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10 Commits
template_l
...
usb_memory
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c18a0f538f | ||
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7e31149584 | ||
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2c6b9d3826 | ||
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527039211e | ||
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1ea17607f3 | ||
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6cfca87ca7 | ||
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8bd640875f | ||
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1e17ed8c1e | ||
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d3b4b11302 | ||
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c5ff19d3ab |
@@ -82,6 +82,12 @@ struct TransferStatus {
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using transfer_cb_t = std::function<void(const TransferStatus &)>;
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enum TransferResult : uint8_t {
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TRANSFER_OK = 0,
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TRANSFER_ERROR_NO_SLOTS,
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TRANSFER_ERROR_SUBMIT_FAILED,
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};
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class USBClient;
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// struct used to capture all data needed for a transfer
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@@ -134,7 +140,7 @@ class USBClient : public Component {
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void on_opened(uint8_t addr);
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void on_removed(usb_device_handle_t handle);
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void control_transfer_callback(const usb_transfer_t *xfer) const;
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void transfer_in(uint8_t ep_address, const transfer_cb_t &callback, uint16_t length);
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TransferResult transfer_in(uint8_t ep_address, const transfer_cb_t &callback, uint16_t length);
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void transfer_out(uint8_t ep_address, const transfer_cb_t &callback, const uint8_t *data, uint16_t length);
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void dump_config() override;
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void release_trq(TransferRequest *trq);
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@@ -334,7 +334,7 @@ static void control_callback(const usb_transfer_t *xfer) {
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// This multi-threaded access is intentional for performance - USB task can
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// immediately restart transfers without waiting for main loop scheduling.
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TransferRequest *USBClient::get_trq_() {
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trq_bitmask_t mask = this->trq_in_use_.load(std::memory_order_relaxed);
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trq_bitmask_t mask = this->trq_in_use_.load(std::memory_order_acquire);
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// Find first available slot (bit = 0) and try to claim it atomically
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// We use a while loop to allow retrying the same slot after CAS failure
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@@ -443,14 +443,15 @@ static void transfer_callback(usb_transfer_t *xfer) {
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* @param ep_address The endpoint address.
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* @param callback The callback function to be called when the transfer is complete.
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* @param length The length of the data to be transferred.
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* @return TransferResult indicating success or specific failure reason
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*
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* @throws None.
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*/
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void USBClient::transfer_in(uint8_t ep_address, const transfer_cb_t &callback, uint16_t length) {
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TransferResult USBClient::transfer_in(uint8_t ep_address, const transfer_cb_t &callback, uint16_t length) {
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auto *trq = this->get_trq_();
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if (trq == nullptr) {
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ESP_LOGE(TAG, "Too many requests queued");
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return;
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return TRANSFER_ERROR_NO_SLOTS;
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}
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trq->callback = callback;
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trq->transfer->callback = transfer_callback;
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@@ -460,7 +461,9 @@ void USBClient::transfer_in(uint8_t ep_address, const transfer_cb_t &callback, u
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if (err != ESP_OK) {
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ESP_LOGE(TAG, "Failed to submit transfer, address=%x, length=%d, err=%x", ep_address, length, err);
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this->release_trq(trq);
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return TRANSFER_ERROR_SUBMIT_FAILED;
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}
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return TRANSFER_OK;
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}
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/**
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@@ -169,6 +169,98 @@ bool USBUartChannel::read_array(uint8_t *data, size_t len) {
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this->parent_->start_input(this);
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return status;
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}
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void USBUartComponent::reset_input_state_(USBUartChannel *channel) {
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channel->input_retry_count_.store(0);
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channel->input_started_.store(false);
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}
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void USBUartComponent::restart_input_(USBUartChannel *channel) {
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// Atomically verify it's still started (true) and keep it started
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// This prevents the race window of toggling true->false->true
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bool expected = true;
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if (channel->input_started_.compare_exchange_strong(expected, true)) {
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// Still started - do the actual restart work without toggling the flag
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this->do_start_input_(channel);
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}
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}
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void USBUartComponent::input_transfer_callback_(USBUartChannel *channel, const usb_host::TransferStatus &status) {
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// CALLBACK CONTEXT: This function is executed in USB task via transfer_callback
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ESP_LOGV(TAG, "Transfer result: length: %u; status %X", status.data_len, status.error_code);
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if (!status.success) {
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ESP_LOGE(TAG, "Control transfer failed, status=%s", esp_err_to_name(status.error_code));
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// Transfer failed, slot already released
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// Reset state so normal operations can restart later
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this->reset_input_state_(channel);
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return;
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}
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if (!channel->dummy_receiver_ && status.data_len > 0) {
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// Allocate a chunk from the pool
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UsbDataChunk *chunk = this->chunk_pool_.allocate();
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if (chunk == nullptr) {
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// No chunks available - queue is full, data dropped, slot already released
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this->usb_data_queue_.increment_dropped_count();
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// Reset state so normal operations can restart later
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this->reset_input_state_(channel);
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return;
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}
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// Copy data to chunk (this is fast, happens in USB task)
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memcpy(chunk->data, status.data, status.data_len);
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chunk->length = status.data_len;
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chunk->channel = channel;
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// Push to lock-free queue for main loop processing
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// Push always succeeds because pool size == queue size
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this->usb_data_queue_.push(chunk);
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}
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// On success, reset retry count and restart input immediately from USB task for performance
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// The lock-free queue will handle backpressure
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channel->input_retry_count_.store(0);
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channel->input_started_.store(false);
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this->start_input(channel);
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}
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void USBUartComponent::do_start_input_(USBUartChannel *channel) {
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// This function does the actual work of starting input
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// Caller must ensure input_started_ is already set to true
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const auto *ep = channel->cdc_dev_.in_ep;
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// input_started_ already set to true by caller
