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8 Commits

Author SHA1 Message Date
J. Nick Koston
c061c9dbfe wip 2025-10-26 15:05:31 -07:00
J. Nick Koston
61796c672b wip 2025-10-26 15:02:36 -07:00
J. Nick Koston
cf37ffada0 wip 2025-10-26 15:00:04 -07:00
J. Nick Koston
20ddc83b60 wip 2025-10-26 14:58:23 -07:00
J. Nick Koston
45185bcd37 wip 2025-10-26 14:57:15 -07:00
J. Nick Koston
9836a563b8 wip 2025-10-26 14:56:50 -07:00
J. Nick Koston
464d949181 wip 2025-10-26 14:55:10 -07:00
J. Nick Koston
93d5abb352 wip 2025-10-26 14:39:26 -07:00
37 changed files with 748 additions and 441 deletions

View File

@@ -10,6 +10,9 @@ from .. import template_ns
TemplateBinarySensor = template_ns.class_(
"TemplateBinarySensor", binary_sensor.BinarySensor, cg.Component
)
StatelessTemplateBinarySensor = template_ns.class_(
"StatelessTemplateBinarySensor", binary_sensor.BinarySensor, cg.Component
)
CONFIG_SCHEMA = (
binary_sensor.binary_sensor_schema(TemplateBinarySensor)
@@ -26,15 +29,22 @@ CONFIG_SCHEMA = (
async def to_code(config):
var = await binary_sensor.new_binary_sensor(config)
await cg.register_component(var, config)
# Check if we have a lambda first - determines which class to instantiate
if lamb := config.get(CONF_LAMBDA):
# Use new_lambda_pvariable to create either TemplateBinarySensor or StatelessTemplateBinarySensor
template_ = await cg.process_lambda(
lamb, [], return_type=cg.optional.template(bool)
)
cg.add(var.set_template(template_))
if condition := config.get(CONF_CONDITION):
var = automation.new_lambda_pvariable(
config[CONF_ID], template_, StatelessTemplateBinarySensor
)
# Manually register as binary sensor since we didn't use new_binary_sensor
await binary_sensor.register_binary_sensor(var, config)
await cg.register_component(var, config)
elif condition := config.get(CONF_CONDITION):
# For conditions, create stateful version and set template
var = await binary_sensor.new_binary_sensor(config)
await cg.register_component(var, config)
condition = await automation.build_condition(
condition, cg.TemplateArguments(), []
)
@@ -42,6 +52,10 @@ async def to_code(config):
f"return {condition.check()};", [], return_type=cg.optional.template(bool)
)
cg.add(var.set_template(template_))
else:
# No lambda or condition - just create the base template sensor
var = await binary_sensor.new_binary_sensor(config)
await cg.register_component(var, config)
@automation.register_action(

View File

@@ -6,18 +6,13 @@ namespace template_ {
static const char *const TAG = "template.binary_sensor";
void TemplateBinarySensor::setup() { this->loop(); }
void TemplateBinarySensor::loop() {
if (this->f_ == nullptr)
return;
auto s = this->f_();
if (s.has_value()) {
this->publish_state(*s);
}
// Template instantiations
template<typename F> void TemplateBinarySensorBase<F>::dump_config() {
LOG_BINARY_SENSOR("", "Template Binary Sensor", this);
}
void TemplateBinarySensor::dump_config() { LOG_BINARY_SENSOR("", "Template Binary Sensor", this); }
template class TemplateBinarySensorBase<std::function<optional<bool>()>>;
template class TemplateBinarySensorBase<optional<bool> (*)()>;
} // namespace template_
} // namespace esphome

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@@ -6,18 +6,41 @@
namespace esphome {
namespace template_ {
class TemplateBinarySensor : public Component, public binary_sensor::BinarySensor {
template<typename F> class TemplateBinarySensorBase : public Component, public binary_sensor::BinarySensor {
public:
void set_template(std::function<optional<bool>()> &&f) { this->f_ = f; }
void setup() override { this->loop(); }
void loop() override {
if (this->f_ == nullptr)
return;
auto s = this->f_();
if (s.has_value()) {
this->publish_state(*s);
}
}
void setup() override;
void loop() override;
void dump_config() override;
float get_setup_priority() const override { return setup_priority::HARDWARE; }
protected:
std::function<optional<bool>()> f_{nullptr};
F f_;
};
class TemplateBinarySensor : public TemplateBinarySensorBase<std::function<optional<bool>()>> {
public:
TemplateBinarySensor() { this->f_ = nullptr; }
void set_template(std::function<optional<bool>()> &&f) { this->f_ = f; }
};
/** Optimized template binary sensor for stateless lambdas (no capture).
*
* Uses function pointer instead of std::function to reduce memory overhead.
* Memory: 4 bytes (function pointer on 32-bit) vs 32 bytes (std::function).
*/
class StatelessTemplateBinarySensor : public TemplateBinarySensorBase<optional<bool> (*)()> {
public:
explicit StatelessTemplateBinarySensor(optional<bool> (*f)()) { this->f_ = f; }
};
} // namespace template_

View File

@@ -23,6 +23,9 @@ from esphome.const import (
from .. import template_ns
TemplateCover = template_ns.class_("TemplateCover", cover.Cover, cg.Component)
StatelessTemplateCover = template_ns.class_(
"StatelessTemplateCover", cover.Cover, cg.Component
)
TemplateCoverRestoreMode = template_ns.enum("TemplateCoverRestoreMode")
RESTORE_MODES = {
@@ -63,13 +66,22 @@ CONFIG_SCHEMA = (
async def to_code(config):
var = await cover.new_cover(config)
await cg.register_component(var, config)
if CONF_LAMBDA in config:
# Use new_lambda_pvariable to create either TemplateCover or StatelessTemplateCover
template_ = await cg.process_lambda(
config[CONF_LAMBDA], [], return_type=cg.optional.template(float)
)
cg.add(var.set_state_lambda(template_))
var = automation.new_lambda_pvariable(
config[CONF_ID], template_, StatelessTemplateCover
)
# Manually register as cover since we didn't use new_cover
await cover.register_cover(var, config)
await cg.register_component(var, config)
else:
# No state lambda - just create the base template cover
var = await cover.new_cover(config)
await cg.register_component(var, config)
if CONF_OPEN_ACTION in config:
await automation.build_automation(
var.get_open_trigger(), [], config[CONF_OPEN_ACTION]

View File

@@ -8,14 +8,8 @@ using namespace esphome::cover;
static const char *const TAG = "template.cover";
TemplateCover::TemplateCover()
: open_trigger_(new Trigger<>()),
close_trigger_(new Trigger<>),
stop_trigger_(new Trigger<>()),
toggle_trigger_(new Trigger<>()),
position_trigger_(new Trigger<float>()),
tilt_trigger_(new Trigger<float>()) {}
void TemplateCover::setup() {
// Template instantiations
template<typename StateF, typename TiltF> void TemplateCoverBase<StateF, TiltF>::setup() {
switch (this->restore_mode_) {
case COVER_NO_RESTORE:
break;
@@ -34,43 +28,12 @@ void TemplateCover::setup() {
}
}
}
void TemplateCover::loop() {
bool changed = false;
if (this->state_f_.has_value()) {
auto s = (*this->state_f_)();
if (s.has_value()) {
auto pos = clamp(*s, 0.0f, 1.0f);
if (pos != this->position) {
this->position = pos;
changed = true;
}
}
}
if (this->tilt_f_.has_value()) {
auto s = (*this->tilt_f_)();
if (s.has_value()) {
auto tilt = clamp(*s, 0.0f, 1.0f);
if (tilt != this->tilt) {
this->tilt = tilt;
changed = true;
}
}
}
if (changed)
this->publish_state();
template<typename StateF, typename TiltF> void TemplateCoverBase<StateF, TiltF>::dump_config() {
LOG_COVER("", "Template Cover", this);
}
void TemplateCover::set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
void TemplateCover::set_assumed_state(bool assumed_state) { this->assumed_state_ = assumed_state; }
void TemplateCover::set_state_lambda(std::function<optional<float>()> &&f) { this->state_f_ = f; }
float TemplateCover::get_setup_priority() const { return setup_priority::HARDWARE; }
Trigger<> *TemplateCover::get_open_trigger() const { return this->open_trigger_; }
Trigger<> *TemplateCover::get_close_trigger() const { return this->close_trigger_; }
Trigger<> *TemplateCover::get_stop_trigger() const { return this->stop_trigger_; }
Trigger<> *TemplateCover::get_toggle_trigger() const { return this->toggle_trigger_; }
void TemplateCover::dump_config() { LOG_COVER("", "Template Cover", this); }
void TemplateCover::control(const CoverCall &call) {
template<typename StateF, typename TiltF> void TemplateCoverBase<StateF, TiltF>::control(const CoverCall &call) {
if (call.get_stop()) {
this->stop_prev_trigger_();
this->stop_trigger_->trigger();
@@ -113,7 +76,8 @@ void TemplateCover::control(const CoverCall &call) {
this->publish_state();
}
CoverTraits TemplateCover::get_traits() {
template<typename StateF, typename TiltF> CoverTraits TemplateCoverBase<StateF, TiltF>::get_traits() {
auto traits = CoverTraits();
traits.set_is_assumed_state(this->assumed_state_);
traits.set_supports_stop(this->has_stop_);
@@ -122,19 +86,16 @@ CoverTraits TemplateCover::get_traits() {
traits.set_supports_tilt(this->has_tilt_);
return traits;
}
Trigger<float> *TemplateCover::get_position_trigger() const { return this->position_trigger_; }
Trigger<float> *TemplateCover::get_tilt_trigger() const { return this->tilt_trigger_; }
void TemplateCover::set_tilt_lambda(std::function<optional<float>()> &&tilt_f) { this->tilt_f_ = tilt_f; }
void TemplateCover::set_has_stop(bool has_stop) { this->has_stop_ = has_stop; }
void TemplateCover::set_has_toggle(bool has_toggle) { this->has_toggle_ = has_toggle; }
void TemplateCover::set_has_position(bool has_position) { this->has_position_ = has_position; }
void TemplateCover::set_has_tilt(bool has_tilt) { this->has_tilt_ = has_tilt; }
void TemplateCover::stop_prev_trigger_() {
template<typename StateF, typename TiltF> void TemplateCoverBase<StateF, TiltF>::stop_prev_trigger_() {
if (this->prev_command_trigger_ != nullptr) {
this->prev_command_trigger_->stop_action();
this->prev_command_trigger_ = nullptr;
}
}
template class TemplateCoverBase<std::function<optional<float>()>, std::function<optional<float>()>>;
template class TemplateCoverBase<optional<float> (*)(), optional<float> (*)()>;
} // namespace template_
} // namespace esphome

