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mirror of https://github.com/esphome/esphome.git synced 2025-10-30 14:43:51 +00:00

Merge branch 'integration' into memory_api

This commit is contained in:
J. Nick Koston
2025-08-06 17:31:53 -10:00
12 changed files with 64 additions and 28 deletions

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@@ -171,7 +171,7 @@ jobs:
- uses: actions/checkout@v4.2.2
- name: Download digests
uses: actions/download-artifact@v4.3.0
uses: actions/download-artifact@v5.0.0
with:
pattern: digests-*
path: /tmp/digests

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@@ -5,7 +5,7 @@ from esphome.const import (
CONF_EQUATION,
CONF_HUMIDITY,
CONF_TEMPERATURE,
ICON_WATER,
DEVICE_CLASS_ABSOLUTE_HUMIDITY,
STATE_CLASS_MEASUREMENT,
UNIT_GRAMS_PER_CUBIC_METER,
)
@@ -27,8 +27,8 @@ EQUATION = {
CONFIG_SCHEMA = (
sensor.sensor_schema(
unit_of_measurement=UNIT_GRAMS_PER_CUBIC_METER,
icon=ICON_WATER,
accuracy_decimals=2,
device_class=DEVICE_CLASS_ABSOLUTE_HUMIDITY,
state_class=STATE_CLASS_MEASUREMENT,
)
.extend(

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@@ -1,7 +1,7 @@
#ifdef USE_ESP32
#include "ble.h"
#ifdef USE_ESP32
#include "esphome/core/application.h"
#include "esphome/core/helpers.h"
#include "esphome/core/log.h"

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@@ -1,5 +1,7 @@
#pragma once
#include "esphome/core/defines.h"
#include <array>
#include <functional>
#include <vector>

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@@ -333,33 +333,37 @@ class ESP32BLETracker : public Component,
return counts;
}
uint8_t app_id_{0};
// Group 1: Large objects (12+ bytes) - vectors and callback manager
std::vector<ESPBTDeviceListener *> listeners_;
std::vector<ESPBTClient *> clients_;
CallbackManager<void(ScannerState)> scanner_state_callbacks_;
#ifdef USE_ESP32_BLE_DEVICE
/// Vector of addresses that have already been printed in print_bt_device_info
std::vector<uint64_t> already_discovered_;
#endif
std::vector<ESPBTDeviceListener *> listeners_;
/// Client parameters.
std::vector<ESPBTClient *> clients_;
// Group 2: Structs (aligned to 4 bytes)
/// A structure holding the ESP BLE scan parameters.
esp_ble_scan_params_t scan_params_;
ClientStateCounts client_state_counts_;
// Group 3: 4-byte types
/// The interval in seconds to perform scans.
uint32_t scan_duration_;
uint32_t scan_interval_;
uint32_t scan_window_;
esp_bt_status_t scan_start_failed_{ESP_BT_STATUS_SUCCESS};
esp_bt_status_t scan_set_param_failed_{ESP_BT_STATUS_SUCCESS};
// Group 4: 1-byte types (enums, uint8_t, bool)
uint8_t app_id_{0};
uint8_t scan_start_fail_count_{0};
ScannerState scanner_state_{ScannerState::IDLE};
bool scan_continuous_;
bool scan_active_;
ScannerState scanner_state_{ScannerState::IDLE};
CallbackManager<void(ScannerState)> scanner_state_callbacks_;
bool ble_was_disabled_{true};
bool raw_advertisements_{false};
bool parse_advertisements_{false};
esp_bt_status_t scan_start_failed_{ESP_BT_STATUS_SUCCESS};
esp_bt_status_t scan_set_param_failed_{ESP_BT_STATUS_SUCCESS};
ClientStateCounts client_state_counts_;
#ifdef USE_ESP32_BLE_SOFTWARE_COEXISTENCE
bool coex_prefer_ble_{false};
#endif

