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	Fix flicker light effect turning itself off (#594)
Fixes https://github.com/esphome/issues/issues/382
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		| @@ -129,7 +129,7 @@ class FlickerLightEffect : public LightEffect { | ||||
|     LightColorValues out; | ||||
|     const float alpha = this->alpha_; | ||||
|     const float beta = 1.0f - alpha; | ||||
|     out.set_state(remote.get_state()); | ||||
|     out.set_state(true); | ||||
|     out.set_brightness(remote.get_brightness() * beta + current.get_brightness() * alpha + | ||||
|                        (random_cubic_float() * this->intensity_)); | ||||
|     out.set_red(remote.get_red() * beta + current.get_red() * alpha + (random_cubic_float() * this->intensity_)); | ||||
| @@ -144,6 +144,7 @@ class FlickerLightEffect : public LightEffect { | ||||
|     if (traits.get_supports_brightness()) | ||||
|       call.set_transition_length(0); | ||||
|     call.from_light_color_values(out); | ||||
|     call.set_state(true); | ||||
|     call.perform(); | ||||
|   } | ||||
|  | ||||
|   | ||||
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