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[addressable_light] Use StringRef to avoid allocation when saving effect name (#12759)

This commit is contained in:
J. Nick Koston
2026-01-02 16:39:44 -10:00
committed by GitHub
parent 64ba376330
commit ace48464a8

View File

@@ -25,11 +25,13 @@ class AddressableLightDisplay : public display::DisplayBuffer {
if (enabled_ && !enabled) { // enabled -> disabled
// - Tell the parent light to refresh, effectively wiping the display. Also
// restores the previous effect (if any).
light_state_->make_call().set_effect(this->last_effect_).perform();
if (this->last_effect_index_.has_value()) {
light_state_->make_call().set_effect(*this->last_effect_index_).perform();
}
} else if (!enabled_ && enabled) { // disabled -> enabled
// - Save the current effect.
this->last_effect_ = light_state_->get_effect_name();
// - Save the current effect index.
this->last_effect_index_ = light_state_->get_current_effect_index();
// - Disable any current effect.
light_state_->make_call().set_effect(0).perform();
}
@@ -56,7 +58,7 @@ class AddressableLightDisplay : public display::DisplayBuffer {
int32_t width_;
int32_t height_;
std::vector<Color> addressable_light_buffer_;
optional<std::string> last_effect_;
optional<uint32_t> last_effect_index_;
optional<std::function<int(int, int)>> pixel_mapper_f_;
};
} // namespace addressable_light