View File

@@ -13,31 +13,59 @@ enum TemplateCoverRestoreMode {
COVER_RESTORE_AND_CALL,
};
class TemplateCover : public cover::Cover, public Component {
template<typename StateF, typename TiltF> class TemplateCoverBase : public cover::Cover, public Component {
public:
TemplateCover();
TemplateCoverBase()
: open_trigger_(new Trigger<>()),
close_trigger_(new Trigger<>()),
stop_trigger_(new Trigger<>()),
toggle_trigger_(new Trigger<>()),
position_trigger_(new Trigger<float>()),
tilt_trigger_(new Trigger<float>()) {}
void set_state_lambda(std::function<optional<float>()> &&f);
Trigger<> *get_open_trigger() const;
Trigger<> *get_close_trigger() const;
Trigger<> *get_stop_trigger() const;
Trigger<> *get_toggle_trigger() const;
Trigger<float> *get_position_trigger() const;
Trigger<float> *get_tilt_trigger() const;
void set_optimistic(bool optimistic);
void set_assumed_state(bool assumed_state);
void set_tilt_lambda(std::function<optional<float>()> &&tilt_f);
void set_has_stop(bool has_stop);
void set_has_position(bool has_position);
void set_has_tilt(bool has_tilt);
void set_has_toggle(bool has_toggle);
void set_restore_mode(TemplateCoverRestoreMode restore_mode) { restore_mode_ = restore_mode; }
void loop() override {
bool changed = false;
if (this->state_f_.has_value()) {
auto s = (*this->state_f_)();
if (s.has_value()) {
auto pos = clamp(*s, 0.0f, 1.0f);
if (pos != this->position) {
this->position = pos;
changed = true;
}
}
}
if (this->tilt_f_.has_value()) {
auto s = (*this->tilt_f_)();
if (s.has_value()) {
auto tilt = clamp(*s, 0.0f, 1.0f);
if (tilt != this->tilt) {
this->tilt = tilt;
changed = true;
}
}
}
if (changed)
this->publish_state();
}
void setup() override;
void loop() override;
void dump_config() override;
float get_setup_priority() const override { return setup_priority::HARDWARE; }
float get_setup_priority() const override;
Trigger<> *get_open_trigger() const { return this->open_trigger_; }
Trigger<> *get_close_trigger() const { return this->close_trigger_; }
Trigger<> *get_stop_trigger() const { return this->stop_trigger_; }
Trigger<> *get_toggle_trigger() const { return this->toggle_trigger_; }
Trigger<float> *get_position_trigger() const { return this->position_trigger_; }
Trigger<float> *get_tilt_trigger() const { return this->tilt_trigger_; }
void set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
void set_assumed_state(bool assumed_state) { this->assumed_state_ = assumed_state; }
void set_has_stop(bool has_stop) { this->has_stop_ = has_stop; }
void set_has_position(bool has_position) { this->has_position_ = has_position; }
void set_has_tilt(bool has_tilt) { this->has_tilt_ = has_tilt; }
void set_has_toggle(bool has_toggle) { this->has_toggle_ = has_toggle; }
void set_restore_mode(TemplateCoverRestoreMode restore_mode) { restore_mode_ = restore_mode; }
protected:
void control(const cover::CoverCall &call) override;
@@ -45,8 +73,8 @@ class TemplateCover : public cover::Cover, public Component {
void stop_prev_trigger_();
TemplateCoverRestoreMode restore_mode_{COVER_RESTORE};
optional<std::function<optional<float>()>> state_f_;
optional<std::function<optional<float>()>> tilt_f_;
optional<StateF> state_f_;
optional<TiltF> tilt_f_;
bool assumed_state_{false};
bool optimistic_{false};
Trigger<> *open_trigger_;
@@ -62,5 +90,22 @@ class TemplateCover : public cover::Cover, public Component {
bool has_tilt_{false};
};
class TemplateCover : public TemplateCoverBase<std::function<optional<float>()>, std::function<optional<float>()>> {
public:
void set_state_lambda(std::function<optional<float>()> &&f) { this->state_f_ = f; }
void set_tilt_lambda(std::function<optional<float>()> &&tilt_f) { this->tilt_f_ = tilt_f; }
};
/** Optimized template cover for stateless lambdas (no capture).
*
* Uses function pointers instead of std::function to reduce memory overhead.
* Memory: 4 bytes (function pointer on 32-bit) vs 32 bytes (std::function) per lambda.
*/
class StatelessTemplateCover : public TemplateCoverBase<optional<float> (*)(), optional<float> (*)()> {
public:
explicit StatelessTemplateCover(optional<float> (*state_f)()) { this->state_f_ = state_f; }
void set_tilt_lambda(optional<float> (*tilt_f)()) { this->tilt_f_ = tilt_f; }
};
} // namespace template_
} // namespace esphome

View File

@@ -5,6 +5,7 @@ import esphome.config_validation as cv
from esphome.const import (
CONF_DAY,
CONF_HOUR,
CONF_ID,
CONF_INITIAL_VALUE,
CONF_LAMBDA,
CONF_MINUTE,
@@ -25,14 +26,23 @@ CODEOWNERS = ["@rfdarter"]
TemplateDate = template_ns.class_(
"TemplateDate", datetime.DateEntity, cg.PollingComponent
)
StatelessTemplateDate = template_ns.class_(
"StatelessTemplateDate", datetime.DateEntity, cg.PollingComponent
)
TemplateTime = template_ns.class_(
"TemplateTime", datetime.TimeEntity, cg.PollingComponent
)
StatelessTemplateTime = template_ns.class_(
"StatelessTemplateTime", datetime.TimeEntity, cg.PollingComponent
)
TemplateDateTime = template_ns.class_(
"TemplateDateTime", datetime.DateTimeEntity, cg.PollingComponent
)
StatelessTemplateDateTime = template_ns.class_(
"StatelessTemplateDateTime", datetime.DateTimeEntity, cg.PollingComponent
)
def validate(config):
@@ -99,15 +109,30 @@ CONFIG_SCHEMA = cv.All(
async def to_code(config):
var = await datetime.new_datetime(config)
if CONF_LAMBDA in config:
# Use new_lambda_pvariable to create either Template* or StatelessTemplate*
template_ = await cg.process_lambda(
config[CONF_LAMBDA], [], return_type=cg.optional.template(cg.ESPTime)
)
cg.add(var.set_template(template_))
# Determine the appropriate stateless class based on type
if config[CONF_TYPE] == "DATE":
stateless_class = StatelessTemplateDate
elif config[CONF_TYPE] == "TIME":
stateless_class = StatelessTemplateTime
else: # DATETIME
stateless_class = StatelessTemplateDateTime
var = automation.new_lambda_pvariable(
config[CONF_ID], template_, stateless_class
)
# Manually register as datetime since we didn't use new_datetime
await datetime.register_datetime(var, config)
await cg.register_component(var, config)
else:
# No lambda - just create the base template datetime
var = await datetime.new_datetime(config)
await cg.register_component(var, config)
cg.add(var.set_optimistic(config[CONF_OPTIMISTIC]))
cg.add(var.set_restore_value(config[CONF_RESTORE_VALUE]))
@@ -146,5 +171,3 @@ async def to_code(config):
[(cg.ESPTime, "x")],
config[CONF_SET_ACTION],
)
await cg.register_component(var, config)

