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Merge branch 'speaker_automation' into integration
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@@ -12,32 +12,30 @@ template<typename... Ts> class PlayAction : public Action<Ts...>, public Parente
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public:
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void set_data_template(std::vector<uint8_t> (*func)(Ts...)) {
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this->data_.func = func;
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this->static_ = false;
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this->len_ = -1; // Sentinel value indicates template mode
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}
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void set_data_static(const uint8_t *data, size_t len) {
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this->data_.static_data.ptr = data;
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this->data_.static_data.len = len;
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this->static_ = true;
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this->data_.data = data;
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this->len_ = len; // Length >= 0 indicates static mode
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}
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void play(const Ts &...x) override {
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if (this->static_) {
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this->parent_->play(this->data_.static_data.ptr, this->data_.static_data.len);
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if (this->len_ >= 0) {
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// Static mode: pass pointer directly to play(const uint8_t *, size_t)
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this->parent_->play(this->data_.data, static_cast<size_t>(this->len_));
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} else {
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// Template mode: call function and pass vector to play(const std::vector<uint8_t> &)
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auto val = this->data_.func(x...);
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this->parent_->play(val);
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}
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}
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protected:
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bool static_{true};
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ssize_t len_{-1}; // -1 = template mode, >=0 = static mode with length
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union Data {
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std::vector<uint8_t> (*func)(Ts...);
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struct {
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const uint8_t *ptr;
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size_t len;
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} static_data;
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std::vector<uint8_t> (*func)(Ts...); // Function pointer (stateless lambdas)
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const uint8_t *data; // Pointer to static data in flash
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} data_;
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};
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