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fixes
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@@ -260,6 +260,27 @@ void ESP32TouchComponent::loop() {
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if (event.intr_mask & TOUCH_PAD_INTR_MASK_TIMEOUT) {
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// Resume measurement after timeout
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touch_pad_timeout_resume();
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// For timeout events, we should check if the pad is actually touched
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// Timeout occurs when a pad stays above threshold for too long
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for (auto *child : this->children_) {
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if (child->get_touch_pad() != event.pad) {
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continue;
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}
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// Read current value to determine actual state
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uint32_t value = this->read_touch_value(event.pad);
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bool is_touched = value > child->get_threshold();
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// Update state if changed
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if (child->last_state_ != is_touched) {
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child->last_state_ = is_touched;
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child->publish_state(is_touched);
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ESP_LOGD(TAG, "Touch Pad '%s' %s via timeout (value: %d %s threshold: %d)", child->get_name().c_str(),
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is_touched ? "touched" : "released", value, is_touched ? ">" : "<=", child->get_threshold());
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}
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break;
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}
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continue;
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}
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