View File

@@ -9,7 +9,8 @@ namespace template_ {
static const char *const TAG = "template.date";
void TemplateDate::setup() {
// Template instantiations
template<typename F> void TemplateDateBase<F>::setup() {
if (this->f_.has_value())
return;
@@ -36,21 +37,7 @@ void TemplateDate::setup() {
this->publish_state();
}
void TemplateDate::update() {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (!val.has_value())
return;
this->year_ = val->year;
this->month_ = val->month;
this->day_ = val->day_of_month;
this->publish_state();
}
void TemplateDate::control(const datetime::DateCall &call) {
template<typename F> void TemplateDateBase<F>::control(const datetime::DateCall &call) {
bool has_year = call.get_year().has_value();
bool has_month = call.get_month().has_value();
bool has_day = call.get_day().has_value();
@@ -99,12 +86,15 @@ void TemplateDate::control(const datetime::DateCall &call) {
}
}
void TemplateDate::dump_config() {
template<typename F> void TemplateDateBase<F>::dump_config() {
LOG_DATETIME_DATE("", "Template Date", this);
ESP_LOGCONFIG(TAG, " Optimistic: %s", YESNO(this->optimistic_));
LOG_UPDATE_INTERVAL(this);
}
template class TemplateDateBase<std::function<optional<ESPTime>()>>;
template class TemplateDateBase<optional<ESPTime> (*)()>;
} // namespace template_
} // namespace esphome

View File

@@ -13,12 +13,23 @@
namespace esphome {
namespace template_ {
class TemplateDate : public datetime::DateEntity, public PollingComponent {
template<typename F> class TemplateDateBase : public datetime::DateEntity, public PollingComponent {
public:
void set_template(std::function<optional<ESPTime>()> &&f) { this->f_ = f; }
void update() override {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (!val.has_value())
return;
this->year_ = val->year;
this->month_ = val->month;
this->day_ = val->day_of_month;
this->publish_state();
}
void setup() override;
void update() override;
void dump_config() override;
float get_setup_priority() const override { return setup_priority::HARDWARE; }
@@ -35,11 +46,26 @@ class TemplateDate : public datetime::DateEntity, public PollingComponent {
ESPTime initial_value_{};
bool restore_value_{false};
Trigger<ESPTime> *set_trigger_ = new Trigger<ESPTime>();
optional<std::function<optional<ESPTime>()>> f_;
optional<F> f_;
ESPPreferenceObject pref_;
};
class TemplateDate : public TemplateDateBase<std::function<optional<ESPTime>()>> {
public:
void set_template(std::function<optional<ESPTime>()> &&f) { this->f_ = f; }
};
/** Optimized template date for stateless lambdas (no capture).
*
* Uses function pointers instead of std::function to reduce memory overhead.
* Memory: 4 bytes (function pointer on 32-bit) vs 32 bytes (std::function) per lambda.
*/
class StatelessTemplateDate : public TemplateDateBase<optional<ESPTime> (*)()> {
public:
explicit StatelessTemplateDate(optional<ESPTime> (*f)()) { this->f_ = f; }
};
} // namespace template_
} // namespace esphome

View File

@@ -9,7 +9,8 @@ namespace template_ {
static const char *const TAG = "template.datetime";
void TemplateDateTime::setup() {
// Template instantiations
template<typename F> void TemplateDateTimeBase<F>::setup() {
if (this->f_.has_value())
return;
@@ -39,24 +40,7 @@ void TemplateDateTime::setup() {
this->publish_state();
}
void TemplateDateTime::update() {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (!val.has_value())
return;
this->year_ = val->year;
this->month_ = val->month;
this->day_ = val->day_of_month;
this->hour_ = val->hour;
this->minute_ = val->minute;
this->second_ = val->second;
this->publish_state();
}
void TemplateDateTime::control(const datetime::DateTimeCall &call) {
template<typename F> void TemplateDateTimeBase<F>::control(const datetime::DateTimeCall &call) {
bool has_year = call.get_year().has_value();
bool has_month = call.get_month().has_value();
bool has_day = call.get_day().has_value();
@@ -138,12 +122,15 @@ void TemplateDateTime::control(const datetime::DateTimeCall &call) {
}
}
void TemplateDateTime::dump_config() {
template<typename F> void TemplateDateTimeBase<F>::dump_config() {
LOG_DATETIME_DATETIME("", "Template DateTime", this);
ESP_LOGCONFIG(TAG, " Optimistic: %s", YESNO(this->optimistic_));
LOG_UPDATE_INTERVAL(this);
}
template class TemplateDateTimeBase<std::function<optional<ESPTime>()>>;
template class TemplateDateTimeBase<optional<ESPTime> (*)()>;
} // namespace template_
} // namespace esphome

View File

@@ -13,12 +13,26 @@
namespace esphome {
namespace template_ {
class TemplateDateTime : public datetime::DateTimeEntity, public PollingComponent {
template<typename F> class TemplateDateTimeBase : public datetime::DateTimeEntity, public PollingComponent {
public:
void set_template(std::function<optional<ESPTime>()> &&f) { this->f_ = f; }
void update() override {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (!val.has_value())
return;
this->year_ = val->year;
this->month_ = val->month;
this->day_ = val->day_of_month;
this->hour_ = val->hour;
this->minute_ = val->minute;
this->second_ = val->second;
this->publish_state();
}
void setup() override;
void update() override;
void dump_config() override;
float get_setup_priority() const override { return setup_priority::HARDWARE; }
@@ -35,11 +49,26 @@ class TemplateDateTime : public datetime::DateTimeEntity, public PollingComponen
ESPTime initial_value_{};
bool restore_value_{false};
Trigger<ESPTime> *set_trigger_ = new Trigger<ESPTime>();
optional<std::function<optional<ESPTime>()>> f_;
optional<F> f_;
ESPPreferenceObject pref_;
};
class TemplateDateTime : public TemplateDateTimeBase<std::function<optional<ESPTime>()>> {
public:
void set_template(std::function<optional<ESPTime>()> &&f) { this->f_ = f; }
};
/** Optimized template datetime for stateless lambdas (no capture).
*
* Uses function pointers instead of std::function to reduce memory overhead.
* Memory: 4 bytes (function pointer on 32-bit) vs 32 bytes (std::function) per lambda.
*/
class StatelessTemplateDateTime : public TemplateDateTimeBase<optional<ESPTime> (*)()> {
public:
explicit StatelessTemplateDateTime(optional<ESPTime> (*f)()) { this->f_ = f; }
};
} // namespace template_
} // namespace esphome

View File

@@ -9,7 +9,8 @@ namespace template_ {
static const char *const TAG = "template.time";
void TemplateTime::setup() {
// Template instantiations
template<typename F> void TemplateTimeBase<F>::setup() {
if (this->f_.has_value())
return;
@@ -36,21 +37,7 @@ void TemplateTime::setup() {
this->publish_state();
}
void TemplateTime::update() {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (!val.has_value())
return;
this->hour_ = val->hour;
this->minute_ = val->minute;
this->second_ = val->second;
this->publish_state();
}
void TemplateTime::control(const datetime::TimeCall &call) {
template<typename F> void TemplateTimeBase<F>::control(const datetime::TimeCall &call) {
bool has_hour = call.get_hour().has_value();
bool has_minute = call.get_minute().has_value();
bool has_second = call.get_second().has_value();
@@ -99,12 +86,15 @@ void TemplateTime::control(const datetime::TimeCall &call) {
}
}
void TemplateTime::dump_config() {
template<typename F> void TemplateTimeBase<F>::dump_config() {
LOG_DATETIME_TIME("", "Template Time", this);
ESP_LOGCONFIG(TAG, " Optimistic: %s", YESNO(this->optimistic_));
LOG_UPDATE_INTERVAL(this);
}
template class TemplateTimeBase<std::function<optional<ESPTime>()>>;
template class TemplateTimeBase<optional<ESPTime> (*)()>;
} // namespace template_
} // namespace esphome

