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[lock] Extract set_state_ helper to reduce code duplication (#13359)
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@@ -28,16 +28,14 @@ const LogString *lock_state_to_string(LockState state) {
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Lock::Lock() : state(LOCK_STATE_NONE) {}
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LockCall Lock::make_call() { return LockCall(this); }
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void Lock::lock() {
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void Lock::set_state_(LockState state) {
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auto call = this->make_call();
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call.set_state(LOCK_STATE_LOCKED);
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this->control(call);
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}
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void Lock::unlock() {
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auto call = this->make_call();
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call.set_state(LOCK_STATE_UNLOCKED);
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call.set_state(state);
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this->control(call);
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}
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void Lock::lock() { this->set_state_(LOCK_STATE_LOCKED); }
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void Lock::unlock() { this->set_state_(LOCK_STATE_UNLOCKED); }
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void Lock::open() {
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if (traits.get_supports_open()) {
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ESP_LOGD(TAG, "'%s' Opening.", this->get_name().c_str());
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@@ -156,6 +156,9 @@ class Lock : public EntityBase {
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protected:
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friend LockCall;
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/// Helper for lock/unlock convenience methods
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void set_state_(LockState state);
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/** Perform the open latch action with hardware. This method is optional to implement
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* when creating a new lock.
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*
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