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	Button code cleanup (#3242)
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		| @@ -18,11 +18,7 @@ void Button::add_on_press_callback(std::function<void()> &&callback) { this->pre | ||||
| uint32_t Button::hash_base() { return 1495763804UL; } | ||||
|  | ||||
| void Button::set_device_class(const std::string &device_class) { this->device_class_ = device_class; } | ||||
| std::string Button::get_device_class() { | ||||
|   if (this->device_class_.has_value()) | ||||
|     return *this->device_class_; | ||||
|   return ""; | ||||
| } | ||||
| std::string Button::get_device_class() { return this->device_class_; } | ||||
|  | ||||
| }  // namespace button | ||||
| }  // namespace esphome | ||||
|   | ||||
| @@ -45,12 +45,12 @@ class Button : public EntityBase { | ||||
|  protected: | ||||
|   /** You should implement this virtual method if you want to create your own button. | ||||
|    */ | ||||
|   virtual void press_action(){}; | ||||
|   virtual void press_action() = 0; | ||||
|  | ||||
|   uint32_t hash_base() override; | ||||
|  | ||||
|   CallbackManager<void()> press_callback_{}; | ||||
|   optional<std::string> device_class_{}; | ||||
|   std::string device_class_{}; | ||||
| }; | ||||
|  | ||||
| }  // namespace button | ||||
|   | ||||
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