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* Renamed Nameable to EntityBase (cpp) * Renamed NAMEABLE_SCHEMA to ENTITY_BASE_SCHEMA (Python) * Renamed cg.Nameable to cg.EntityBase (Python) * Remove redundant use of CONF_NAME from esp32_touch * Remove redundant use of CONF_NAME from mcp3008 * Updated test * Moved EntityBase from Component.h and Component.cpp * Added icon property to EntityBase * Added CONF_ICON to ENTITY_BASE_SCHEMA and added setup_entity function to cpp_helpers * Added MQTT component getters for icon and disabled_by_default * Lint * Removed icon field from MQTT components * Code generation now uses setup_entity to setENTITY_BASE_SCHEMA fields * Removed unused import * Added cstdint include * Optimisation: don't set icon if it is empty * Remove icon from NumberTraits and SelectTraits * Removed unused import * Integration and Total Daily Energy sensors now inherit icons from their parents during code generation * Minor comment correction * Removed redundant icon-handling code from sensor, switch, and text_sensor * Update esphome/components/tsl2591/tsl2591.h Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl> * Added icon property to binary sensor, climate, cover, and fan component tests * Added icons for Binary Sensor, Climate, Cover, Fan, and Light to API * Consolidated EntityBase fields in MQTT components Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
#include "text_sensor.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace text_sensor {
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static const char *const TAG = "text_sensor";
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TextSensor::TextSensor() : TextSensor("") {}
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TextSensor::TextSensor(const std::string &name) : EntityBase(name) {}
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void TextSensor::publish_state(const std::string &state) {
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this->raw_state = state;
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this->raw_callback_.call(state);
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ESP_LOGV(TAG, "'%s': Received new state %s", this->name_.c_str(), state.c_str());
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if (this->filter_list_ == nullptr) {
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this->internal_send_state_to_frontend(state);
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} else {
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this->filter_list_->input(state);
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}
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}
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void TextSensor::add_filter(Filter *filter) {
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// inefficient, but only happens once on every sensor setup and nobody's going to have massive amounts of
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// filters
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ESP_LOGVV(TAG, "TextSensor(%p)::add_filter(%p)", this, filter);
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if (this->filter_list_ == nullptr) {
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this->filter_list_ = filter;
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} else {
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Filter *last_filter = this->filter_list_;
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while (last_filter->next_ != nullptr)
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last_filter = last_filter->next_;
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last_filter->initialize(this, filter);
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}
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filter->initialize(this, nullptr);
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}
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void TextSensor::add_filters(const std::vector<Filter *> &filters) {
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for (Filter *filter : filters) {
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this->add_filter(filter);
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}
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}
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void TextSensor::set_filters(const std::vector<Filter *> &filters) {
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this->clear_filters();
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this->add_filters(filters);
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}
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void TextSensor::clear_filters() {
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if (this->filter_list_ != nullptr) {
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ESP_LOGVV(TAG, "TextSensor(%p)::clear_filters()", this);
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}
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this->filter_list_ = nullptr;
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}
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void TextSensor::add_on_state_callback(std::function<void(std::string)> callback) {
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this->callback_.add(std::move(callback));
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}
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void TextSensor::add_on_raw_state_callback(std::function<void(std::string)> callback) {
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this->raw_callback_.add(std::move(callback));
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}
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std::string TextSensor::get_state() const { return this->state; }
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std::string TextSensor::get_raw_state() const { return this->raw_state; }
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void TextSensor::internal_send_state_to_frontend(const std::string &state) {
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this->state = this->raw_state;
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this->has_state_ = true;
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ESP_LOGD(TAG, "'%s': Sending state '%s'", this->name_.c_str(), state.c_str());
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this->callback_.call(state);
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}
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std::string TextSensor::unique_id() { return ""; }
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bool TextSensor::has_state() { return this->has_state_; }
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uint32_t TextSensor::hash_base() { return 334300109UL; }
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} // namespace text_sensor
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} // namespace esphome
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