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[scheduler] Replace defer queue deque with vector to avoid 512-byte upfront allocation (#11305)
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@@ -328,17 +328,30 @@ void HOT Scheduler::call(uint32_t now) {
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// Single-core platforms don't use this queue and fall back to the heap-based approach.
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//
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// Note: Items cancelled via cancel_item_locked_() are marked with remove=true but still
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// processed here. They are removed from the queue normally via pop_front() but skipped
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// during execution by should_skip_item_(). This is intentional - no memory leak occurs.
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while (!this->defer_queue_.empty()) {
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// The outer check is done without a lock for performance. If the queue
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// appears non-empty, we lock and process an item. We don't need to check
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// empty() again inside the lock because only this thread can remove items.
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// processed here. They are skipped during execution by should_skip_item_().
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// This is intentional - no memory leak occurs.
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//
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// We use an index (defer_queue_front_) to track the read position instead of calling
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// erase() on every pop, which would be O(n). The queue is processed once per loop -
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// any items added during processing are left for the next loop iteration.
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// Snapshot the queue end point - only process items that existed at loop start
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// Items added during processing (by callbacks or other threads) run next loop
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// No lock needed: single consumer (main loop), stale read just means we process less this iteration
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size_t defer_queue_end = this->defer_queue_.size();
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while (this->defer_queue_front_ < defer_queue_end) {
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std::unique_ptr<SchedulerItem> item;
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{
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LockGuard lock(this->lock_);
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item = std::move(this->defer_queue_.front());
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this->defer_queue_.pop_front();
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// SAFETY: Moving out the unique_ptr leaves a nullptr in the vector at defer_queue_front_.
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// This is intentional and safe because:
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// 1. The vector is only cleaned up by cleanup_defer_queue_locked_() at the end of this function
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// 2. Any code iterating defer_queue_ MUST check for nullptr items (see mark_matching_items_removed_
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// and has_cancelled_timeout_in_container_ in scheduler.h)
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// 3. The lock protects concurrent access, but the nullptr remains until cleanup
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item = std::move(this->defer_queue_[this->defer_queue_front_]);
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this->defer_queue_front_++;
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}
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// Execute callback without holding lock to prevent deadlocks
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@@ -349,6 +362,13 @@ void HOT Scheduler::call(uint32_t now) {
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// Recycle the defer item after execution
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this->recycle_item_(std::move(item));
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}
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// If we've consumed all items up to the snapshot point, clean up the dead space
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// Single consumer (main loop), so no lock needed for this check
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if (this->defer_queue_front_ >= defer_queue_end) {
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LockGuard lock(this->lock_);
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this->cleanup_defer_queue_locked_();
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}
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#endif /* not ESPHOME_THREAD_SINGLE */
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// Convert the fresh timestamp from main loop to 64-bit for scheduler operations
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@@ -264,6 +264,36 @@ class Scheduler {
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// Helper to recycle a SchedulerItem
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void recycle_item_(std::unique_ptr<SchedulerItem> item);
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#ifndef ESPHOME_THREAD_SINGLE
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// Helper to cleanup defer_queue_ after processing
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// IMPORTANT: Caller must hold the scheduler lock before calling this function.
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inline void cleanup_defer_queue_locked_() {
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// Check if new items were added by producers during processing
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if (this->defer_queue_front_ >= this->defer_queue_.size()) {
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// Common case: no new items - clear everything
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this->defer_queue_.clear();
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} else {
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// Rare case: new items were added during processing - compact the vector
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// This only happens when:
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// 1. A deferred callback calls defer() again, or
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// 2. Another thread calls defer() while we're processing
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//
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// Move unprocessed items (added during this loop) to the front for next iteration
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//
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// SAFETY: Compacted items may include cancelled items (marked for removal via
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// cancel_item_locked_() during execution). This is safe because should_skip_item_()
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// checks is_item_removed_() before executing, so cancelled items will be skipped
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// and recycled on the next loop iteration.
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size_t remaining = this->defer_queue_.size() - this->defer_queue_front_;
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for (size_t i = 0; i < remaining; i++) {
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this->defer_queue_[i] = std::move(this->defer_queue_[this->defer_queue_front_ + i]);
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}
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this->defer_queue_.resize(remaining);
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}
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this->defer_queue_front_ = 0;
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}
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#endif /* not ESPHOME_THREAD_SINGLE */
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// Helper to check if item is marked for removal (platform-specific)
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// Returns true if item should be skipped, handles platform-specific synchronization
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// For ESPHOME_THREAD_MULTI_NO_ATOMICS platforms, the caller must hold the scheduler lock before calling this
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@@ -282,13 +312,18 @@ class Scheduler {
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// Helper to mark matching items in a container as removed
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// Returns the number of items marked for removal
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// For ESPHOME_THREAD_MULTI_NO_ATOMICS platforms, the caller must hold the scheduler lock before calling this
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// function.
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// IMPORTANT: Caller must hold the scheduler lock before calling this function.
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template<typename Container>
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size_t mark_matching_items_removed_(Container &container, Component *component, const char *name_cstr,
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SchedulerItem::Type type, bool match_retry) {
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size_t count = 0;
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for (auto &item : container) {
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// Skip nullptr items (can happen in defer_queue_ when items are being processed)
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// The defer_queue_ uses index-based processing: items are std::moved out but left in the
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// vector as nullptr until cleanup. Even though this function is called with lock held,
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// the vector can still contain nullptr items from the processing loop. This check prevents crashes.
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if (!item)
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continue;
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if (this->matches_item_(item, component, name_cstr, type, match_retry)) {
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// Mark item for removal (platform-specific)
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#ifdef ESPHOME_THREAD_MULTI_ATOMICS
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@@ -311,6 +346,12 @@ class Scheduler {
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bool has_cancelled_timeout_in_container_(const Container &container, Component *component, const char *name_cstr,
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bool match_retry) const {
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for (const auto &item : container) {
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// Skip nullptr items (can happen in defer_queue_ when items are being processed)
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// The defer_queue_ uses index-based processing: items are std::moved out but left in the
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// vector as nullptr until cleanup. If this function is called during defer queue processing,
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// it will iterate over these nullptr items. This check prevents crashes.
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if (!item)
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continue;
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if (is_item_removed_(item.get()) &&
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this->matches_item_(item, component, name_cstr, SchedulerItem::TIMEOUT, match_retry,
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/* skip_removed= */ false)) {
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@@ -324,9 +365,12 @@ class Scheduler {
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std::vector<std::unique_ptr<SchedulerItem>> items_;
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std::vector<std::unique_ptr<SchedulerItem>> to_add_;
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#ifndef ESPHOME_THREAD_SINGLE
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// Single-core platforms don't need the defer queue and save 40 bytes of RAM
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std::deque<std::unique_ptr<SchedulerItem>> defer_queue_; // FIFO queue for defer() calls
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#endif /* ESPHOME_THREAD_SINGLE */
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// Single-core platforms don't need the defer queue and save ~32 bytes of RAM
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// Using std::vector instead of std::deque avoids 512-byte chunked allocations
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// Index tracking avoids O(n) erase() calls when draining the queue each loop
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std::vector<std::unique_ptr<SchedulerItem>> defer_queue_; // FIFO queue for defer() calls
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size_t defer_queue_front_{0}; // Index of first valid item in defer_queue_ (tracks consumed items)
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#endif /* ESPHOME_THREAD_SINGLE */
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uint32_t to_remove_{0};
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// Memory pool for recycling SchedulerItem objects to reduce heap churn.
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