinitionError("Screenshot file not found")
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img_rgb = cv2.imread(screenshotFile)
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img_gray = cv2.cvtColor(img_rgb, cv2.COLOR_BGR2GRAY)
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img_edge = auto_canny(img_gray)
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# make a list of all templates defined in the state definitions
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templateList = []
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for state in stateDefinitions["workloadStates"]:
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templateList.extend(state["templates"])
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# check all template PNGs exist
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missingFiles = 0
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for templatePng in templateList:
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if not os.path.isfile(defpath+'/templates/'+templatePng+'.png'):
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missingFiles += 1
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if missingFiles: raise StateDefinitionError("Missing template PNG files")
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# try to match each PNG
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matchedTemplates = []
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for templatePng in templateList:
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template = cv2.imread(defpath+'/templates/'+templatePng+'.png',0)
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template_edge = auto_canny(template)
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w, h = template.shape[::-1]
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res = cv2.matchTemplate(img_edge,template_edge,cv2.TM_CCOEFF_NORMED)
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threshold = 0.5
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loc = np.where(res >= threshold)
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zipped = zip(*loc[::-1])
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if len(zipped) > 0: matchedTemplates.append(templatePng)
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# determine the state according to the matched templates
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matchedState = "none"
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for state in stateDefinitions["workloadStates"]:
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# look in the matched templates list for each template of this state
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matchCount = 0
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for template in state["templates"]:
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if template in matchedTemplates:
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matchCount += 1
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if matchCount >= state["matches"]:
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# we have a match
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matchedState = state["stateName"]
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break
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return matchedState
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def verify_state(screenshotFile, stateDefsPath, workloadPhase):
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# run a match on the screenshot
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matchedState = match_state(screenshotFile, stateDefsPath)
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# load and parse state definition file
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if not os.path.isfile(stateDefsPath+'/definition.yaml'): raise StateDefinitionError("Missing state definitions yaml file")
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stateDefinitions = yaml.load(file(stateDefsPath+'/definition.yaml', 'r'))
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# find what the expected state is for the given workload phase
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expectedState = None
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for phase in stateDefinitions["workloadExpectedStates"]:
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if phase["phaseName"] == workloadPhase:
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expectedState = phase["expectedState"]
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if expectedState is None: raise StateDefinitionError("Phase not defined")
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return expectedState == matchedState
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"""
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package = 'com.rovio.angrybirds'
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activity = 'com.rovio.ka3d.App'
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check_game_states = True
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