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mirror of https://github.com/esphome/esphome.git synced 2025-03-25 20:18:15 +00:00
Paul Monigatti 471b82f727
EntityBase Refactor (#2418)
* Renamed Nameable to EntityBase (cpp)

* Renamed NAMEABLE_SCHEMA to ENTITY_BASE_SCHEMA (Python)

* Renamed cg.Nameable to cg.EntityBase (Python)

* Remove redundant use of CONF_NAME from esp32_touch

* Remove redundant use of CONF_NAME from mcp3008

* Updated test

* Moved EntityBase from Component.h and Component.cpp

* Added icon property to EntityBase

* Added CONF_ICON to ENTITY_BASE_SCHEMA and added setup_entity function to cpp_helpers

* Added MQTT component getters for icon and disabled_by_default

* Lint

* Removed icon field from MQTT components

* Code generation now uses setup_entity to setENTITY_BASE_SCHEMA fields

* Removed unused import

* Added cstdint include

* Optimisation: don't set icon if it is empty

* Remove icon from NumberTraits and SelectTraits

* Removed unused import

* Integration and Total Daily Energy sensors now inherit icons from their parents during code generation

* Minor comment correction

* Removed redundant icon-handling code from sensor, switch, and text_sensor

* Update esphome/components/tsl2591/tsl2591.h

Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>

* Added icon property to binary sensor, climate, cover, and fan component tests

* Added icons for Binary Sensor, Climate, Cover, Fan, and Light  to API

* Consolidated EntityBase fields in MQTT components

Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
2021-10-10 10:37:05 +02:00

77 lines
2.4 KiB
C++

#include "text_sensor.h"
#include "esphome/core/log.h"
namespace esphome {
namespace text_sensor {
static const char *const TAG = "text_sensor";
TextSensor::TextSensor() : TextSensor("") {}
TextSensor::TextSensor(const std::string &name) : EntityBase(name) {}
void TextSensor::publish_state(const std::string &state) {
this->raw_state = state;
this->raw_callback_.call(state);
ESP_LOGV(TAG, "'%s': Received new state %s", this->name_.c_str(), state.c_str());
if (this->filter_list_ == nullptr) {
this->internal_send_state_to_frontend(state);
} else {
this->filter_list_->input(state);
}
}
void TextSensor::add_filter(Filter *filter) {
// inefficient, but only happens once on every sensor setup and nobody's going to have massive amounts of
// filters
ESP_LOGVV(TAG, "TextSensor(%p)::add_filter(%p)", this, filter);
if (this->filter_list_ == nullptr) {
this->filter_list_ = filter;
} else {
Filter *last_filter = this->filter_list_;
while (last_filter->next_ != nullptr)
last_filter = last_filter->next_;
last_filter->initialize(this, filter);
}
filter->initialize(this, nullptr);
}
void TextSensor::add_filters(const std::vector<Filter *> &filters) {
for (Filter *filter : filters) {
this->add_filter(filter);
}
}
void TextSensor::set_filters(const std::vector<Filter *> &filters) {
this->clear_filters();
this->add_filters(filters);
}
void TextSensor::clear_filters() {
if (this->filter_list_ != nullptr) {
ESP_LOGVV(TAG, "TextSensor(%p)::clear_filters()", this);
}
this->filter_list_ = nullptr;
}
void TextSensor::add_on_state_callback(std::function<void(std::string)> callback) {
this->callback_.add(std::move(callback));
}
void TextSensor::add_on_raw_state_callback(std::function<void(std::string)> callback) {
this->raw_callback_.add(std::move(callback));
}
std::string TextSensor::get_state() const { return this->state; }
std::string TextSensor::get_raw_state() const { return this->raw_state; }
void TextSensor::internal_send_state_to_frontend(const std::string &state) {
this->state = this->raw_state;
this->has_state_ = true;
ESP_LOGD(TAG, "'%s': Sending state '%s'", this->name_.c_str(), state.c_str());
this->callback_.call(state);
}
std::string TextSensor::unique_id() { return ""; }
bool TextSensor::has_state() { return this->has_state_; }
uint32_t TextSensor::hash_base() { return 334300109UL; }
} // namespace text_sensor
} // namespace esphome