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[light] Replace std::vector with FixedVector in strobe and color_wipe effects (#11455)
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@@ -1,9 +1,9 @@
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#pragma once
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#include <utility>
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#include <vector>
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#include "esphome/core/component.h"
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#include "esphome/core/helpers.h"
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#include "esphome/components/light/light_state.h"
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#include "esphome/components/light/addressable_light.h"
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@@ -113,7 +113,7 @@ struct AddressableColorWipeEffectColor {
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class AddressableColorWipeEffect : public AddressableLightEffect {
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public:
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explicit AddressableColorWipeEffect(const std::string &name) : AddressableLightEffect(name) {}
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void set_colors(const std::vector<AddressableColorWipeEffectColor> &colors) { this->colors_ = colors; }
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void set_colors(const std::initializer_list<AddressableColorWipeEffectColor> &colors) { this->colors_ = colors; }
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void set_add_led_interval(uint32_t add_led_interval) { this->add_led_interval_ = add_led_interval; }
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void set_reverse(bool reverse) { this->reverse_ = reverse; }
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void apply(AddressableLight &it, const Color ¤t_color) override {
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@@ -155,7 +155,7 @@ class AddressableColorWipeEffect : public AddressableLightEffect {
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}
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protected:
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std::vector<AddressableColorWipeEffectColor> colors_;
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FixedVector<AddressableColorWipeEffectColor> colors_;
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size_t at_color_{0};
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uint32_t last_add_{0};
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uint32_t add_led_interval_{};
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@@ -1,9 +1,9 @@
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#pragma once
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#include <utility>
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#include <vector>
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#include "esphome/core/automation.h"
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#include "esphome/core/helpers.h"
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#include "light_effect.h"
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namespace esphome {
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@@ -188,10 +188,10 @@ class StrobeLightEffect : public LightEffect {
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this->last_switch_ = now;
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}
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void set_colors(const std::vector<StrobeLightEffectColor> &colors) { this->colors_ = colors; }
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void set_colors(const std::initializer_list<StrobeLightEffectColor> &colors) { this->colors_ = colors; }
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protected:
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std::vector<StrobeLightEffectColor> colors_;
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FixedVector<StrobeLightEffectColor> colors_;
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uint32_t last_switch_{0};
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size_t at_color_{0};
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};
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