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util-fps: handle divide by zero possibility

This commit is contained in:
Michael McGeagh 2016-12-02 16:34:32 +00:00
parent 68697a42a7
commit 8b82451230

View File

@ -111,8 +111,9 @@ class FpsProcessor(object):
not_at_vsync = self.data.IntendedVsync - self.data.Vsync
not_at_vsync = not_at_vsync[not_at_vsync != 0].count()
duration = self.data.Vsync.iloc[-1] - self.data.Vsync.iloc[0]
fps = (1e9 * frame_count) / float(duration)
if frame_count > 1:
duration = self.data.Vsync.iloc[-1] - self.data.Vsync.iloc[0]
fps = (1e9 * frame_count) / float(duration)
# If gfxinfocsv is provided, get stats from that instead
if self.extra_data: