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https://github.com/esphome/esphome.git
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Merge branch 'sort_core' into integration
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@@ -34,6 +34,44 @@ namespace esphome {
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static const char *const TAG = "app";
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// Helper function for insertion sort of components by setup priority
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// Using insertion sort instead of std::stable_sort saves ~1.3KB of flash
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// by avoiding template instantiations (std::rotate, std::stable_sort, lambdas)
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// IMPORTANT: This sort is stable (preserves relative order of equal elements),
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// which is necessary to maintain user-defined component order for same priority
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static void insertion_sort_by_setup_priority(Component **components, size_t size) {
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for (size_t i = 1; i < size; i++) {
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Component *key = components[i];
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float key_priority = key->get_actual_setup_priority();
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int32_t j = i - 1;
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// Using '<' (not '<=') ensures stability - equal priority components keep their order
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while (j >= 0 && components[j]->get_actual_setup_priority() < key_priority) {
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components[j + 1] = components[j];
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j--;
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}
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components[j + 1] = key;
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}
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}
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// Helper function for insertion sort of components by loop priority
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// IMPORTANT: This sort is stable (preserves relative order of equal elements),
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// which is required when components are re-sorted during setup() if they block
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static void insertion_sort_by_loop_priority(Component **components, size_t size) {
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for (size_t i = 1; i < size; i++) {
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Component *key = components[i];
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float key_priority = key->get_loop_priority();
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int32_t j = i - 1;
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// Using '<' (not '<=') ensures stability - equal priority components keep their order
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while (j >= 0 && components[j]->get_loop_priority() < key_priority) {
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components[j + 1] = components[j];
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j--;
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}
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components[j + 1] = key;
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}
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}
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void Application::register_component_(Component *comp) {
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if (comp == nullptr) {
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ESP_LOGW(TAG, "Tried to register null component!");
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@@ -51,9 +89,9 @@ void Application::register_component_(Component *comp) {
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void Application::setup() {
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ESP_LOGI(TAG, "Running through setup()");
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ESP_LOGV(TAG, "Sorting components by setup priority");
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std::stable_sort(this->components_.begin(), this->components_.end(), [](const Component *a, const Component *b) {
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return a->get_actual_setup_priority() > b->get_actual_setup_priority();
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});
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// Sort by setup priority using our helper function
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insertion_sort_by_setup_priority(this->components_.data(), this->components_.size());
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// Initialize looping_components_ early so enable_pending_loops_() works during setup
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this->calculate_looping_components_();
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@@ -69,20 +107,8 @@ void Application::setup() {
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if (component->can_proceed())
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continue;
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// Using insertion sort instead of std::stable_sort saves ~1.3KB of flash
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// by avoiding std::rotate, std::stable_sort, and lambda template instantiations.
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// Insertion sort is efficient for small arrays and maintains stability
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for (int32_t j = 1; j <= static_cast<int32_t>(i); j++) {
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Component *key = this->components_[j];
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float key_priority = key->get_loop_priority();
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int32_t k = j - 1;
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while (k >= 0 && this->components_[k]->get_loop_priority() < key_priority) {
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this->components_[k + 1] = this->components_[k];
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k--;
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}
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this->components_[k + 1] = key;
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}
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// Sort components 0 through i by loop priority
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insertion_sort_by_loop_priority(this->components_.data(), i + 1);
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do {
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uint8_t new_app_state = STATUS_LED_WARNING;
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