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[esp32_ble_tracker] Simplify BLE client state machine by removing READY_TO_CONNECT
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@@ -58,8 +58,8 @@ void BLEClientBase::loop() {
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}
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this->set_state(espbt::ClientState::IDLE);
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}
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// If its idle, we can disable the loop as set_state
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// will enable it again when we need to connect.
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// If idle, we can disable the loop as connect()
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// will enable it again when a connection is needed.
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else if (this->state_ == espbt::ClientState::IDLE) {
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this->disable_loop();
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}
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@@ -101,6 +101,13 @@ bool BLEClientBase::parse_device(const espbt::ESPBTDevice &device) {
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#endif
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void BLEClientBase::connect() {
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// Prevent duplicate connection attempts
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if (this->state_ == espbt::ClientState::CONNECTING || this->state_ == espbt::ClientState::CONNECTED ||
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this->state_ == espbt::ClientState::ESTABLISHED) {
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ESP_LOGW(TAG, "[%d] [%s] Connection already in progress, state=%s", this->connection_index_,
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this->address_str_.c_str(), espbt::client_state_to_string(this->state_));
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return;
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}
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ESP_LOGI(TAG, "[%d] [%s] 0x%02x Connecting", this->connection_index_, this->address_str_.c_str(),
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this->remote_addr_type_);
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this->paired_ = false;
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