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[esp32_ble_tracker] Simplify BLE client state machine by removing READY_TO_CONNECT

This commit is contained in:
J. Nick Koston
2025-09-10 21:14:12 -05:00
parent 386b52f4a4
commit ec97a464f7

View File

@@ -58,8 +58,8 @@ void BLEClientBase::loop() {
}
this->set_state(espbt::ClientState::IDLE);
}
// If its idle, we can disable the loop as set_state
// will enable it again when we need to connect.
// If idle, we can disable the loop as connect()
// will enable it again when a connection is needed.
else if (this->state_ == espbt::ClientState::IDLE) {
this->disable_loop();
}
@@ -101,6 +101,13 @@ bool BLEClientBase::parse_device(const espbt::ESPBTDevice &device) {
#endif
void BLEClientBase::connect() {
// Prevent duplicate connection attempts
if (this->state_ == espbt::ClientState::CONNECTING || this->state_ == espbt::ClientState::CONNECTED ||
this->state_ == espbt::ClientState::ESTABLISHED) {
ESP_LOGW(TAG, "[%d] [%s] Connection already in progress, state=%s", this->connection_index_,
this->address_str_.c_str(), espbt::client_state_to_string(this->state_));
return;
}
ESP_LOGI(TAG, "[%d] [%s] 0x%02x Connecting", this->connection_index_, this->address_str_.c_str(),
this->remote_addr_type_);
this->paired_ = false;