View File

@@ -13,12 +13,23 @@
namespace esphome {
namespace template_ {
class TemplateTime : public datetime::TimeEntity, public PollingComponent {
template<typename F> class TemplateTimeBase : public datetime::TimeEntity, public PollingComponent {
public:
void set_template(std::function<optional<ESPTime>()> &&f) { this->f_ = f; }
void update() override {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (!val.has_value())
return;
this->hour_ = val->hour;
this->minute_ = val->minute;
this->second_ = val->second;
this->publish_state();
}
void setup() override;
void update() override;
void dump_config() override;
float get_setup_priority() const override { return setup_priority::HARDWARE; }
@@ -35,11 +46,26 @@ class TemplateTime : public datetime::TimeEntity, public PollingComponent {
ESPTime initial_value_{};
bool restore_value_{false};
Trigger<ESPTime> *set_trigger_ = new Trigger<ESPTime>();
optional<std::function<optional<ESPTime>()>> f_;
optional<F> f_;
ESPPreferenceObject pref_;
};
class TemplateTime : public TemplateTimeBase<std::function<optional<ESPTime>()>> {
public:
void set_template(std::function<optional<ESPTime>()> &&f) { this->f_ = f; }
};
/** Optimized template time for stateless lambdas (no capture).
*
* Uses function pointers instead of std::function to reduce memory overhead.
* Memory: 4 bytes (function pointer on 32-bit) vs 32 bytes (std::function) per lambda.
*/
class StatelessTemplateTime : public TemplateTimeBase<optional<ESPTime> (*)()> {
public:
explicit StatelessTemplateTime(optional<ESPTime> (*f)()) { this->f_ = f; }
};
} // namespace template_
} // namespace esphome

View File

@@ -16,6 +16,9 @@ from esphome.const import (
from .. import template_ns
TemplateLock = template_ns.class_("TemplateLock", lock.Lock, cg.Component)
StatelessTemplateLock = template_ns.class_(
"StatelessTemplateLock", lock.Lock, cg.Component
)
TemplateLockPublishAction = template_ns.class_(
"TemplateLockPublishAction",
@@ -55,14 +58,22 @@ CONFIG_SCHEMA = cv.All(
async def to_code(config):
var = await lock.new_lock(config)
await cg.register_component(var, config)
if CONF_LAMBDA in config:
# Use new_lambda_pvariable to create either TemplateLock or StatelessTemplateLock
template_ = await cg.process_lambda(
config[CONF_LAMBDA], [], return_type=cg.optional.template(lock.LockState)
)
cg.add(var.set_state_lambda(template_))
var = automation.new_lambda_pvariable(
config[CONF_ID], template_, StatelessTemplateLock
)
# Manually register as lock since we didn't use new_lock
await lock.register_lock(var, config)
await cg.register_component(var, config)
else:
# No lambda - just create the base template lock
var = await lock.new_lock(config)
await cg.register_component(var, config)
if CONF_UNLOCK_ACTION in config:
await automation.build_automation(
var.get_unlock_trigger(), [], config[CONF_UNLOCK_ACTION]

View File

@@ -8,19 +8,8 @@ using namespace esphome::lock;
static const char *const TAG = "template.lock";
TemplateLock::TemplateLock()
: lock_trigger_(new Trigger<>()), unlock_trigger_(new Trigger<>()), open_trigger_(new Trigger<>()) {}
void TemplateLock::loop() {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (!val.has_value())
return;
this->publish_state(*val);
}
void TemplateLock::control(const lock::LockCall &call) {
// Template instantiations
template<typename F> void TemplateLockBase<F>::control(const lock::LockCall &call) {
if (this->prev_trigger_ != nullptr) {
this->prev_trigger_->stop_action();
}
@@ -37,23 +26,22 @@ void TemplateLock::control(const lock::LockCall &call) {
if (this->optimistic_)
this->publish_state(state);
}
void TemplateLock::open_latch() {
template<typename F> void TemplateLockBase<F>::open_latch() {
if (this->prev_trigger_ != nullptr) {
this->prev_trigger_->stop_action();
}
this->prev_trigger_ = this->open_trigger_;
this->open_trigger_->trigger();
}
void TemplateLock::set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
void TemplateLock::set_state_lambda(std::function<optional<lock::LockState>()> &&f) { this->f_ = f; }
float TemplateLock::get_setup_priority() const { return setup_priority::HARDWARE; }
Trigger<> *TemplateLock::get_lock_trigger() const { return this->lock_trigger_; }
Trigger<> *TemplateLock::get_unlock_trigger() const { return this->unlock_trigger_; }
Trigger<> *TemplateLock::get_open_trigger() const { return this->open_trigger_; }
void TemplateLock::dump_config() {
template<typename F> void TemplateLockBase<F>::dump_config() {
LOG_LOCK("", "Template Lock", this);
ESP_LOGCONFIG(TAG, " Optimistic: %s", YESNO(this->optimistic_));
}
template class TemplateLockBase<std::function<optional<lock::LockState>()>>;
template class TemplateLockBase<optional<lock::LockState> (*)()>;
} // namespace template_
} // namespace esphome

View File

@@ -7,26 +7,35 @@
namespace esphome {
namespace template_ {
class TemplateLock : public lock::Lock, public Component {
template<typename F> class TemplateLockBase : public lock::Lock, public Component {
public:
TemplateLock();
TemplateLockBase()
: lock_trigger_(new Trigger<>()), unlock_trigger_(new Trigger<>()), open_trigger_(new Trigger<>()) {}
void loop() override {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (!val.has_value())
return;
this->publish_state(*val);
}
void dump_config() override;
void set_state_lambda(std::function<optional<lock::LockState>()> &&f);
Trigger<> *get_lock_trigger() const;
Trigger<> *get_unlock_trigger() const;
Trigger<> *get_open_trigger() const;
void set_optimistic(bool optimistic);
void loop() override;
Trigger<> *get_lock_trigger() const { return this->lock_trigger_; }
Trigger<> *get_unlock_trigger() const { return this->unlock_trigger_; }
Trigger<> *get_open_trigger() const { return this->open_trigger_; }
void set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
float get_setup_priority() const override;
float get_setup_priority() const override { return setup_priority::HARDWARE; }
protected:
void control(const lock::LockCall &call) override;
void open_latch() override;
optional<std::function<optional<lock::LockState>()>> f_;
optional<F> f_;
bool optimistic_{false};
Trigger<> *lock_trigger_;
Trigger<> *unlock_trigger_;
@@ -34,5 +43,20 @@ class TemplateLock : public lock::Lock, public Component {
Trigger<> *prev_trigger_{nullptr};
};
class TemplateLock : public TemplateLockBase<std::function<optional<lock::LockState>()>> {
public:
void set_state_lambda(std::function<optional<lock::LockState>()> &&f) { this->f_ = f; }
};
/** Optimized template lock for stateless lambdas (no capture).
*
* Uses function pointers instead of std::function to reduce memory overhead.
* Memory: 4 bytes (function pointer on 32-bit) vs 32 bytes (std::function) per lambda.
*/
class StatelessTemplateLock : public TemplateLockBase<optional<lock::LockState> (*)()> {
public:
explicit StatelessTemplateLock(optional<lock::LockState> (*f)()) { this->f_ = f; }
};
} // namespace template_
} // namespace esphome

View File

@@ -19,6 +19,9 @@ from .. import template_ns
TemplateNumber = template_ns.class_(
"TemplateNumber", number.Number, cg.PollingComponent
)
StatelessTemplateNumber = template_ns.class_(
"StatelessTemplateNumber", number.Number, cg.PollingComponent
)
def validate_min_max(config):
@@ -66,23 +69,33 @@ CONFIG_SCHEMA = cv.All(
async def to_code(config):
var = cg.new_Pvariable(config[CONF_ID])
await cg.register_component(var, config)
await number.register_number(
var,
config,
min_value=config[CONF_MIN_VALUE],
max_value=config[CONF_MAX_VALUE],
step=config[CONF_STEP],
)
if CONF_LAMBDA in config:
# Use new_lambda_pvariable to create either TemplateNumber or StatelessTemplateNumber
template_ = await cg.process_lambda(
config[CONF_LAMBDA], [], return_type=cg.optional.template(float)
)
cg.add(var.set_template(template_))
var = automation.new_lambda_pvariable(
config[CONF_ID], template_, StatelessTemplateNumber
)
await cg.register_component(var, config)
await number.register_number(
var,
config,
min_value=config[CONF_MIN_VALUE],
max_value=config[CONF_MAX_VALUE],
step=config[CONF_STEP],
)
else:
# No lambda - just create the base template number
var = cg.new_Pvariable(config[CONF_ID])
await cg.register_component(var, config)
await number.register_number(
var,
config,
min_value=config[CONF_MIN_VALUE],
max_value=config[CONF_MAX_VALUE],
step=config[CONF_STEP],
)
cg.add(var.set_optimistic(config[CONF_OPTIMISTIC]))
cg.add(var.set_initial_value(config[CONF_INITIAL_VALUE]))
if CONF_RESTORE_VALUE in config:

