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3 Commits
peername_n
...
api-server
| Author | SHA1 | Date | |
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a671f6ea85 | ||
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0c62781539 | ||
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e6c743ea67 |
@@ -117,37 +117,7 @@ void APIServer::setup() {
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void APIServer::loop() {
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// Accept new clients only if the socket exists and has incoming connections
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if (this->socket_ && this->socket_->ready()) {
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while (true) {
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struct sockaddr_storage source_addr;
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socklen_t addr_len = sizeof(source_addr);
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auto sock = this->socket_->accept_loop_monitored((struct sockaddr *) &source_addr, &addr_len);
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if (!sock)
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break;
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char peername[socket::SOCKADDR_STR_LEN];
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sock->getpeername_to(peername);
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// Check if we're at the connection limit
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if (this->clients_.size() >= this->max_connections_) {
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ESP_LOGW(TAG, "Max connections (%d), rejecting %s", this->max_connections_, peername);
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// Immediately close - socket destructor will handle cleanup
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sock.reset();
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continue;
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}
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ESP_LOGD(TAG, "Accept %s", peername);
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auto *conn = new APIConnection(std::move(sock), this);
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this->clients_.emplace_back(conn);
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conn->start();
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// First client connected - clear warning and update timestamp
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if (this->clients_.size() == 1 && this->reboot_timeout_ != 0) {
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this->status_clear_warning();
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this->last_connected_ = App.get_loop_component_start_time();
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}
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}
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this->accept_new_connections_();
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}
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if (this->clients_.empty()) {
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@@ -178,46 +148,84 @@ void APIServer::loop() {
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while (client_index < this->clients_.size()) {
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auto &client = this->clients_[client_index];
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if (!client->flags_.remove) {
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if (client->flags_.remove) {
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// Rare case: handle disconnection (don't increment - swapped element needs processing)
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this->remove_client_(client_index);
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} else {
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// Common case: process active client
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client->loop();
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client_index++;
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}
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}
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}
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void APIServer::remove_client_(size_t client_index) {
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auto &client = this->clients_[client_index];
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#ifdef USE_API_USER_DEFINED_ACTION_RESPONSES
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this->unregister_active_action_calls_for_connection(client.get());
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#endif
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ESP_LOGV(TAG, "Remove connection %s", client->get_name());
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#ifdef USE_API_CLIENT_DISCONNECTED_TRIGGER
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// Save client info before closing socket and removal for the trigger
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char peername_buf[socket::SOCKADDR_STR_LEN];
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std::string client_name(client->get_name());
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std::string client_peername(client->get_peername_to(peername_buf));
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#endif
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// Close socket now (was deferred from on_fatal_error to allow getpeername)
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client->helper_->close();
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// Swap with the last element and pop (avoids expensive vector shifts)
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if (client_index < this->clients_.size() - 1) {
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std::swap(this->clients_[client_index], this->clients_.back());
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}
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this->clients_.pop_back();
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// Last client disconnected - set warning and start tracking for reboot timeout
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if (this->clients_.empty() && this->reboot_timeout_ != 0) {
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this->status_set_warning();
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this->last_connected_ = App.get_loop_component_start_time();
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}
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#ifdef USE_API_CLIENT_DISCONNECTED_TRIGGER
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// Fire trigger after client is removed so api.connected reflects the true state
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this->client_disconnected_trigger_.trigger(client_name, client_peername);
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#endif
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}
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void APIServer::accept_new_connections_() {
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while (true) {
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struct sockaddr_storage source_addr;
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socklen_t addr_len = sizeof(source_addr);
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auto sock = this->socket_->accept_loop_monitored((struct sockaddr *) &source_addr, &addr_len);
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if (!sock)
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break;
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char peername[socket::SOCKADDR_STR_LEN];
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sock->getpeername_to(peername);
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// Check if we're at the connection limit
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if (this->clients_.size() >= this->max_connections_) {
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ESP_LOGW(TAG, "Max connections (%d), rejecting %s", this->max_connections_, peername);
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// Immediately close - socket destructor will handle cleanup
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sock.reset();
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continue;
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}
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// Rare case: handle disconnection
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#ifdef USE_API_USER_DEFINED_ACTION_RESPONSES
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this->unregister_active_action_calls_for_connection(client.get());
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#endif
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ESP_LOGV(TAG, "Remove connection %s", client->get_name());
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ESP_LOGD(TAG, "Accept %s", peername);
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#ifdef USE_API_CLIENT_DISCONNECTED_TRIGGER
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// Save client info before closing socket and removal for the trigger
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char peername_buf[socket::SOCKADDR_STR_LEN];
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std::string client_name(client->get_name());
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std::string client_peername(client->get_peername_to(peername_buf));
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#endif
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auto *conn = new APIConnection(std::move(sock), this);
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this->clients_.emplace_back(conn);
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conn->start();
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// Close socket now (was deferred from on_fatal_error to allow getpeername)
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client->helper_->close();
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// Swap with the last element and pop (avoids expensive vector shifts)
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if (client_index < this->clients_.size() - 1) {
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std::swap(this->clients_[client_index], this->clients_.back());
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}
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this->clients_.pop_back();
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// Last client disconnected - set warning and start tracking for reboot timeout
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if (this->clients_.empty() && this->reboot_timeout_ != 0) {
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this->status_set_warning();
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// First client connected - clear warning and update timestamp
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if (this->clients_.size() == 1 && this->reboot_timeout_ != 0) {
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this->status_clear_warning();
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this->last_connected_ = App.get_loop_component_start_time();
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}
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#ifdef USE_API_CLIENT_DISCONNECTED_TRIGGER
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// Fire trigger after client is removed so api.connected reflects the true state
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this->client_disconnected_trigger_.trigger(client_name, client_peername);
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#endif
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// Don't increment client_index since we need to process the swapped element
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}
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}
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@@ -234,6 +234,11 @@ class APIServer : public Component,
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#endif
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protected:
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// Accept incoming socket connections. Only called when socket has pending connections.
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void __attribute__((noinline)) accept_new_connections_();
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// Remove a disconnected client by index. Swaps with last element and pops.
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void __attribute__((noinline)) remove_client_(size_t client_index);
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#ifdef USE_API_NOISE
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bool update_noise_psk_(const SavedNoisePsk &new_psk, const LogString *save_log_msg, const LogString *fail_log_msg,
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const psk_t &active_psk, bool make_active);
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