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@@ -171,8 +171,8 @@ class ESP32TouchComponent : public Component {
// based on the filter configuration
uint32_t read_touch_value(touch_pad_t pad) const;
// Helper to update touch state with a known state
void update_touch_state_(ESP32TouchBinarySensor *child, bool is_touched);
// Helper to update touch state with a known state and value
void update_touch_state_(ESP32TouchBinarySensor *child, bool is_touched, uint32_t value);
// Helper to read touch value and update state for a given child
bool check_and_update_touch_state_(ESP32TouchBinarySensor *child);
@@ -234,9 +234,13 @@ class ESP32TouchBinarySensor : public binary_sensor::BinarySensor {
touch_pad_t get_touch_pad() const { return this->touch_pad_; }
uint32_t get_threshold() const { return this->threshold_; }
void set_threshold(uint32_t threshold) { this->threshold_ = threshold; }
#ifdef USE_ESP32_VARIANT_ESP32
/// Get the raw touch measurement value.
/// @note Although this method may appear unused within the component, it is a public API
/// used by lambdas in user configurations for custom touch value processing.
/// @return The current raw touch sensor reading
uint32_t get_value() const { return this->value_; }
#endif
uint32_t get_wakeup_threshold() const { return this->wakeup_threshold_; }
protected:
@@ -245,9 +249,8 @@ class ESP32TouchBinarySensor : public binary_sensor::BinarySensor {
touch_pad_t touch_pad_{TOUCH_PAD_MAX};
uint32_t threshold_{0};
uint32_t benchmark_{};
#ifdef USE_ESP32_VARIANT_ESP32
/// Stores the last raw touch measurement value.
uint32_t value_{0};
#endif
bool last_state_{false};
const uint32_t wakeup_threshold_{0};

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@@ -100,6 +100,8 @@ void ESP32TouchComponent::process_setup_mode_logging_(uint32_t now) {
#else
// Read the value being used for touch detection
uint32_t value = this->read_touch_value(child->get_touch_pad());
// Store the value for get_value() access in lambdas
child->value_ = value;
ESP_LOGD(TAG, "Touch Pad '%s' (T%d): %d", child->get_name().c_str(), child->get_touch_pad(), value);
#endif
}

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@@ -10,8 +10,11 @@ namespace esp32_touch {
static const char *const TAG = "esp32_touch";
// Helper to update touch state with a known state
void ESP32TouchComponent::update_touch_state_(ESP32TouchBinarySensor *child, bool is_touched) {
// Helper to update touch state with a known state and value
void ESP32TouchComponent::update_touch_state_(ESP32TouchBinarySensor *child, bool is_touched, uint32_t value) {
// Store the value for get_value() access in lambdas
child->value_ = value;
// Always update timer when touched
if (is_touched) {
child->last_touch_time_ = App.get_loop_component_start_time();
@@ -21,9 +24,8 @@ void ESP32TouchComponent::update_touch_state_(ESP32TouchBinarySensor *child, boo
child->last_state_ = is_touched;
child->publish_state(is_touched);
if (is_touched) {
// ESP32-S2/S3 v2: touched when value > threshold
ESP_LOGV(TAG, "Touch Pad '%s' state: ON (value: %" PRIu32 " > threshold: %" PRIu32 ")", child->get_name().c_str(),
this->read_touch_value(child->touch_pad_), child->threshold_ + child->benchmark_);
value, child->threshold_ + child->benchmark_);
} else {
ESP_LOGV(TAG, "Touch Pad '%s' state: OFF", child->get_name().c_str());
}
@@ -41,7 +43,7 @@ bool ESP32TouchComponent::check_and_update_touch_state_(ESP32TouchBinarySensor *
child->get_name().c_str(), child->touch_pad_, value, child->threshold_, child->benchmark_);
bool is_touched = value > child->benchmark_ + child->threshold_;
this->update_touch_state_(child, is_touched);
this->update_touch_state_(child, is_touched, value);
return is_touched;
}
@@ -296,7 +298,9 @@ void ESP32TouchComponent::loop() {
this->check_and_update_touch_state_(child);
} else if (event.intr_mask & TOUCH_PAD_INTR_MASK_ACTIVE) {
// We only get ACTIVE interrupts now, releases are detected by timeout
this->update_touch_state_(child, true); // Always touched for ACTIVE interrupts
// Read the current value
uint32_t value = this->read_touch_value(child->touch_pad_);
this->update_touch_state_(child, true, value); // Always touched for ACTIVE interrupts
}
break;
}

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@@ -0,0 +1,18 @@
binary_sensor:
- platform: esp32_touch
name: ESP32 Touch Pad Get Value
pin: ${pin}
threshold: 1000
id: esp32_touch_pad_get_value
on_press:
then:
- lambda: |-
// Test that get_value() compiles and works
uint32_t value = id(esp32_touch_pad_get_value).get_value();
ESP_LOGD("test", "Touch value on press: %u", value);
on_release:
then:
- lambda: |-
// Test get_value() on release
uint32_t value = id(esp32_touch_pad_get_value).get_value();
ESP_LOGD("test", "Touch value on release: %u", value);

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@@ -2,3 +2,4 @@ substitutions:
pin: GPIO27
<<: !include common.yaml
<<: !include common-get-value.yaml

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@@ -2,3 +2,4 @@ substitutions:
pin: GPIO12
<<: !include common-variants.yaml
<<: !include common-get-value.yaml

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@@ -2,3 +2,4 @@ substitutions:
pin: GPIO12
<<: !include common-variants.yaml
<<: !include common-get-value.yaml