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auto result = this->transfer_in(
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ep->bEndpointAddress,
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[this, channel](const usb_host::TransferStatus &status) { this->input_transfer_callback_(channel, status); },
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ep->wMaxPacketSize);
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if (result == usb_host::TRANSFER_ERROR_NO_SLOTS) {
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// No slots available - defer retry to main loop
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this->defer_input_retry_(channel);
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} else if (result != usb_host::TRANSFER_OK) {
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// Other error (submit failed) - don't retry, just reset state
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// Error already logged by transfer_in()
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this->reset_input_state_(channel);
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}
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}
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void USBUartComponent::defer_input_retry_(USBUartChannel *channel) {
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static constexpr uint8_t MAX_INPUT_RETRIES = 10;
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// Atomically increment and get the NEW value (previous + 1)
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uint8_t new_retry_count = channel->input_retry_count_.fetch_add(1) + 1;
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if (new_retry_count > MAX_INPUT_RETRIES) {
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ESP_LOGE(TAG, "Input retry limit reached for channel %d, stopping retries", channel->index_);
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this->reset_input_state_(channel);
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return;
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}
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// Keep input_started_ as true during defer to prevent multiple retries from queueing
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// The deferred lambda will atomically restart
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this->defer([this, channel] { this->restart_input_(channel); });
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}
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void USBUartComponent::setup() { USBClient::setup(); }
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void USBUartComponent::loop() {
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USBClient::loop();
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@@ -214,8 +306,14 @@ void USBUartComponent::dump_config() {
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}
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}
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void USBUartComponent::start_input(USBUartChannel *channel) {
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if (!channel->initialised_.load() || channel->input_started_.load())
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if (!channel->initialised_.load())
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return;
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// Atomically check if not started and set to started in one operation
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bool expected = false;
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if (!channel->input_started_.compare_exchange_strong(expected, true))
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return; // Already started - prevents duplicate transfers from concurrent threads
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// THREAD CONTEXT: Called from both USB task and main loop threads
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// - USB task: Immediate restart after successful transfer for continuous data flow
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// - Main loop: Controlled restart after consuming data (backpressure mechanism)
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@@ -226,45 +324,9 @@ void USBUartComponent::start_input(USBUartChannel *channel) {
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//
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// The underlying transfer_in() uses lock-free atomic allocation from the
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// TransferRequest pool, making this multi-threaded access safe
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const auto *ep = channel->cdc_dev_.in_ep;
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// CALLBACK CONTEXT: This lambda is executed in USB task via transfer_callback
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auto callback = [this, channel](const usb_host::TransferStatus &status) {
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ESP_LOGV(TAG, "Transfer result: length: %u; status %X", status.data_len, status.error_code);
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if (!status.success) {
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ESP_LOGE(TAG, "Control transfer failed, status=%s", esp_err_to_name(status.error_code));
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// On failure, don't restart - let next read_array() trigger it
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channel->input_started_.store(false);
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return;
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}
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if (!channel->dummy_receiver_ && status.data_len > 0) {
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// Allocate a chunk from the pool
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UsbDataChunk *chunk = this->chunk_pool_.allocate();
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if (chunk == nullptr) {
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// No chunks available - queue is full or we're out of memory
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this->usb_data_queue_.increment_dropped_count();
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// Mark input as not started so we can retry
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channel->input_started_.store(false);
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return;
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}
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// Copy data to chunk (this is fast, happens in USB task)
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memcpy(chunk->data, status.data, status.data_len);
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chunk->length = status.data_len;
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chunk->channel = channel;
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// Push to lock-free queue for main loop processing
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// Push always succeeds because pool size == queue size
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this->usb_data_queue_.push(chunk);
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}
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// On success, restart input immediately from USB task for performance
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// The lock-free queue will handle backpressure
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channel->input_started_.store(false);
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this->start_input(channel);
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};
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channel->input_started_.store(true);
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this->transfer_in(ep->bEndpointAddress, callback, ep->wMaxPacketSize);
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// Do the actual work (input_started_ already set to true by CAS above)
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this->do_start_input_(channel);
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}
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void USBUartComponent::start_output(USBUartChannel *channel) {
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@@ -370,7 +432,7 @@ void USBUartTypeCdcAcm::enable_channels() {
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for (auto *channel : this->channels_) {
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if (!channel->initialised_.load())
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continue;
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channel->input_started_.store(false);
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this->reset_input_state_(channel);
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channel->output_started_.store(false);
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this->start_input(channel);
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}
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@@ -111,10 +111,11 @@ class USBUartChannel : public uart::UARTComponent, public Parented<USBUartCompon
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CdcEps cdc_dev_{};
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// Enum (likely 4 bytes)
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UARTParityOptions parity_{UART_CONFIG_PARITY_NONE};
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// Group atomics together (each 1 byte)
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// Group atomics together
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std::atomic<bool> input_started_{true};
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std::atomic<bool> output_started_{true};
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std::atomic<bool> initialised_{false};
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std::atomic<uint8_t> input_retry_count_{0};
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// Group regular bytes together to minimize padding
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const uint8_t index_;
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bool debug_{};
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@@ -140,6 +141,11 @@ class USBUartComponent : public usb_host::USBClient {
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EventPool<UsbDataChunk, USB_DATA_QUEUE_SIZE> chunk_pool_;
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protected:
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void defer_input_retry_(USBUartChannel *channel);
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void reset_input_state_(USBUartChannel *channel);
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void restart_input_(USBUartChannel *channel);
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void do_start_input_(USBUartChannel *channel);
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void input_transfer_callback_(USBUartChannel *channel, const usb_host::TransferStatus &status);
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std::vector<USBUartChannel *> channels_{};
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};
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