View File

@@ -6,7 +6,8 @@ namespace template_ {
static const char *const TAG = "template.number";
void TemplateNumber::setup() {
// Template instantiations
template<typename F> void TemplateNumberBase<F>::setup() {
if (this->f_.has_value())
return;
@@ -26,18 +27,7 @@ void TemplateNumber::setup() {
this->publish_state(value);
}
void TemplateNumber::update() {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (!val.has_value())
return;
this->publish_state(*val);
}
void TemplateNumber::control(float value) {
template<typename F> void TemplateNumberBase<F>::control(float value) {
this->set_trigger_->trigger(value);
if (this->optimistic_)
@@ -46,11 +36,15 @@ void TemplateNumber::control(float value) {
if (this->restore_value_)
this->pref_.save(&value);
}
void TemplateNumber::dump_config() {
template<typename F> void TemplateNumberBase<F>::dump_config() {
LOG_NUMBER("", "Template Number", this);
ESP_LOGCONFIG(TAG, " Optimistic: %s", YESNO(this->optimistic_));
LOG_UPDATE_INTERVAL(this);
}
template class TemplateNumberBase<std::function<optional<float>()>>;
template class TemplateNumberBase<optional<float> (*)()>;
} // namespace template_
} // namespace esphome

View File

@@ -8,13 +8,22 @@
namespace esphome {
namespace template_ {
class TemplateNumber : public number::Number, public PollingComponent {
template<typename F> class TemplateNumberBase : public number::Number, public PollingComponent {
public:
void set_template(std::function<optional<float>()> &&f) { this->f_ = f; }
TemplateNumberBase() : set_trigger_(new Trigger<float>()) {}
void setup() override;
void update() override;
void dump_config() override;
void update() override {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (!val.has_value())
return;
this->publish_state(*val);
}
float get_setup_priority() const override { return setup_priority::HARDWARE; }
Trigger<float> *get_set_trigger() const { return set_trigger_; }
@@ -27,11 +36,26 @@ class TemplateNumber : public number::Number, public PollingComponent {
bool optimistic_{false};
float initial_value_{NAN};
bool restore_value_{false};
Trigger<float> *set_trigger_ = new Trigger<float>();
optional<std::function<optional<float>()>> f_;
Trigger<float> *set_trigger_;
optional<F> f_;
ESPPreferenceObject pref_;
};
class TemplateNumber : public TemplateNumberBase<std::function<optional<float>()>> {
public:
void set_template(std::function<optional<float>()> &&f) { this->f_ = f; }
};
/** Optimized template number for stateless lambdas (no capture).
*
* Uses function pointer instead of std::function to reduce memory overhead.
* Memory: 4 bytes (function pointer on 32-bit) vs 32 bytes (std::function).
*/
class StatelessTemplateNumber : public TemplateNumberBase<optional<float> (*)()> {
public:
explicit StatelessTemplateNumber(optional<float> (*f)()) { this->f_ = f; }
};
} // namespace template_
} // namespace esphome

View File

@@ -17,6 +17,9 @@ from .. import template_ns
TemplateSelect = template_ns.class_(
"TemplateSelect", select.Select, cg.PollingComponent
)
StatelessTemplateSelect = template_ns.class_(
"StatelessTemplateSelect", select.Select, cg.PollingComponent
)
def validate(config):
@@ -62,17 +65,22 @@ CONFIG_SCHEMA = cv.All(
async def to_code(config):
var = cg.new_Pvariable(config[CONF_ID])
await cg.register_component(var, config)
await select.register_select(var, config, options=config[CONF_OPTIONS])
if CONF_LAMBDA in config:
# Use new_lambda_pvariable to create either TemplateSelect or StatelessTemplateSelect
template_ = await cg.process_lambda(
config[CONF_LAMBDA], [], return_type=cg.optional.template(cg.std_string)
)
cg.add(var.set_template(template_))
var = automation.new_lambda_pvariable(
config[CONF_ID], template_, StatelessTemplateSelect
)
await cg.register_component(var, config)
await select.register_select(var, config, options=config[CONF_OPTIONS])
else:
# No lambda - just create the base template select
var = cg.new_Pvariable(config[CONF_ID])
await cg.register_component(var, config)
await select.register_select(var, config, options=config[CONF_OPTIONS])
# Only set if non-default to avoid bloating setup() function
if config[CONF_OPTIMISTIC]:
cg.add(var.set_optimistic(True))

View File

@@ -6,7 +6,8 @@ namespace template_ {
static const char *const TAG = "template.select";
void TemplateSelect::setup() {
// Template instantiations
template<typename F> void TemplateSelectBase<F>::setup() {
if (this->f_.has_value())
return;
@@ -27,23 +28,7 @@ void TemplateSelect::setup() {
this->publish_state(this->at(index).value());
}
void TemplateSelect::update() {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (!val.has_value())
return;
if (!this->has_option(*val)) {
ESP_LOGE(TAG, "Lambda returned an invalid option: %s", (*val).c_str());
return;
}
this->publish_state(*val);
}
void TemplateSelect::control(const std::string &value) {
template<typename F> void TemplateSelectBase<F>::control(const std::string &value) {
this->set_trigger_->trigger(value);
if (this->optimistic_)
@@ -55,7 +40,7 @@ void TemplateSelect::control(const std::string &value) {
}
}
void TemplateSelect::dump_config() {
template<typename F> void TemplateSelectBase<F>::dump_config() {
LOG_SELECT("", "Template Select", this);
LOG_UPDATE_INTERVAL(this);
if (this->f_.has_value())
@@ -68,5 +53,8 @@ void TemplateSelect::dump_config() {
YESNO(this->restore_value_));
}
template class TemplateSelectBase<std::function<optional<std::string>()>>;
template class TemplateSelectBase<optional<std::string> (*)()>;
} // namespace template_
} // namespace esphome

View File

@@ -8,13 +8,26 @@
namespace esphome {
namespace template_ {
class TemplateSelect : public select::Select, public PollingComponent {
template<typename F> class TemplateSelectBase : public select::Select, public PollingComponent {
public:
void set_template(std::function<optional<std::string>()> &&f) { this->f_ = f; }
TemplateSelectBase() : set_trigger_(new Trigger<std::string>()) {}
void setup() override;
void update() override;
void dump_config() override;
void update() override {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (!val.has_value())
return;
if (!this->has_option(*val)) {
ESP_LOGE("template.select", "Lambda returned an invalid option: %s", (*val).c_str());
return;
}
this->publish_state(*val);
}
float get_setup_priority() const override { return setup_priority::HARDWARE; }
Trigger<std::string> *get_set_trigger() const { return this->set_trigger_; }
@@ -27,11 +40,26 @@ class TemplateSelect : public select::Select, public PollingComponent {
bool optimistic_ = false;
size_t initial_option_index_{0};
bool restore_value_ = false;
Trigger<std::string> *set_trigger_ = new Trigger<std::string>();
optional<std::function<optional<std::string>()>> f_;
Trigger<std::string> *set_trigger_;
optional<F> f_;
ESPPreferenceObject pref_;
};
class TemplateSelect : public TemplateSelectBase<std::function<optional<std::string>()>> {
public:
void set_template(std::function<optional<std::string>()> &&f) { this->f_ = f; }
};
/** Optimized template select for stateless lambdas (no capture).
*
* Uses function pointer instead of std::function to reduce memory overhead.
* Memory: 4 bytes (function pointer on 32-bit) vs 32 bytes (std::function).
*/
class StatelessTemplateSelect : public TemplateSelectBase<optional<std::string> (*)()> {
public:
explicit StatelessTemplateSelect(optional<std::string> (*f)()) { this->f_ = f; }
};
} // namespace template_
} // namespace esphome

View File

@@ -9,6 +9,9 @@ from .. import template_ns
TemplateSensor = template_ns.class_(
"TemplateSensor", sensor.Sensor, cg.PollingComponent
)
StatelessTemplateSensor = template_ns.class_(
"StatelessTemplateSensor", sensor.Sensor, cg.PollingComponent
)
CONFIG_SCHEMA = (
sensor.sensor_schema(
@@ -25,14 +28,21 @@ CONFIG_SCHEMA = (
async def to_code(config):
var = await sensor.new_sensor(config)
await cg.register_component(var, config)
if CONF_LAMBDA in config:
# Use new_lambda_pvariable to create either TemplateSensor or StatelessTemplateSensor
template_ = await cg.process_lambda(
config[CONF_LAMBDA], [], return_type=cg.optional.template(float)
)
cg.add(var.set_template(template_))
var = automation.new_lambda_pvariable(
config[CONF_ID], template_, StatelessTemplateSensor
)
# Manually register as sensor since we didn't use new_sensor
await sensor.register_sensor(var, config)
await cg.register_component(var, config)
else:
# No lambda - just create the base template sensor
var = await sensor.new_sensor(config)
await cg.register_component(var, config)
@automation.register_action(

View File

@@ -7,21 +7,14 @@ namespace template_ {
static const char *const TAG = "template.sensor";
void TemplateSensor::update() {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (val.has_value()) {
this->publish_state(*val);
}
}
float TemplateSensor::get_setup_priority() const { return setup_priority::HARDWARE; }
void TemplateSensor::set_template(std::function<optional<float>()> &&f) { this->f_ = f; }
void TemplateSensor::dump_config() {
// Template instantiations
template<typename F> void TemplateSensorBase<F>::dump_config() {
LOG_SENSOR("", "Template Sensor", this);
LOG_UPDATE_INTERVAL(this);
}
template class TemplateSensorBase<std::function<optional<float>()>>;
template class TemplateSensorBase<optional<float> (*)()>;
} // namespace template_
} // namespace esphome

View File

@@ -6,18 +6,38 @@
namespace esphome {
namespace template_ {
class TemplateSensor : public sensor::Sensor, public PollingComponent {
template<typename F> class TemplateSensorBase : public sensor::Sensor, public PollingComponent {
public:
void set_template(std::function<optional<float>()> &&f);
void update() override;
void update() override {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (val.has_value()) {
this->publish_state(*val);
}
}
void dump_config() override;
float get_setup_priority() const override;
float get_setup_priority() const override { return setup_priority::HARDWARE; }
protected:
optional<std::function<optional<float>()>> f_;
optional<F> f_;
};
class TemplateSensor : public TemplateSensorBase<std::function<optional<float>()>> {
public:
void set_template(std::function<optional<float>()> &&f) { this->f_ = f; }
};
/** Optimized template sensor for stateless lambdas (no capture).
*
* Uses function pointer instead of std::function to reduce memory overhead.
* Memory: 4 bytes (function pointer on 32-bit) vs 32 bytes (std::function).
*/
class StatelessTemplateSensor : public TemplateSensorBase<optional<float> (*)()> {
public:
explicit StatelessTemplateSensor(optional<float> (*f)()) { this->f_ = f; }
};
} // namespace template_

View File

@@ -16,6 +16,9 @@ from esphome.const import (
from .. import template_ns
TemplateSwitch = template_ns.class_("TemplateSwitch", switch.Switch, cg.Component)
StatelessTemplateSwitch = template_ns.class_(
"StatelessTemplateSwitch", switch.Switch, cg.Component
)
def validate(config):
@@ -55,14 +58,22 @@ CONFIG_SCHEMA = cv.All(
async def to_code(config):
var = await switch.new_switch(config)
await cg.register_component(var, config)
if CONF_LAMBDA in config:
# Use new_lambda_pvariable to create either TemplateSwitch or StatelessTemplateSwitch
template_ = await cg.process_lambda(
config[CONF_LAMBDA], [], return_type=cg.optional.template(bool)
)
cg.add(var.set_state_lambda(template_))
var = automation.new_lambda_pvariable(
config[CONF_ID], template_, StatelessTemplateSwitch
)
# Manually register as switch since we didn't use new_switch
await switch.register_switch(var, config)
await cg.register_component(var, config)
else:
# No lambda - just create the base template switch
var = await switch.new_switch(config)
await cg.register_component(var, config)
if CONF_TURN_OFF_ACTION in config:
await automation.build_automation(
var.get_turn_off_trigger(), [], config[CONF_TURN_OFF_ACTION]

View File

@@ -6,18 +6,8 @@ namespace template_ {
static const char *const TAG = "template.switch";
TemplateSwitch::TemplateSwitch() : turn_on_trigger_(new Trigger<>()), turn_off_trigger_(new Trigger<>()) {}
void TemplateSwitch::loop() {
if (!this->f_.has_value())
return;
auto s = (*this->f_)();
if (!s.has_value())
return;
this->publish_state(*s);
}
void TemplateSwitch::write_state(bool state) {
// Template instantiations
template<typename F> void TemplateSwitchBase<F>::write_state(bool state) {
if (this->prev_trigger_ != nullptr) {
this->prev_trigger_->stop_action();
}
@@ -33,13 +23,8 @@ void TemplateSwitch::write_state(bool state) {
if (this->optimistic_)
this->publish_state(state);
}
void TemplateSwitch::set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
bool TemplateSwitch::assumed_state() { return this->assumed_state_; }
void TemplateSwitch::set_state_lambda(std::function<optional<bool>()> &&f) { this->f_ = f; }
float TemplateSwitch::get_setup_priority() const { return setup_priority::HARDWARE - 2.0f; }
Trigger<> *TemplateSwitch::get_turn_on_trigger() const { return this->turn_on_trigger_; }
Trigger<> *TemplateSwitch::get_turn_off_trigger() const { return this->turn_off_trigger_; }
void TemplateSwitch::setup() {
template<typename F> void TemplateSwitchBase<F>::setup() {
optional<bool> initial_state = this->get_initial_state_with_restore_mode();
if (initial_state.has_value()) {
@@ -52,11 +37,14 @@ void TemplateSwitch::setup() {
}
}
}
void TemplateSwitch::dump_config() {
template<typename F> void TemplateSwitchBase<F>::dump_config() {
LOG_SWITCH("", "Template Switch", this);
ESP_LOGCONFIG(TAG, " Optimistic: %s", YESNO(this->optimistic_));
}
void TemplateSwitch::set_assumed_state(bool assumed_state) { this->assumed_state_ = assumed_state; }
template class TemplateSwitchBase<std::function<optional<bool>()>>;
template class TemplateSwitchBase<optional<bool> (*)()>;
} // namespace template_
} // namespace esphome

View File

@@ -7,28 +7,35 @@
namespace esphome {
namespace template_ {
class TemplateSwitch : public switch_::Switch, public Component {
template<typename F> class TemplateSwitchBase : public switch_::Switch, public Component {
public:
TemplateSwitch();
TemplateSwitchBase() : turn_on_trigger_(new Trigger<>()), turn_off_trigger_(new Trigger<>()) {}
void setup() override;
void dump_config() override;
void set_state_lambda(std::function<optional<bool>()> &&f);
Trigger<> *get_turn_on_trigger() const;
Trigger<> *get_turn_off_trigger() const;
void set_optimistic(bool optimistic);
void set_assumed_state(bool assumed_state);
void loop() override;
void loop() override {
if (!this->f_.has_value())
return;
auto s = (*this->f_)();
if (!s.has_value())
return;
this->publish_state(*s);
}
float get_setup_priority() const override;
Trigger<> *get_turn_on_trigger() const { return this->turn_on_trigger_; }
Trigger<> *get_turn_off_trigger() const { return this->turn_off_trigger_; }
void set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
void set_assumed_state(bool assumed_state) { this->assumed_state_ = assumed_state; }
float get_setup_priority() const override { return setup_priority::HARDWARE - 2.0f; }
protected:
bool assumed_state() override;
bool assumed_state() override { return this->assumed_state_; }
void write_state(bool state) override;
optional<std::function<optional<bool>()>> f_;
optional<F> f_;
bool optimistic_{false};
bool assumed_state_{false};
Trigger<> *turn_on_trigger_;
@@ -36,5 +43,20 @@ class TemplateSwitch : public switch_::Switch, public Component {
Trigger<> *prev_trigger_{nullptr};
};
class TemplateSwitch : public TemplateSwitchBase<std::function<optional<bool>()>> {
public:
void set_state_lambda(std::function<optional<bool>()> &&f) { this->f_ = f; }
};
/** Optimized template switch for stateless lambdas (no capture).
*
* Uses function pointer instead of std::function to reduce memory overhead.
* Memory: 4 bytes (function pointer on 32-bit) vs 32 bytes (std::function).
*/
class StatelessTemplateSwitch : public TemplateSwitchBase<optional<bool> (*)()> {
public:
explicit StatelessTemplateSwitch(optional<bool> (*f)()) { this->f_ = f; }
};
} // namespace template_
} // namespace esphome

