1
0
mirror of https://github.com/esphome/esphome.git synced 2025-09-02 19:32:19 +01:00

Replace API deferred queue with efficient message batching system (#9012)

This commit is contained in:
J. Nick Koston
2025-06-10 18:49:15 -05:00
committed by GitHub
parent 1467b704b8
commit 2ed5611a08
24 changed files with 2832 additions and 1669 deletions

View File

@@ -11,6 +11,7 @@
#include "esphome/core/entity_base.h"
#include <vector>
#include <functional>
namespace esphome {
namespace api {
@@ -18,49 +19,9 @@ namespace api {
// Keepalive timeout in milliseconds
static constexpr uint32_t KEEPALIVE_TIMEOUT_MS = 60000;
using send_message_t = bool (APIConnection::*)(void *);
/*
This class holds a pointer to the source component that wants to publish a message, and a pointer to a function that
will lazily publish that message. The two pointers allow dedup in the deferred queue if multiple publishes for the
same component are backed up, and take up only 8 bytes of memory. The entry in the deferred queue (a std::vector) is
the DeferredMessage instance itself (not a pointer to one elsewhere in heap) so still only 8 bytes per entry. Even
100 backed up messages (you'd have to have at least 100 sensors publishing because of dedup) would take up only 0.8
kB.
*/
class DeferredMessageQueue {
struct DeferredMessage {
friend class DeferredMessageQueue;
protected:
void *source_;
send_message_t send_message_;
public:
DeferredMessage(void *source, send_message_t send_message) : source_(source), send_message_(send_message) {}
bool operator==(const DeferredMessage &test) const {
return (source_ == test.source_ && send_message_ == test.send_message_);
}
} __attribute__((packed));
protected:
// vector is used very specifically for its zero memory overhead even though items are popped from the front (memory
// footprint is more important than speed here)
std::vector<DeferredMessage> deferred_queue_;
APIConnection *api_connection_;
// helper for allowing only unique entries in the queue
void dmq_push_back_with_dedup_(void *source, send_message_t send_message);
public:
DeferredMessageQueue(APIConnection *api_connection) : api_connection_(api_connection) {}
void process_queue();
void defer(void *source, send_message_t send_message);
bool empty() const { return deferred_queue_.empty(); }
};
class APIConnection : public APIServerConnection {
public:
friend class APIServer;
APIConnection(std::unique_ptr<socket::Socket> socket, APIServer *parent);
virtual ~APIConnection();
@@ -68,225 +29,105 @@ class APIConnection : public APIServerConnection {
void loop();
bool send_list_info_done() {
ListEntitiesDoneResponse resp;
return this->send_list_entities_done_response(resp);
return this->schedule_message_(nullptr, &APIConnection::try_send_list_info_done,
ListEntitiesDoneResponse::MESSAGE_TYPE);
}
#ifdef USE_BINARY_SENSOR
bool send_binary_sensor_state(binary_sensor::BinarySensor *binary_sensor, bool state);
bool send_binary_sensor_state(binary_sensor::BinarySensor *binary_sensor);
void send_binary_sensor_info(binary_sensor::BinarySensor *binary_sensor);
protected:
bool try_send_binary_sensor_state_(binary_sensor::BinarySensor *binary_sensor);
bool try_send_binary_sensor_state_(binary_sensor::BinarySensor *binary_sensor, bool state);
bool try_send_binary_sensor_info_(binary_sensor::BinarySensor *binary_sensor);
public:
#endif
#ifdef USE_COVER
bool send_cover_state(cover::Cover *cover);
void send_cover_info(cover::Cover *cover);
void cover_command(const CoverCommandRequest &msg) override;
protected:
bool try_send_cover_state_(cover::Cover *cover);
bool try_send_cover_info_(cover::Cover *cover);
public:
#endif
#ifdef USE_FAN
bool send_fan_state(fan::Fan *fan);
void send_fan_info(fan::Fan *fan);
void fan_command(const FanCommandRequest &msg) override;
protected:
bool try_send_fan_state_(fan::Fan *fan);
bool try_send_fan_info_(fan::Fan *fan);
public:
#endif
#ifdef USE_LIGHT
bool send_light_state(light::LightState *light);
void send_light_info(light::LightState *light);
void light_command(const LightCommandRequest &msg) override;
protected:
bool try_send_light_state_(light::LightState *light);
bool try_send_light_info_(light::LightState *light);
public:
#endif
#ifdef USE_SENSOR
bool send_sensor_state(sensor::Sensor *sensor, float state);
bool send_sensor_state(sensor::Sensor *sensor);
void send_sensor_info(sensor::Sensor *sensor);
protected:
bool try_send_sensor_state_(sensor::Sensor *sensor);
bool try_send_sensor_state_(sensor::Sensor *sensor, float state);
bool try_send_sensor_info_(sensor::Sensor *sensor);
public:
#endif
#ifdef USE_SWITCH
bool send_switch_state(switch_::Switch *a_switch, bool state);
bool send_switch_state(switch_::Switch *a_switch);
void send_switch_info(switch_::Switch *a_switch);
void switch_command(const SwitchCommandRequest &msg) override;
protected:
bool try_send_switch_state_(switch_::Switch *a_switch);
bool try_send_switch_state_(switch_::Switch *a_switch, bool state);
bool try_send_switch_info_(switch_::Switch *a_switch);
public:
#endif
#ifdef USE_TEXT_SENSOR
bool send_text_sensor_state(text_sensor::TextSensor *text_sensor, std::string state);
bool send_text_sensor_state(text_sensor::TextSensor *text_sensor);
void send_text_sensor_info(text_sensor::TextSensor *text_sensor);
protected:
bool try_send_text_sensor_state_(text_sensor::TextSensor *text_sensor);
bool try_send_text_sensor_state_(text_sensor::TextSensor *text_sensor, std::string state);
bool try_send_text_sensor_info_(text_sensor::TextSensor *text_sensor);
public:
#endif
#ifdef USE_ESP32_CAMERA
void set_camera_state(std::shared_ptr<esp32_camera::CameraImage> image);
void send_camera_info(esp32_camera::ESP32Camera *camera);
void camera_image(const CameraImageRequest &msg) override;
protected:
bool try_send_camera_info_(esp32_camera::ESP32Camera *camera);
public:
#endif
#ifdef USE_CLIMATE
bool send_climate_state(climate::Climate *climate);
void send_climate_info(climate::Climate *climate);
void climate_command(const ClimateCommandRequest &msg) override;
protected:
bool try_send_climate_state_(climate::Climate *climate);
bool try_send_climate_info_(climate::Climate *climate);
public:
#endif
#ifdef USE_NUMBER
bool send_number_state(number::Number *number, float state);
bool send_number_state(number::Number *number);
void send_number_info(number::Number *number);
void number_command(const NumberCommandRequest &msg) override;
protected:
bool try_send_number_state_(number::Number *number);
bool try_send_number_state_(number::Number *number, float state);
bool try_send_number_info_(number::Number *number);
public:
#endif
#ifdef USE_DATETIME_DATE
bool send_date_state(datetime::DateEntity *date);
void send_date_info(datetime::DateEntity *date);
void date_command(const DateCommandRequest &msg) override;
protected:
bool try_send_date_state_(datetime::DateEntity *date);
bool try_send_date_info_(datetime::DateEntity *date);
public:
#endif
#ifdef USE_DATETIME_TIME
bool send_time_state(datetime::TimeEntity *time);
void send_time_info(datetime::TimeEntity *time);
void time_command(const TimeCommandRequest &msg) override;
protected:
bool try_send_time_state_(datetime::TimeEntity *time);
bool try_send_time_info_(datetime::TimeEntity *time);
public:
#endif
#ifdef USE_DATETIME_DATETIME
bool send_datetime_state(datetime::DateTimeEntity *datetime);
void send_datetime_info(datetime::DateTimeEntity *datetime);
void datetime_command(const DateTimeCommandRequest &msg) override;
protected:
bool try_send_datetime_state_(datetime::DateTimeEntity *datetime);
bool try_send_datetime_info_(datetime::DateTimeEntity *datetime);
public:
#endif
#ifdef USE_TEXT
bool send_text_state(text::Text *text, std::string state);
bool send_text_state(text::Text *text);
void send_text_info(text::Text *text);
void text_command(const TextCommandRequest &msg) override;
protected:
bool try_send_text_state_(text::Text *text);
bool try_send_text_state_(text::Text *text, std::string state);
bool try_send_text_info_(text::Text *text);
public:
#endif
#ifdef USE_SELECT
bool send_select_state(select::Select *select, std::string state);
bool send_select_state(select::Select *select);
void send_select_info(select::Select *select);
void select_command(const SelectCommandRequest &msg) override;
protected:
bool try_send_select_state_(select::Select *select);
bool try_send_select_state_(select::Select *select, std::string state);
bool try_send_select_info_(select::Select *select);
public:
#endif
#ifdef USE_BUTTON
void send_button_info(button::Button *button);
void button_command(const ButtonCommandRequest &msg) override;
protected:
bool try_send_button_info_(button::Button *button);
public:
#endif
#ifdef USE_LOCK
bool send_lock_state(lock::Lock *a_lock, lock::LockState state);
bool send_lock_state(lock::Lock *a_lock);
void send_lock_info(lock::Lock *a_lock);
void lock_command(const LockCommandRequest &msg) override;
protected:
bool try_send_lock_state_(lock::Lock *a_lock);
bool try_send_lock_state_(lock::Lock *a_lock, lock::LockState state);
bool try_send_lock_info_(lock::Lock *a_lock);
public:
#endif
#ifdef USE_VALVE
bool send_valve_state(valve::Valve *valve);
void send_valve_info(valve::Valve *valve);
void valve_command(const ValveCommandRequest &msg) override;
protected:
bool try_send_valve_state_(valve::Valve *valve);
bool try_send_valve_info_(valve::Valve *valve);
public:
#endif
#ifdef USE_MEDIA_PLAYER
bool send_media_player_state(media_player::MediaPlayer *media_player);
void send_media_player_info(media_player::MediaPlayer *media_player);
void media_player_command(const MediaPlayerCommandRequest &msg) override;
protected:
bool try_send_media_player_state_(media_player::MediaPlayer *media_player);
bool try_send_media_player_info_(media_player::MediaPlayer *media_player);
public:
#endif
bool try_send_log_message(int level, const char *tag, const char *line);
void send_homeassistant_service_call(const HomeassistantServiceResponse &call) {
if (!this->service_call_subscription_)
return;
this->send_homeassistant_service_response(call);
this->send_message(call);
}
#ifdef USE_BLUETOOTH_PROXY
void subscribe_bluetooth_le_advertisements(const SubscribeBluetoothLEAdvertisementsRequest &msg) override;
@@ -308,7 +149,7 @@ class APIConnection : public APIServerConnection {
#ifdef USE_HOMEASSISTANT_TIME
void send_time_request() {
GetTimeRequest req;
this->send_get_time_request(req);
this->send_message(req);
}
#endif
@@ -328,36 +169,17 @@ class APIConnection : public APIServerConnection {
bool send_alarm_control_panel_state(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel);
void send_alarm_control_panel_info(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel);
void alarm_control_panel_command(const AlarmControlPanelCommandRequest &msg) override;
protected:
bool try_send_alarm_control_panel_state_(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel);
bool try_send_alarm_control_panel_info_(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel);
public:
#endif
#ifdef USE_EVENT
void send_event(event::Event *event, std::string event_type);
void send_event(event::Event *event, const std::string &event_type);
void send_event_info(event::Event *event);
protected:
bool try_send_event_(event::Event *event);
bool try_send_event_(event::Event *event, std::string event_type);
bool try_send_event_info_(event::Event *event);
public:
#endif
#ifdef USE_UPDATE
bool send_update_state(update::UpdateEntity *update);
void send_update_info(update::UpdateEntity *update);
void update_command(const UpdateCommandRequest &msg) override;
protected:
bool try_send_update_state_(update::UpdateEntity *update);
bool try_send_update_info_(update::UpdateEntity *update);
public:
#endif
void on_disconnect_response(const DisconnectResponse &value) override;
@@ -407,102 +229,67 @@ class APIConnection : public APIServerConnection {
void on_no_setup_connection() override;
ProtoWriteBuffer create_buffer(uint32_t reserve_size) override {
// FIXME: ensure no recursive writes can happen
this->proto_write_buffer_.clear();
// Get header padding size - used for both reserve and insert
uint8_t header_padding = this->helper_->frame_header_padding();
// Get shared buffer from parent server
std::vector<uint8_t> &shared_buf = this->parent_->get_shared_buffer_ref();
shared_buf.clear();
// Reserve space for header padding + message + footer
// - Header padding: space for protocol headers (7 bytes for Noise, 6 for Plaintext)
// - Footer: space for MAC (16 bytes for Noise, 0 for Plaintext)
this->proto_write_buffer_.reserve(reserve_size + header_padding + this->helper_->frame_footer_size());
shared_buf.reserve(reserve_size + header_padding + this->helper_->frame_footer_size());
// Insert header padding bytes so message encoding starts at the correct position
this->proto_write_buffer_.insert(this->proto_write_buffer_.begin(), header_padding, 0);
return {&this->proto_write_buffer_};
shared_buf.insert(shared_buf.begin(), header_padding, 0);
return {&shared_buf};
}
// Prepare buffer for next message in batch
ProtoWriteBuffer prepare_message_buffer(uint16_t message_size, bool is_first_message) {
// Get reference to shared buffer (it maintains state between batch messages)
std::vector<uint8_t> &shared_buf = this->parent_->get_shared_buffer_ref();
size_t current_size = shared_buf.size();
if (is_first_message) {
// For first message, initialize buffer with header padding
uint8_t header_padding = this->helper_->frame_header_padding();
shared_buf.clear();
shared_buf.reserve(message_size + header_padding);
shared_buf.resize(header_padding);
// Fill header padding with zeros
std::fill(shared_buf.begin(), shared_buf.end(), 0);
} else {
// For subsequent messages, add footer space for previous message and header for this message
uint8_t footer_size = this->helper_->frame_footer_size();
uint8_t header_padding = this->helper_->frame_header_padding();
// Reserve additional space for everything
shared_buf.reserve(current_size + footer_size + header_padding + message_size);
// Single resize to add both footer and header padding
size_t new_size = current_size + footer_size + header_padding;
shared_buf.resize(new_size);
// Fill the newly added bytes with zeros (footer + header padding)
std::fill(shared_buf.begin() + current_size, shared_buf.end(), 0);
}
return {&shared_buf};
}
bool try_to_clear_buffer(bool log_out_of_space);
bool send_buffer(ProtoWriteBuffer buffer, uint32_t message_type) override;
bool send_buffer(ProtoWriteBuffer buffer, uint16_t message_type) override;
std::string get_client_combined_info() const { return this->client_combined_info_; }
// Buffer allocator methods for batch processing
ProtoWriteBuffer allocate_single_message_buffer(uint16_t size);
ProtoWriteBuffer allocate_batch_message_buffer(uint16_t size);
protected:
friend APIServer;
/**
* Generic send entity state method to reduce code duplication.
* Only attempts to build and send the message if the transmit buffer is available.
*
* This is the base version for entities that use their current state.
*
* @param entity The entity to send state for
* @param try_send_func The function that tries to send the state
* @return True on success or message deferred, false if subscription check failed
*/
bool send_state_(esphome::EntityBase *entity, send_message_t try_send_func) {
if (!this->state_subscription_)
return false;
if (this->try_to_clear_buffer(true) && (this->*try_send_func)(entity)) {
return true;
}
this->deferred_message_queue_.defer(entity, try_send_func);
return true;
}
/**
* Send entity state method that handles explicit state values.
* Only attempts to build and send the message if the transmit buffer is available.
*
* This method accepts a state parameter to be used instead of the entity's current state.
* It attempts to send the state with the provided value first, and if that fails due to buffer constraints,
* it defers the entity for later processing using the entity-only function.
*
* @tparam EntityT The entity type
* @tparam StateT Type of the state parameter
* @tparam Args Additional argument types (if any)
* @param entity The entity to send state for
* @param try_send_entity_func The function that tries to send the state with entity pointer only
* @param try_send_state_func The function that tries to send the state with entity and state parameters
* @param state The state value to send
* @param args Additional arguments to pass to the try_send_state_func
* @return True on success or message deferred, false if subscription check failed
*/
template<typename EntityT, typename StateT, typename... Args>
bool send_state_with_value_(EntityT *entity, bool (APIConnection::*try_send_entity_func)(EntityT *),
bool (APIConnection::*try_send_state_func)(EntityT *, StateT, Args...), StateT state,
Args... args) {
if (!this->state_subscription_)
return false;
if (this->try_to_clear_buffer(true) && (this->*try_send_state_func)(entity, state, args...)) {
return true;
}
this->deferred_message_queue_.defer(entity, reinterpret_cast<send_message_t>(try_send_entity_func));
return true;
}
/**
* Generic send entity info method to reduce code duplication.
* Only attempts to build and send the message if the transmit buffer is available.
*
* @param entity The entity to send info for
* @param try_send_func The function that tries to send the info
*/
void send_info_(esphome::EntityBase *entity, send_message_t try_send_func) {
if (this->try_to_clear_buffer(true) && (this->*try_send_func)(entity)) {
return;
}
this->deferred_message_queue_.defer(entity, try_send_func);
}
/**
* Generic function for generating entity info response messages.
* This is used to reduce duplication in the try_send_*_info functions.
*
* @param entity The entity to generate info for
* @param response The response object
* @param send_response_func Function pointer to send the response
* @return True if the message was sent successfully
*/
template<typename ResponseT>
bool try_send_entity_info_(esphome::EntityBase *entity, ResponseT &response,
bool (APIServerConnectionBase::*send_response_func)(const ResponseT &)) {
// Helper function to fill common entity fields
template<typename ResponseT> static void fill_entity_info_base(esphome::EntityBase *entity, ResponseT &response) {
// Set common fields that are shared by all entity types
response.key = entity->get_object_id_hash();
response.object_id = entity->get_object_id();
@@ -514,12 +301,133 @@ class APIConnection : public APIServerConnection {
response.icon = entity->get_icon();
response.disabled_by_default = entity->is_disabled_by_default();
response.entity_category = static_cast<enums::EntityCategory>(entity->get_entity_category());
// Send the response using the provided send method
return (this->*send_response_func)(response);
}
bool send_(const void *buf, size_t len, bool force);
// Non-template helper to encode any ProtoMessage
static uint16_t encode_message_to_buffer(ProtoMessage &msg, uint16_t message_type, APIConnection *conn,
uint32_t remaining_size, bool is_single);
#ifdef USE_BINARY_SENSOR
static uint16_t try_send_binary_sensor_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
static uint16_t try_send_binary_sensor_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
#endif
#ifdef USE_COVER
static uint16_t try_send_cover_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
static uint16_t try_send_cover_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size, bool is_single);
#endif
#ifdef USE_FAN
static uint16_t try_send_fan_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size, bool is_single);
static uint16_t try_send_fan_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size, bool is_single);
#endif
#ifdef USE_LIGHT
static uint16_t try_send_light_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
static uint16_t try_send_light_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size, bool is_single);
#endif
#ifdef USE_SENSOR
static uint16_t try_send_sensor_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
static uint16_t try_send_sensor_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
#endif
#ifdef USE_SWITCH
static uint16_t try_send_switch_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
static uint16_t try_send_switch_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
#endif
#ifdef USE_TEXT_SENSOR
static uint16_t try_send_text_sensor_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
static uint16_t try_send_text_sensor_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
#endif
#ifdef USE_CLIMATE
static uint16_t try_send_climate_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
static uint16_t try_send_climate_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
#endif
#ifdef USE_NUMBER
static uint16_t try_send_number_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
static uint16_t try_send_number_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
#endif
#ifdef USE_DATETIME_DATE
static uint16_t try_send_date_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size, bool is_single);
static uint16_t try_send_date_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size, bool is_single);
#endif
#ifdef USE_DATETIME_TIME
static uint16_t try_send_time_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size, bool is_single);
static uint16_t try_send_time_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size, bool is_single);
#endif
#ifdef USE_DATETIME_DATETIME
static uint16_t try_send_datetime_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
static uint16_t try_send_datetime_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
#endif
#ifdef USE_TEXT
static uint16_t try_send_text_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size, bool is_single);
static uint16_t try_send_text_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size, bool is_single);
#endif
#ifdef USE_SELECT
static uint16_t try_send_select_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
static uint16_t try_send_select_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
#endif
#ifdef USE_BUTTON
static uint16_t try_send_button_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
#endif
#ifdef USE_LOCK
static uint16_t try_send_lock_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size, bool is_single);
static uint16_t try_send_lock_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size, bool is_single);
#endif
#ifdef USE_VALVE
static uint16_t try_send_valve_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
static uint16_t try_send_valve_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size, bool is_single);
#endif
#ifdef USE_MEDIA_PLAYER
static uint16_t try_send_media_player_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
static uint16_t try_send_media_player_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
#endif
#ifdef USE_ALARM_CONTROL_PANEL
static uint16_t try_send_alarm_control_panel_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
static uint16_t try_send_alarm_control_panel_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
#endif
#ifdef USE_EVENT
static uint16_t try_send_event_response(event::Event *event, const std::string &event_type, APIConnection *conn,
uint32_t remaining_size, bool is_single);
static uint16_t try_send_event_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size, bool is_single);
#endif
#ifdef USE_UPDATE
static uint16_t try_send_update_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
static uint16_t try_send_update_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
#endif
#ifdef USE_ESP32_CAMERA
static uint16_t try_send_camera_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
#endif
// Method for ListEntitiesDone batching
static uint16_t try_send_list_info_done(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single);
// Helper function to get estimated message size for buffer pre-allocation
static uint16_t get_estimated_message_size(uint16_t message_type);
enum class ConnectionState {
WAITING_FOR_HELLO,
@@ -529,9 +437,6 @@ class APIConnection : public APIServerConnection {
bool remove_{false};
// Buffer used to encode proto messages
// Re-use to prevent allocations
std::vector<uint8_t> proto_write_buffer_;
std::unique_ptr<APIFrameHelper> helper_;
std::string client_info_;
@@ -552,10 +457,160 @@ class APIConnection : public APIServerConnection {
bool service_call_subscription_{false};
bool next_close_ = false;
APIServer *parent_;
DeferredMessageQueue deferred_message_queue_;
InitialStateIterator initial_state_iterator_;
ListEntitiesIterator list_entities_iterator_;
int state_subs_at_ = -1;
// Function pointer type for message encoding
using MessageCreatorPtr = uint16_t (*)(EntityBase *, APIConnection *, uint32_t remaining_size, bool is_single);
// Optimized MessageCreator class using union dispatch
class MessageCreator {
public:
// Constructor for function pointer (message_type = 0)
MessageCreator(MessageCreatorPtr ptr) : message_type_(0) { data_.ptr = ptr; }
// Constructor for string state capture
MessageCreator(const std::string &value, uint16_t msg_type) : message_type_(msg_type) {
data_.string_ptr = new std::string(value);
}
// Destructor
~MessageCreator() {
// Clean up string data for string-based message types
if (uses_string_data_()) {
delete data_.string_ptr;
}
}
// Copy constructor
MessageCreator(const MessageCreator &other) : message_type_(other.message_type_) {
if (message_type_ == 0) {
data_.ptr = other.data_.ptr;
} else if (uses_string_data_()) {
data_.string_ptr = new std::string(*other.data_.string_ptr);
} else {
data_ = other.data_; // For POD types
}
}
// Move constructor
MessageCreator(MessageCreator &&other) noexcept : data_(other.data_), message_type_(other.message_type_) {
other.message_type_ = 0; // Reset other to function pointer type
other.data_.ptr = nullptr;
}
// Assignment operators (needed for batch deduplication)
MessageCreator &operator=(const MessageCreator &other) {
if (this != &other) {
// Clean up current string data if needed
if (uses_string_data_()) {
delete data_.string_ptr;
}
// Copy new data
message_type_ = other.message_type_;
if (other.message_type_ == 0) {
data_.ptr = other.data_.ptr;
} else if (other.uses_string_data_()) {
data_.string_ptr = new std::string(*other.data_.string_ptr);
} else {
data_ = other.data_;
}
}
return *this;
}
MessageCreator &operator=(MessageCreator &&other) noexcept {
if (this != &other) {
// Clean up current string data if needed
if (uses_string_data_()) {
delete data_.string_ptr;
}
// Move data
message_type_ = other.message_type_;
data_ = other.data_;
// Reset other to safe state
other.message_type_ = 0;
other.data_.ptr = nullptr;
}
return *this;
}
// Call operator
uint16_t operator()(EntityBase *entity, APIConnection *conn, uint32_t remaining_size, bool is_single) const;
private:
// Helper to check if this message type uses heap-allocated strings
bool uses_string_data_() const { return message_type_ == EventResponse::MESSAGE_TYPE; }
union CreatorData {
MessageCreatorPtr ptr; // 8 bytes
std::string *string_ptr; // 8 bytes
} data_; // 8 bytes
uint16_t message_type_; // 2 bytes (0 = function ptr, >0 = state capture)
};
// Generic batching mechanism for both state updates and entity info
struct DeferredBatch {
struct BatchItem {
EntityBase *entity; // Entity pointer
MessageCreator creator; // Function that creates the message when needed
uint16_t message_type; // Message type for overhead calculation
// Constructor for creating BatchItem
BatchItem(EntityBase *entity, MessageCreator creator, uint16_t message_type)
: entity(entity), creator(std::move(creator)), message_type(message_type) {}
};
std::vector<BatchItem> items;
uint32_t batch_start_time{0};
bool batch_scheduled{false};
DeferredBatch() {
// Pre-allocate capacity for typical batch sizes to avoid reallocation
items.reserve(8);
}
// Add item to the batch
void add_item(EntityBase *entity, MessageCreator creator, uint16_t message_type);
void clear() {
items.clear();
batch_scheduled = false;
batch_start_time = 0;
}
bool empty() const { return items.empty(); }
};
DeferredBatch deferred_batch_;
uint32_t get_batch_delay_ms_() const;
// Message will use 8 more bytes than the minimum size, and typical
// MTU is 1500. Sometimes users will see as low as 1460 MTU.
// If its IPv6 the header is 40 bytes, and if its IPv4
// the header is 20 bytes. So we have 1460 - 40 = 1420 bytes
// available for the payload. But we also need to add the size of
// the protobuf overhead, which is 8 bytes.
//
// To be safe we pick 1390 bytes as the maximum size
// to send in one go. This is the maximum size of a single packet
// that can be sent over the network.
// This is to avoid fragmentation of the packet.
static constexpr size_t MAX_PACKET_SIZE = 1390; // MTU
bool schedule_batch_();
void process_batch_();
// State for batch buffer allocation
bool batch_first_message_{false};
// Helper function to schedule a deferred message with known message type
bool schedule_message_(EntityBase *entity, MessageCreator creator, uint16_t message_type) {
this->deferred_batch_.add_item(entity, std::move(creator), message_type);
return this->schedule_batch_();
}
// Overload for function pointers (for info messages and current state reads)
bool schedule_message_(EntityBase *entity, MessageCreatorPtr function_ptr, uint16_t message_type) {
return schedule_message_(entity, MessageCreator(function_ptr), message_type);
}
};
} // namespace api