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light_loop
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ed236b969c | ||
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085aeeb8d5 | ||
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20649ce8ce | ||
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9b458d25ea | ||
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4e23a7a3e1 |
@@ -23,6 +23,9 @@ void LightState::setup() {
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effect->init_internal(this);
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}
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// Start with loop disabled if idle - respects any effects/transitions set up during initialization
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this->disable_loop_if_idle_();
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// When supported color temperature range is known, initialize color temperature setting within bounds.
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auto traits = this->get_traits();
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float min_mireds = traits.get_min_mireds();
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@@ -125,6 +128,9 @@ void LightState::loop() {
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this->is_transformer_active_ = false;
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this->transformer_ = nullptr;
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this->target_state_reached_callback_.call();
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// Disable loop if idle (no transformer and no effect)
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this->disable_loop_if_idle_();
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}
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}
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@@ -132,6 +138,8 @@ void LightState::loop() {
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if (this->next_write_) {
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this->next_write_ = false;
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this->output_->write_state(this);
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// Disable loop if idle (no transformer and no effect)
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this->disable_loop_if_idle_();
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}
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}
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@@ -227,6 +235,8 @@ void LightState::start_effect_(uint32_t effect_index) {
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this->active_effect_index_ = effect_index;
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auto *effect = this->get_active_effect_();
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effect->start_internal();
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// Enable loop while effect is active
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this->enable_loop();
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}
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LightEffect *LightState::get_active_effect_() {
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if (this->active_effect_index_ == 0) {
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@@ -241,6 +251,8 @@ void LightState::stop_effect_() {
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effect->stop();
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}
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this->active_effect_index_ = 0;
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// Disable loop if idle (no effect and no transformer)
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this->disable_loop_if_idle_();
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}
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void LightState::start_transition_(const LightColorValues &target, uint32_t length, bool set_remote_values) {
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@@ -250,6 +262,8 @@ void LightState::start_transition_(const LightColorValues &target, uint32_t leng
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if (set_remote_values) {
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this->remote_values = target;
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}
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// Enable loop while transition is active
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this->enable_loop();
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}
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void LightState::start_flash_(const LightColorValues &target, uint32_t length, bool set_remote_values) {
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@@ -265,6 +279,8 @@ void LightState::start_flash_(const LightColorValues &target, uint32_t length, b
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if (set_remote_values) {
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this->remote_values = target;
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};
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// Enable loop while flash is active
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this->enable_loop();
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}
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void LightState::set_immediately_(const LightColorValues &target, bool set_remote_values) {
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@@ -276,6 +292,14 @@ void LightState::set_immediately_(const LightColorValues &target, bool set_remot
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}
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this->output_->update_state(this);
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this->next_write_ = true;
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this->enable_loop();
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}
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void LightState::disable_loop_if_idle_() {
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// Only disable loop if both transformer and effect are inactive, and no pending writes
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if (this->transformer_ == nullptr && this->get_active_effect_() == nullptr && !this->next_write_) {
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this->disable_loop();
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}
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}
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void LightState::save_remote_values_() {
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@@ -255,6 +255,9 @@ class LightState : public EntityBase, public Component {
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/// Internal method to save the current remote_values to the preferences
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void save_remote_values_();
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/// Disable loop if neither transformer nor effect is active
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void disable_loop_if_idle_();
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/// Store the output to allow effects to have more access.
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LightOutput *output_;
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/// The currently active transformer for this light (transition/flash).
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