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	util-fps: handle divide by zero possibility
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		| @@ -111,8 +111,9 @@ class FpsProcessor(object): | ||||
|                 not_at_vsync = self.data.IntendedVsync - self.data.Vsync | ||||
|                 not_at_vsync = not_at_vsync[not_at_vsync != 0].count() | ||||
|  | ||||
|                 duration = self.data.Vsync.iloc[-1] - self.data.Vsync.iloc[0] | ||||
|                 fps = (1e9 * frame_count) / float(duration) | ||||
|                 if frame_count > 1: | ||||
|                     duration = self.data.Vsync.iloc[-1] - self.data.Vsync.iloc[0] | ||||
|                     fps = (1e9 * frame_count) / float(duration) | ||||
|  | ||||
|             # If gfxinfocsv is provided, get stats from that instead | ||||
|             if self.extra_data: | ||||
|   | ||||
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