mirror of
https://github.com/esphome/esphome.git
synced 2025-09-26 23:22:21 +01:00
Merge branch 'integration' into memory_api
This commit is contained in:
@@ -35,7 +35,7 @@ void Syslog::log_(const int level, const char *tag, const char *message, size_t
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severity = LOG_LEVEL_TO_SYSLOG_SEVERITY[level];
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}
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int pri = this->facility_ * 8 + severity;
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auto timestamp = this->time_->now().strftime("%b %d %H:%M:%S");
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auto timestamp = this->time_->now().strftime("%b %e %H:%M:%S");
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size_t len = message_len;
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// remove color formatting
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if (this->strip_ && message[0] == 0x1B && len > 11) {
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@@ -505,6 +505,54 @@ void WiFiComponent::start_scanning() {
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this->state_ = WIFI_COMPONENT_STATE_STA_SCANNING;
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}
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// Helper function for WiFi scan result comparison
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// Returns true if 'a' should be placed before 'b' in the sorted order
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static bool wifi_scan_result_is_better(const WiFiScanResult &a, const WiFiScanResult &b) {
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// Matching networks always come before non-matching
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if (a.get_matches() && !b.get_matches())
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return true;
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if (!a.get_matches() && b.get_matches())
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return false;
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if (a.get_matches() && b.get_matches()) {
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// For APs with the same SSID, always prefer stronger signal
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// This helps with mesh networks and multiple APs
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if (a.get_ssid() == b.get_ssid()) {
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return a.get_rssi() > b.get_rssi();
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}
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// For different SSIDs, check priority first
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if (a.get_priority() != b.get_priority())
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return a.get_priority() > b.get_priority();
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// If priorities are equal, prefer stronger signal
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return a.get_rssi() > b.get_rssi();
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}
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// Both don't match - sort by signal strength
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return a.get_rssi() > b.get_rssi();
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}
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// Helper function for insertion sort of WiFi scan results
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// Using insertion sort instead of std::stable_sort saves flash memory
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// by avoiding template instantiations (std::rotate, std::stable_sort, lambdas)
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// IMPORTANT: This sort is stable (preserves relative order of equal elements)
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static void insertion_sort_scan_results(std::vector<WiFiScanResult> &results) {
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const size_t size = results.size();
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for (size_t i = 1; i < size; i++) {
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// Make a copy to avoid issues with move semantics during comparison
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WiFiScanResult key = results[i];
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int32_t j = i - 1;
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// Move elements that are worse than key to the right
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// For stability, we only move if key is strictly better than results[j]
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while (j >= 0 && wifi_scan_result_is_better(key, results[j])) {
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results[j + 1] = results[j];
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j--;
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}
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results[j + 1] = key;
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}
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}
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void WiFiComponent::check_scanning_finished() {
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if (!this->scan_done_) {
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if (millis() - this->action_started_ > 30000) {
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@@ -535,30 +583,8 @@ void WiFiComponent::check_scanning_finished() {
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}
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}
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std::stable_sort(this->scan_result_.begin(), this->scan_result_.end(),
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[](const WiFiScanResult &a, const WiFiScanResult &b) {
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// return true if a is better than b
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if (a.get_matches() && !b.get_matches())
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return true;
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if (!a.get_matches() && b.get_matches())
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return false;
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if (a.get_matches() && b.get_matches()) {
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// For APs with the same SSID, always prefer stronger signal
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// This helps with mesh networks and multiple APs
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if (a.get_ssid() == b.get_ssid()) {
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return a.get_rssi() > b.get_rssi();
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}
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// For different SSIDs, check priority first
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if (a.get_priority() != b.get_priority())
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return a.get_priority() > b.get_priority();
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// If priorities are equal, prefer stronger signal
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return a.get_rssi() > b.get_rssi();
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}
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return a.get_rssi() > b.get_rssi();
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});
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// Sort scan results using insertion sort for better memory efficiency
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insertion_sort_scan_results(this->scan_result_);
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for (auto &res : this->scan_result_) {
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char bssid_s[18];
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@@ -34,6 +34,44 @@ namespace esphome {
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static const char *const TAG = "app";
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// Helper function for insertion sort of components by setup priority
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// Using insertion sort instead of std::stable_sort saves ~1.3KB of flash
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// by avoiding template instantiations (std::rotate, std::stable_sort, lambdas)
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// IMPORTANT: This sort is stable (preserves relative order of equal elements),
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// which is necessary to maintain user-defined component order for same priority
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static void insertion_sort_by_setup_priority(Component **components, size_t size) {
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for (size_t i = 1; i < size; i++) {
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Component *key = components[i];
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float key_priority = key->get_actual_setup_priority();
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int32_t j = i - 1;
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// Using '<' (not '<=') ensures stability - equal priority components keep their order
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while (j >= 0 && components[j]->get_actual_setup_priority() < key_priority) {
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components[j + 1] = components[j];
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j--;
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}
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components[j + 1] = key;
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}
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}
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// Helper function for insertion sort of components by loop priority
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// IMPORTANT: This sort is stable (preserves relative order of equal elements),
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// which is required when components are re-sorted during setup() if they block
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static void insertion_sort_by_loop_priority(Component **components, size_t size) {
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for (size_t i = 1; i < size; i++) {
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Component *key = components[i];
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float key_priority = key->get_loop_priority();
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int32_t j = i - 1;
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// Using '<' (not '<=') ensures stability - equal priority components keep their order
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while (j >= 0 && components[j]->get_loop_priority() < key_priority) {
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components[j + 1] = components[j];
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j--;
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}
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components[j + 1] = key;
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}
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}
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void Application::register_component_(Component *comp) {
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if (comp == nullptr) {
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ESP_LOGW(TAG, "Tried to register null component!");
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@@ -51,9 +89,9 @@ void Application::register_component_(Component *comp) {
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void Application::setup() {
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ESP_LOGI(TAG, "Running through setup()");
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ESP_LOGV(TAG, "Sorting components by setup priority");
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std::stable_sort(this->components_.begin(), this->components_.end(), [](const Component *a, const Component *b) {
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return a->get_actual_setup_priority() > b->get_actual_setup_priority();
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});
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// Sort by setup priority using our helper function
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insertion_sort_by_setup_priority(this->components_.data(), this->components_.size());
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// Initialize looping_components_ early so enable_pending_loops_() works during setup
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this->calculate_looping_components_();
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@@ -69,20 +107,8 @@ void Application::setup() {
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if (component->can_proceed())
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continue;
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// Using insertion sort instead of std::stable_sort saves ~1.3KB of flash
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// by avoiding std::rotate, std::stable_sort, and lambda template instantiations.
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// Insertion sort is efficient for small arrays and maintains stability
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for (int32_t j = 1; j <= static_cast<int32_t>(i); j++) {
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Component *key = this->components_[j];
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float key_priority = key->get_loop_priority();
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int32_t k = j - 1;
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while (k >= 0 && this->components_[k]->get_loop_priority() < key_priority) {
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this->components_[k + 1] = this->components_[k];
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k--;
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}
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this->components_[k + 1] = key;
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}
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// Sort components 0 through i by loop priority
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insertion_sort_by_loop_priority(this->components_.data(), i + 1);
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do {
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uint8_t new_app_state = STATUS_LED_WARNING;
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