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	Button code cleanup (#3242)
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		| @@ -18,11 +18,7 @@ void Button::add_on_press_callback(std::function<void()> &&callback) { this->pre | |||||||
| uint32_t Button::hash_base() { return 1495763804UL; } | uint32_t Button::hash_base() { return 1495763804UL; } | ||||||
|  |  | ||||||
| void Button::set_device_class(const std::string &device_class) { this->device_class_ = device_class; } | void Button::set_device_class(const std::string &device_class) { this->device_class_ = device_class; } | ||||||
| std::string Button::get_device_class() { | std::string Button::get_device_class() { return this->device_class_; } | ||||||
|   if (this->device_class_.has_value()) |  | ||||||
|     return *this->device_class_; |  | ||||||
|   return ""; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| }  // namespace button | }  // namespace button | ||||||
| }  // namespace esphome | }  // namespace esphome | ||||||
|   | |||||||
| @@ -45,12 +45,12 @@ class Button : public EntityBase { | |||||||
|  protected: |  protected: | ||||||
|   /** You should implement this virtual method if you want to create your own button. |   /** You should implement this virtual method if you want to create your own button. | ||||||
|    */ |    */ | ||||||
|   virtual void press_action(){}; |   virtual void press_action() = 0; | ||||||
|  |  | ||||||
|   uint32_t hash_base() override; |   uint32_t hash_base() override; | ||||||
|  |  | ||||||
|   CallbackManager<void()> press_callback_{}; |   CallbackManager<void()> press_callback_{}; | ||||||
|   optional<std::string> device_class_{}; |   std::string device_class_{}; | ||||||
| }; | }; | ||||||
|  |  | ||||||
| }  // namespace button | }  // namespace button | ||||||
|   | |||||||
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