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	fixes
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		| @@ -260,6 +260,27 @@ void ESP32TouchComponent::loop() { | ||||
|     if (event.intr_mask & TOUCH_PAD_INTR_MASK_TIMEOUT) { | ||||
|       // Resume measurement after timeout | ||||
|       touch_pad_timeout_resume(); | ||||
|  | ||||
|       // For timeout events, we should check if the pad is actually touched | ||||
|       // Timeout occurs when a pad stays above threshold for too long | ||||
|       for (auto *child : this->children_) { | ||||
|         if (child->get_touch_pad() != event.pad) { | ||||
|           continue; | ||||
|         } | ||||
|  | ||||
|         // Read current value to determine actual state | ||||
|         uint32_t value = this->read_touch_value(event.pad); | ||||
|         bool is_touched = value > child->get_threshold(); | ||||
|  | ||||
|         // Update state if changed | ||||
|         if (child->last_state_ != is_touched) { | ||||
|           child->last_state_ = is_touched; | ||||
|           child->publish_state(is_touched); | ||||
|           ESP_LOGD(TAG, "Touch Pad '%s' %s via timeout (value: %d %s threshold: %d)", child->get_name().c_str(), | ||||
|                    is_touched ? "touched" : "released", value, is_touched ? ">" : "<=", child->get_threshold()); | ||||
|         } | ||||
|         break; | ||||
|       } | ||||
|       continue; | ||||
|     } | ||||
|  | ||||
|   | ||||
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