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[light] Add transition_length to strobe effect. (#6595)
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@ -150,6 +150,7 @@ class AutomationLightEffect : public LightEffect {
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struct StrobeLightEffectColor {
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LightColorValues color;
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uint32_t duration;
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uint32_t transition_length;
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};
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class StrobeLightEffect : public LightEffect {
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@ -174,7 +175,7 @@ class StrobeLightEffect : public LightEffect {
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}
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call.set_publish(false);
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call.set_save(false);
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call.set_transition_length_if_supported(0);
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call.set_transition_length_if_supported(this->colors_[this->at_color_].transition_length);
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call.perform();
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this->last_switch_ = now;
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}
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@ -266,6 +266,9 @@ async def random_effect_to_code(config, effect_id):
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cv.Required(
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CONF_DURATION
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): cv.positive_time_period_milliseconds,
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cv.Optional(
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CONF_TRANSITION_LENGTH, default="0s"
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): cv.positive_time_period_milliseconds,
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}
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),
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cv.has_at_least_one_key(
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@ -310,6 +313,7 @@ async def strobe_effect_to_code(config, effect_id):
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),
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),
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("duration", color[CONF_DURATION]),
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("transition_length", color[CONF_TRANSITION_LENGTH]),
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)
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)
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cg.add(var.set_colors(colors))
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