View File

@@ -3,6 +3,7 @@ import esphome.codegen as cg
from esphome.components import text
import esphome.config_validation as cv
from esphome.const import (
CONF_ID,
CONF_INITIAL_VALUE,
CONF_LAMBDA,
CONF_MAX_LENGTH,
@@ -16,6 +17,9 @@ from esphome.const import (
from .. import template_ns
TemplateText = template_ns.class_("TemplateText", text.Text, cg.PollingComponent)
StatelessTemplateText = template_ns.class_(
"StatelessTemplateText", text.Text, cg.PollingComponent
)
TextSaverBase = template_ns.class_("TemplateTextSaverBase")
TextSaverTemplate = template_ns.class_("TextSaver", TextSaverBase)
@@ -65,21 +69,31 @@ CONFIG_SCHEMA = cv.All(
async def to_code(config):
var = await text.new_text(
config,
min_length=config[CONF_MIN_LENGTH],
max_length=config[CONF_MAX_LENGTH],
pattern=config.get(CONF_PATTERN),
)
await cg.register_component(var, config)
if CONF_LAMBDA in config:
# Use new_lambda_pvariable to create either TemplateText or StatelessTemplateText
template_ = await cg.process_lambda(
config[CONF_LAMBDA], [], return_type=cg.optional.template(cg.std_string)
)
cg.add(var.set_template(template_))
var = automation.new_lambda_pvariable(
config[CONF_ID], template_, StatelessTemplateText
)
await cg.register_component(var, config)
await text.register_text(
var,
config,
min_length=config[CONF_MIN_LENGTH],
max_length=config[CONF_MAX_LENGTH],
pattern=config.get(CONF_PATTERN),
)
else:
# No lambda - just create the base template text
var = await text.new_text(
config,
min_length=config[CONF_MIN_LENGTH],
max_length=config[CONF_MAX_LENGTH],
pattern=config.get(CONF_PATTERN),
)
await cg.register_component(var, config)
cg.add(var.set_optimistic(config[CONF_OPTIMISTIC]))
if initial_value_config := config.get(CONF_INITIAL_VALUE):
cg.add(var.set_initial_value(initial_value_config))

View File

@@ -6,7 +6,8 @@ namespace template_ {
static const char *const TAG = "template.text";
void TemplateText::setup() {
// Template instantiations
template<typename F> void TemplateTextBase<F>::setup() {
if (!(this->f_ == nullptr)) {
if (this->f_.has_value())
return;
@@ -25,21 +26,7 @@ void TemplateText::setup() {
this->publish_state(value);
}
void TemplateText::update() {
if (this->f_ == nullptr)
return;
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (!val.has_value())
return;
this->publish_state(*val);
}
void TemplateText::control(const std::string &value) {
template<typename F> void TemplateTextBase<F>::control(const std::string &value) {
this->set_trigger_->trigger(value);
if (this->optimistic_)
@@ -51,11 +38,15 @@ void TemplateText::control(const std::string &value) {
}
}
}
void TemplateText::dump_config() {
template<typename F> void TemplateTextBase<F>::dump_config() {
LOG_TEXT("", "Template Text Input", this);
ESP_LOGCONFIG(TAG, " Optimistic: %s", YESNO(this->optimistic_));
LOG_UPDATE_INTERVAL(this);
}
template class TemplateTextBase<std::function<optional<std::string>()>>;
template class TemplateTextBase<optional<std::string> (*)()>;
} // namespace template_
} // namespace esphome

View File

@@ -59,13 +59,24 @@ template<uint8_t SZ> class TextSaver : public TemplateTextSaverBase {
}
};
class TemplateText : public text::Text, public PollingComponent {
template<typename F> class TemplateTextBase : public text::Text, public PollingComponent {
public:
void set_template(std::function<optional<std::string>()> &&f) { this->f_ = f; }
TemplateTextBase() : set_trigger_(new Trigger<std::string>()) {}
void setup() override;
void update() override;
void dump_config() override;
void update() override {
if (this->f_ == nullptr)
return;
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (!val.has_value())
return;
this->publish_state(*val);
}
float get_setup_priority() const override { return setup_priority::HARDWARE; }
Trigger<std::string> *get_set_trigger() const { return this->set_trigger_; }
@@ -77,11 +88,26 @@ class TemplateText : public text::Text, public PollingComponent {
void control(const std::string &value) override;
bool optimistic_ = false;
std::string initial_value_;
Trigger<std::string> *set_trigger_ = new Trigger<std::string>();
optional<std::function<optional<std::string>()>> f_{nullptr};
Trigger<std::string> *set_trigger_;
optional<F> f_{nullptr};
TemplateTextSaverBase *pref_ = nullptr;
};
class TemplateText : public TemplateTextBase<std::function<optional<std::string>()>> {
public:
void set_template(std::function<optional<std::string>()> &&f) { this->f_ = f; }
};
/** Optimized template text for stateless lambdas (no capture).
*
* Uses function pointer instead of std::function to reduce memory overhead.
* Memory: 4 bytes (function pointer on 32-bit) vs 32 bytes (std::function).
*/
class StatelessTemplateText : public TemplateTextBase<optional<std::string> (*)()> {
public:
explicit StatelessTemplateText(optional<std::string> (*f)()) { this->f_ = f; }
};
} // namespace template_
} // namespace esphome

View File

@@ -10,6 +10,9 @@ from .. import template_ns
TemplateTextSensor = template_ns.class_(
"TemplateTextSensor", text_sensor.TextSensor, cg.PollingComponent
)
StatelessTemplateTextSensor = template_ns.class_(
"StatelessTemplateTextSensor", text_sensor.TextSensor, cg.PollingComponent
)
CONFIG_SCHEMA = (
text_sensor.text_sensor_schema()
@@ -24,14 +27,21 @@ CONFIG_SCHEMA = (
async def to_code(config):
var = await text_sensor.new_text_sensor(config)
await cg.register_component(var, config)
if CONF_LAMBDA in config:
# Use new_lambda_pvariable to create either TemplateTextSensor or StatelessTemplateTextSensor
template_ = await cg.process_lambda(
config[CONF_LAMBDA], [], return_type=cg.optional.template(cg.std_string)
)
cg.add(var.set_template(template_))
var = automation.new_lambda_pvariable(
config[CONF_ID], template_, StatelessTemplateTextSensor
)
# Manually register as text sensor since we didn't use new_text_sensor
await text_sensor.register_text_sensor(var, config)
await cg.register_component(var, config)
else:
# No lambda - just create the base template text sensor
var = await text_sensor.new_text_sensor(config)
await cg.register_component(var, config)
@automation.register_action(

View File

@@ -6,18 +6,11 @@ namespace template_ {
static const char *const TAG = "template.text_sensor";
void TemplateTextSensor::update() {
if (!this->f_.has_value())
return;
// Template instantiations
template<typename F> void TemplateTextSensorBase<F>::dump_config() { LOG_TEXT_SENSOR("", "Template Sensor", this); }
auto val = (*this->f_)();
if (val.has_value()) {
this->publish_state(*val);
}
}
float TemplateTextSensor::get_setup_priority() const { return setup_priority::HARDWARE; }
void TemplateTextSensor::set_template(std::function<optional<std::string>()> &&f) { this->f_ = f; }
void TemplateTextSensor::dump_config() { LOG_TEXT_SENSOR("", "Template Sensor", this); }
template class TemplateTextSensorBase<std::function<optional<std::string>()>>;
template class TemplateTextSensorBase<optional<std::string> (*)()>;
} // namespace template_
} // namespace esphome

View File

@@ -7,18 +7,38 @@
namespace esphome {
namespace template_ {
class TemplateTextSensor : public text_sensor::TextSensor, public PollingComponent {
template<typename F> class TemplateTextSensorBase : public text_sensor::TextSensor, public PollingComponent {
public:
void set_template(std::function<optional<std::string>()> &&f);
void update() override {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (val.has_value()) {
this->publish_state(*val);
}
}
void update() override;
float get_setup_priority() const override;
float get_setup_priority() const override { return setup_priority::HARDWARE; }
void dump_config() override;
protected:
optional<std::function<optional<std::string>()>> f_{};
optional<F> f_;
};
class TemplateTextSensor : public TemplateTextSensorBase<std::function<optional<std::string>()>> {
public:
void set_template(std::function<optional<std::string>()> &&f) { this->f_ = f; }
};
/** Optimized template text sensor for stateless lambdas (no capture).
*
* Uses function pointer instead of std::function to reduce memory overhead.
* Memory: 4 bytes (function pointer on 32-bit) vs 32 bytes (std::function).
*/
class StatelessTemplateTextSensor : public TemplateTextSensorBase<optional<std::string> (*)()> {
public:
explicit StatelessTemplateTextSensor(optional<std::string> (*f)()) { this->f_ = f; }
};
} // namespace template_

