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util-fps: handle divide by zero possibility
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@ -111,8 +111,9 @@ class FpsProcessor(object):
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not_at_vsync = self.data.IntendedVsync - self.data.Vsync
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not_at_vsync = not_at_vsync[not_at_vsync != 0].count()
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duration = self.data.Vsync.iloc[-1] - self.data.Vsync.iloc[0]
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fps = (1e9 * frame_count) / float(duration)
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if frame_count > 1:
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duration = self.data.Vsync.iloc[-1] - self.data.Vsync.iloc[0]
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fps = (1e9 * frame_count) / float(duration)
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# If gfxinfocsv is provided, get stats from that instead
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if self.extra_data:
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