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https://github.com/esphome/esphome.git
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Merge branch 'base_automation_time_calls' into integration
This commit is contained in:
@@ -15,7 +15,7 @@ from esphome.const import (
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CONF_TYPE_ID,
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CONF_UPDATE_INTERVAL,
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)
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from esphome.core import ID
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from esphome.core import ID, Lambda
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from esphome.cpp_generator import (
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LambdaExpression,
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MockObj,
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@@ -310,6 +310,30 @@ async def for_condition_to_code(
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return var
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@register_condition(
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"component.is_idle",
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LambdaCondition,
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maybe_simple_id(
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{
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cv.Required(CONF_ID): cv.use_id(cg.Component),
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}
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),
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)
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async def component_is_idle_condition_to_code(
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config: ConfigType,
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condition_id: ID,
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template_arg: cg.TemplateArguments,
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args: TemplateArgsType,
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) -> MockObj:
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comp = await cg.get_variable(config[CONF_ID])
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lambda_ = await cg.process_lambda(
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Lambda(f"return {comp}->is_idle();"), args, return_type=bool
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)
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return new_lambda_pvariable(
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condition_id, lambda_, StatelessLambdaCondition, template_arg
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)
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@register_action(
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"delay", DelayAction, cv.templatable(cv.positive_time_period_milliseconds)
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)
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@@ -137,7 +137,11 @@ async def lvgl_is_idle(config, condition_id, template_arg, args):
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lvgl = config[CONF_LVGL_ID]
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timeout = await lv_milliseconds.process(config[CONF_TIMEOUT])
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async with LambdaContext(LVGL_COMP_ARG, return_type=cg.bool_) as context:
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lv_add(ReturnStatement(lvgl_comp.is_idle(timeout)))
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lv_add(
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ReturnStatement(
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lv_expr.disp_get_inactive_time(lvgl_comp.get_disp()) > timeout
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)
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)
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var = cg.new_Pvariable(
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condition_id,
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TemplateArguments(LvglComponent, *template_arg),
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@@ -175,7 +175,6 @@ class LvglComponent : public PollingComponent {
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static void monitor_cb(lv_disp_drv_t *disp_drv, uint32_t time, uint32_t px);
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static void render_start_cb(lv_disp_drv_t *disp_drv);
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void dump_config() override;
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bool is_idle(uint32_t idle_ms) { return lv_disp_get_inactive_time(this->disp_) > idle_ms; }
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lv_disp_t *get_disp() { return this->disp_; }
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lv_obj_t *get_scr_act() { return lv_disp_get_scr_act(this->disp_); }
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// Pause or resume the display.
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@@ -103,7 +103,7 @@ template<typename... Ts> class ForCondition : public Condition<Ts...>, public Co
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bool check_internal() {
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bool cond = this->condition_->check();
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if (!cond)
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this->last_inactive_ = millis();
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this->last_inactive_ = App.get_loop_component_start_time();
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return cond;
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}
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@@ -433,7 +433,7 @@ template<typename... Ts> class WaitUntilAction : public Action<Ts...>, public Co
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if (this->num_running_ == 0)
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return;
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auto now = millis();
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auto now = App.get_loop_component_start_time();
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this->var_queue_.remove_if([&](auto &queued) {
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auto start = std::get<uint32_t>(queued);
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@@ -284,6 +284,7 @@ bool Component::is_ready() const {
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(this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE ||
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(this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_SETUP;
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}
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bool Component::is_idle() const { return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE; }
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bool Component::can_proceed() { return true; }
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bool Component::status_has_warning() const { return this->component_state_ & STATUS_LED_WARNING; }
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bool Component::status_has_error() const { return this->component_state_ & STATUS_LED_ERROR; }
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@@ -141,6 +141,14 @@ class Component {
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*/
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bool is_in_loop_state() const;
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/** Check if this component is idle.
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* Being idle means being in LOOP_DONE state.
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* This means the component has completed setup, is not failed, but its loop is currently disabled.
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*
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* @return True if the component is idle
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*/
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bool is_idle() const;
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/** Mark this component as failed. Any future timeouts/intervals/setup/loop will no longer be called.
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*
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* This might be useful if a component wants to indicate that a connection to its peripheral failed.
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@@ -10,7 +10,11 @@ esphome:
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on_shutdown:
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logger.log: on_shutdown
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on_loop:
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logger.log: on_loop
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if:
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condition:
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component.is_idle: binary_sensor_id
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then:
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logger.log: on_loop - sensor idle
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compile_process_limit: 1
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min_version: "2025.1"
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name_add_mac_suffix: true
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@@ -34,5 +38,6 @@ esphome:
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binary_sensor:
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- platform: template
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id: binary_sensor_id
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name: Other device sensor
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device_id: other_device
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