View File

@@ -20,6 +20,9 @@ from esphome.const import (
from .. import template_ns
TemplateValve = template_ns.class_("TemplateValve", valve.Valve, cg.Component)
StatelessTemplateValve = template_ns.class_(
"StatelessTemplateValve", valve.Valve, cg.Component
)
TemplateValvePublishAction = template_ns.class_(
"TemplateValvePublishAction", automation.Action, cg.Parented.template(TemplateValve)
@@ -62,13 +65,22 @@ CONFIG_SCHEMA = (
async def to_code(config):
var = await valve.new_valve(config)
await cg.register_component(var, config)
if lambda_config := config.get(CONF_LAMBDA):
# Use new_lambda_pvariable to create either TemplateValve or StatelessTemplateValve
template_ = await cg.process_lambda(
lambda_config, [], return_type=cg.optional.template(float)
)
cg.add(var.set_state_lambda(template_))
var = automation.new_lambda_pvariable(
config[CONF_ID], template_, StatelessTemplateValve
)
# Manually register as valve since we didn't use new_valve
await valve.register_valve(var, config)
await cg.register_component(var, config)
else:
# No lambda - just create the base template valve
var = await valve.new_valve(config)
await cg.register_component(var, config)
if open_action_config := config.get(CONF_OPEN_ACTION):
await automation.build_automation(
var.get_open_trigger(), [], open_action_config

View File

@@ -8,14 +8,8 @@ using namespace esphome::valve;
static const char *const TAG = "template.valve";
TemplateValve::TemplateValve()
: open_trigger_(new Trigger<>()),
close_trigger_(new Trigger<>),
stop_trigger_(new Trigger<>()),
toggle_trigger_(new Trigger<>()),
position_trigger_(new Trigger<float>()) {}
void TemplateValve::setup() {
// Template instantiations
template<typename F> void TemplateValveBase<F>::setup() {
switch (this->restore_mode_) {
case VALVE_NO_RESTORE:
break;
@@ -35,35 +29,7 @@ void TemplateValve::setup() {
}
}
void TemplateValve::loop() {
bool changed = false;
if (this->state_f_.has_value()) {
auto s = (*this->state_f_)();
if (s.has_value()) {
auto pos = clamp(*s, 0.0f, 1.0f);
if (pos != this->position) {
this->position = pos;
changed = true;
}
}
}
if (changed)
this->publish_state();
}
void TemplateValve::set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
void TemplateValve::set_assumed_state(bool assumed_state) { this->assumed_state_ = assumed_state; }
void TemplateValve::set_state_lambda(std::function<optional<float>()> &&f) { this->state_f_ = f; }
float TemplateValve::get_setup_priority() const { return setup_priority::HARDWARE; }
Trigger<> *TemplateValve::get_open_trigger() const { return this->open_trigger_; }
Trigger<> *TemplateValve::get_close_trigger() const { return this->close_trigger_; }
Trigger<> *TemplateValve::get_stop_trigger() const { return this->stop_trigger_; }
Trigger<> *TemplateValve::get_toggle_trigger() const { return this->toggle_trigger_; }
void TemplateValve::dump_config() {
template<typename F> void TemplateValveBase<F>::dump_config() {
LOG_VALVE("", "Template Valve", this);
ESP_LOGCONFIG(TAG,
" Has position: %s\n"
@@ -71,7 +37,7 @@ void TemplateValve::dump_config() {
YESNO(this->has_position_), YESNO(this->optimistic_));
}
void TemplateValve::control(const ValveCall &call) {
template<typename F> void TemplateValveBase<F>::control(const ValveCall &call) {
if (call.get_stop()) {
this->stop_prev_trigger_();
this->stop_trigger_->trigger();
@@ -106,7 +72,7 @@ void TemplateValve::control(const ValveCall &call) {
this->publish_state();
}
ValveTraits TemplateValve::get_traits() {
template<typename F> valve::ValveTraits TemplateValveBase<F>::get_traits() {
auto traits = ValveTraits();
traits.set_is_assumed_state(this->assumed_state_);
traits.set_supports_stop(this->has_stop_);
@@ -115,18 +81,15 @@ ValveTraits TemplateValve::get_traits() {
return traits;
}
Trigger<float> *TemplateValve::get_position_trigger() const { return this->position_trigger_; }
void TemplateValve::set_has_stop(bool has_stop) { this->has_stop_ = has_stop; }
void TemplateValve::set_has_toggle(bool has_toggle) { this->has_toggle_ = has_toggle; }
void TemplateValve::set_has_position(bool has_position) { this->has_position_ = has_position; }
void TemplateValve::stop_prev_trigger_() {
template<typename F> void TemplateValveBase<F>::stop_prev_trigger_() {
if (this->prev_command_trigger_ != nullptr) {
this->prev_command_trigger_->stop_action();
this->prev_command_trigger_ = nullptr;
}
}
template class TemplateValveBase<std::function<optional<float>()>>;
template class TemplateValveBase<optional<float> (*)()>;
} // namespace template_
} // namespace esphome

View File

@@ -13,28 +13,48 @@ enum TemplateValveRestoreMode {
VALVE_RESTORE_AND_CALL,
};
class TemplateValve : public valve::Valve, public Component {
template<typename F> class TemplateValveBase : public valve::Valve, public Component {
public:
TemplateValve();
TemplateValveBase()
: open_trigger_(new Trigger<>()),
close_trigger_(new Trigger<>()),
stop_trigger_(new Trigger<>()),
toggle_trigger_(new Trigger<>()),
position_trigger_(new Trigger<float>()) {}
void set_state_lambda(std::function<optional<float>()> &&f);
Trigger<> *get_open_trigger() const;
Trigger<> *get_close_trigger() const;
Trigger<> *get_stop_trigger() const;
Trigger<> *get_toggle_trigger() const;
Trigger<float> *get_position_trigger() const;
void set_optimistic(bool optimistic);
void set_assumed_state(bool assumed_state);
void set_has_stop(bool has_stop);
void set_has_position(bool has_position);
void set_has_toggle(bool has_toggle);
void set_restore_mode(TemplateValveRestoreMode restore_mode) { restore_mode_ = restore_mode; }
void loop() override {
bool changed = false;
if (this->state_f_.has_value()) {
auto s = (*this->state_f_)();
if (s.has_value()) {
auto pos = clamp(*s, 0.0f, 1.0f);
if (pos != this->position) {
this->position = pos;
changed = true;
}
}
}
if (changed)
this->publish_state();
}
void setup() override;
void loop() override;
void dump_config() override;
float get_setup_priority() const override { return setup_priority::HARDWARE; }
float get_setup_priority() const override;
Trigger<> *get_open_trigger() const { return this->open_trigger_; }
Trigger<> *get_close_trigger() const { return this->close_trigger_; }
Trigger<> *get_stop_trigger() const { return this->stop_trigger_; }
Trigger<> *get_toggle_trigger() const { return this->toggle_trigger_; }
Trigger<float> *get_position_trigger() const { return this->position_trigger_; }
void set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
void set_assumed_state(bool assumed_state) { this->assumed_state_ = assumed_state; }
void set_has_stop(bool has_stop) { this->has_stop_ = has_stop; }
void set_has_position(bool has_position) { this->has_position_ = has_position; }
void set_has_toggle(bool has_toggle) { this->has_toggle_ = has_toggle; }
void set_restore_mode(TemplateValveRestoreMode restore_mode) { restore_mode_ = restore_mode; }
protected:
void control(const valve::ValveCall &call) override;
@@ -42,7 +62,7 @@ class TemplateValve : public valve::Valve, public Component {
void stop_prev_trigger_();
TemplateValveRestoreMode restore_mode_{VALVE_NO_RESTORE};
optional<std::function<optional<float>()>> state_f_;
optional<F> state_f_;
bool assumed_state_{false};
bool optimistic_{false};
Trigger<> *open_trigger_;
@@ -56,5 +76,20 @@ class TemplateValve : public valve::Valve, public Component {
bool has_position_{false};
};
class TemplateValve : public TemplateValveBase<std::function<optional<float>()>> {
public:
void set_state_lambda(std::function<optional<float>()> &&f) { this->state_f_ = f; }
};
/** Optimized template valve for stateless lambdas (no capture).
*
* Uses function pointers instead of std::function to reduce memory overhead.
* Memory: 4 bytes (function pointer on 32-bit) vs 32 bytes (std::function) per lambda.
*/
class StatelessTemplateValve : public TemplateValveBase<optional<float> (*)()> {
public:
explicit StatelessTemplateValve(optional<float> (*f)()) { this->state_f_ = f; }
};
} // namespace template_
} // namespace esphome